ConvertTimeFromLayer和ConvertTimeToLayer

最近在看iOS的核心动画(Core Animation)里面有2个方法:

- (CFTimeInterval)convertTime:(CFTimeInterval)t fromLayer:(CALayer *)l;
- (CFTimeInterval)convertTime:(CFTimeInterval)t toLayer:(CALayer *)l;

官方文档解释不是很清楚,自己研究了一下,并做下记录。

1. - (CFTimeInterval)convertTime:(CFTimeInterval)t toLayer:(CALayer *)l;

1. toLayer不为nil时

用例1:

    CALayer *layer = [[CALayer alloc] init];
    [self.view.layer addSublayer:layer];
    
    CALayer *layer1 = [[CALayer alloc] init];
    [self.view.layer addSublayer:layer1];
    
    
    layer1.timeOffset = 1;
    layer1.speed = 0.3;
    NSLog(@"%f",[layer convertTime:0.5 toLayer:layer1]);

结果打印为:1.15,很容易得出是1+0.3*0.5得到的

用例2:

    CALayer *layer = [[CALayer alloc] init];
    [self.view.layer addSublayer:layer];
    
    CALayer *layer1 = [[CALayer alloc] init];
    [self.view.layer addSublayer:layer1];
    
    layer.timeOffset = 1;

    layer1.timeOffset = 1;
    layer1.speed = 0.3;
    NSLog(@"%f",[layer convertTime:0.5 toLayer:layer1]);

结果打印为:0,为什么将layer的timeOffset设置成1以后,结果变成0了呢?

用例3:

    CALayer *layer = [[CALayer alloc] init];
    [self.view.layer addSublayer:layer];
    
    CALayer *layer1 = [[CALayer alloc] init];
    [self.view.layer addSublayer:layer1];
    
    layer.timeOffset = 0.8;

    layer1.timeOffset = 1;
    layer1.speed = 0.3;
    NSLog(@"%f",[layer convertTime:0.5 toLayer:layer1]);

结果仍然是:0,我觉得将layer的timeOffset设置更小试一下

用例4:

    CALayer *layer = [[CALayer alloc] init];
    [self.view.layer addSublayer:layer];
    
    CALayer *layer1 = [[CALayer alloc] init];
    [self.view.layer addSublayer:layer1];
    
    layer.timeOffset = 0.2;

    layer1.timeOffset = 1;
    layer1.speed = 0.3;
    NSLog(@"%f",[layer convertTime:0.5 toLayer:layer1]);

结果为:1.09,终于不是0了,可以看出是1+(0.5 - 0.2)* 0.3得到的,经过多次测试发现,只有当layer的timeOffset小于等于convertTime时,值才不为0。

用例5:

    CALayer *layer = [[CALayer alloc] init];
    [self.view.layer addSublayer:layer];
    
    CALayer *layer1 = [[CALayer alloc] init];
    [self.view.layer addSublayer:layer1];
    
    layer.timeOffset = 0.2;
    layer.speed = 2;
    
    layer1.timeOffset = 1;
    layer1.speed = 0.3;
    NSLog(@"%f",[layer convertTime:0.5 toLayer:layer1]);

结果为:1.045,可以看出,把speed增大,结果反而变小了:1 + (0.5 - 0.2) * 0.3 / 2

所以结果为: layer1.timeOffset + (convertTime - layer.timeOffset) * layer1.speed / layer.speed
2. toLayer为nil时

用例1.

    CALayer *layer = [[CALayer alloc] init];
    [self.view.layer addSublayer:layer];
    
    CALayer *layer1 = [[CALayer alloc] init];
    [self.view.layer addSublayer:layer1];
    
    layer.speed = 4;
 
    NSLog(@"%f",[layer convertTime:0.8 toLayer:nil]);

结果为0.2,可以得出是0.8 / 4

用例2.

    CALayer *layer = [[CALayer alloc] init];
    [self.view.layer addSublayer:layer];
    
    CALayer *layer1 = [[CALayer alloc] init];
    [self.view.layer addSublayer:layer1];
    
    layer.speed = 4;
    layer.timeOffset = 1;
 
    NSLog(@"%f",[layer convertTime:0.8 toLayer:nil]);

结果为- 0.05,可以得出时(0.8 - 1) / 4

所以结果为(convertTime - timeOffset) / speed

2.- (CFTimeInterval)convertTime:(CFTimeInterval)t fromLayer:(CALayer *)l;

1.fromLayer不为nil时

用例1:

   CALayer *layer = [[CALayer alloc] init];
    [self.view.layer addSublayer:layer];
    
    CALayer *layer1 = [[CALayer alloc] init];
    [self.view.layer addSublayer:layer1];
    
    
    layer1.timeOffset = 1;
    layer1.speed = 0.3;
    NSLog(@"%f",[layer convertTime:0.5 fromLayer:layer1]);

打印结果:-1.666667,没明白是咋回事,换个speed试试

用例2:

   CALayer *layer = [[CALayer alloc] init];
    [self.view.layer addSublayer:layer];
    
    CALayer *layer1 = [[CALayer alloc] init];
    [self.view.layer addSublayer:layer1];
    
    
    layer1.timeOffset = 1;
    layer1.speed = 0.2;
    NSLog(@"%f",[layer convertTime:0.5 fromLayer:layer1]);

打印结果:-2.5,可以得出是- (1 / 0.2) * 0.5得到的

用例3:

    CALayer *layer = [[CALayer alloc] init];
    [self.view.layer addSublayer:layer];
    
    CALayer *layer1 = [[CALayer alloc] init];
    [self.view.layer addSublayer:layer1];
    
    layer1.timeOffset = 1;
    layer1.speed = 0.2;
    NSLog(@"%f",[layer convertTime:0.4 fromLayer:layer1]);

打印结果:-3,咦,按照上面不应该-(1 / 0.2)* 0.4 = 2吗?猜测是不是- (1 / 0.2)* (1 - 0.4) = -3

用例4:

    CALayer *layer = [[CALayer alloc] init];
    [self.view.layer addSublayer:layer];
    
    CALayer *layer1 = [[CALayer alloc] init];
    [self.view.layer addSublayer:layer1];
    
    layer1.timeOffset = 1;
    layer1.speed = 0.2;
    NSLog(@"%f",[layer convertTime:0.8 fromLayer:layer1]);

打印结果:-1,符合上面的猜测

经测试如果layer设置speed和timeOffset之后结果就为0,原因暂时不得而知。

所以结果为: - (layer1.timeOffset / layer1.speed) * (layer1.timeOffset - convertTime)
2.fromLayer为nil时

用例1.

    CALayer *layer = [[CALayer alloc] init];
    [self.view.layer addSublayer:layer];
    
    CALayer *layer1 = [[CALayer alloc] init];
    [self.view.layer addSublayer:layer1];
    
    layer.speed = 5;
 
    NSLog(@"%f",[layer convertTime:0.8 fromLayer:nil]);

结果为4,很好得出5 * 0.8

用例2.

   CALayer *layer = [[CALayer alloc] init];
   [self.view.layer addSublayer:layer];
   
   CALayer *layer1 = [[CALayer alloc] init];
   [self.view.layer addSublayer:layer1];
   
   layer.speed = 5;
   layer.timeOffset = 2;

   NSLog(@"%f",[layer convertTime:0.8 fromLayer:nil]);

结果为6,很好得出5 * 0.8 + 2

所以结果为 layer.speed * convertTime + layer.timeOffset

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