效果图
核心代码
▶Part 1 :裁剪部分
- 绘制裁剪边框线,效果看起来是一个长方形,为了实现随意裁剪, 用了四条线组成裁剪框,核心代码如下。
/**
* 画裁剪框边界线
*
* @param canvas
*/
private void drawFrame(Canvas canvas) {
mFramePaint.setStyle(Paint.Style.STROKE);
mFramePaint.setFilterBitmap(true);
// mFramePaint.setColor(mFrameColor);
// mFramePaint.setStrokeWidth(mFrameStrokeWeight);
// canvas.drawRect(mFrameRectF, mFramePaint);
mFramePaint.setColor(getResources().getColor(R.color.crop_line_color));
mFramePaint.setStrokeWidth(20);
switch (mTouchArea){
case LEFT_TOP:
//横向top
lastTop_left = moveX;
lastTop_top = moveY;
canvas.drawLine(moveX,moveY,lastTop_right,lastTop_bottom,mFramePaint);
//竖向 left
lastLeft_left = moveX;
lastLeft_top = moveY;
canvas.drawLine(moveX,moveY,lastLeft_right,lastLeft_bottom,mFramePaint);
// //横向bottom
canvas.drawLine(lastBottom_left,lastBottom_top,lastBottom_right,lastBottom_bottom,mFramePaint);
//
// //竖向right
canvas.drawLine(lastRight_left,lastRight_top,lastRight_right,lastRight_bottom,mFramePaint);
break;
case RIGHT_TOP:
//横向top
lastTop_right = moveX;
lastTop_bottom = moveY;
canvas.drawLine(lastTop_left,lastTop_top,moveX,moveY,mFramePaint);
//竖向 left
canvas.drawLine(lastLeft_left,lastLeft_top,lastLeft_right,lastLeft_bottom,mFramePaint);
//横向bottom
canvas.drawLine(lastBottom_left,lastBottom_top,lastBottom_right,lastBottom_bottom,mFramePaint);
//竖向right
lastRight_left = moveX;
lastRight_top = moveY;
canvas.drawLine(moveX,moveY,lastRight_right,lastRight_bottom,mFramePaint);
break;
case LEFT_BOTTOM:
//横向top
canvas.drawLine(lastTop_left,lastTop_top,lastTop_right,lastTop_bottom,mFramePaint);
//竖向 left
lastLeft_right = moveX;
lastLeft_bottom = moveY;
canvas.drawLine(lastLeft_left,lastLeft_top,moveX,moveY,mFramePaint);
//横向bottom
lastBottom_left = moveX;
lastBottom_top = moveY;
canvas.drawLine(moveX,moveY,lastBottom_right,lastBottom_bottom,mFramePaint);
//竖向right
canvas.drawLine(lastRight_left,lastRight_top,lastRight_right,lastRight_bottom,mFramePaint);
break;
case RIGHT_BOTTOM:
//横向top
canvas.drawLine(lastTop_left,lastTop_top,lastTop_right,lastTop_bottom,mFramePaint);
// 竖向 left
canvas.drawLine(lastLeft_left,lastLeft_top,lastLeft_right,lastLeft_bottom,mFramePaint);
//横向bottom
lastBottom_right = moveX;
lastBottom_bottom = moveY;
canvas.drawLine(lastBottom_left,lastBottom_top,moveX,moveY,mFramePaint);
//竖向right
lastRight_right = moveX;
lastRight_bottom = moveY;
canvas.drawLine(lastRight_left,lastRight_top,moveX,moveY,mFramePaint);
break;
case OUT_OF_BOUNDS:
//横向top
canvas.drawLine(lineLeft,lineTop,lineRight,lineTop,mFramePaint);
//竖向 left
canvas.drawLine(lineLeft,lineTop,lineLeft,lineBottom,mFramePaint);
//横向bottom
canvas.drawLine(lineLeft,lineBottom,lineRight,lineBottom,mFramePaint);
//竖向right
canvas.drawLine(lineRight,lineTop,lineRight,lineBottom,mFramePaint);
}
}
划线的逻辑没什么复杂的,判断图片边界位置,确定坐标系,画四条线组成一个裁剪框就可以了。
- 画覆盖的半透明蒙层以及四个交汇点的图片。
注:此处的蒙层需跟随裁剪框形状改变,是不规则形状,使用path绘制。代码如下
/**
* 画裁剪框的半透明覆盖层和四角图片
*
* @param canvas
*/
private void drawOverlay(Canvas canvas) {
//设置画笔为填充模式
mTranslucentPaint.setStyle(Paint.Style.FILL);
mTranslucentPaint.setFilterBitmap(true);
mTranslucentPaint.setColor(mOverlayColor);
/*用path画出四条线所组成的图形*/
Path path2 =new Path();
path2.moveTo(lastTop_left,lastTop_top);
path2.lineTo(lastRight_left,lastRight_top);
path2.lineTo(lastBottom_right,lastBottom_bottom);
path2.lineTo(lastBottom_left,lastBottom_top);
path2.close();
canvas.drawPath(path2, mTranslucentPaint);
//画左上角图片
canvas.drawBitmap(leftTopBitmap,lastTop_left - 45,lastLeft_top - 45,mFramePaint);
//右上角
canvas.drawBitmap(rightTopBitmap,lastTop_right - 45,lastRight_top - 45,mFramePaint);
//左下角
canvas.drawBitmap(leftBottomBitmap,lastLeft_right - 45,lastBottom_top - 45,mFramePaint);
//右下角
canvas.drawBitmap(rightBottomBitmap,lastRight_right - 45,lastBottom_bottom - 45,mFramePaint);
}
- 接下来需要实现手指滑动对应边框顶点时,裁剪框线条跟随手指移动。
注:需判断手指落入裁剪框的什么位置,从而确定滑动了哪个顶点。核心代码如下:
private void onActionMove(MotionEvent event) {
float diffX = event.getX() - mLastX;
float diffY = event.getY() - mLastY;
moveX = event.getX();
moveY = event.getY();
// 区分点击的区域进行移动
switch (mTouchArea) {
case CENTER: {
moveFrame(diffX, diffY);
break;
}
case LEFT_TOP: {
moveHandleLeftTop(diffX, diffY);
break;
}
case RIGHT_TOP: {
moveHandleRightTop(diffX, diffY);
break;
}
case LEFT_BOTTOM: {
moveHandleLeftBottom(diffX, diffY);
break;
}
case RIGHT_BOTTOM: {
moveHandleRightBottom(diffX, diffY);
break;
}
case CENTER_LEFT: {
moveHandleCenterLeft(diffX);
break;
}
case CENTER_TOP: {
moveHandleCenterTop(diffY);
break;
}
case CENTER_RIGHT: {
moveHandleCenterRight(diffX);
break;
}
case CENTER_BOTTOM: {
moveHandleCenterBottom(diffY);
break;
}
case OUT_OF_BOUNDS: {
break;
}
}
invalidate();
mLastX = event.getX();
mLastY = event.getY();
}
/**判断距离是否在右上角,此方法参考github博主————**/
private void moveHandleRightTop(float diffX, float diffY) {
if (mCropMode == CropModeEnum.FREE) {
mFrameRectF.right += diffX;
mFrameRectF.top += diffY;
if (isWidthTooSmall()) {
float offsetX = mFrameMinSize - mFrameRectF.width();
mFrameRectF.right += offsetX;
}
if (isHeightTooSmall()) {
float offsetY = mFrameMinSize - mFrameRectF.height();
mFrameRectF.top -= offsetY;
}
checkScaleBounds();
} else {
float dx = diffX;
float dy = diffX * getRatioY() / getRatioX();
mFrameRectF.right += dx;
mFrameRectF.top -= dy;
if (isWidthTooSmall()) {
float offsetX = mFrameMinSize - mFrameRectF.width();
mFrameRectF.right += offsetX;
float offsetY = offsetX * getRatioY() / getRatioX();
mFrameRectF.top -= offsetY;
}
if (isHeightTooSmall()) {
float offsetY = mFrameMinSize - mFrameRectF.height();
mFrameRectF.top -= offsetY;
float offsetX = offsetY * getRatioX() / getRatioY();
mFrameRectF.right += offsetX;
}
float ox, oy;
if (!isInsideX(mFrameRectF.right)) {
ox = mFrameRectF.right - mImageRectF.right;
mFrameRectF.right -= ox;
oy = ox * getRatioY() / getRatioX();
mFrameRectF.top += oy;
}
if (!isInsideY(mFrameRectF.top)) {
oy = mImageRectF.top - mFrameRectF.top;
mFrameRectF.top += oy;
ox = oy * getRatioX() / getRatioY();
mFrameRectF.right -= ox;
}
}
}
▶Part 2:放大镜部分
- 放大镜部分使用 canvas.clipPath实现圆形效果。根据onTouch时手指移动位置同步移动canvas画布,核心代码如下:
//被放大的图形
private void drawMagnifierPart(Canvas canvas){
if(mPointX == -1.0f || mPointY == -1.0f) return;
Path path = new Path();
path.addCircle(RADIUS, RADIUS, RADIUS, Path.Direction.CW);
canvas.clipPath(path);
//画放大后的图
float dx = RADIUS - (mPointX - moveLeft) * (FACTOR / cropScale);
float dy = RADIUS - (mPointY - moveTop) * (FACTOR / cropScale);
canvas.translate(dx,dy);
matrix.setScale(FACTOR, FACTOR);
canvas.drawBitmap(mBitmap, matrix, null);
}
▶Part 3:裁剪图片
- 裁剪图片使用Paint 的PorterDuff.Mode.SRC_IN属性,具体代码如下:
/**
* 获取裁剪图片
* @return
*/
public Bitmap getCroppedBitmap() {
Bitmap source = getBitmap();
if (source == null)
return null;
Bitmap temp = Bitmap.createBitmap(mViewWidth, mViewHeight, Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(temp);
Paint pathPaint = new Paint();
pathPaint.setAntiAlias(true);
Path path = new Path();
pathPaint.setStyle(Paint.Style.FILL);
pathPaint.setColor(Color.YELLOW);
path.moveTo(lastTop_left,lastTop_top);
path.lineTo(lastRight_left,lastRight_top);
path.lineTo(lastBottom_right,lastBottom_bottom);
path.lineTo(lastBottom_left,lastBottom_top);
path.lineTo(lastTop_left,lastTop_top);
path.close();
canvas.save();
canvas.drawPath(path,pathPaint);
canvas.restore();
Paint bitmapPaint = new Paint();
bitmapPaint.setAntiAlias(true);
bitmapPaint.setFilterBitmap(true);
bitmapPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
canvas.save();
canvas.drawBitmap(source,mMatrix, bitmapPaint);
canvas.restore();
return temp;
}
▶另附Github地址,欢迎交流。
https://github.com/CelineDeer/CropBiggerView