画大白

import pygame

if __name__ == '__main__':
    # 初始化pygame
    pygame.init()

    # 创建游戏窗口
    #set_mode((宽度,高度)) 单位:像素
    screen = pygame.display.set_mode((800, 600))

    # 设置窗口的背景颜色
    screen.fill((255, 255, 255))  #(255,255,255)-> 白色


    #画椭圆
    #ellipse(Surface, color, Rect, width=0)
    #头部
    pygame.draw.ellipse(screen, (0, 0, 0), (200, 50, 130, 100), 2)

    #画圆
    #circle(Surface(位置), color(颜色), pos(圆心位置), radius(半径), width=0)
    #眼睛
    pygame.draw.circle(screen, (0, 0, 0), (235, 100), 10)
    pygame.draw.circle(screen, (0, 0, 0), (295, 100), 10)
    #胸前圆
    pygame.draw.circle(screen, (0, 0, 0), (315, 200), 15, 2)

    #画直线
    #line(Surface, color, start_pos, end_pos, width=1)
    pygame.draw.line(screen, (0, 0, 0), (235, 100), (295, 100), 3)

    #胸前圆线
    #lines(Surface(画线的位置), color(颜色), closed(是否封闭), pointlist(点的列表), width(宽度))
    pygame.draw.lines(screen, (0, 0, 0), False, [(300, 200), (310, 200), (312, 195), (318, 195), (320, 200), (330, 200)], 2)

    # 画曲线
    # arc(Surface, color, Rect, start_angle, stop_angle, width=1)
    # Rect -> (x, y, width, height)
    # start_angle -> 起始角度
    # stop_angle -> 终止角度

    from math import pi
    #上半身
    pygame.draw.arc(screen, (0, 0, 0), (165, -14, 800, 600), pi/2+pi/3, pi, 2)
    pygame.draw.arc(screen, (0, 0, 0), (-437, -24, 800, 600), 0, pi/6, 2)
    #肚子
    pygame.draw.arc(screen, (0, 0, 0), (150, 210, 230, 215), pi*3/3.6, pi/5.8, 2)
    pygame.draw.arc(screen, (0, 0, 0), (150, 220, 230, 215), pi * 5 / 18, pi*13 / 18, 2)
    #手臂
    pygame.draw.arc(screen, (0, 0, 0), (122, 30, 700, 700), pi * 14 / 18, pi * 19 / 18, 2)
    pygame.draw.arc(screen, (0, 0, 0), (-295, 20, 700, 700), -pi * 1 / 18, pi * 4 / 18, 2)
    #左手
    pygame.draw.arc(screen, (0, 0, 0), (126, 405, 14, 35), pi * 22 / 18, pi * 40 / 18, 2)
    pygame.draw.arc(screen, (0, 0, 0), (138, 400, 40, 50), pi * 19 / 18, pi * 39 / 18, 2)
    #右手
    pygame.draw.arc(screen, (0, 0, 0), (385, 405, 14, 35), pi * 14 / 18, pi * 34 / 18, 2)
    pygame.draw.arc(screen, (0, 0, 0), (347, 398, 40, 50), -pi * 21 / 18, pi * 2 / 18, 2)
    #腿部
    pygame.draw.arc(screen, (0, 0, 0), (175, 300, 90, 200), pi*17/18, pi*34/18, 2)
    pygame.draw.arc(screen, (0, 0, 0), (260, 302, 90, 200), pi * 20 / 18, pi * 37 / 18, 2)

    # 创建自定义字体
    # Font(字体文件路径,字体大小)
    font = pygame.font.Font('./aa.ttf', 50)

    # 根据字体创建显示对象(文字)
    surface = font.render('hello,I\'m Baymax !', True, (0, 0, 0))

    # 将内容添加到窗口上(画到纸上)
    screen.blit(surface, (380, 450))

    # 将窗口上的内容展示出来(将画有文字的纸贴出来)
    pygame.display.flip()

# 游戏循环
while True:
    # 检测事件
    for event in pygame.event.get():
        # 检测窗口上的关闭按钮是否被点击
        if event.type == pygame.QUIT:
            # 退出游戏
            print('关闭按钮被点击')
            exit()
画大白.png

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