iOS:语音播报本地音频拆分合成播放实现

封装相关播放文件LCAudioPlayManager,项目中导入录好的0,1,2,3,4,5,6,7,8,9,点,十百,千,万,元,user_payment(描述内容,例如“支付宝到账”),cancel_payment(“用户取消支付”)等音频文件,mp3或者wav都可以。

LCAudioPlayManager.h文件

#import

@interface LCAudioPlayManager : NSObject

+ (instancetype)sharedInstance;

// 先处理金额,得到语音文件的数组

-(NSArray *)getMusicArrayWithNum:(NSString *)numStr;

- (void)hecheng:(NSArray*)fileNameArray;

/// 系统的语音播报(红包消息)

/// AVSpeechSynthesizer(iOS10.0-12.0),之后不支持播报

- (void)speechWalllentMessage:(NSString *)numStr;

@end


LCAudioPlayManager.m文件

#import "LCAudioPlayManager.h"

#import 

@implementation LCAudioPlayManager

+ (instancetype)sharedInstance{

    static LCAudioPlayManager * _instance =nil;

    static dispatch_once_t onceToken ;

    dispatch_once(&onceToken, ^{

        _instance = [[LCAudioPlayManager alloc]init] ;

    }) ;

    return _instance;

}

- (void)hecheng:(NSArray*)fileNameArray{

    /************************合成音频并播放*****************************/

    NSMutableArray*audioAssetArray = [[NSMutableArray alloc]init];

    NSMutableArray*durationArray = [[NSMutableArray alloc]init];

    [durationArray addObject:@(0)];

    AVMutableComposition *composition = [AVMutableComposition composition];

    CMTime allTime =kCMTimeZero;

    for(NSInteger i =0; i < fileNameArray.count; i++) {

        NSString*auidoPath = [[NSBundle mainBundle] pathForResource:[NSString stringWithFormat:@"%@",fileNameArray[I]] ofType:@"wav"];

        AVURLAsset*audioAsset = [AVURLAsset assetWithURL:[NSURL  fileURLWithPath:auidoPath]];

        [audioAsset ArrayaddObject:audioAsset];

        // 音频轨道

        AVMutableCompositionTrack *audioTrack = [composition    addMutableTrackWithMediaType:AVMediaTypeAudio preferredTrackID:0];

        //音频素材轨道

        AVAssetTrack*audioAssetTrack = [[audioAsset   tracksWithMediaType:AVMediaTypeAudio]firstObject];

        //音频合并-插入音轨文件

        [audioTrack insertTimeRange:CMTimeRangeMake(kCMTimeZero, audioAsset.duration)  ofTrack:audioAssetTrack atTime:allTime error:nil];

        //更新当前的位置

        allTime =CMTimeAdd(allTime, audioAsset.duration);

    }

    //合并后的文件导出- `presetName`要和之后的`session.outputFileType`相对应。

    AVAssetExportSession *session = [[AVAssetExportSession alloc] initWithAsset:composition presetName:AVAssetExportPresetAppleM4A];

    NSString *outPutFilePath = [[NSHomeDirectory()  stringByAppendingPathComponent:@"Documents"]  stringByAppendingPathComponent:@"test.m4a"];

    if([[NSFileManager defaultManager]fileExistsAtPath:outPutFilePath]) {

        [[NSFileManager defaultManager] removeItemAtPath:outPutFilePath error:nil];

    }

    //查看当前session支持的fileType类型

    NSLog(@"---%@",[session supportedFileTypes]);

    session.outputURL= [NSURL fileURLWithPath:outPutFilePath];

    session.outputFileType = AVFileTypeAppleM4A; //与上述的`present`相对应

    session.shouldOptimizeForNetworkUse = YES;  //优化网络

    [session exportAsynchronouslyWithCompletionHandler:^{

        NSLog(@"+++%@",[NSThread currentThread]);

        if (session.status == AVAssetExportSessionStatusCompleted) {

            NSLog(@"合并成功----%@", outPutFilePath);

            NSURL*url = [NSURL fileURLWithPath:outPutFilePath];

            static SystemSoundIDsoundID =0;

            AudioServicesCreateSystemSoundID((__bridge CFURLRef _Nonnull)(url), &soundID);

            AudioServicesPlayAlertSoundWithCompletion(soundID, ^{

                NSLog(@"播放完成");

                AudioServicesDisposeSystemSoundID(soundID);

            });

        }else{

            //其他情况,具体请看这里`AVAssetExportSessionStatus`.

        }

    }];

}

-(NSArray *)getMusicArrayWithNum:(NSString *)numStr

{

    NSString*finalStr = [self caculateNumber:numStr];

    //前部分字段例如:***到账  user_payment是项目自定义的音乐文件

    NSMutableArray *finalArr = [[NSMutableArray alloc] initWithObjects:@"user_payment",  nil];

    for(int i=0; i

        [finalArr addObject:[finalStr substringWithRange:NSMakeRange(i,1)]];

    }

    return finalArr;

}

-(NSString*)caculateNumber:(NSString*)numstr {

    NSArray *numberchar = @[@"0",@"1",@"2",@"3",@"4",@"5",@"6",@"7",@"8",@"9"];

    NSArray*inunitchar =@[@"",@"十",@"百",@"千"];

    NSArray*unitname  =@[@"",@"万",@"亿"];

    NSString*valstr =[NSString stringWithFormat:@"%.2f",numstr.doubleValue] ;

    NSString*prefix =@"";

    // 将金额分为整数部分和小数部分

    NSString*head = [valstr substringToIndex:valstr.length-2-1] ;

    NSString*foot = [valstr substringFromIndex:valstr.length-2] ;

    //处理整数部分

    if([head isEqualToString:@"0"]) {

        prefix =@"0";

    }else{

        NSMutableArray *ch = [[NSMutableArray alloc]init] ;

        for(int i =0; i < head.length; i++) {

            NSString* str = [NSString stringWithFormat:@"%x",[head characterAtIndex:i]-'0'] ;

            [ch addObject:str] ;

        }

        int zeronum =0;

        for(int i =0; i < ch.count; i++) {

            NSInteger index = (ch.count-1- i)%4;      //取段内位置

            NSInteger indexloc = (ch.count-1- i)/4;    //取段位置

            if ([[ch objectAtIndex:i] isEqualToString:@"0"]) {

                zeronum ++ ;

            }else{

                if(zeronum !=0) {

                    if(index !=3) {

                        prefix=[prefix stringByAppendingString:@"零"];

                    }

                    zeronum =0;

                }

                if(ch.count>i) {

                    NSInteger numIndex = [[ch objectAtIndex:i] intValue];

                    if(numberchar.count>numIndex) {

                        prefix = [prefix stringByAppendingString:[numberchar   objectAtIndex:numIndex]] ;

                    }

                }

                if(inunitchar.count>index) {

                    prefix = [prefix stringByAppendingString:[inunitchar objectAtIndex:index]] ;

                }

            }

            if(index ==0&& zeronum <4) {

                if(unitname.count>indexloc) {

                    prefix = [prefix stringByAppendingString:[unitname objectAtIndex:indexloc]] ;

                }

            }

        }

    }

    //1十开头的改为十

      if([prefix hasPrefix:@"1十"]) {

          prefix = [prefix stringByReplacingOccurrencesOfString:@"1十" withString:@"十"] ;

      }

    //处理小数部分

    if([foot isEqualToString:@"00"]) {

        prefix = [prefix stringByAppendingString:@"元"] ;

    }else{

        prefix = [prefix stringByAppendingString:[NSString stringWithFormat:@"点%@元", foot]] ;

    }

    return prefix ;

}

#pragma mark iOS12.1以下 播放语音

 //语音播报红包消息

- (void)speechWalllentMessage:(NSString *)numStr {

    //播放语音

    // 合成器 控制播放,暂停

    AVSpeechSynthesizer*_synthesizer;

    // 实例化说话的语言,说中文、英文

    AVSpeechSynthesisVoice *_voice;

    _voice = [AVSpeechSynthesisVoice voiceWithLanguage:@"zh-TW"];//zh_CN

    // 要朗诵,需要一个语音合成器

    _synthesizer = [[AVSpeechSynthesizer alloc]init];

    AVSpeechUtterance *utterance = [AVSpeechUtterance speechUtteranceWithString:[NSString stringWithFormat:@"%@",numStr]];

    //指定语音,和朗诵速度

    utterance.voice= _voice;

    utterance.rate=0.53;//0.6//越大语速越快

    utterance.pitchMultiplier = 1.2f;  //改变音调//1.0f 0.5-2,1一下男声,以上女生

    utterance.volume=1;

    //启动

    [_synthesizer speakUtterance:utterance];

}

@end


在需要播报的地方调用#import "LCAudioPlayManager.h"

NSArray *musicArr = [[LCAudioPlayManager sharedInstance] getMusicArrayWithNum:amountStr];

//amountStr是金额例:100  其他封装文件做了相应处理

[[LCAudioPlayManagersharedInstance]hecheng:musicArr];


//系统自带语音合成调用

[[LCAudioPlayManager sharedInstance] speechWalllentMessage:contentStr];

//contentStr需要播报的文字内容,例:“支付宝到账100.01元”

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