python和unity通信_使用websocket连接Unity(客户端)和Python(服务器)

我做了一个程序,允许我每次在unity中按空格键时发送一条消息,并使用cherrpy将其发送到python服务器。在

问题是我的websocket.py'成功地服务于本地主机如下,一旦我启动团结播放器,它只是立即关闭与错误。希望有人帮忙!!在

websocket.pyimport cherrypy

from ws4py.server.cherrypyserver import WebSocketPlugin, WebSocketTool

from ws4py.websocket import WebSocket

class Root(object):

@cherrypy.expose

def index(self):

return 'some HTML with a websocket javascript connection'

@cherrypy.expose

def ws(self):

# you can access the class instance through

handler = cherrypy.request.ws_handler

class AgentServer(WebSocket):

def opened(self):

print("Opened!")

def closed(self, code, reason):

print("Closed!")

def received_message(self,m):

self.send(m.data,m.is_binary)

if __name__ == "__main__":

cherrypy.config.update({

"server.socket_host": "127.0.0.1",

"server.socket_port": 3000,

})

WebSocketPlugin(cherrypy.engine).subscribe()

cherrypy.tools.websocket = WebSocketTool()

cherrypy.quickstart(Root(), "/", config={

"/ws": {

"tools.websocket.on": True,

"tools.websocket.handler_cls": AgentServer,

}

})

客户端.cs

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Unity中的错误代码Closed

UnityEngine.Debug:Log(Object)

client:m__3E(Object, CloseEventArgs) (at Assets/client.cs:18)

WebSocketSharp.Ext:Emit(EventHandler`1, Object, CloseEventArgs) (at Assets/Packages/websocket-sharp/Ext.cs:1101)

WebSocketSharp.WebSocket:close(CloseEventArgs, Boolean, Boolean, Boolean) (at Assets/Packages/websocket-sharp/WebSocket.cs:917)

WebSocketSharp.WebSocket:fatal(String, CloseStatusCode) (at Assets/Packages/websocket-sharp/WebSocket.cs:1128)

WebSocketSharp.WebSocket:doHandshake() (at Assets/Packages/websocket-sharp/WebSocket.cs:1085)

WebSocketSharp.WebSocket:connect() (at Assets/Packages/websocket-sharp/WebSocket.cs:958)

WebSocketSharp.WebSocket:Connect() (at Assets/Packages/websocket-sharp/WebSocket.cs:2472)

client:Start() (at Assets/client.cs:20)

Python提示-Pythonwebsocket.py在[03/Oct/2016:22:11:59] ENGINE Listening for SIGTERM.

[03/Oct/2016:22:11:59] ENGINE Bus STARTING

[03/Oct/2016:22:11:59] ENGINE Set handler for console events.

[03/Oct/2016:22:11:59] ENGINE Starting WebSocket processing

[03/Oct/2016:22:11:59] ENGINE Started monitor thread '_TimeoutMonitor'.

[03/Oct/2016:22:11:59] ENGINE Started monitor thread 'Autoreloader'.

[03/Oct/2016:22:11:59] ENGINE Serving on http://127.0.0.1:3000

[03/Oct/2016:22:11:59] ENGINE Bus STARTED

127.0.0.1 - - [03/Oct/2016:22:12:03] "GET / HTTP/1.1" 200 48 "" "websocket-sharp/1.0"

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