实现的效果图
思路分析
根据启发算法理论 f(n) = g(n)+h(n); 其中,g(n)表示实际代价(即已经走过的路程),h(n)代表预估代价,由于使用的网格构造,所以使用曼哈顿距离公式,表示h(n)。
代码实现
数据结构(采用单向链表)
public class Node implements Comparable {
Coord coord;
Node parent;
int g; // G:是个准确的值,是起点到当前结点的代价
int h; // H:是个估值,当前结点到目的结点的估计代价
public Node(int x, int y) {
this.coord = new Coord(x,y);
}
public Node(int x, int y, Node parent, int h, int g) {
this.coord = new Coord(x,y);
this.parent = parent;
this.h = h;
this.g = g;
}
public Node getParent() {
return parent;
}
public void setParent(Node parent) {
this.parent = parent;
}
public int getH() {
return h;
}
public void setH(int h) {
this.h = h;
}
public int getG() {
return g;
}
public void setG(int g) {
this.g = g;
}
@Override
public int compareTo(@NonNull Node o) {
return g+h - (o.g+o.h);
}
@Override
public boolean equals(Object obj) {
Node node = (Node) obj;
return coord.x == node.coord.x && coord.y == node.coord.y;
}
}
说明:
由于寻路需要通过一个点找附近最近的点,最终形成一条多段的线段,在数据结构中与单向链表吻合,故选择单向链表存储。compareTo方法是按f(n)大小排序。
核心代码思路
1.将起点加入开放列表
2.从开放列表中移除掉其中f(n)最小的一个Node,并将该节点加入到关闭列表
3.从该节点向周围扩展,如果符合条件,则加入到开放列表
4.重复23步骤直至终点与2步骤的节点重合
代码:
public class Astart {
private int[][] map;
private int width;
private int height;
private Node start;
private Node end;
private PriorityQueue openList = new PriorityQueue<>();
private List closeList = new ArrayList<>();
public Astart(@NonNull int[][] map, @NonNull Node start, @NonNull Node end)
{
this.map = map;
this.start = start;
this.end = end;
height = map.length;
width = map[0].length;
}
public Stack start() {
//将起点放入开放列表
openList.add(start);
while (!openList.isEmpty()) {
//将曼哈顿距离最近的点取出
Node node = openList.poll();
//将节点放入关闭列表中
System.out.println(node.coord);
closeList.add(node);
//如果取出来的最近的点为终点,结束循环
if (end.equals(node)) {
end = node;
break;
}
//将扩展的节点加入开放列表(朝八個方向)
addNeighborNode(node);
}
//把关闭列表选中
Node node = end;
//将数据依次放入栈实现链表倒序
Stack pathStack = new Stack<>();
while (node != null) {
pathStack.push(node);
node = node.parent;
}
return pathStack;
}
/**
* 向八个方向扩展添加节点
*
* @param node
*/
private void addNeighborNode(Node node) {
Node left = new Node(node.coord.x - 1, node.coord.y);
left.setParent(node);
left.setG(generateG(left));
left.setH(generateH(left));
Node right = new Node(node.coord.x + 1, node.coord.y);
right.setParent(node);
right.setG(generateG(right));
right.setH(generateH(right));
Node top = new Node(node.coord.x, node.coord.y - 1);
top.setParent(node);
top.setG(generateG(top));
top.setH(generateH(top));
Node bottom = new Node(node.coord.x, node.coord.y + 1);
bottom.setParent(node);
bottom.setG(generateG(bottom));
bottom.setH(generateH(bottom));
Node leftTop = new Node(node.coord.x - 1, node.coord.y - 1);
leftTop.setParent(node);
leftTop.setG(generateG(leftTop));
leftTop.setH(generateH(leftTop));
Node leftBottom = new Node(node.coord.x - 1, node.coord.y +1);
leftBottom.setParent(node);
leftBottom.setG(generateG(leftBottom));
leftBottom.setH(generateH(leftBottom));
Node rightTop = new Node(node.coord.x + 1, node.coord.y - 1);
rightTop.setParent(node);
rightTop.setG(generateG(rightTop));
rightTop.setH(generateH(rightTop));
Node rightBottom = new Node(node.coord.x + 1, node.coord.y + 1);
rightBottom.setParent(node);
rightBottom.setG(generateG(rightBottom));
rightBottom.setH(generateH(rightBottom));
addNeighborSingleNode(left);
addNeighborSingleNode(right);
addNeighborSingleNode(top);
addNeighborSingleNode(bottom);
// addNeighborSingleNode(leftTop);
// addNeighborSingleNode(leftBottom);
// addNeighborSingleNode(rightTop);
// addNeighborSingleNode(rightBottom);
}
/**
* 单独添加一个相邻节点
*
* @param node
*/
private void addNeighborSingleNode(Node node) {
if (canAdd(node)) {
openList.add(node);
}
}
private int generateG(Node node) {
if (node.parent != null) {
Node parent = node.parent;
int c = (Math.abs(start.coord.x - node.coord.x) + Math.abs(start.coord.y - node.coord.y))*100;
return parent.h + c;
}
return 0;
}
private int generateH(Node node) {
return Math.abs(end.coord.x - node.coord.x) + Math.abs(end.coord.y - node.coord.y)*100;
}
/**
* 能否添加进开放列表
*
* @param node
* @return
*/
private boolean canAdd(Node node) {
if (node == null || node.coord == null) {
return false;
}
int x = node.coord.x;
int y = node.coord.y;
//如果超过边界 false
if (x < 0 || x > width - 1) {
return false;
}
if (y < 0 || y > height - 1) {
return false;
}
//如果节点在地图上位墙壁 false
int mapPoint = map[y][x];
if ( mapPoint == MapUtils.WALL) {
return false;
}
//如果节点在开放列表或者关闭列表中 false
if (openList.contains(node)) {
return false;
}
if (closeList.contains(node)) {
return false;
}
return true;
}
界面代码
public class MainActivity extends AppCompatActivity {
private Node start;
private Node end;
private ShowMapView showMapView;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
showMapView = findViewById(R.id.show);
showMapView.init(MapUtils.map, new ShowMapView.OnTouchListener() {
@Override
public void onTouchPoint(int type, int row, int col) {
if (type == 1) {
start = new Node(col, row);
} else {
end = new Node(col, row);
}
}
});
}
private void findWayAndDraw() {
if (start != null && end != null) {
Stack pathList = new Astart(MapUtils.map, start, end).start();
Path path = new Path();
path.moveTo(start.coord.x * 80 + 40, start.coord.y * 80 + 40);
while (!pathList.empty()) {
Node node = pathList.pop();
path.lineTo(node.coord.x * 80 + 40, node.coord.y * 80 + 40);
}
showMapView.setPath(path);
}
}
public void cal(View view) {
findWayAndDraw();
}
public void reset(View view) {
showMapView.reset();
}
}
布局文件
说明
ShowMapView为地图控件
public class ShowMapView extends View {
private int touchFlag;
private int[][] map;
private Path path;
private OnTouchListener listener;
public ShowMapView(Context context) {
super(context);
}
public ShowMapView(Context context, @Nullable AttributeSet attrs) {
super(context, attrs);
}
public ShowMapView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
}
public void init(int[][] map, OnTouchListener listener) {
this.map = map;
this.listener = listener;
invalidate();
}
public void setPath(Path path) {
this.path = path;
invalidate();
}
public void reset() {
touchFlag = 0;
for (int i = 0; i < map.length; i++) {
for (int j = 0; j < map[i].length; j++) {
if (map[i][j] == 2) {
map[i][j] = 0;
}
}
}
path.reset();
invalidate();
}
@Override
public boolean onTouchEvent(MotionEvent event) {
if (touchFlag >= 2) {
return super.onTouchEvent(event);
}
float x = event.getX();
float y = event.getY();
//每格地图大小为80*80,注意:数组和屏幕坐标X和Y相反
int row = (int) y / 80;
int col = (int) x / 80;
if (map[row][col] == 0) {
touchFlag++;
if (listener != null) {
listener.onTouchPoint(touchFlag, row, col);
}
map[row][col] = 2;
}
this.invalidate();
return super.onTouchEvent(event);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
if (map == null) {
return;
}
Paint paint = new Paint();
paint.setAntiAlias(true);
paint.setColor(Color.BLUE);
paint.setStrokeWidth(5);
paint.setStyle(Paint.Style.STROKE);
for (int i = 0; i < map.length; i++) {
for (int j = 0; j < map[i].length; j++) {
if (map[i][j] == 0) {
Bitmap bm = BitmapFactory.decodeResource(this.getResources(), R.drawable.route);
canvas.drawBitmap(bm, j * 80, i * 80, paint);
} else if (map[i][j] == 1) {
Bitmap bm = BitmapFactory.decodeResource(this.getResources(), R.drawable.wall);
canvas.drawBitmap(bm, j * 80, i * 80, paint);
} else if (map[i][j] == 2) {
Bitmap bm = BitmapFactory.decodeResource(this.getResources(), R.drawable.path);
canvas.drawBitmap(bm, j * 80, i * 80, paint);
}
}
}
if (path != null) {
canvas.drawPath(path, paint);
}
}
public interface OnTouchListener {
void onTouchPoint(int type, int row, int col);
}
}