获取圆形bitamp

可以看看是否可以优化,N年前项目中的代码,不知从哪里获取的,记录一下

public Bitmap getCroppedRoundBitmap(Bitmap bmp, int radius) {
        Bitmap scaledSrcBmp;
        int diameter = radius * 2;
        // 为了防止宽高不相等,造成圆形图片变形,因此截取长方形中处于中间位置最大的正方形图片
        int bmpWidth = bmp.getWidth();
        int bmpHeight = bmp.getHeight();
        int squareWidth = 0, squareHeight = 0;
        int x = 0, y = 0;
        Bitmap squareBitmap;
        if (bmpHeight > bmpWidth) {// 高大于宽
            squareWidth = squareHeight = bmpWidth;
            x = 0;
            y = (bmpHeight - bmpWidth) / 2;
            // 截取正方形图片
            squareBitmap = Bitmap.createBitmap(bmp, x, y, squareWidth,
                    squareHeight);
        } else if (bmpHeight < bmpWidth) {// 宽大于高
            squareWidth = squareHeight = bmpHeight;
            x = (bmpWidth - bmpHeight) / 2;
            y = 0;
            squareBitmap = Bitmap.createBitmap(bmp, x, y, squareWidth,
                    squareHeight);
        } else {
            squareBitmap = bmp;
        }
        if (squareBitmap.getWidth() != diameter
                || squareBitmap.getHeight() != diameter) {
            scaledSrcBmp = Bitmap.createScaledBitmap(squareBitmap, diameter,
                    diameter, true);
        } else {
            scaledSrcBmp = squareBitmap;
        }
        Bitmap output = Bitmap.createBitmap(scaledSrcBmp.getWidth(),
                scaledSrcBmp.getHeight(),
                Bitmap.Config.ARGB_8888);
        Canvas canvas = new Canvas(output);
        Paint paint = new Paint();
        Rect rect = new Rect(0, 0, scaledSrcBmp.getWidth(),
                scaledSrcBmp.getHeight());
        paint.setAntiAlias(true);
        paint.setFilterBitmap(true);
        paint.setDither(true);
        canvas.drawARGB(0, 0, 0, 0);
        canvas.drawCircle(scaledSrcBmp.getWidth() / 2,
                scaledSrcBmp.getHeight() / 2,
                scaledSrcBmp.getWidth() / 2,
                paint);
        paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
        canvas.drawBitmap(scaledSrcBmp, rect, rect, paint);
        bmp = null;
        squareBitmap = null;
        scaledSrcBmp = null;
        return output;
    }

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