const和static的用法没搞清楚!!!
#include
//#include
//#include
using namespace std;
int maxSubSequence(int A[], int N)
{
int ThisSum,MaxSum,j;
ThisSum = MaxSum =0;
for(j = 0; j < N; j++)
{
ThisSum += A[j];
if(ThisSum > MaxSum)
MaxSum = ThisSum;
else if(ThisSum < 0)
//将前面已求和的数列看作一个数,大于0就留下
//小于0的时候就舍弃前面序列重新开始
//满足题目小于0当作0.
ThisSum = 0;
}
return MaxSum;
}
int main()
{
int number = 0;
scanf("%d", &number);
int sequence[100001];
for(int i=0; i<number; i++)
{
scanf("%d", &sequence[i]);
}
printf("%d", maxSubSequence(sequence, number));
return 0;
}
在用结构体数组和链表间考虑了一下,配套慕课是用的链表,那就也试试链表,写完看看比数组方便在哪里。
按理来说传入函数后,是个新的作用域了,不传出去,值是不会改变的。改变传入指针的值!!!?
#include
using namespace std;
typedef struct PolyNode *Poly;
struct PolyNode{
int coefficient; //系数
int exponent; //指数
Poly next;
};
void create(int c, int e, Poly *tail)
{
Poly newNode = new PolyNode;
newNode->coefficient = c;
newNode->exponent = e;
newNode->next = NULL;
//改变传入指针的值!!!
//头结点是空结点
(*tail)->next = newNode;
*tail = newNode;
}
Poly read()
{
Poly head, tail; //头尾指针
head = new PolyNode;
head->next = NULL;
tail = head;
int c, e, n;
scanf("%d", &n);
while(n--)
{
scanf("%d %d", &c, &e);
create(c, e, &tail); //传入引用还是地址来着?!!!
}
return head->next;
}
void printp(Poly head)
{
Poly p = head;
if(!p)
{
printf("0 0\n");
return;
}
while(p->next)
{
printf("%d %d ", p->coefficient, p->exponent);
p = p->next;
}
printf("%d %d\n", p->coefficient, p->exponent);
}
Poly add(Poly p1, Poly p2)
{
Poly addHead, tail;
addHead = new PolyNode;
addHead->next = NULL;
tail = addHead;
int tmp = 0;
while(p1&&p2)
{
if(p1->exponent == p2->exponent)
{
tmp = p1->coefficient + p2->coefficient;
if(tmp != 0)
{
//这个容易忘记哎
create(tmp, p1->exponent, &tail);
}
p1 = p1->next;
p2 = p2->next;
}
else if(p1->exponent > p2->exponent)
{
create(p1->coefficient, p1->exponent, &tail);
p1 = p1->next;
}
else
{
create(p2->coefficient, p2->exponent, &tail);
p2 = p2->next;
}
}
while(p1)
{
create(p1->coefficient, p1->exponent, &tail);
p1 = p1->next;
}
while(p2)
{
create(p2->coefficient, p2->exponent, &tail);
p2 = p2->next;
}
return addHead->next;
}
Poly mul(Poly p1, Poly p2)
{
Poly mulHead, tail, tmp;
tmp = new PolyNode;
tmp->next = NULL;
tail = tmp;
mulHead = NULL;
int c, e;
// printf("____________________________\n");
// printf("p1: ");
// printp(p1);
// printf("p2: ");
// printp(p2);
if(!p1 || !p2)
{
return NULL;
}
while(p1)
{
Poly t2 = p2;
while(t2)
{
c = p1->coefficient * t2->coefficient;
e = p1->exponent + t2->exponent;
create(c, e, &tail);
t2 = t2->next;
}
tmp = tmp->next;
// printf("tmp: ");
// printp(tmp);
// printf("__________________________\n");
mulHead = add(tmp, mulHead);
//新的乘积
tmp->next = NULL;
tail = tmp;
p1 = p1->next;
}
return mulHead;
}
int main()
{
Poly p1, p2, pAdd, pMul;
p1 = read();
p2 = read();
// printf("pAdd: ");
// printf("__________________________\n");
pMul = mul(p1, p2);
printp(pMul);
pAdd = add(p1, p2);
printp(pAdd);
}
感觉用两种结构体都差不多,因为每次加法和乘法都是开辟新的空间。
完全没思路,连这棵树是怎么读取去构成都不知道。老师讲解视频
两棵树如果是同构的,他们对应节点的儿子是一样的,左右位置可以不同。
解题关键:
1、二叉树表示
一般用链表表示,或者看作完全二叉树用数组表示。这里用一种新的结构去表示。
2、建二叉树
可以发现Left和Right都是存的左右孩子结点,那么根结点就是没有被存储的那个结点啦,泪目。用.和->去指向结构体某个属性到底是啥区别呢?! 而且为啥输入会不能读取呢?cpp的cin>>用法又是什么
3、同构判别
先写出递归出口,然后分情况讨论递归。
#include
using namespace std;
#define ElementType char
#define MaxTree 11
#define Tree int
#define null -1
struct TreeNode
{
ElementType Element;
Tree Left;
Tree Right;
} T1[MaxTree], T2[MaxTree];
//用结构体数组表示二叉树
Tree buildTree(struct TreeNode T[])
{
int n = 0;
Tree root = null;
ElementType left, right;
scanf("%d", &n);
if(n)
{
int check[n];
for(int i=0; i<n; i++)
{
check[i] = 0;
}
for(int i=0; i<n; i++)
{
//scanf("%c %c %c\n", &T[i].Element, &left, &right);
//这样输入的问题是&T.Element根本不会装变量
//scanf("\n%c %c %c", &T[i].data, &a, &b); //网友的方法
cin >> T[i].Element >> left >> right;
if(left == '-')
T[i].Left = null;
else
{
T[i].Left = left-'0'; //数字字符转为数字的方法
check[T[i].Left] = 1;
}
if(right == '-')
T[i].Right = null;
else
{
T[i].Right = right-'0';
check[T[i].Right] = 1;
}
}
for(int i=0; i<n; i++)
{
if(!check[i])
{
root = i;
break;
}
}
}
return root;
}
int isOmorphic(Tree R1, Tree R2)
{
//分情况递归下去是我没想到的,泪目
//递归出口
//根节点为空
if(R1==null && R2==null)
{
return 1;
}
//根结点一空一不空
if(R1*R2<0)
{
return 0;
}
//根节点值不一样
if(T1[R1].Element != T2[R2].Element)
{
return 0;
}
//还不能结束判断
//如果左子树都空,那么递归判别右子树
if(T1[R1].Left==null && T2[R2].Left==null)
{
return isOmorphic(T1[R1].Right, T2[R2].Right);
}
//左边都不空,要判断是不是交换过一次了!!!那对比的左右结点是不同的
if((T1[R1].Left!=null && T2[R2].Left!=null)&&(T1[T1[R1].Left].Element == T2[T2[R2].Left].Element))
{
return ((isOmorphic(T1[R1].Right, T2[R2].Right)) && (isOmorphic(T1[R1].Left, T2[R2].Left)));
}
else
{
return ((isOmorphic(T1[R1].Right, T2[R2].Left)) && (isOmorphic(T1[R1].Left, T2[R2].Right)));
}
}
int main()
{
Tree R1, R2;
R1 = buildTree(T1);
R2 = buildTree(T2);
if(isOmorphic(R1,R2))
printf("Yes\n");
else
printf("No\n");
return 0;
}
按理来说 有不用把所有树都构造出来的方法。 之后找视频看看吧。
#include
using namespace std;
typedef int ElementType;
typedef struct TNode *Position;
typedef Position BinTree;
struct TNode
{
ElementType Data;
BinTree Left;
BinTree Right;
};
void InorderTraversal( BinTree BT )
{//中序
if(!BT)
{
return;
}
InorderTraversal( BT->Left );
printf(" %d",BT->Data);
InorderTraversal( BT->Right );
}
BinTree Insert( BinTree BST, ElementType X )
{
BinTree node = (BinTree)malloc(sizeof(struct TNode));
node->Data = X;
node->Left = NULL;
node->Right = NULL;
if(!BST)
{
return node;
}
BinTree p = BST;
while(1)
{
if(p->Data > X)
{
if(!p->Left)
{
p->Left = node;
return BST;
}
p = p->Left;
}
else if(p->Data < X)
{
if(!p->Right)
{
p->Right = node;
return BST;
}
p = p->Right;
}
}
}
void Justify( BinTree BT1, BinTree BT2 )
{
if(!BT1 && !BT2)
{
printf("Yes\n");
return;
}
if((!BT1&&BT2) || (BT1&&!BT2))
{
printf("No\n");
return;
}
BinTree queen[22];
BinTree temp1, temp2;
int front=0, rear=0;
if(BT1->Data == BT2->Data)
{
queen[rear++] = BT1;
queen[rear++] = BT2;
}
else
{
printf("No\n");
return;
}
while(front != rear)
{
temp1 = queen[front++];
temp2 = queen[front++];
if(!temp1->Left && !temp2->Left){}
else if(temp1->Left->Data == temp2->Left->Data)
{
//printf("1: %d\n", temp1->Left->Data);
//printf("2: %d\n", temp2->Left->Data);
queen[rear++] = temp1->Left;
queen[rear++] = temp2->Left;
}
else
{
printf("No\n");
return;
}
if(!temp1->Right && !temp2->Right){}
else if(temp1->Right->Data == temp2->Right->Data)
{
//printf("1r: %d\n", temp1->Right->Data);
//printf("2r: %d\n", temp2->Right->Data);
queen[rear++] = temp1->Right;
queen[rear++] = temp2->Right;
}
else
{
printf("No\n");
return;
}
}
printf("Yes\n");
return;
}
int main()
{
BinTree BST, Tmp;
ElementType X;
int N, times, i;
while(1)
{
scanf("%d", &N);
if(!N)
{
break;
}
scanf("%d",×);
//读入标准查找树
BST = NULL;
for ( i=0; i<N; i++ )
{
scanf("%d", &X);
BST = Insert(BST, X);
}
//printf("\n");
//InorderTraversal(BST);
//printf("\n");
while(times--)
{
Tmp = NULL;
for ( i=0; i<N; i++ )
{
scanf("%d", &X);
Tmp = Insert(Tmp, X);
}
//printf("\n");
//InorderTraversal(Tmp);
//printf("\n");
Justify(BST, Tmp);
}
}
return 0;
}
堆是按照完全二叉树的结构存储的,图解建立最大堆
#include
using namespace std;
void Swap(int *arr, int i, int j)
{
int temp = arr[i];
arr[i] = arr[j];
arr[j] = temp;
}
/*
如果i=0,结点i是根结点,没有双亲结点;否则结点i的双亲结点为(i-1)/2。
如果2* i+1<=n-1,则结点i的左孩子为2*i+1,否则结点i无左孩子。
如果2* i+2<=n-1,则结点i的右孩子为2*i+2,否则结点i无右孩子。
*/
int* BuildMinHeap(int N) {
int *arr = (int*)malloc(N*sizeof(int));
int f=0, i=0;
for(int j=0; j<N; j++)
{
i = j;
scanf("%d", &arr[i]);
f = (i-1)/2;
while(f>=0 && arr[i] < arr[f])
{
Swap(arr, i, f);
i = f;
f = (i-1)/2;
if(i <= 0)
{
break;
}
}
}
return arr;
}
int main()
{
int N, M;
scanf("%d %d", &N, &M);
if(N)
{
int* h = BuildMinHeap(N);
int index = 0;
while(M--)
{
scanf("%d", &index);
--index;
while(index)
{
printf("%d ", h[index]);
index = (index-1)/2;
}
printf("%d\n", h[0]);
}
}
return 0;
}
#include
#include
#include
#define Max 11
using namespace std;
int N, E;
int Map[Max][Max];
int flag[Max];
void DFS(int beg)
{
flag[beg] = 1;
printf(" %d", beg);
for(int i=0; i<N; i++)
{
if(Map[beg][i]==1 && flag[i]==0)
{
DFS(i);
}
}
}
void BFS(int beg)
{
flag[beg] = 1;
queue<int> q;
q.push(beg);
int temp;
while(!q.empty())
{
temp = q.front();
printf(" %d", temp);
q.pop();
for(int i=0; i<N; i++)
{
if(Map[temp][i]==1 && flag[i]==0)
{
flag[i] = 1;
q.push(i);
}
}
}
}
int main()
{
scanf("%d %d", &N, &E);
memset(Map, 0, sizeof(Map));
memset(flag, 0, sizeof(flag));
int x, y;
while(E--)
{
scanf("%d %d", &x, &y);
Map[x][y] = 1;
Map[y][x] = 1;
}
for(int i=0; i<N; i++)
{
if(!flag[i])
{
printf("{");
DFS(i);
printf(" }\n");
}
}
memset(flag, 0, sizeof(flag));
for(int i=0; i<N; i++)
{
if(!flag[i])
{
printf("{");
BFS(i);
printf(" }\n");
}
}
return 0;
}
因为结点很多,所以用链表去存储,矩阵存储的话稀疏就很浪费空间和遍历的时间。然后用BFS去入栈连同他自己这个结点,一共入栈7次。但是还是用矩阵写的快,而且难点是判断第几层
有一个原因造成部分错误,就是0.2f是四舍五入,如果写截断反而会报错 printf("%d: %0.2f%%\n", i, ((int)(percentage*100))/100.0);
。
算百分比不能double = int/int,int/int得到的就是int,只不过变成double单纯加了个小数点再赋值的。这也是容易错误的地方。
#include
#include
#include
#include
#define Max 1001
using namespace std;
int N, E;
int Map[Max][Max];
int flag[Max];
int BFS(int beg)
{
flag[beg] = 1;
int times = 0;
int sum = 1;
queue<int> q;
q.push(beg);
int temp, last = beg, tail = -1;
while(!q.empty())
{
temp = q.front();
for(int i=1; i<=N; i++)
{
if(Map[temp][i]==1 && flag[i]==0)
{
flag[i] = 1;
tail = i;
q.push(i);
sum++;
//printf("%d--", i);
}
}
q.pop();
if(last == temp)
{
times++;//记住每层入队的最后一个,他出队的时候,就是一层了
last = tail;
//printf("\n");
}
if(times == 6)
{
break;
}
}
return sum;
}
int main()
{
scanf("%d %d", &N, &E);
memset(Map, 0, sizeof(Map));
memset(flag, 0, sizeof(flag));
int x, y;
while(E--)
{
scanf("%d %d", &x, &y);
Map[x][y] = 1;
Map[y][x] = 1;
}
double percentage;
for(int i=1; i<=N; i++)
{
percentage = (double)BFS(i)*100/(double)N;
printf("%d: %0.2f%%\n", i, percentage);
memset(flag, 0, sizeof(flag));
}
return 0;
}
无向图的多元最短路径算法;如果图不连通,就直接输出0.小白专场
弗洛伊德算法模板:
bool Floyd_Standard(MGraph Graph, WeightType D[][Max], Vertex path[][Max])
{
Vertex i, j, k;
//初始化
for(i=0; i<Graph->Nv; i++)
{
for(j=0; j<Graph->Nv; j++)
{
D[i][j] = Graph->G[i][j];
path[i][j] = -1;
}
}
for(k=0; k<Graph->Nv; k++)
{
for(i=0; i<Graph->Nv; i++)
{
for(j=0; j<Graph->Nv; j++)
{
if(D[i][k]+D[k][j] < D[i][j])
{
D[i][j] = D[i][k] + D[k][j];
if(i==j && D[i][j]<0) //负值圈要不得
{
return false;
}
path[i][j] = k;
}
}
}
}
return true;
}
学习数据结构的定义,也正是因为这些数据结构代码很长。Floyed到底怎么回事?!!
#include
using namespace std;
#define Max 101
#define INFINITY 65535 /*双字节无符号整数最大值*/
typedef int Vertex;
typedef int WeightType;
//定义边
typedef struct ENode *PtrToENode;
struct ENode
{
Vertex V1, V2; //顶点
WeightType Weight;
};
typedef PtrToENode Edge;
//图结点定义
typedef struct GNode *PtrToGNode;
struct GNode
{
int Nv; //顶点数
int Ne; //边数
WeightType G[Max][Max]; //邻接矩阵
};
typedef PtrToGNode MGraph;
MGraph CreateGraph(int VertexNum)
{
Vertex V, W;
MGraph Graph = new GNode;
Graph->Ne = 0;
Graph->Nv = VertexNum;
for(V=0; V<Graph->Nv; V++)
{
for(W=0; W<Graph->Nv; W++)
{
Graph->G[V][W] = INFINITY;
}
}
return Graph;
}
void InsertEdge(MGraph Graph, Edge E)
{
Graph->G[E->V1][E->V2] = E->Weight;
Graph->G[E->V2][E->V1] = E->Weight;
}
MGraph BuildGraph()
{
int Nv, i;
scanf("%d", &Nv);
MGraph Graph = CreateGraph(Nv);
scanf("%d", &(Graph->Ne));
if(Graph->Ne != 0)
{
Edge E = new ENode;
for(i=0; i<Graph->Ne; i++)
{
scanf("%d %d %d", &E->V1, &E->V2, &E->Weight);
E->V1--;
E->V2--;
InsertEdge(Graph, E);
}
}
return Graph;
}
void Floyd(MGraph Graph, WeightType D[][Max])
{
Vertex i, j, k;
//初始化
for(i=0; i<Graph->Nv; i++)
{
for(j=0; j<Graph->Nv; j++)
{
D[i][j] = Graph->G[i][j];
}
}
for(k=0; k<Graph->Nv; k++)
{
for(i=0; i<Graph->Nv; i++)
{
for(j=0; j<Graph->Nv; j++)
{
if(D[i][k]+D[k][j] < D[i][j])
{
D[i][j] = D[i][k] + D[k][j];
}
}
}
}
}
WeightType FindMaxDist(WeightType D[][Max], Vertex i, int N)
{
WeightType MaxDist;
Vertex j;
MaxDist = 0;
for(j=0; j<N; j++)
{
if(j!=i && D[i][j]>MaxDist)
{
MaxDist = D[i][j];
}
}
return MaxDist;
}
void FindAnimal(MGraph Graph)
{
int D[Max][Max];
int Animal, i, MaxDist;
Floyd(Graph, D);
int MinDist = INFINITY;
for(i=0; i<Graph->Nv; i++)
{
MaxDist = FindMaxDist(D, i, Graph->Nv);
if(MaxDist == INFINITY)
{
printf("0\n");
return;
}
if(MinDist > MaxDist)
{
MinDist = MaxDist;
Animal = i+1;
}
}
printf("%d %d\n", Animal, MinDist);
}
int main()
{
MGraph G = BuildGraph();
FindAnimal(G);
return 0;
}
单源最短路径咯,那就迪杰斯特拉算法?但是为啥会保留两条最短的路径?,那么贪心的时候就还要考虑价格少。其实用弗洛伊德也能算,修改的也不多,但是先练习一下迪杰斯特拉算法。
#include
using namespace std;
#define Max 501
#define INFINITY 65535 /*双字节无符号整数最大值*/
typedef int Vertex;
typedef int WeightType;
//定义权重结构体
typedef struct WNode *PtrToWNode;
struct WNode
{
WeightType length; //长度
WeightType cost; //金额
};
typedef PtrToWNode Weight;
//定义边
typedef struct ENode *PtrToENode;
struct ENode
{
Vertex V1, V2; //顶点
Weight W;
};
typedef PtrToENode Edge;
//图结点定义
typedef struct GNode *PtrToGNode;
struct GNode
{
int Nv; //顶点数
int Ne; //边数
int departure; //出发地
int destination; //目的地
WNode G[Max][Max]; //邻接矩阵
};
typedef PtrToGNode MGraph;
MGraph CreateGraph(int VertexNum)
{
Vertex V, W;
MGraph Graph = new GNode;
Graph->Ne = 0;
Graph->Nv = VertexNum;
Graph->departure = -1; //出发地
Graph->destination = -1; //目的地
for(V=0; V<Graph->Nv; V++)
{
for(W=0; W<Graph->Nv; W++)
{
Graph->G[V][W].cost = INFINITY;
Graph->G[V][W].length = INFINITY;
}
}
return Graph;
}
void InsertEdge(MGraph Graph, Edge E)
{
Graph->G[E->V1][E->V2].cost = E->W->cost;
Graph->G[E->V2][E->V1].cost = E->W->cost;
Graph->G[E->V1][E->V2].length= E->W->length;
Graph->G[E->V2][E->V1].length = E->W->length;
}
MGraph BuildGraph()
{
int Nv, i;
scanf("%d", &Nv);
MGraph Graph = CreateGraph(Nv);
scanf("%d %d %d", &(Graph->Ne), &(Graph->departure), &(Graph->destination));
if(Graph->Ne != 0)
{
Weight W = new WNode;
Edge E = new ENode;
E->W = W;
for(i=0; i<Graph->Ne; i++)
{
scanf("%d %d %d %d", &E->V1, &E->V2, &E->W->length, &E->W->cost);
InsertEdge(Graph, E);
}
}
return Graph;
}
void dijkstra(MGraph p){
int vis[p->Nv], dis[p->Nv], pay[p->Nv];
for(int i=0; i<p->Nv; i++)
{
vis[i] = 0;
dis[i] = INFINITY;
pay[i] = INFINITY;
}
int beg = p->departure;
dis[beg] = 0;
pay[beg] = 0;
for(int i=0; i<p->Nv; i++)
{
int minDis = INFINITY;
int minCost = INFINITY;
int u;
for(int j=0; j<p->Nv; j++)
{ /*找没被遍历过的距离最小的一个,去贪心*/
if(!vis[j] && dis[j]<minDis)
{
minDis = dis[j];
u = j;
minCost = pay[j];
}
}
vis[u] = 1;
//printf("-------------------------------");
//printf("当前出发点%d\n", u);
/* 更新这个正在贪心点的邻接点的到达距离和花费 */
for(int j=0; j<p->Nv; j++)
{
int next;
while(p->G[u][j].length == INFINITY)
{ //找到一个可达邻接点
j++;
}
next = j;
//printf("遍历结点:%d\n", j);
if(!vis[next] && minDis+p->G[u][j].length < dis[next])
{
dis[next] = minDis + p->G[u][j].length;
//printf("距离%d", dis[next]);
pay[next] = minCost + p->G[u][j].cost;
//printf("价格%d\n", pay[next]);
}
else if(!vis[next] && minDis+p->G[u][j].length==dis[next])
{ //因为不需要记录路径,所以直接更新花费
if(minCost+p->G[u][j].cost < pay[next])
{
pay[next] = minCost+p->G[u][j].cost;
//printf("价格%d\n", pay[next]);
}
}
}
}
printf("%d %d", dis[p->destination], pay[p->destination]);
}
int main()
{
MGraph G = BuildGraph();
dijkstra(G);
return 0;
}
我只能说核心代码要反复看,跟着思路走,不然很容易忘!
这是一个最小生成树问题,特点是:1、无回路;2、n个顶点就有n-1条边;3、包含全部图里的点;4、生成树的所有边都在图里的;5、边的权重和最小。
最小生成树存在<-------->连通图
贪心算法,每次都找权重最小的边,但是约束有:1.只能用图中有的边;2.只能正好用掉顶点数减一条边;3.不能有回路。
Prim算法与Dijkstra算法具有相似的地方。稠密图更加划算。这篇讲的真不错,特别是后面那张图
这个要多复习呀,不然就忘啦
#include
#include
using namespace std;
#define Max 1001
#define INFINITY 65535 /*双字节无符号整数最大值*/
typedef int Vertex;
typedef int WeightType;
//定义边
typedef struct ENode *PtrToENode;
struct ENode
{
Vertex V1, V2; //顶点
WeightType pay; //花费
};
typedef PtrToENode Edge;
//图结点定义
typedef struct GNode *PtrToGNode;
struct GNode
{
int Nv; //顶点数
int Ne; //边数
WeightType G[Max][Max]; //邻接矩阵
};
typedef PtrToGNode MGraph;
MGraph CreateGraph(int VertexNum)
{
Vertex V, W;
MGraph Graph = new GNode;
Graph->Ne = 0;
Graph->Nv = VertexNum;
for(V=0; V<Graph->Nv; V++)
{
for(W=0; W<Graph->Nv; W++)
{
Graph->G[V][W] = INFINITY;
}
}
return Graph;
}
void InsertEdge(MGraph Graph, Edge E)
{
Graph->G[E->V1][E->V2] = E->pay;
Graph->G[E->V2][E->V1] = E->pay;
}
MGraph BuildGraph()
{
int Nv, i;
scanf("%d", &Nv);
MGraph Graph = CreateGraph(Nv);
scanf("%d", &(Graph->Ne));
if(Graph->Ne != 0)
{
Edge E = new ENode;
for(i=0; i<Graph->Ne; i++)
{
scanf("%d %d %d", &E->V1, &E->V2, &E->pay);
E->V1--;
E->V2--;
InsertEdge(Graph, E);
}
}
return Graph;
}
void prim(MGraph p)
{
int i, j;
int minNode; //记录新纳入的点
int minPay; //记录新纳入的点到其余已纳入的点的最小权值
int sum = 0; //最小生成树权值和
int dis[p->Nv], flag[p->Nv]; //记录纳入点权重,是否纳入该点到树中
memset(dis, INFINITY, sizeof(dis)); //初始化dis数组为无穷大
memset(flag, 0, sizeof(flag)); //初始化flag数组,0表示此点未被纳入
/*这里随机选取了0号点为初始时被纳入的顶点*/
for(i=0; i <= p->Nv; i++)
dis[i] = p->G[0][i]; //与1号点与其他点的权值存入dis数组
dis[0] = 0; //一号点到其本身的权值为0
flag[0] = 1; //标记为已纳入
for(i = 1; i < p->Nv; i++)
{ //除去初始时随机纳入的点还有n-1个点应被纳入
minNode = minPay = INFINITY;
//寻找其邻接的没纳入的权值最小的点
for(j=0; j<p->Nv; j++)
{
if(flag[j] == 0)
{
if(dis[j] < minPay)
{
minNode = j;
minPay = dis[j];
}
}
}
if(minNode == INFINITY) //该的点邻接的点已全被纳入
break;
sum += minPay; //将找到的点纳入并标记
flag[minNode] = 1;
for(j = 1; j <= p->Nv; j++){
//我加入了新的点,那么我要把新的点他到其他点的最短距离更新
if(flag[j] == 0)
if(dis[j] > p->G[minNode][j])//新的加入点到没被更新的点的距离!!!能避免回路
dis[j] = p->G[minNode][j];
}
}
if(i == p->Nv) //若i等于n则证明已经建立最小生成树
printf("%d\n", sum);
else
printf("-1");
}
int main()
{
MGraph G = BuildGraph();
prim(G);
return 0;
}
当顶点和边同一数量级可以用Kruskal算法贪心。直接从最小权重的边在不构成回路情况下贪心每个边,最后由森林组成树。
三种语言写的快排模板
没通过的案例和这位同学一样
懒猫老师数据结构
#include
#include
using namespace std;
/**
* 算法本身难理解
* 数据结构采用邻接表
* 为了判断图是不是有向无环图,拓扑排序
* 有环的图是不能构成路径的
* 关键路径:带权有向无环图
**/
const int MAX_VERTEX = 101;
//边表
struct ArcNode
{
int adjvex; //弧终点
int weight; //权重
ArcNode *next;
};
//顶点表
struct VertexNode
{
int vertex; //图的结点信息·
int in; //图的入度,用于拓扑排序
ArcNode *firstEdge;
};
/**
* 关键活动有关量:
* 事件最早发生时间ve[k]
* 事件最迟发生时间vl[k]
* 活动最早开始时间ee[i]
* 活动最晚开始时间ev[i]
* 各个活动时间余量el[k]-ee[k],=0即是关键活动
**/
class ALGraph
{
private :
VertexNode *adjList; //邻接表
int vertexNum, arcNum;
int *ve, *vl;
public:
ALGraph(int v[], int n, int e); //构造函数
~ALGraph(); //销毁
void inputEdges();
bool setEdge(int vi, int vj, int weight);
void displayData();
bool TopologicalSort(int result[], int &count);
bool GriticalPath();
};
ALGraph::ALGraph(int v[], int n, int e)
{
vertexNum = n;
arcNum = e;
adjList = new VertexNode[vertexNum];
for(int i=0; i<vertexNum; i++)
{
adjList[i].in = 0;
adjList[i].vertex = v[i];
adjList[i].firstEdge = NULL;
}
ve = new int[vertexNum];
vl = new int[vertexNum];
}
bool ALGraph::setEdge(int vi, int vj, int weight)
{
ArcNode *s;
if(vi>=0 && vi<vertexNum && vj>=0 && vj<vertexNum && vi!=vj)
{
s = new ArcNode;
s->adjvex = vj;
s->weight = weight;
//头插法
s->next = adjList[vi].firstEdge;
adjList[vi].firstEdge = s;
adjList[vj].in++; //入度
return true;
}
else
{
//printf("----%d %d %d----", vi, vj, vertexNum);
return false;
}
}
void ALGraph ::inputEdges()
{
for(int i=0; i<arcNum; i++)
{
int vi, vj, weight;
cin >> vi >> vj >> weight;
if(!setEdge(vi-1, vj-1, weight)) //因为是从0开始存储,并且计数
{
//cout << "输入越界" <
i--;
}
}
}
ALGraph::~ALGraph()
{
ArcNode *p, *pre;
for(int i=0; i<vertexNum; i++)
{
p = adjList[i].firstEdge;
adjList[i].firstEdge = NULL;
while(p)
{
pre = p;
p = p->next;
delete pre;
}
}
delete [] adjList;
delete [] ve;
delete [] vl;
}
bool ALGraph::TopologicalSort(int result[], int &count)
{
int stack[MAX_VERTEX]; //把顶点对应下标压入栈
int top = -1;
int inVex;
int outVex;
ArcNode *p;
for(int i=0; i<vertexNum; i++)
{
ve[i] = 0; //最早发生时间初始化为0
}
//遍历顶点表,把入度为0的压入堆栈
for(int i=0; i<vertexNum; i++)
{
if(adjList[i].in == 0)
{
stack[++top] = i;
}
}
count = 0; //处理过的顶点
while(top != -1)
{
inVex = stack[top--];
result[count] = inVex; //拓扑排序的序列
count++;
p = adjList[inVex].firstEdge;
while(p)
{
outVex = p->adjvex;
adjList[outVex].in--;
if(adjList[outVex].in == 0)
{
stack[++top] = outVex;
}
if(ve[inVex]+p->weight > ve[outVex])
{
ve[outVex] = ve[inVex] + p->weight;
}
p = p->next;
}
}
if(count == vertexNum)
{
return true;
}
else
{
return false;
}
}
bool ALGraph::GriticalPath()
{
int resultStack[MAX_VERTEX];
int resultTop;
ArcNode *p;
int i, count;
int inVex, outVex;
if(!TopologicalSort(resultStack, count))
{
return false;
}
// cout << "拓扑排序处理顺序为:";
// for(i=0; i
// cout << resultStack[i] << " ";
// cout << endl;
// cout << "ve数组值为:" << endl;
// for(i=0; i
// cout<<"ve[" << i << "]=" << ve[i] << endl;
resultTop = count - 1;
inVex = resultStack[resultTop--];
for(i=0; i<vertexNum; i++)
{
vl[i] = ve[inVex];
}
while(resultTop != -1)
{
inVex = resultStack[resultTop--];
p = adjList[inVex].firstEdge;
while(p)
{
outVex = p->adjvex;
if(vl[inVex]>vl[outVex] - p->weight)
{
vl[inVex] = vl[outVex] - p->weight;
}
p = p->next;
}
}
//输出关键路径
int sum = 0;
queue< int > q;
int head, tail;
bool flag = true;
for(inVex = 0; inVex<vertexNum; inVex++)
{
p = adjList[inVex].firstEdge;
while(p)
{
outVex = p->adjvex;
int weight = p->weight;
int ee = ve[inVex];
int el = vl[outVex]-weight;
if(ee == el)
{//当存在多条路径时
if(flag)
{
flag = false;
head = inVex+1;
tail = outVex+1;
sum += weight;
}
if(head == outVex+1)
{
head = inVex+1;
sum += weight; //有多条路径时会算错
}
if(tail == inVex+1)
{
tail = outVex+1;
sum += weight; //有多条路径时会算错
}
q.push(inVex+1);
q.push(outVex+1);
//cout << "<" << inVex+1 << ","<< outVex+1 << ">" << weight << " "; //因为是从0开始存,所以得+1再输出
}
p = p->next;
}
}
printf("%d\n", sum);
while(!q.empty())
{
printf("%d->", q.front());
q.pop();
printf("%d\n", q.front());
q.pop();
}
return true;
}
int main()
{
int vertex[MAX_VERTEX];
int num, edge;
cin>>num>>edge;
for(int i=0; i<num; i++)
{
vertex[i] = i+1;
}
ALGraph graph(vertex, num, edge);
graph.inputEdges();
//graph.displayData();
if(!graph.GriticalPath())
{
cout << 0;
}
return 0;
}
傻了,开始还准备排个序,直接只有0到50的工龄开个数组去记录不就好了。
陈越姥姥讲聊天狂人
因为实习和毕设的原因刷题就暂停了,之后大概率不会使用Java做题了