Android开发三《View的事件体系》

一、View的基础知识

1、View是界面层的控件的一种抽象,包括ViewGroup
2、View的位置参数
VIew的位置主要由四个顶点来决定,对应View的四个属性:top,left,right,bottom
VIew的坐标系:X轴和Y轴正方向分别为下和右;

注意:以下参数都是相对于View的父布局坐标
Left = getLeft() 获取左上角横坐标
Top = getTop() 获取左上角纵坐标
Right = getRight() 获取右下角横坐标
Bottom = getBottom() 获取右下角纵坐标
x = getX() 获取左上角x坐标
y= getY() 获取左上角y坐标
translationX = getTranslationX() 获取左上角相对于父容器偏移量
translationY = getTranslationY()  获取左上角相对于父容器偏移量

注意:这两个参数是相对于手机屏幕左上角的坐标
rawX = getRawX() 获取左上角x坐标
rawY = getRawY() 获取左上角y坐标

View事件相关对象

1、MotionEvent:
触摸事件对象,包括坐标
2、TouchSlop:
系统所能识别的被认为是滑动的最小距离
获取方式:ViewConfiguration.get(Context).getScaledTouchSlop();
3、VelocityTracker:
速度追踪,用于追踪手指在滑动过程中的速度,包括水平和垂直方向速度,由上往下为正值;
速度 =(终点位置- 起点位置)/时间
4、GestureDetoctor:
手势检测,用于辅助检测用户的单击、滑动、长按、双击等行为;一般使用检测双击;
5、Scroller:
弹性滑动对象,用于实现View的弹性滑动.

二、View的滑动

View滑动方式三种:
1、使用scrollTo/scrollBy,滑动的是内容

scroolTo:绝对滑动
mScrollX = view的边缘- view中内容边缘
所以从左往右滑动,mScrollX为负值,反之为正值;
从上往下滑动,mScroolY为负值,反之为正值;
scroolBy:相对滑动,其内部调用的scrollTo方法

2、平移动画
translationX,translationY
3、改变布局参数MarginLayoutParams

三、View的弹性滑动

即滑动渐进式滑动,三种方式
1、使用Scroller
2、使用动画
3、使用延时策略

四、View的事件分发机制

事件分发机制包括三部分:

  1. 从屏幕到App;
  2. 从App到对应页面;
  3. 页面内具体分发。

1、事件分发从屏幕到App

  1. 硬件与内核部分
    Linux内核会将硬件产生的触摸事件包装为Event存到/dev/input/event[x]目录下;
  2. SystemServer部分
    在SystemServer进程中管理事件输入的InputManagerService,会启动一个读线程,也就是InputReader,它会从系统也就是/dev/input/目录拿到任务,并且分发给InputDispatcher线程,然后进行统一的事件分发调度。
  3. 跨进程通信传递给App
    我们的App中的Window与InputManagerService之间的通信实际上使用的InputChannel(在ViewRootImpl.setView()过程中,也会同时注册InputChannel);InputChannel是一个pipe,底层实际是通过socket进行通信。最终会走到InputEventReceiver.dispachInputEvent方法。

2、事件分发从App到对应页面

1. 事件回传到ViewRootImpl

InputEventReceiver.dispachInputEvent方法即ViewRootImpl中WindowInputEventReceiver实现了InputEventReceiver接口,最终调用
ViewRootImpl.enqueueInputEvent方法

//InputEventReceiver.java
private void dispatchInputEvent(int seq, InputEvent event) {
    mSeqMap.put(event.getSequenceNumber(), seq);
    onInputEvent(event); 
}

//ViewRootImpl.java ::WindowInputEventReceiver
final class WindowInputEventReceiver extends InputEventReceiver {
    public void onInputEvent(InputEvent event) {
       enqueueInputEvent(event, this, 0, true); 
    }
}

//ViewRootImpl.java
void enqueueInputEvent(InputEvent event,
        InputEventReceiver receiver, int flags, boolean processImmediately) {
    adjustInputEventForCompatibility(event);
    QueuedInputEvent q = obtainQueuedInputEvent(event, receiver, flags);

    QueuedInputEvent last = mPendingInputEventTail;
    if (last == null) {
        mPendingInputEventHead = q;
        mPendingInputEventTail = q;
    } else {
        last.mNext = q;
        mPendingInputEventTail = q;
    }
    mPendingInputEventCount += 1;

    if (processImmediately) {
        //责任链分发
        doProcessInputEvents(); 
    } else {
        scheduleProcessInputEvents();
    }
}
2. 第一次责任链分发

调用doProcessInputEvents()方法,涉及到事件分发中的第一次责任链分发(InputStage的责任链ViewRootImpl.setView方法中就已经组装好了)

不同责任链作用:
SyntheticInputStage。综合处理事件阶段,比如处理导航面板、操作杆等事件。
ViewPostImeInputStage。视图输入处理阶段,比如按键、手指触摸等运动事件,我们熟知的view事件分发就发生在这个阶段。
NativePostImeInputStage。本地方法处理阶段,主要构建了可延迟的队列。
EarlyPostImeInputStage。输入法早期处理阶段。
ImeInputStage。输入法事件处理阶段,处理输入法字符。
ViewPreImeInputStage。视图预处理输入法事件阶段,调用视图view的dispatchKeyEventPreIme方法。
NativePreImeInputStage。本地方法预处理输入法事件阶段。
3. View触摸事件分发给ViewPostImeInputStage

最终ViewPostImeInputStage中会调用mView.dispatchPointerEvent方法;(ViewRootImpl中的mView就是DecorView)

//View.java
    public final boolean dispatchPointerEvent(MotionEvent event) {
            if (event.isTouchEvent()) {
                return dispatchTouchEvent(event);
            } else {
                return dispatchGenericMotionEvent(event);
        }
    }
4. 事件在Activity,Window,DecorView中的传递

最终调用DecorView的dispatchTouchEvent

//DecorView.java
    @Override
    public boolean dispatchTouchEvent(MotionEvent ev) {
        //cb其实就是对应的Activity/Dialog
        final Window.Callback cb = mWindow.getCallback();
        return cb != null && !mWindow.isDestroyed() && mFeatureId < 0
                ? cb.dispatchTouchEvent(ev) : super.dispatchTouchEvent(ev);
    }


//Activity.java
    public boolean dispatchTouchEvent(MotionEvent ev) {
        if (ev.getAction() == MotionEvent.ACTION_DOWN) {
            onUserInteraction();
        }
        if (getWindow().superDispatchTouchEvent(ev)) {
            return true;
        }
        return onTouchEvent(ev);
    }

//PhoneWindow.java
    @Override
    public boolean superDispatchTouchEvent(MotionEvent event) {
        return mDecor.superDispatchTouchEvent(event);
    }

//DecorView.java
    public boolean superDispatchTouchEvent(MotionEvent event) {
        return super.dispatchTouchEvent(event);
    }    

事件分发经过了: ViewRootImpl -> DecorView -> Activity -> PhoneWindow -> DecorView

3、事件分发页面内部

1. ViewGroup分发事件
@Override
    public boolean dispatchTouchEvent(MotionEvent ev) {
        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
        }

        // If the event targets the accessibility focused view and this is it, start
        // normal event dispatch. Maybe a descendant is what will handle the click.
        if (ev.isTargetAccessibilityFocus() && isAccessibilityFocusedViewOrHost()) {
            ev.setTargetAccessibilityFocus(false);
        }

        boolean handled = false;
        if (onFilterTouchEventForSecurity(ev)) {
            final int action = ev.getAction();
            final int actionMasked = action & MotionEvent.ACTION_MASK;

            // Handle an initial down.
            if (actionMasked == MotionEvent.ACTION_DOWN) {
                // Throw away all previous state when starting a new touch gesture.
                // The framework may have dropped the up or cancel event for the previous gesture
                // due to an app switch, ANR, or some other state change.
                cancelAndClearTouchTargets(ev);
                resetTouchState();
            }

            //检查是否拦截:只有ActionDown或者mFirstTouchTarget为空时才会判断是否拦截
            final boolean intercepted;
            if (actionMasked == MotionEvent.ACTION_DOWN
                    || mFirstTouchTarget != null) {
                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                if (!disallowIntercept) {
                    intercepted = onInterceptTouchEvent(ev);
                    ev.setAction(action); // restore action in case it was changed
                } else {
                    intercepted = false;
                }
            } else {
                // There are no touch targets and this action is not an initial down
                // so this view group continues to intercept touches.
                intercepted = true;
            }

            // If intercepted, start normal event dispatch. Also if there is already
            // a view that is handling the gesture, do normal event dispatch.
            if (intercepted || mFirstTouchTarget != null) {
                ev.setTargetAccessibilityFocus(false);
            }

            // Check for cancelation.
            final boolean canceled = resetCancelNextUpFlag(this)
                    || actionMasked == MotionEvent.ACTION_CANCEL;

            // Update list of touch targets for pointer down, if needed.
            final boolean isMouseEvent = ev.getSource() == InputDevice.SOURCE_MOUSE;
            final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0
                    && !isMouseEvent;
            TouchTarget newTouchTarget = null;
            boolean alreadyDispatchedToNewTouchTarget = false;
            //事件传递给子view
            if (!canceled && !intercepted) {
                // If the event is targeting accessibility focus we give it to the
                // view that has accessibility focus and if it does not handle it
                // we clear the flag and dispatch the event to all children as usual.
                // We are looking up the accessibility focused host to avoid keeping
                // state since these events are very rare.
                View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
                        ? findChildWithAccessibilityFocus() : null;

                if (actionMasked == MotionEvent.ACTION_DOWN
                        || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                    final int actionIndex = ev.getActionIndex(); // always 0 for down
                    final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                            : TouchTarget.ALL_POINTER_IDS;

                    // Clean up earlier touch targets for this pointer id in case they
                    // have become out of sync.
                    removePointersFromTouchTargets(idBitsToAssign);

                    final int childrenCount = mChildrenCount;
                    if (newTouchTarget == null && childrenCount != 0) {
                        final float x =
                                isMouseEvent ? ev.getXCursorPosition() : ev.getX(actionIndex);
                        final float y =
                                isMouseEvent ? ev.getYCursorPosition() : ev.getY(actionIndex);
                        // Find a child that can receive the event.
                        // Scan children from front to back.
                        final ArrayList preorderedList = buildTouchDispatchChildList();
                        final boolean customOrder = preorderedList == null
                                && isChildrenDrawingOrderEnabled();
                        final View[] children = mChildren;
                        //遍历子View
                        for (int i = childrenCount - 1; i >= 0; i--) {
                            final int childIndex = getAndVerifyPreorderedIndex(
                                    childrenCount, i, customOrder);
                            final View child = getAndVerifyPreorderedView(
                                    preorderedList, children, childIndex);

                            // If there is a view that has accessibility focus we want it
                            // to get the event first and if not handled we will perform a
                            // normal dispatch. We may do a double iteration but this is
                            // safer given the timeframe.
                            if (childWithAccessibilityFocus != null) {
                                if (childWithAccessibilityFocus != child) {
                                    continue;
                                }
                                childWithAccessibilityFocus = null;
                                i = childrenCount - 1;
                            }
                            //2.判断事件坐标
                            if (!child.canReceivePointerEvents()
                                    || !isTransformedTouchPointInView(x, y, child, null)) {
                                ev.setTargetAccessibilityFocus(false);
                                continue;
                            }

                            newTouchTarget = getTouchTarget(child);
                            if (newTouchTarget != null) {
                                // Child is already receiving touch within its bounds.
                                // Give it the new pointer in addition to the ones it is handling.
                                newTouchTarget.pointerIdBits |= idBitsToAssign;
                                break;
                            }

                            resetCancelNextUpFlag(child);
                            //3.传递事件
                            if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                // Child wants to receive touch within its bounds.
                                mLastTouchDownTime = ev.getDownTime();
                                if (preorderedList != null) {
                                    // childIndex points into presorted list, find original index
                                    for (int j = 0; j < childrenCount; j++) {
                                        if (children[childIndex] == mChildren[j]) {
                                            mLastTouchDownIndex = j;
                                            break;
                                        }
                                    }
                                } else {
                                    mLastTouchDownIndex = childIndex;
                                }
                                mLastTouchDownX = ev.getX();
                                mLastTouchDownY = ev.getY();
                                //如果子View消耗了则给mFirstTouchTarget赋值
                                newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                alreadyDispatchedToNewTouchTarget = true;
                                break;
                            }

                            // The accessibility focus didn't handle the event, so clear
                            // the flag and do a normal dispatch to all children.
                            ev.setTargetAccessibilityFocus(false);
                        }
                        if (preorderedList != null) preorderedList.clear();
                    }

                    if (newTouchTarget == null && mFirstTouchTarget != null) {
                        // Did not find a child to receive the event.
                        // Assign the pointer to the least recently added target.
                        newTouchTarget = mFirstTouchTarget;
                        while (newTouchTarget.next != null) {
                            newTouchTarget = newTouchTarget.next;
                        }
                        newTouchTarget.pointerIdBits |= idBitsToAssign;
                    }
                }
            }

            //mFirstTouchTarget不为空时会调用dispatchTransformendTouchEvent
            if (mFirstTouchTarget == null) {
                // No touch targets so treat this as an ordinary view.
                handled = dispatchTransformedTouchEvent(ev, canceled, null,
                        TouchTarget.ALL_POINTER_IDS);
            } else {
                // Dispatch to touch targets, excluding the new touch target if we already
                // dispatched to it.  Cancel touch targets if necessary.
                TouchTarget predecessor = null;
                TouchTarget target = mFirstTouchTarget;
                while (target != null) {
                    final TouchTarget next = target.next;
                    if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                        handled = true;
                    } else {
                        final boolean cancelChild = resetCancelNextUpFlag(target.child)
                                || intercepted;
                        if (dispatchTransformedTouchEvent(ev, cancelChild,
                                target.child, target.pointerIdBits)) {
                            handled = true;
                        }
                        if (cancelChild) {
                            if (predecessor == null) {
                                mFirstTouchTarget = next;
                            } else {
                                predecessor.next = next;
                            }
                            target.recycle();
                            target = next;
                            continue;
                        }
                    }
                    predecessor = target;
                    target = next;
                }
            }

            // Update list of touch targets for pointer up or cancel, if needed.
            if (canceled
                    || actionMasked == MotionEvent.ACTION_UP
                    || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                resetTouchState();
            } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
                final int actionIndex = ev.getActionIndex();
                final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
                removePointersFromTouchTargets(idBitsToRemove);
            }
        }

        if (!handled && mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
        }
        return handled;
    }
private boolean dispatchTransformedTouchEvent(View child) {
        if (child == null) {
            handled = super.dispatchTouchEvent(event);
        } else { 
            handled = child.dispatchTouchEvent(event);
        }
    }
  1. 只有当Action_Down或者mFirstTouchTarget不为空时才判断是否拦截;
  2. mFirstTouchTarget是个链表结构,代表某个子View消费了事件,为null则表示没有子View消费事件
  3. disallowIntercept字段是用来是否不拦截;由子View调用方法控制;
getParent().requestDisallowInterceptTouchEvent(true);
  1. mFirstTouchTarget==null有两种情况,一是ViewGroup拦截,二是子View没有处理事件,两种情况最后都回调到ViewGroup.onTouchEvent;
  2. dispatchTransformedTouchEvent做的主要就是两个事,如果child不为null,则事件分发到child,否则调用super.dispatchTouchEvent,并最终返回结果
  3. 利用dispatchTransformedTouchEvent,如果返回true,则通过addTouchTarget对mFirstTouchTarget赋值。
2. 子View分发事件
public boolean dispatchTouchEvent(MotionEvent event) {
        //如果事件应该首先由可访问性焦点处理。
        if (event.isTargetAccessibilityFocus()) {
            // 我们没有焦点或没有虚拟后代有它,不要处理事件。
            if (!isAccessibilityFocusedViewOrHost()) {
                return false;
            }
            // 我们有焦点并得到了事件,然后使用正常的事件调度。
            event.setTargetAccessibilityFocus(false);
        }
        boolean result = false;

        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onTouchEvent(event, 0);
        }

        final int actionMasked = event.getActionMasked();
        if (actionMasked == MotionEvent.ACTION_DOWN) {
            // 新手势的防御性清理
            stopNestedScroll();
        }

        if (onFilterTouchEventForSecurity(event)) {
            if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
                result = true;
            }
            ListenerInfo li = mListenerInfo;
            if (li != null && li.mOnTouchListener != null
                    && (mViewFlags & ENABLED_MASK) == ENABLED
                    && li.mOnTouchListener.onTouch(this, event)) {
                result = true;
            }

            if (!result && onTouchEvent(event)) {
                result = true;
            }
        }

        if (!result && mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
        }

        // 如果这是手势的结束,则在嵌套滚动后清理;如果我们尝试了 ACTION_DOWN 但我们不想要其余的手势,也可以取消它。
        if (actionMasked == MotionEvent.ACTION_UP ||
                actionMasked == MotionEvent.ACTION_CANCEL ||
                (actionMasked == MotionEvent.ACTION_DOWN && !result)) {
            stopNestedScroll();
        }

        return result;
    }

子View的onTouchEvent方法

public boolean onTouchEvent(MotionEvent event) {
        final float x = event.getX();
        final float y = event.getY();
        final int viewFlags = mViewFlags;
        final int action = event.getAction();

        final boolean clickable = ((viewFlags & CLICKABLE) == CLICKABLE
                || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
                || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE;

        if ((viewFlags & ENABLED_MASK) == DISABLED
                && (mPrivateFlags4 & PFLAG4_ALLOW_CLICK_WHEN_DISABLED) == 0) {
            if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
                setPressed(false);
            }
            mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
            // A disabled view that is clickable still consumes the touch
            // events, it just doesn't respond to them.
            return clickable;
        }
        if (mTouchDelegate != null) {
            if (mTouchDelegate.onTouchEvent(event)) {
                return true;
            }
        }

        if (clickable || (viewFlags & TOOLTIP) == TOOLTIP) {
            switch (action) {
                case MotionEvent.ACTION_UP:
                    mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
                    if ((viewFlags & TOOLTIP) == TOOLTIP) {
                        handleTooltipUp();
                    }
                    if (!clickable) {
                        removeTapCallback();
                        removeLongPressCallback();
                        mInContextButtonPress = false;
                        mHasPerformedLongPress = false;
                        mIgnoreNextUpEvent = false;
                        break;
                    }
                    boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
                    if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
                        // take focus if we don't have it already and we should in
                        // touch mode.
                        boolean focusTaken = false;
                        if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
                            focusTaken = requestFocus();
                        }

                        if (prepressed) {
                            // The button is being released before we actually
                            // showed it as pressed.  Make it show the pressed
                            // state now (before scheduling the click) to ensure
                            // the user sees it.
                            setPressed(true, x, y);
                        }

                        if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
                            // This is a tap, so remove the longpress check
                            removeLongPressCallback();

                            // Only perform take click actions if we were in the pressed state
                            if (!focusTaken) {
                                // Use a Runnable and post this rather than calling
                                // performClick directly. This lets other visual state
                                // of the view update before click actions start.
                                if (mPerformClick == null) {
                                    mPerformClick = new PerformClick();
                                }
                                if (!post(mPerformClick)) {
                                    performClickInternal();
                                }
                            }
                        }

                        if (mUnsetPressedState == null) {
                            mUnsetPressedState = new UnsetPressedState();
                        }

                        if (prepressed) {
                            postDelayed(mUnsetPressedState,
                                    ViewConfiguration.getPressedStateDuration());
                        } else if (!post(mUnsetPressedState)) {
                            // If the post failed, unpress right now
                            mUnsetPressedState.run();
                        }

                        removeTapCallback();
                    }
                    mIgnoreNextUpEvent = false;
                    break;

                case MotionEvent.ACTION_DOWN:
                    if (event.getSource() == InputDevice.SOURCE_TOUCHSCREEN) {
                        mPrivateFlags3 |= PFLAG3_FINGER_DOWN;
                    }
                    mHasPerformedLongPress = false;

                    if (!clickable) {
                        checkForLongClick(
                                ViewConfiguration.getLongPressTimeout(),
                                x,
                                y,
                                TOUCH_GESTURE_CLASSIFIED__CLASSIFICATION__LONG_PRESS);
                        break;
                    }

                    if (performButtonActionOnTouchDown(event)) {
                        break;
                    }

                    // Walk up the hierarchy to determine if we're inside a scrolling container.
                    boolean isInScrollingContainer = isInScrollingContainer();

                    // For views inside a scrolling container, delay the pressed feedback for
                    // a short period in case this is a scroll.
                    if (isInScrollingContainer) {
                        mPrivateFlags |= PFLAG_PREPRESSED;
                        if (mPendingCheckForTap == null) {
                            mPendingCheckForTap = new CheckForTap();
                        }
                        mPendingCheckForTap.x = event.getX();
                        mPendingCheckForTap.y = event.getY();
                        postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
                    } else {
                        // Not inside a scrolling container, so show the feedback right away
                        setPressed(true, x, y);
                        checkForLongClick(
                                ViewConfiguration.getLongPressTimeout(),
                                x,
                                y,
                                TOUCH_GESTURE_CLASSIFIED__CLASSIFICATION__LONG_PRESS);
                    }
                    break;

                case MotionEvent.ACTION_CANCEL:
                    if (clickable) {
                        setPressed(false);
                    }
                    removeTapCallback();
                    removeLongPressCallback();
                    mInContextButtonPress = false;
                    mHasPerformedLongPress = false;
                    mIgnoreNextUpEvent = false;
                    mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
                    break;

                case MotionEvent.ACTION_MOVE:
                    if (clickable) {
                        drawableHotspotChanged(x, y);
                    }

                    final int motionClassification = event.getClassification();
                    final boolean ambiguousGesture =
                            motionClassification == MotionEvent.CLASSIFICATION_AMBIGUOUS_GESTURE;
                    int touchSlop = mTouchSlop;
                    if (ambiguousGesture && hasPendingLongPressCallback()) {
                        if (!pointInView(x, y, touchSlop)) {
                            // The default action here is to cancel long press. But instead, we
                            // just extend the timeout here, in case the classification
                            // stays ambiguous.
                            removeLongPressCallback();
                            long delay = (long) (ViewConfiguration.getLongPressTimeout()
                                    * mAmbiguousGestureMultiplier);
                            // Subtract the time already spent
                            delay -= event.getEventTime() - event.getDownTime();
                            checkForLongClick(
                                    delay,
                                    x,
                                    y,
                                    TOUCH_GESTURE_CLASSIFIED__CLASSIFICATION__LONG_PRESS);
                        }
                        touchSlop *= mAmbiguousGestureMultiplier;
                    }

                    // Be lenient about moving outside of buttons
                    if (!pointInView(x, y, touchSlop)) {
                        // Outside button
                        // Remove any future long press/tap checks
                        removeTapCallback();
                        removeLongPressCallback();
                        if ((mPrivateFlags & PFLAG_PRESSED) != 0) {
                            setPressed(false);
                        }
                        mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
                    }

                    final boolean deepPress =
                            motionClassification == MotionEvent.CLASSIFICATION_DEEP_PRESS;
                    if (deepPress && hasPendingLongPressCallback()) {
                        // process the long click action immediately
                        removeLongPressCallback();
                        checkForLongClick(0 ,x,y,
TOUCH_GESTURE_CLASSIFIED__CLASSIFICATION__DEEP_PRESS);
                    }
                    break;
            }
            return true;
        }
        return false;
    }
  1. 如果设置了setOnTouchListener并且返回为true,那么onTouchEvent就不再执行
  2. 否则执行onTouchEvent,我们常用的OnClickListenr就是在onTouchEvent里的Up事件中触发的。

总结:
1、事件分发的本质就是一个递归方法,通过往下传递,调用dispatchTouchEvent方法,找到事件的处理者,这也就是项目中常见的责任链模式。
2、在分发过程中,ViewGroup通过onInterceptTouchEvent判断是否拦截事件
3、在分发过程中,View的默认通过onTouchEvent处理事件
4、如果底层View不消费,则默认一步步往上执行父元素onTouchEvent方法。
5、如果所有View的onTouchEvent方法都返回false,则最后会执行到Activity的onTouchEvent方法,事件分发也就结束了。

参考:
Android事件分发8连问
Android事件分发

五、View的滑动冲突

解决方法:
1、外部拦截法
核心思想:父容器需要的事件拦截,不需要的不拦截;
重写父容器的onInterceptTouchEvent方法,在内部MotionEvent.ACTION_MOVE事件中做相应拦截;

/**
 * 拦截事件
 * @param ev
 * @return
 */
@Override
public boolean onInterceptTouchEvent(MotionEvent ev) {
   boolean intercepted = false;
   int x = (int) ev.getX();
   int y = (int) ev.getY();

   switch (ev.getAction()) {
       /*如果拦截了Down事件,则子类不会拿到这个事件序列*/
       case MotionEvent.ACTION_DOWN:
           lastXIntercept = x;
           lastYIntercept = y;
           intercepted = false;
           break;
       case MotionEvent.ACTION_MOVE:
           final int deltaX = x - lastXIntercept;
           final int deltaY = y - lastYIntercept;
            /*根据条件判断是否拦截该事件*/
            if (Math.abs(deltaX) > Math.abs(deltaY)) {
                intercepted = true;
            } else {
                intercepted = false;
            }
            break;
        case MotionEvent.ACTION_UP:
            intercepted = false;
            break;

    }
    lastXIntercept = x;
    lastYIntercept = y;
    return intercepted;
}

2、内部拦截法
核心思想:父容器不拦截所有事件,子元素需要此事件就消耗掉,否则交给父容器处理;
重写子View的dispatchTouchEvent方法,在内部MotionEvent.ACTION_DOWN事件中做相应拦截;
MotionEvent.ACTION_MOVE事件中根据条件取消拦截;

ViewGroup中onInterceptTouchEvent方法处理

  @Override
    public boolean onInterceptTouchEvent(MotionEvent ev) {
        //内部拦截法
        int action = ev.getAction();
        if (action==MotionEvent.ACTION_DOWN)//down事件不进行拦截
        {
            return false;
        }else {
            return true;
        }
}

子View中dispatchTouchEvent方法处理

  @Override
    public boolean dispatchTouchEvent(MotionEvent ev) {
        parent= getParent();
        switch (ev.getAction()){
            case MotionEvent.ACTION_DOWN:
                parent.requestDisallowInterceptTouchEvent(true);
                break;
            case MotionEvent.ACTION_MOVE:
                if (viewgroup需要此事件) //根据实际情况换成你自己的判定条件
                {
                    parent.requestDisallowInterceptTouchEvent(false);
                }
                break;
            case MotionEvent.ACTION_UP:
                break;
        }
        return super.dispatchTouchEvent(ev);
    }

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