1、onTouch与onClick之间会产生事件的冲突吗?
2、事件在控件中是如何传递的?
3、事件冲突产生的根本原因是什么?
4、如何解决事件冲突?
btn_click.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
Log.e(TAG, "onClick");
}
});
btn_click.setOnTouchListener(new View.OnTouchListener() {
@Override
public boolean onTouch(View v, MotionEvent event) {
Log.e(TAG, "onTouch: " + event.getAction());
return ture;
}
});
上述代码,如果setOnTouchListener中返回true,onClick中是否会有打印?答案是否定的,或许从有模糊的意识知道这样的结果,为清晰思路,还是要从源码分析验证:
if (onFilterTouchEventForSecurity(event)) {
if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
result = true;
}
//noinspection SimplifiableIfStatement
ListenerInfo li = mListenerInfo;
if (li != null && li.mOnTouchListener != null
&& (mViewFlags & ENABLED_MASK) == ENABLED
&& li.mOnTouchListener.onTouch(this, event)) {
result = true;
}
if (!result && onTouchEvent(event)) {
result = true;
}
}
如上View的dispatchTouchEvent方法,虽然dispatchTouchEvent一般是分发逻辑,在view中,dispatchTouchEvent就是用来处理事件,在mOnTouchListener.onTouch中如果返回true,后面result会赋值为true,对应的影响到 ==if (!result && onTouchEvent(event))==中onTouchEvent方法不会执行,进而onClick方法不会执行;
经典配图:Activity -> phoneWindow ->DecorView -> ViewGroup -> View,即DecorView 本身是frameLayout,也是一个ViewGroup,所以我们关心就是从ViewGroup到view这一部分的分发过程,先抛出一个结论:ViewGroup,先要走分发流程,再走处理流程,View,只能走处理流程,ViewGroup中没有重写onTouchEvent方法,view中虽然有dispatchTouchEvent,但是用来处理事件的。
if (actionMasked == MotionEvent.ACTION_DOWN
|| mFirstTouchTarget != null) {
final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
if (!disallowIntercept) {
intercepted = onInterceptTouchEvent(ev);
ev.setAction(action); // restore action in case it was changed
} else {
intercepted = false;
}
} else {
// There are no touch targets and this action is not an initial down
// so this view group continues to intercept touches.
intercepted = true;
}
public boolean onInterceptTouchEvent(MotionEvent ev) {
if (ev.isFromSource(InputDevice.SOURCE_MOUSE)
&& ev.getAction() == MotionEvent.ACTION_DOWN
&& ev.isButtonPressed(MotionEvent.BUTTON_PRIMARY)
&& isOnScrollbarThumb(ev.getX(), ev.getY())) {
return true;
}
return false;
}
ViewGroup如果拦截(如下拦截方法,原生的99%情况下是不拦截,所以一般会自己重写ViewGroup onInterceptTouchEvent方法),onInterceptTouchEvent 返回true,往下走,跨过分发流程,到处理流程:
//自己一般重写
public boolean onInterceptTouchEvent(MotionEvent event) {
//内部拦截。加上这步,即down事件不去拦截
if (event.getAction() == MotionEvent.ACTION_DOWN){
super.onInterceptTouchEvent(event);
return false;
}
return true;
}
// 源码中的拦截方法
public boolean onInterceptTouchEvent(MotionEvent ev) {
if (ev.isFromSource(InputDevice.SOURCE_MOUSE)
&& ev.getAction() == MotionEvent.ACTION_DOWN
&& ev.isButtonPressed(MotionEvent.BUTTON_PRIMARY)
&& isOnScrollbarThumb(ev.getX(), ev.getY())) {
return true;
}
return false;
}
// Dispatch to touch targets.
if (mFirstTouchTarget == null) {
// No touch targets so treat this as an ordinary view.
handled = dispatchTransformedTouchEvent(ev, canceled, null,
TouchTarget.ALL_POINTER_IDS);
} else {
private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
View child, int desiredPointerIdBits) {
final boolean handled;
// Canceling motions is a special case. We don't need to perform any transformations
// or filtering. The important part is the action, not the contents.
final int oldAction = event.getAction();
if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
event.setAction(MotionEvent.ACTION_CANCEL);
if (child == null) {
handled = super.dispatchTouchEvent(event);
} else {
handled = child.dispatchTouchEvent(event);
}
event.setAction(oldAction);
return handled;
}
如上代码片段,在确定接受事件view前,mFirstTouchTarget 为null,进入到dispatchTransformedTouchEvent,第三个参数child为null,最终走到child.dispatchTouchEvent(event);即VeiwGroup即使拦截了事件,最终还是交给到View去处理事件。
ViewGroup不拦截(disallowIntercept 子控件没有通过requestDisallowInterceptTouchEvent设置情况下,为false),onInterceptTouchEvent返回值intercepted 为false,则将往下分发流程
for (int i = childrenCount - 1; i >= 0; i--) {
// 、、、、、、、、
if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
// Child wants to receive touch within its bounds.
//进入到这里,说明已经确定了接收事件的字View,到break跳出for循环
mLastTouchDownTime = ev.getDownTime();
if (preorderedList != null) {
// childIndex points into presorted list, find original index
for (int j = 0; j < childrenCount; j++) {
if (children[childIndex] == mChildren[j]) {
mLastTouchDownIndex = j;
break;
}
}
} else {
mLastTouchDownIndex = childIndex;
}
mLastTouchDownX = ev.getX();
mLastTouchDownY = ev.getY();
//addTouchTarget 最终mFirstTouchTarget将不再为null
newTouchTarget = addTouchTarget(child, idBitsToAssign);
// alreadyDispatchedToNewTouchTarget 置为空
alreadyDispatchedToNewTouchTarget = true;
break;
}
// 、、、、、、、、
}
private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
View child, int desiredPointerIdBits) {
final boolean handled;
final MotionEvent transformedEvent;
if (newPointerIdBits == oldPointerIdBits) {
if (child == null || child.hasIdentityMatrix()) {
if (child == null) {
handled = super.dispatchTouchEvent(event);
} else {
final float offsetX = mScrollX - child.mLeft;
final float offsetY = mScrollY - child.mTop;
event.offsetLocation(offsetX, offsetY);
// 调用到veiw的dispatchTouchEvent方法,并返回最终的执行结果
handled = child.dispatchTouchEvent(event);
event.offsetLocation(-offsetX, -offsetY);
}
return handled;
}
transformedEvent = MotionEvent.obtain(event);
} else {
transformedEvent = event.split(newPointerIdBits);
}
// Perform any necessary transformations and dispatch.
if (child == null) {
handled = super.dispatchTouchEvent(transformedEvent);
} else {
final float offsetX = mScrollX - child.mLeft;
final float offsetY = mScrollY - child.mTop;
transformedEvent.offsetLocation(offsetX, offsetY);
if (! child.hasIdentityMatrix()) {
transformedEvent.transform(child.getInverseMatrix());
}
handled = child.dispatchTouchEvent(transformedEvent);
}
//
private TouchTarget addTouchTarget(@NonNull View child, int pointerIdBits) {
final TouchTarget target = TouchTarget.obtain(child, pointerIdBits);
// mFirstTouchTarget此刻为null,此时 target.next将置为null
target.next = mFirstTouchTarget;
mFirstTouchTarget = target;
// 到此 target.next 为空,mFirstTouchTarget 复制target,不在为空
return target;
}
如上代码,在for循环中便利,寻找符合条件的字view去接受事件,最终跳出for便利循环,即分发流程结束,往下走看处理流程,理论上找到接收事件的子View,事件就交友子View处理,viewGroup将不再处理,看看源码怎么处理的
if (mFirstTouchTarget == null) {
// No touch targets so treat this as an ordinary view.
//到这,如果没有子view接收事件,则Viewgroup自己处理,相当于自己拦截
handled = dispatchTransformedTouchEvent(ev, canceled, null,
TouchTarget.ALL_POINTER_IDS);
}
} else {
// Dispatch to touch targets, excluding the new touch target if we already
// dispatched to it. Cancel touch targets if necessary.
TouchTarget predecessor = null;
TouchTarget target = mFirstTouchTarget;
while (target != null) {
//经上分析 target.next为空,next将置为空
final TouchTarget next = target.next;
//经上分析,此时alreadyDispatchedToNewTouchTarget 已置为了true, newTouchTarget 即为mFirstTouchTarget
if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
//直接进入if ,将handled置为true
handled = true;
} else {
final boolean cancelChild = resetCancelNextUpFlag(target.child)
|| intercepted;
//move事件来之后,走这里,,即直接走到view分发,让view去处理,此时while循环 仍然只走一次
if (dispatchTransformedTouchEvent(ev, cancelChild,
target.child, target.pointerIdBits)) {
handled = true;
}
if (cancelChild) {
if (predecessor == null) {
mFirstTouchTarget = next;
} else {
predecessor.next = next;
}
target.recycle();
target = next;
continue;
}
}
predecessor = target;
//到这步,target将置空,即while循环只会执行一次,做的工作只是将handled置为空,之后事件交由子view处理
target = next;
经上分析,Viewgroup找到接收事件的子View,事件就交友子View处理,viewGroup将不再处理事件,只是将handled 置为true,意为事件已经得到了处理。
如果子view都不处理事件,走dispatchTransformedTouchEvent(ev, canceled, null ,TouchTarget.ALL_POINTER_IDS);相当于自己处理,自己拦截
经上down事件已确定了接收事件的子view,move事件来时,也是先经由ViewGroup,先进行分发,然后再进行处理逻辑,如下,因不满足分发条件,将不再走分发逻辑,直接走处理逻辑。
if (actionMasked == MotionEvent.ACTION_DOWN
|| (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
如上代码注释,move事件来之后,即直接走到view分发,让view去处理,此时while循环仍然只走一次 ,至此,down事件和move事件分析完毕。
什么是事件冲突,说白了就是事件只有一个,但多个view想要,最后处理的对象不是我们想要的对象,就发生了冲突。对于事件冲突的解决,只能通过move事件拦截,在move事件中处理。
内部拦截法:由子view去处理冲突,因为父控件onInterceptTouchEvent方法返回了true,子view无法拿到事件,这时候子view需要借助requestDisallowInterceptTouchEvent方法,去改变mGroupFlag的值,
protected static final int FLAG_DISALLOW_INTERCEPT = 0x80000;
@Override
public void requestDisallowInterceptTouchEvent(boolean disallowIntercept) {
if (disallowIntercept == ((mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0)) {
// We're already in this state, assume our ancestors are too
return;
}
if (disallowIntercept) {
mGroupFlags |= FLAG_DISALLOW_INTERCEPT;
} else {
mGroupFlags &= ~FLAG_DISALLOW_INTERCEPT;
}
// Pass it up to our parent
if (mParent != null) {
mParent.requestDisallowInterceptTouchEvent(disallowIntercept);
}
}
///
final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
如上代码
mGroupFlags |= FLAG_DISALLOW_INTERCEPT & FLAG_DISALLOW_INTERCEPT 一定 >0
mGroupFlags &= ~FLAG_DISALLOW_INTERCEPT & FLAG_DISALLOW_INTERCEPT 一定等于0;
即当调用 requestDisallowInterceptTouchEvent(false)时,disallowIntercept 为true,此时ViewGroup不走拦截方法,相反requestDisallowInterceptTouchEvent(true),disallowIntercept 为false,即通知ViewGroup可以拦截,执行拦截方法。
以viewPager嵌套listView为例,在move方法中,通知父控件可以进行拦截,我们分析这里的逻辑:
@Override
public boolean dispatchTouchEvent(MotionEvent event) {
int x = (int) event.getX();
int y = (int) event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN: {
getParent().requestDisallowInterceptTouchEvent(true);
break;
}
case MotionEvent.ACTION_MOVE: {
int deltaX = x - mLastX;
int deltaY = y - mLastY;
if (Math.abs(deltaX) > Math.abs(deltaY)) {
getParent().requestDisallowInterceptTouchEvent(false);
}
break;
}
case MotionEvent.ACTION_UP: {
break;
}
default:
break;
}
mLastX = x;
mLastY = y;
return super.dispatchTouchEvent(event);
}
在通知父控件拦截事件后,拦截变量intercepted为true,继续下面的事件处理流程:
while (target != null) {
final TouchTarget next = target.next;
//alreadyDispatchedToNewTouchTarget已重新置为了false,
if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
handled = true;
} else {
final boolean cancelChild = resetCancelNextUpFlag(target.child)
|| intercepted;
//此处intercepted为true,所以cancelChild 为true,
if (dispatchTransformedTouchEvent(ev, cancelChild,
target.child, target.pointerIdBits)) {
handled = true;
}
private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
View child, int desiredPointerIdBits) {
final boolean handled;
// Canceling motions is a special case. We don't need to perform any transformations
// or filtering. The important part is the action, not the contents.
final int oldAction = event.getAction();
if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
//此处传过来的cancel为true,即会将事件置为cancel,即得到开篇时结论,当事件被父控件抢走时,子控件是执行cancel事件
event.setAction(MotionEvent.ACTION_CANCEL);
if (child == null) {
handled = super.dispatchTouchEvent(event);
} else {
handled = child.dispatchTouchEvent(event);
}
event.setAction(oldAction);
return handled;
}
外部拦截法。即直接由父容器去决定,事件是否拦截,同样以viewPager嵌套listView为例,在viewPager中重写onInterceptTouchEvent方法,事实上,目前viewPager嵌套listView可以不做任何的处理,也不会出现滑动冲突,因为现在这块Google有帮我们处理了,在viewPager源码中可以看到有相关的处理。
public boolean onInterceptTouchEvent(MotionEvent event) {
//以下为外部拦截
int x = (int) event.getX();
int y = (int) event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN: {
mLastX = (int) event.getX();
mLastY = (int) event.getY();
break;
}
case MotionEvent.ACTION_MOVE: {
int deltaX = x - mLastX;
int deltaY = y - mLastY;
if (Math.abs(deltaX) > Math.abs(deltaY)) {
return true;
}
break;
}
case MotionEvent.ACTION_UP: {
break;
}
default:
break;
}
// 通过返回true或者false 进行拦截 返回super.onInterceptTouchEvent(event)没问题
return super.onInterceptTouchEvent(event);
}
分析到此,理解尚浅,欢迎大家一起讨论学习