Vue3 Diff算法详解

知识补充

patchFlag

  • 有编译器产生的用于优化的提示。可以理解为对虚拟节点VNode的属性进行描述的标志。
  • 在Vue3中,会用一个数字来对虚拟节点VNode的属性进行标记,采用按位与(&)运算来确定节点的属性。例如VNode是否有动态的文本({{text}})、动态的Class(:class=“xxx”)和是否为携带有key值的循环片段等。

常见值

TEXT = 1,
CLASS = 1 << 1,
STYLE = 1 << 2,
PROPS = 1 << 3,
// 带key值的循环片段
KEYED_FRAGMENT = 1 << 7,
// 不带key值得循环片段
UNKEYED_FRAGMENT = 1 << 8,

通过位与来判断

  • 假设patchFlag是135(二进制10000111),KEYED_FRAGMENT = 1 << 7(二进制10000000),位与的结果是10000000即128,说明该VNode为携带key值的循环判断。同理,可以得到该片段还具备动态的class、text和style。
const patchFlag = 0b10000111,
	KEYED_FRAGMENT = 1 << 7
/**
* 10000111
* 10000000
* 位与后的结果
* 10000000
*/
console.log(patchFlag & KEYED_FRAGMENT) // 128

核心方法

源码文件路径:core-main\packages\runtime-core\src\renderer.ts

isSameVNodeType

  • 根据节点的类型和key值来快速判断两个VNode是否相同
function isSameVNodeType(n1: VNode, n2: VNode): boolean {
  return n1.type === n2.type && n1.key === n2.key
}

patchChildren

  • 用来比对更新子节点,当节点的标记(patchFlag)为KEYED_FRAGMENT或UNKEYED_FRAGMENT则会分别调用patchKeyedChildren和patchUnkeyedChildren进行比对。
    const patchChildren = (n1, n2, container, anchor, parentComponent, parentSuspense, isSVG, slotScopeIds, optimized = false) => {
        const c1 = n1 && n1.children;
        const prevShapeFlag = n1 ? n1.shapeFlag : 0;
        const c2 = n2.children;
        const { patchFlag, shapeFlag } = n2;
        // fast path
        if (patchFlag > 0) {
            if (patchFlag & 128 /* PatchFlags.KEYED_FRAGMENT */) {
                // this could be either fully-keyed or mixed (some keyed some not)
                // presence of patchFlag means children are guaranteed to be arrays
                patchKeyedChildren(c1, c2, container, anchor, parentComponent, parentSuspense, isSVG, slotScopeIds, optimized);
                return;
            }
            else if (patchFlag & 256 /* PatchFlags.UNKEYED_FRAGMENT */) {
                // unkeyed
                patchUnkeyedChildren(c1, c2, container, anchor, parentComponent, parentSuspense, isSVG, slotScopeIds, optimized);
                return;
            }
        }
        ...
   }

patchKeyedChildren

  • 携带key值的情况下,新旧子节点列表的比对,利用到了diff算法。

实现过程

  • 旧子节点列表为c1,新子节点列表为c2。
  • c1的边界为e1(c1.length - 1),c2的边界为e2(c2.length - 1)
  1. 头头比对(i++):从i=0开始遍历c1、c2,调用isSameVNodeType比对新旧节点,相同则调用patch打补丁后继续比对。

    // 1. sync from start
    // (a b) c
    // (a b) d e
    while (i <= e1 && i <= e2) {
      const n1 = c1[i]
      const n2 = c2[i]
      if (isSameVNodeType(n1, n2)) {
        patch(
          n1,
          n2,
          container,
          null,
          parentComponent,
          parentSuspense,
          isSVG,
          slotScopeIds,
          optimized
        )
      } else {
        break
      }
      i++
    }
  1. 尾尾比对(e1- -、e2- -):从两者的边界e1、e2从尾往头比对,同理,直到尾部不相同为止。
	while (i <= e1 && i <= e2) {
      const n1 = c1[e1]
      const n2 = c2[e2]
      if (isSameVNodeType(n1, n2)) {
        patch(
          n1,
          n2,
          container,
          null,
          parentComponent,
          parentSuspense,
          isSVG,
          slotScopeIds,
          optimized
        )
      } else {
        break
      }
      e1--
      e2--
    }
  1. 判断当前未遍历的情况,由1、2步可以保证当前c1、c2未遍历的数组头尾项都不相同。
    • 情况一:i > e1 && i <= e2,即c1旧节点列表遍历完了,c2新节点列表还未遍历完。此时c2剩余未遍历的节点,即全部都是新节点,直接继续遍历通过patch打补丁完成挂载(mount)即可。
    • 情况二:i <= e1 && i > e2,此时c2新节点列表已经遍历完成,但c1未遍历完,即旧节点列表c1里的所有节点都是没用的,直接继续遍历卸载掉(unmounted)c1剩余节点即可。
    if (i > e1) {
      if (i <= e2) {
        const nextPos = e2 + 1
        const anchor = nextPos < l2 ? (c2[nextPos] as VNode).el : parentAnchor
        while (i <= e2) {
          patch(
            null,
            (c2[i] = optimized
              ? cloneIfMounted(c2[i] as VNode)
              : normalizeVNode(c2[i])),
            container,
            anchor,
            parentComponent,
            parentSuspense,
            isSVG,
            slotScopeIds,
            optimized
          )
          i++
        }
      }
    }
    else if (i > e2) {
      while (i <= e1) {
        unmount(c1[i], parentComponent, parentSuspense, true)
        i++
      }
    }
    • 其他情况:c1和c2都未遍历完,需要进一步对比。

两个未知顺序数组的比对

  • 假设c1=["a", "b", "c", "d"]c2=["a","e","b","d"]。经过以上头头、尾尾比对后,当前剩余为遍历为["b", "c"] ["e", "b"],显然旧节点列表c1中的"b"是可以复用的。
  • 具体过程如下:
  1. 遍历c2剩余的项,生成由key到index的映射keyToNewIndexMap。
    • 记住我们的例子生成了keyToNewIndexMap {'e' => 0, 'b' => 1}
// 简单例子
const c2 = ["e", "b"]
const mapC2 = new Map()
// mapC2 {'e' => 0, 'b' => 1}
for (let i = 0; i < c2.length; i++) mapC2.set(c2[i], i)
	  // 源码
      const s1 = i // prev starting index
      const s2 = i // next starting index

      // 5.1 build key:index map for newChildren
      const keyToNewIndexMap: Map<string | number | symbol, number> = new Map()
      for (i = s2; i <= e2; i++) {
        const nextChild = c2[i]
        if (nextChild.key != null) {
          keyToNewIndexMap.set(nextChild.key, i)
        }
      }
  1. 根据c2剩余未遍历部分的长度生成一个数组newIndexToOldIndexMap并填满0。
    • 第1步生成了c2 key到index的映射keyToNewIndexMap {'e' => 0, 'b' => 1}
    • 当前例子生成newIndexToOldIndexMap=[0,0]
    • 解释newIndexToOldIndexMap的意义。
      • 例如newIndexToOldIndexMap=[0,1],旧c1=["b", "c"],新c2=["e", "b"]
      • newIndexToOldIndexMap[0]为0即我是c2剩余未遍历节点[“e”, “b”]的第0项"e",我在遍历旧节点列表c1 [“b”, “c”]的过程中,利用keyToNewIndexMap传入key值没有找到跟你一样key的,所以你的值还是初始值0。
      • newIndexToOldIndexMap[1]为1即我是c2 [“e”, “b”]的第1项"b",我在遍历旧节点列表c1 [“b”, “c”]时,同理利用keyToNewIndexMap.get(“b”) // 找到1,即发现了c1第1项也是"b"。你俩key值相同,可以复用。我记录下你俩的位置关系。
        • newIndexToOldIndexMap[c2中"b"的位置索引] = 在c1中找到的"b"的位置索引 + 1
        • newIndexToOldIndexMap[1] = 0 + 1
    • 总结:newIndexToOldIndexMap的索引index即c2当前项的位置,value为c2项在c1中的位置加1。如果当前位置的值为0,则c2该位置的节点是全新的节点,直接生成即可 。否则,通过移动来实现复用。
      let j
      let patched = 0
      const toBePatched = e2 - s2 + 1
      let moved = false
      // used to track whether any node has moved
      let maxNewIndexSoFar = 0
      // works as Map
      // Note that oldIndex is offset by +1
      // and oldIndex = 0 is a special value indicating the new node has
      // no corresponding old node.
      // used for determining longest stable subsequence
      const newIndexToOldIndexMap = new Array(toBePatched)
      for (i = 0; i < toBePatched; i++) newIndexToOldIndexMap[i] = 0
  1. 遍历c1剩余的项。
    • 利用c1[s1]的key值,在keyToNewIndexMap中找c2同key值项的位置赋值给newIndex,找到则完善newIndexToOldIndexMap,否则unmount卸载掉当前项。
    // 简要代码
	for (i = s1; i <= e1; i++) {
        const prevChild = c1[i]
        let newIndex = keyToNewIndexMap.get(prevChild.key)
        if (newIndex === undefined) {
          unmount(prevChild, parentComponent, parentSuspense, true)
        } else {
          newIndexToOldIndexMap[newIndex - s2] = i + 1
          patch(
            prevChild,
            c2[newIndex] as VNode,
            container,
            null,
            parentComponent,
            parentSuspense,
            isSVG,
            slotScopeIds,
            optimized
          )
          patched++
        }
    • 当已比对的项patched已经满足c2未遍历长度toBePatched时(patched >= toBePatched),卸载掉多余的项。
        if (patched >= toBePatched) {
          // all new children have been patched so this can only be a removal
          unmount(prevChild, parentComponent, parentSuspense, true)
          continue
        }
    • 具体源码:
      for (i = s1; i <= e1; i++) {
        const prevChild = c1[i]
        if (patched >= toBePatched) {
          // all new children have been patched so this can only be a removal
          unmount(prevChild, parentComponent, parentSuspense, true)
          continue
        }
        let newIndex
        if (prevChild.key != null) {
          newIndex = keyToNewIndexMap.get(prevChild.key)
        } else {
          // key-less node, try to locate a key-less node of the same type
          for (j = s2; j <= e2; j++) {
            if (
              newIndexToOldIndexMap[j - s2] === 0 &&
              isSameVNodeType(prevChild, c2[j] as VNode)
            ) {
              newIndex = j
              break
            }
          }
        }
        if (newIndex === undefined) {
          unmount(prevChild, parentComponent, parentSuspense, true)
        } else {
          newIndexToOldIndexMap[newIndex - s2] = i + 1
          if (newIndex >= maxNewIndexSoFar) {
            maxNewIndexSoFar = newIndex
          } else {
            moved = true
          }
          patch(
            prevChild,
            c2[newIndex] as VNode,
            container,
            null,
            parentComponent,
            parentSuspense,
            isSVG,
            slotScopeIds,
            optimized
          )
          patched++
        }
      }
  1. 移动和挂载新节点。

完整patchKeyedChildren源码

  const patchKeyedChildren = (
    c1: VNode[],
    c2: VNodeArrayChildren,
    container: RendererElement,
    parentAnchor: RendererNode | null,
    parentComponent: ComponentInternalInstance | null,
    parentSuspense: SuspenseBoundary | null,
    isSVG: boolean,
    slotScopeIds: string[] | null,
    optimized: boolean
  ) => {
    let i = 0
    const l2 = c2.length
    let e1 = c1.length - 1 // prev ending index
    let e2 = l2 - 1 // next ending index

    // 1. sync from start
    // (a b) c
    // (a b) d e
    while (i <= e1 && i <= e2) {
      const n1 = c1[i]
      const n2 = (c2[i] = optimized
        ? cloneIfMounted(c2[i] as VNode)
        : normalizeVNode(c2[i]))
      if (isSameVNodeType(n1, n2)) {
        patch(
          n1,
          n2,
          container,
          null,
          parentComponent,
          parentSuspense,
          isSVG,
          slotScopeIds,
          optimized
        )
      } else {
        break
      }
      i++
    }

    // 2. sync from end
    // a (b c)
    // d e (b c)
    while (i <= e1 && i <= e2) {
      const n1 = c1[e1]
      const n2 = (c2[e2] = optimized
        ? cloneIfMounted(c2[e2] as VNode)
        : normalizeVNode(c2[e2]))
      if (isSameVNodeType(n1, n2)) {
        patch(
          n1,
          n2,
          container,
          null,
          parentComponent,
          parentSuspense,
          isSVG,
          slotScopeIds,
          optimized
        )
      } else {
        break
      }
      e1--
      e2--
    }

    // 3. common sequence + mount
    // (a b)
    // (a b) c
    // i = 2, e1 = 1, e2 = 2
    // (a b)
    // c (a b)
    // i = 0, e1 = -1, e2 = 0
    if (i > e1) {
      if (i <= e2) {
        const nextPos = e2 + 1
        const anchor = nextPos < l2 ? (c2[nextPos] as VNode).el : parentAnchor
        while (i <= e2) {
          patch(
            null,
            (c2[i] = optimized
              ? cloneIfMounted(c2[i] as VNode)
              : normalizeVNode(c2[i])),
            container,
            anchor,
            parentComponent,
            parentSuspense,
            isSVG,
            slotScopeIds,
            optimized
          )
          i++
        }
      }
    }

    // 4. common sequence + unmount
    // (a b) c
    // (a b)
    // i = 2, e1 = 2, e2 = 1
    // a (b c)
    // (b c)
    // i = 0, e1 = 0, e2 = -1
    else if (i > e2) {
      while (i <= e1) {
        unmount(c1[i], parentComponent, parentSuspense, true)
        i++
      }
    }

    // 5. unknown sequence
    // [i ... e1 + 1]: a b [c d e] f g
    // [i ... e2 + 1]: a b [e d c h] f g
    // i = 2, e1 = 4, e2 = 5
    else {
      const s1 = i // prev starting index
      const s2 = i // next starting index

      // 5.1 build key:index map for newChildren
      const keyToNewIndexMap: Map<string | number | symbol, number> = new Map()
      for (i = s2; i <= e2; i++) {
        const nextChild = (c2[i] = optimized
          ? cloneIfMounted(c2[i] as VNode)
          : normalizeVNode(c2[i]))
        if (nextChild.key != null) {
          if (__DEV__ && keyToNewIndexMap.has(nextChild.key)) {
            warn(
              `Duplicate keys found during update:`,
              JSON.stringify(nextChild.key),
              `Make sure keys are unique.`
            )
          }
          keyToNewIndexMap.set(nextChild.key, i)
        }
      }

      // 5.2 loop through old children left to be patched and try to patch
      // matching nodes & remove nodes that are no longer present
      let j
      let patched = 0
      const toBePatched = e2 - s2 + 1
      let moved = false
      // used to track whether any node has moved
      let maxNewIndexSoFar = 0
      // works as Map
      // Note that oldIndex is offset by +1
      // and oldIndex = 0 is a special value indicating the new node has
      // no corresponding old node.
      // used for determining longest stable subsequence
      const newIndexToOldIndexMap = new Array(toBePatched)
      for (i = 0; i < toBePatched; i++) newIndexToOldIndexMap[i] = 0

      for (i = s1; i <= e1; i++) {
        const prevChild = c1[i]
        if (patched >= toBePatched) {
          // all new children have been patched so this can only be a removal
          unmount(prevChild, parentComponent, parentSuspense, true)
          continue
        }
        let newIndex
        if (prevChild.key != null) {
          newIndex = keyToNewIndexMap.get(prevChild.key)
        } else {
          // key-less node, try to locate a key-less node of the same type
          for (j = s2; j <= e2; j++) {
            if (
              newIndexToOldIndexMap[j - s2] === 0 &&
              isSameVNodeType(prevChild, c2[j] as VNode)
            ) {
              newIndex = j
              break
            }
          }
        }
        if (newIndex === undefined) {
          unmount(prevChild, parentComponent, parentSuspense, true)
        } else {
          newIndexToOldIndexMap[newIndex - s2] = i + 1
          if (newIndex >= maxNewIndexSoFar) {
            maxNewIndexSoFar = newIndex
          } else {
            moved = true
          }
          patch(
            prevChild,
            c2[newIndex] as VNode,
            container,
            null,
            parentComponent,
            parentSuspense,
            isSVG,
            slotScopeIds,
            optimized
          )
          patched++
        }
      }

      // 5.3 move and mount
      // generate longest stable subsequence only when nodes have moved
      const increasingNewIndexSequence = moved
        ? getSequence(newIndexToOldIndexMap)
        : EMPTY_ARR
      j = increasingNewIndexSequence.length - 1
      // looping backwards so that we can use last patched node as anchor
      for (i = toBePatched - 1; i >= 0; i--) {
        const nextIndex = s2 + i
        const nextChild = c2[nextIndex] as VNode
        const anchor =
          nextIndex + 1 < l2 ? (c2[nextIndex + 1] as VNode).el : parentAnchor
        if (newIndexToOldIndexMap[i] === 0) {
          // mount new
          patch(
            null,
            nextChild,
            container,
            anchor,
            parentComponent,
            parentSuspense,
            isSVG,
            slotScopeIds,
            optimized
          )
        } else if (moved) {
          // move if:
          // There is no stable subsequence (e.g. a reverse)
          // OR current node is not among the stable sequence
          if (j < 0 || i !== increasingNewIndexSequence[j]) {
            move(nextChild, container, anchor, MoveType.REORDER)
          } else {
            j--
          }
        }
      }
    }
  }

patchUnkeyedChildren

  • 用于比对两个没有添加key的新旧Vnode列表。
  • 步骤:
  1. 获取旧节点列表c1和新节点列表c2的长度,再取其最小长度(防止遍历的时候越界)
    c1 = c1 || EMPTY_ARR
    c2 = c2 || EMPTY_ARR
    const oldLength = c1.length
    const newLength = c2.length
    const commonLength = Math.min(oldLength, newLength)
  1. 头头比对,一个个patch,相同则复用,不同则直接打补丁、重新生成再替换。
	let i
    for (i = 0; i < commonLength; i++) {
      const nextChild = c2[i]
      patch(
        c1[i],
        nextChild,
        container,
        null,
        parentComponent,
        parentSuspense,
        isSVG,
        slotScopeIds,
        optimized
      )
    }
  1. 如果c2遍历完,c1未遍历完,即旧节点列表未遍历完,卸载掉多余的节点。相反,新节点列表未遍历完,则生成新的节点。
    if (oldLength > newLength) {
      // remove old
      unmountChildren(
        c1,
        parentComponent,
        parentSuspense,
        true,
        false,
        commonLength
      )
    } else {
      // mount new
      mountChildren(
        c2,
        container,
        anchor,
        parentComponent,
        parentSuspense,
        isSVG,
        slotScopeIds,
        optimized,
        commonLength
      )
    }

完整patchUnkeyedChildren源码


  const patchUnkeyedChildren = (
    c1: VNode[],
    c2: VNodeArrayChildren,
    container: RendererElement,
    anchor: RendererNode | null,
    parentComponent: ComponentInternalInstance | null,
    parentSuspense: SuspenseBoundary | null,
    isSVG: boolean,
    slotScopeIds: string[] | null,
    optimized: boolean
  ) => {
    c1 = c1 || EMPTY_ARR
    c2 = c2 || EMPTY_ARR
    const oldLength = c1.length
    const newLength = c2.length
    const commonLength = Math.min(oldLength, newLength)
    let i
    for (i = 0; i < commonLength; i++) {
      const nextChild = (c2[i] = optimized
        ? cloneIfMounted(c2[i] as VNode)
        : normalizeVNode(c2[i]))
      patch(
        c1[i],
        nextChild,
        container,
        null,
        parentComponent,
        parentSuspense,
        isSVG,
        slotScopeIds,
        optimized
      )
    }
    if (oldLength > newLength) {
      // remove old
      unmountChildren(
        c1,
        parentComponent,
        parentSuspense,
        true,
        false,
        commonLength
      )
    } else {
      // mount new
      mountChildren(
        c2,
        container,
        anchor,
        parentComponent,
        parentSuspense,
        isSVG,
        slotScopeIds,
        optimized,
        commonLength
      )
    }
  }

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