[C#]手把手教你打造Socket的TCP通讯连接(三)

上一篇中,我们编写了SocketHandler处理Socket的IO。

现在我们只剩下服务器端了。

服务器端包含两个类,一个TCPListener,一个TCPListenerClient。

TCPListener只管Start与Stop还有Accept。

TCPListenerClient是连接到服务器的客户端,相当于TCPClient在TCPListener上的体现。

现在我们开始编写TCPListener。

/// <summary>

/// TCP监听端

/// </summary>

public class TCPListener : IEnumerable<TCPListenerClient>

{

    private Socket socket;

    private HashSet<TCPListenerClient> clients;



    /// <summary>

    /// 实例化TCP监听者。

    /// </summary>

    public TCPListener()

    {

        clients = new HashSet<TCPListenerClient>();

        IsStarted = false;

        Handler = new SocketHandler();

    }



    public ISocketHandler Handler { get; set; }



    private int port;

    /// <summary>

    /// 监听端口。

    /// </summary>

    public int Port

    {

        get { return port; }

        set

        {

            if (value < 0 || value > 65535)

                throw new ArgumentOutOfRangeException(port + "不是有效端口。");

            port = value;

        }

    }



    /// <summary>

    /// 服务启动中

    /// </summary>

    public bool IsStarted { get; private set; }



    /// <summary>

    /// 开始服务。

    /// </summary>

    public void Start()

    {



    }



    /// <summary>

    /// 停止服务。

    /// </summary>

    public void Stop()

    {



    }



    /// <summary>

    /// 接收完成时引发事件。

    /// </summary>

    public event EventHandler<SocketEventArgs> ReceiveCompleted;

    /// <summary>

    /// 接受客户完成时引发事件。

    /// </summary>

    public event EventHandler<SocketEventArgs> AcceptCompleted;

    /// <summary>

    /// 客户断开完成时引发事件。

    /// </summary>

    public event EventHandler<SocketEventArgs> DisconnectCompleted;

    /// <summary>

    /// 发送完成时引发事件。

    /// </summary>

    public event EventHandler<SocketEventArgs> SendCompleted;



    /// <summary>

    /// 获取客户端泛型。

    /// </summary>

    /// <returns></returns>

    public IEnumerator<TCPListenerClient> GetEnumerator()

    {

        return clients.GetEnumerator();

    }



    /// <summary>

    /// 获取客户端泛型。

    /// </summary>

    /// <returns></returns>

    System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()

    {

        return clients.GetEnumerator();

    }



    /// <summary>

    /// 释放资源。

    /// </summary>

    /// <returns></returns>

    public void Dispose()

    {



    }

}

TCPListener继承IEnumerable<TCPListenerClient>与IDisposable

clients保存所有已连接的客户端。

编写Start方法。

    /// <summary>

    /// 开始服务。

    /// </summary>

    public void Start()

    {

        lock (this)

        {

            if (IsStarted)

                throw new InvalidOperationException("已经开始服务。");

            socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);

            //绑定端口

            //可以引发端口被占用异常

            socket.Bind(new IPEndPoint(IPAddress.Any, port));

            //监听队列

            socket.Listen(512);

            //如果端口是0,则是随机端口,把这个端口赋值给port

            port = ((IPEndPoint)socket.LocalEndPoint).Port;

            //服务启动中设置为true

            IsStarted = true;

            //开始异步监听

            socket.BeginAccept(EndAccept, null);

        }

    }



    //异步监听结束

    private void EndAccept(IAsyncResult result)

    {

        //获得客户端Socket

        Socket clientSocket = socket.EndAccept(result);

        //实例化客户端类

        TCPListenerClient client = new TCPListenerClient(this, clientSocket);

        //增加事件钩子

        client.SendCompleted += client_SendCompleted;

        client.ReceiveCompleted += client_ReceiveCompleted;

        client.DisconnectCompleted += client_DisconnectCompleted;

        socket.BeginAccept(EndAccept, null);



        //增加客户端

        lock (clients)

            clients.Add(client);



        //客户端连接事件

        if (AcceptCompleted != null)

            AcceptCompleted(this, new SocketEventArgs(client, SocketAsyncOperation.Accept));

    }



    //客户端断开连接

    private void client_DisconnectCompleted(object sender, SocketEventArgs e)

    {

        //移除客户端

        lock (clients)

            clients.Remove((TCPListenerClient)e.Socket);



        e.Socket.DisconnectCompleted -= client_DisconnectCompleted;

        e.Socket.ReceiveCompleted -= client_ReceiveCompleted;

        e.Socket.SendCompleted -= client_SendCompleted;

        if (DisconnectCompleted != null)

            DisconnectCompleted(this, e);

    }



    //收到客户端发送的数据

    private void client_ReceiveCompleted(object sender, SocketEventArgs e)

    {

        if (ReceiveCompleted != null)

            ReceiveCompleted(this, e);

    }



    //向客户端发送数据完成

    private void client_SendCompleted(object sender, SocketEventArgs e)

    {

        if (SendCompleted != null)

            SendCompleted(this, e);

    }

编写Stop与Dispose方法。

    /// <summary>

    /// 停止服务。

    /// </summary>

    public void Stop()

    {

        lock (this)

        {

            if (!IsStarted)

                throw new InvalidOperationException("没有开始服务。");

            foreach (TCPListenerClient client in clients)

            {

                client.Disconnect();

                client.DisconnectCompleted -= client_DisconnectCompleted;

                client.ReceiveCompleted -= client_ReceiveCompleted;

                client.SendCompleted -= client_SendCompleted;

            }

            socket.Close();

            socket = null;

            IsStarted = false;

        }

    }



    /// <summary>

    /// 释放资源

    /// </summary>

    public void Dispose()

    {

        if (socket == null)

            return;

        Stop();

    }

轮到TCPListenerClient了,TCPListenerClient其实和TCPClient差不多,也是要继承ISocket和IDisposable。

既然重复代码做么多,要不要合并起来呢?答案是肯定的。

做一个SocketBase类,继承ISocket和IDisposable。

大部分代码直接从TCPClient复制过来。

View Code
public class SocketBase : ISocket, IDisposable

{

    protected Socket Socket { get; private set; }

    protected Stream Stream { get; set; }



    /// <summary>

    /// 实例化TCP客户端。

    /// </summary>

    public SocketBase(Socket socket, ISocketHandler socketHandler)

    {

        if (socket == null)

            throw new ArgumentNullException("socket");

        if (socketHandler == null)

            throw new ArgumentNullException("socketHandler");

        Socket = socket;

        Handler = socketHandler;

    }

    

    /// <summary>

    /// Socket处理程序

    /// </summary>

    public ISocketHandler Handler { get; set; }



    /// <summary>

    /// 获取是否已连接。

    /// </summary>

    public bool IsConnected { get { return Socket.Connected; } }



    #region 断开连接



    /// <summary>

    /// 断开与服务器的连接。

    /// </summary>

    public void Disconnect()

    {

        //判断是否已连接

        if (!IsConnected)

            throw new SocketException(10057);

        lock (this)

        {

            //Socket异步断开并等待完成

            Socket.BeginDisconnect(true, EndDisconnect, true).AsyncWaitHandle.WaitOne();

        }

    }



    /// <summary>

    /// 异步断开与服务器的连接。

    /// </summary>

    public void DisconnectAsync()

    {

        //判断是否已连接

        if (!IsConnected)

            throw new SocketException(10057);

        lock (this)

        {

            //Socket异步断开

            Socket.BeginDisconnect(true, EndDisconnect, false);

        }

    }



    private void EndDisconnect(IAsyncResult result)

    {

        try

        {

            Socket.EndDisconnect(result);

        }

        catch

        {



        }

        //是否同步

        bool sync = (bool)result.AsyncState;



        if (!sync && DisconnectCompleted != null)

        {

            DisconnectCompleted(this, new SocketEventArgs(this, SocketAsyncOperation.Disconnect));

        }

    }



    //这是一个给收发异常准备的断开引发事件方法

    private void Disconnected(bool raiseEvent)

    {

        if (raiseEvent && DisconnectCompleted != null)

            DisconnectCompleted(this, new SocketEventArgs(this, SocketAsyncOperation.Disconnect));

    }



    #endregion



    #region 发送数据



    /// <summary>

    /// 发送数据。

    /// </summary>

    /// <param name="data">要发送的数据。</param>

    public void Send(byte[] data)

    {

        //是否已连接

        if (!IsConnected)

            throw new SocketException(10057);

        //发送的数据不能为null

        if (data == null)

            throw new ArgumentNullException("data");

        //发送的数据长度不能为0

        if (data.Length == 0)

            throw new ArgumentException("data的长度不能为0");



        //设置异步状态

        SocketAsyncState state = new SocketAsyncState();

        state.IsAsync = false;

        state.Data = data;

        try

        {

            //开始发送数据

            Handler.BeginSend(data, 0, data.Length, Stream, EndSend, state).AsyncWaitHandle.WaitOne();

        }

        catch

        {

            //出现异常则断开Socket连接

            Disconnected(true);

        }

    }



    /// <summary>

    /// 异步发送数据。

    /// </summary>

    /// <param name="data">要发送的数据。</param>

    public void SendAsync(byte[] data)

    {

        //是否已连接

        if (!IsConnected)

            throw new SocketException(10057);

        //发送的数据不能为null

        if (data == null)

            throw new ArgumentNullException("data");

        //发送的数据长度不能为0

        if (data.Length == 0)

            throw new ArgumentException("data的长度不能为0");



        //设置异步状态

        SocketAsyncState state = new SocketAsyncState();

        state.IsAsync = true;

        state.Data = data;

        try

        {

            //开始发送数据并等待完成

            Handler.BeginSend(data, 0, data.Length, Stream, EndSend, state);

        }

        catch

        {

            //出现异常则断开Socket连接

            Disconnected(true);

        }

    }



    private void EndSend(IAsyncResult result)

    {

        SocketAsyncState state = (SocketAsyncState)result.AsyncState;



        //是否完成

        state.Completed = Handler.EndSend(result);

        //没有完成则断开Socket连接

        if (!state.Completed)

            Disconnected(true);

        //引发发送结束事件

        if (state.IsAsync && SendCompleted != null)

        {

            SendCompleted(this, new SocketEventArgs(this, SocketAsyncOperation.Send) { Data = state.Data });

        }

    }



    #endregion



    #region 接收数据



    protected void EndReceive(IAsyncResult result)

    {

        SocketAsyncState state = (SocketAsyncState)result.AsyncState;

        //接收到的数据

        byte[] data = Handler.EndReceive(result);

        //如果数据长度为0,则断开Socket连接

        if (data.Length == 0)

        {

            Disconnected(true);

            return;

        }



        //再次开始接收数据

        Handler.BeginReceive(Stream, EndReceive, state);



        //引发接收完成事件

        if (ReceiveCompleted != null)

            ReceiveCompleted(this, new SocketEventArgs(this, SocketAsyncOperation.Receive) { Data = data });

    }



    #endregion



    #region 事件



    ///// <summary>

    ///// 断开完成时引发事件。

    ///// </summary>

    public event EventHandler<SocketEventArgs> DisconnectCompleted;

    ///// <summary>

    ///// 接收完成时引发事件。

    ///// </summary>

    public event EventHandler<SocketEventArgs> ReceiveCompleted;

    ///// <summary>

    ///// 发送完成时引发事件。

    ///// </summary>

    public event EventHandler<SocketEventArgs> SendCompleted;



    #endregion



    /// <summary>

    /// 释放资源

    /// </summary>

    public void Dispose()

    {

        lock (this)

        {

            if (IsConnected)

                Socket.Disconnect(false);

            Socket.Close();

        }

    }

}

然后我们再写TCPListenerClient,继承SocketBase。

public class TCPListenerClient : SocketBase

{

    internal TCPListenerClient(TCPListener listener, Socket socket)

        :base(socket,listener.Handler)

    {

        this["RemoteEndPoint"] = socket.RemoteEndPoint;

        //创建Socket网络流

        Stream = new NetworkStream(socket);

//设置服务器

        Listener = listener;            

        data = new Dictionary<string, object>();



        //开始异步接收数据

        SocketAsyncState state = new SocketAsyncState();

        Handler.BeginReceive(Stream, EndReceive, state);

    }



    public TCPListener Listener { get; private set; }

}

我们还可以给TCPListenerClient加上点东西,比如类似Session的东西。

    private Dictionary<string, object> data;



    public object this[string key]

    {

        get

        {

            key = key.ToLower();

            if (data.ContainsKey(key))

                return data[key];

            return null;

        }

        set

        {



            key = key.ToLower();

            if (value == null)

            {

                if (data.ContainsKey(key))

                    data.Remove(key);

                return;

            }

            if (data.ContainsKey(key))

                data[key] = value;

            else

                data.Add(key, value);

        }

    }

为构造函数添加以下代码。

        data = new Dictionary<string, object>();

        //保存IP地址到字典

        this["RemoteEndPoint"] = socket.RemoteEndPoint;

这样,我们的TCPListenerClient就完成了。

接下来我们再把TCPClient修改以下,继承SocketBase。

View Code
/// <summary>

/// TCP客户端

/// </summary>

public class TCPClient : SocketBase

{

    /// <summary>

    /// 实例化TCP客户端。

    /// </summary>

    public TCPClient()

        : base(new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp), new SocketHandler())

    {

    }



    public bool IsUseAuthenticate { get; set; }



    /// <summary>

    /// 连接至服务器。

    /// </summary>

    /// <param name="endpoint">服务器终结点。</param>

    public void Connect(IPEndPoint endpoint)

    {

        //判断是否已连接

        if (IsConnected)

            throw new InvalidOperationException("已连接至服务器。");

        if (endpoint == null)

            throw new ArgumentNullException("endpoint");

        //锁定自己,避免多线程同时操作

        lock (this)

        {

            SocketAsyncState state = new SocketAsyncState();

            //Socket异步连接

            Socket.BeginConnect(endpoint, EndConnect, state).AsyncWaitHandle.WaitOne();

            //等待异步全部处理完成

            while (!state.Completed) { }

        }

    }



    /// <summary>

    /// 异步连接至服务器。

    /// </summary>

    /// <param name="endpoint"></param>

    public void ConnectAsync(IPEndPoint endpoint)

    {

        //判断是否已连接

        if (IsConnected)

            throw new InvalidOperationException("已连接至服务器。");

        if (endpoint == null)

            throw new ArgumentNullException("endpoint");

        //锁定自己,避免多线程同时操作

        lock (this)

        {

            SocketAsyncState state = new SocketAsyncState();

            //设置状态为异步

            state.IsAsync = true;

            //Socket异步连接

            Socket.BeginConnect(endpoint, EndConnect, state);

        }

    }



    private void EndConnect(IAsyncResult result)

    {

        SocketAsyncState state = (SocketAsyncState)result.AsyncState;



        try

        {

            Socket.EndConnect(result);

        }

        catch

        {

            //出现异常,连接失败。

            state.Completed = true;

            //判断是否为异步,异步则引发事件

            if (state.IsAsync && ConnectCompleted != null)

                ConnectCompleted(this, new SocketEventArgs(this, SocketAsyncOperation.Connect));

            return;

        }



        //连接成功。

        //创建Socket网络流

        Stream = new NetworkStream(Socket);

        if (IsUseAuthenticate)

        {

            NegotiateStream negotiate = new NegotiateStream(Stream);

            negotiate.AuthenticateAsClient();

            while (!negotiate.IsMutuallyAuthenticated)

            {

                Thread.Sleep(10);

            }

        }

        //连接完成

        state.Completed = true;

        if (state.IsAsync && ConnectCompleted != null)

        {

            ConnectCompleted(this, new SocketEventArgs(this, SocketAsyncOperation.Connect));

        }



        //开始接收数据

        Handler.BeginReceive(Stream, EndReceive, state);

    }



    /// <summary>

    /// 连接完成时引发事件。

    /// </summary>

    public event EventHandler<SocketEventArgs> ConnectCompleted;

}

所有工作,全部完成。

这个Socket还有很多功能可以增加、改造。

比如你自己写一个Handler内置加密解密,或者压缩与解压缩。

还可以再改写一下Stream,可以弄成NegotiateStream验证等等。

下一篇我们总结一下所有工作。

 

原文地址:http://www.cnblogs.com/Kation/archive/2013/03/07/2947278.html

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