合作项目

•   题目简介

1.棋盘是10乘以10的方框。

2.棋盘处于鼠标监听状态,当鼠标在棋盘上有点击操作的时候,程序会获得鼠标点击的坐标然后换算成对应的棋盘的位置,在判断此处是否有棋子,假如没有,那么在此处画出对应颜色的实心棋子,假如已经有棋子了,则提示玩家此处已经有棋子请重新下棋。

3.无论黑白双方哪一方有五个棋子沿着横竖斜连在一起是,系统自动判断输赢,并显示黑方或者白方胜利。

本程序共有3个类,下载后将三个类复制到三个记事本里然后重名记事本(为了阅读方便分三个文件,其中main()方法在StartChessJFrame类中。

 

•   代码地址

徐敏https://github.com/xumin1994/cooperation

韩爽https://github.com/hanshuangshuang/HEZUO

import java.awt.Color;

public class Point {

         private int x;

         //棋盘中X的索引

         private int y;

         //棋盘中Y的索引

         private Color color;//颜色

         public static final int DIAMETER = 30;

         //直径

         public Point(int x,int y,Color color){

                   this.x=x;

                   this.y=y;

                   this.color =color;

         }

         //拿到棋盘中的Y索引

         public int getX(){

                    return x;

         }

        

         public int getY(){

                    return y;

         }

        

         //得到颜色

         public Color getColor(){

                   return color;

         }

}

 

 

import javax.swing.*;

import java.awt.*;

import java.awt.event.MouseListener;

import java.awt.event.MouseMotionListener;

import java.awt.event.MouseEvent;

/*

 五子棋-棋盘类

 */

public class ChessBoard extends JPanel implements MouseListener {

         public static final int MARGIN = 30;

         //边距

         protected static final int GRID_SPAN = 35;

         //网格间距

         public static final int ROWS = 10;

         //棋盘行数

         public static final int COLS = 10;

        

         //棋盘列数

         Point[] chessList = new Point[(ROWS+1)*(COLS+1)];

         //初始化每个数组元素为null

         boolean isBlack = true;

         //默认开始是黑棋先下

         boolean gameOver = false;

         //游戏是否结束

         int chessCount;

         //当前棋盘棋子的个数

         int xIndex,yIndex;

         //当前刚下的棋子的索引

         public ChessBoard(){

                   super.setBackground(Color.ORANGE);

                   //setBackground(Color.ORANGE);//设置背景颜色为橘黄色

                   addMouseListener(this);//添加监听器

                   addMouseMotionListener(new MouseMotionListener(){//匿名内部类

                            public void mouseDragged(MouseEvent e){  

                            }

                            public void mouseMoved(MouseEvent e){

                                     int x1 = (e.getX()- MARGIN +GRID_SPAN/2)/GRID_SPAN;

                                     //将鼠标单击的坐标位置转换成网格索引

                                     int y1 = (e.getY()- MARGIN +GRID_SPAN/2)/GRID_SPAN;

                                     //游戏已经结束,落在棋盘外,x、y位置已经有棋子存在,不能下

                                     if(x1<0||x1>ROWS||y1<0||y1>COLS||gameOver||findChess(x1,y1))

                                               setCursor(new Cursor(Cursor.DEFAULT_CURSOR));

                                               //设置成默认形状

                                     else

                                               setCursor(new Cursor(Cursor.HAND_CURSOR));

                                     //设置成手型

                            }

                   });

         }

        

 

 

         //绘制

         public void paintComponent(Graphics g){

                   super.paintComponent(g);

                   //画棋类

                   for(int i=0;i<=ROWS;i++){//画横线

                            g.drawLine(MARGIN,MARGIN+i*GRID_SPAN,MARGIN+COLS*GRID_SPAN,MARGIN+i*GRID_SPAN);        

                   }

                   for(int i=0;i<=COLS;i++){//画直线

                            g.drawLine(MARGIN+i*GRID_SPAN,MARGIN,MARGIN+i*GRID_SPAN,MARGIN+ROWS*GRID_SPAN);

                   }

                   //画棋子

                   for(int i=0;i<chessCount;i++) {

                            int xPos = chessList[i].getX()*GRID_SPAN+MARGIN;

                            //网络交叉点的x坐标

                            int yPos = chessList[i].getY()*GRID_SPAN+MARGIN;

                            //网络交叉点的y坐标

                            g.setColor(chessList[i].getColor());//设置颜色

                            g.fillOval(xPos-Point.DIAMETER/2, yPos-Point.DIAMETER/2, Point.DIAMETER, Point.DIAMETER);

                            //标记最后一个棋子的红矩形框

                            if(i == chessCount -1){

                                     //最后一个棋子

                                     g.setColor(Color.red);

                                     g.drawRect(xPos - Point.DIAMETER/2,yPos-Point.DIAMETER/2,Point.DIAMETER,Point.DIAMETER);

                            }

                   }

                  

                  

                   }

        

         //鼠标按键在组建上按下时调用

         public void mousePressed(MouseEvent e){

                   //游戏已经结束,不能下

                   if(gameOver)

                            return;

         String colorName = isBlack ?"黑棋":"白棋";

         xIndex = (e.getX() - MARGIN + GRID_SPAN/2)/GRID_SPAN;

         //将鼠标单击的坐标位置转换成网格索引

         yIndex = (e.getY() - MARGIN + GRID_SPAN/2)/GRID_SPAN;

         //落在棋盘外,不能下

         if(xIndex <0 || xIndex > ROWS || yIndex < 0 || yIndex > COLS)

                   return;

         //x、y位置都已经有棋子存在,不能下

         if(findChess(xIndex , yIndex))

                   return;

        

         Point ch = new Point(xIndex,yIndex,isBlack ? Color.black:Color.white);

         chessList[chessCount++] = ch;

         repaint();//通知系统重新绘制

         if(isWin()){

                   //给出胜利信息,不能再继续下棋

                   String msg = String.format("恭喜,%s赢了!", colorName);

                   JOptionPane.showMessageDialog(this, msg);

                   gameOver = true;

         }

                   isBlack = !isBlack;   

         }

         //覆盖MouseListener的方法

         public void mouseClicked(MouseEvent e){

         }//鼠标按键在组件上单击(按下并释放)时调用

         public void mouseEntered(MouseEvent e){

         }//鼠标进入到组件上时调用

         public void mouseExited(MouseEvent e){

         }//鼠标离开组件时调用

         public void mouseReleased(MouseEvent e){

         }//鼠标离开组件时调用

         //在棋子数组中查找是否有索引为x、y的棋子存在

         private boolean findChess(int x, int y){

                   for(Point c : chessList){

                            if(c !=null && c.getX() == x && c.getY() == y)

                                     return true;     

                   }

                                     return false;

         }

        

                   //判定哪方赢

         private boolean isWin(){

                   int continueCount =1;

                   //连续棋子的个数

                   //横向向西寻找

                   for(int x = xIndex-1; x>=0;x--){

                            Color c = isBlack ? Color.black : Color.white;

                            if(getChess(x,yIndex,c) !=null){

                                     continueCount++;   

                            }else

                                     break;

                   }

                   //横向向东寻找

                   for(int x  =xIndex+1;x<=ROWS;x++){

                            Color c = isBlack ? Color.black : Color.white;

                            if(getChess(x,yIndex,c) !=null){

                                      continueCount++;

                            }else

                                     break;

                   }

                   //判定记录数大于等于五,即表示此方取胜

                   if(continueCount>=5){

                            return true;

                   }else

                            continueCount =1;

                   //继续另一种情况的搜索:纵向

                   //纵向向上寻找

                            for(int y = yIndex - 1; y >= 0; y--){

                                     Color c =isBlack ? Color.black : Color.white;

                                     if(getChess(xIndex,y,c) !=null){

                                               continueCount++;

                                     }else

                                               break;

                            }

                   //纵向向下寻找

                  for(int y = yIndex + 1; y<=ROWS; y++){

                            Color c = isBlack ? Color.black : Color.white;

                            if(getChess(xIndex,y,c)!=null){

                                     continueCount++;

                            }else

                                     break;

                   }

        

                   if(continueCount>=5){

                            return true;

                   }else

                            continueCount =1;

                  

                   //继续另一种情况的搜索:斜向

                   //东北寻找

                   for(int x = xIndex + 1,y=yIndex-1; y>=0 && x<=COLS; x++,y--){

                            Color c = isBlack ? Color.black : Color.white;

                            if(getChess(x,y,c)!=null){

                                     continueCount++;

                            }else

                                     break;

                            }

                  

                   //西南寻找

                   for(int x = xIndex - 1,y=yIndex+1; y<=ROWS && x>=0; x--,y++){

                            Color c = isBlack ? Color.black : Color.white;

                            if(getChess(x,y,c)!=null){

                                     continueCount++;

                            }else

                                     break;

                   }

                   if(continueCount >=5){

                            return true;

                   }else

                            continueCount = 1;

                   //继续另一种情况的搜索:斜向

                   //西北寻找

                   for(int x = xIndex - 1,y = yIndex-1; y>=0 && x>=0; x--,y--){

                            Color c = isBlack ? Color.black : Color.white;

                            if(getChess(x,y,c)!=null){

                                     continueCount++;

                            }else

                                     break;

                  

         }

         //西南寻找

                   for(int x = xIndex + 1,y=yIndex+1; y<=ROWS && x<=COLS; x++,y++){

                            Color c = isBlack ? Color.black : Color.white;

                            if(getChess(x,y,c)!=null){

                                     continueCount++;

                            }else

                                     break;

                   }

                   if(continueCount >=5){

                            return true;

                   }else

                            continueCount = 1;

                   return false;

         }

         private Point getChess(int xIndex, int yIndex, Color color){

                   for(Point c: chessList){

                            if(c !=null && c.getX() == xIndex && c.getY() == yIndex && c.getColor() == color)

                                     return c;

                   }

                   return null;

         }

         public void restartGame(){

                   //清除棋子

                   for(int i=0; i< chessList.length; i++)

                            chessList[i]=null;

                   //恢复游戏相关的变量值

                   isBlack = true;

                   gameOver = false;//游戏是否结束

                   chessCount = 0;//当前棋盘的棋子个数

                   //System.out.println(this.toString());

                   //repaint();

                           

         }

         //悔棋

         public void goback(){

                   if (chessCount == 0)

                            return;

                  

                   chessList[chessCount-1]=null;

                   chessCount--;

                   if(chessCount >0){

                            xIndex = chessList[chessCount -1].getX();

                            yIndex = chessList[chessCount -1].getY();

                   }

                   isBlack = !isBlack;

                   //repaint();

         }

         //Dimension:矩形

         public Dimension getPreferredSize(){

                   return new Dimension (MARGIN*2 + GRID_SPAN*COLS,MARGIN*2 + GRID_SPAN*ROWS);

        

 

         }

}       

        

        

 

 

import java.awt.BorderLayout;

import java.awt.Color;

import java.awt.FlowLayout;

import java.awt.event.ActionEvent;

import java.awt.event.ActionListener;

 

import javax.swing.JButton;

import javax.swing.JFrame;

import javax.swing.JMenu;

import javax.swing.JMenuBar;

import javax.swing.JMenuItem;

import javax.swing.JPanel;

public class StartChessJFrame  extends JFrame {

         private ChessBoard chessBoard;

         //对战面板

         private JPanel toolbar;

         //工具条面板

         private JButton startButton;

         private JButton backButton;

         private JButton exitButton;

         //“重新开始”按钮,“悔棋”按钮,“退出”按钮

         private JMenuBar menuBar;

         //菜单栏

         private JMenu sysMenu;

         //系统菜单

         private JMenuItem startMenuItem;

         private JMenuItem exitMenuIatem;

         private JMenuItem backMenuItem;

         //“重新开始”,“退出”和“悔棋”菜单项

         public StartChessJFrame(){

                   setTitle("单机版五子棋");

                   //设置标题

                   chessBoard =new ChessBoard();

                   //初始化面板对象

                   //创建和添加菜单

                   menuBar = new JMenuBar();

                   //初始化菜单栏

                   sysMenu = new JMenu("系统");

                   //初始化菜单

                   startMenuItem = new JMenuItem("重新开始");

                   exitMenuIatem = new JMenuItem("退出");

                   backMenuItem = new JMenuItem("悔棋");

                   //初始化菜单项

                   sysMenu.add(startMenuItem);

                   //将三个菜单项添加到菜单上

                   sysMenu.add(backMenuItem);

                   sysMenu.add(exitMenuIatem);

                   MyItemListener lis = new MyItemListener();

                   //初始化按钮事件监听器内部类

                   this.startMenuItem.addActionListener(lis);

                   //将三个菜单项注册到事件监听器上

                   backMenuItem.addActionListener(lis);

                   exitMenuIatem.addActionListener(lis);

                   menuBar.add(sysMenu);

                   //将“系统”菜单添加到菜单栏上

                   setJMenuBar(menuBar);

                   //将menuBar设置为菜单栏

                   toolbar =new JPanel();

                   //工具面板实例化

                   startButton = new JButton("重新开始");

                   //三个按钮初始化

                   backButton = new JButton("悔棋");

                   exitButton = new JButton("退出");

                   toolbar.setLayout(new FlowLayout(FlowLayout.LEFT));

                   //将工具面板按钮用FlowLayout布局

                   toolbar.add(startButton);

                   //将三个按钮添加到工具面板上

                   toolbar.add(backButton);

                   toolbar.add(exitButton);

                   startButton.addActionListener(lis);

                   //将三个按钮注册监听事件

                   backButton.addActionListener(lis);

                   exitButton.addActionListener(lis);

                   add(toolbar,BorderLayout.SOUTH);

                   //将工具面板布局到界面“南”方也就是下面

                   add(chessBoard);//将面板对象添加到窗体上

                   setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

                   //设置界面关闭事件

                   //setSize(600,650);

                   pack();

                   //自适应大小

 

         }

 

         //事件监听器内部类

         private class MyItemListener implements ActionListener{

                   public void actionPerformed(ActionEvent e){

                            Object obj = e.getSource();

                            //取得事件源

                            if(obj == StartChessJFrame.this.startMenuItem || obj ==startButton){

                                     //重新开始

                                     //JFiveFrame.this //内部类引用外部类

                                     System.out.println("重新开始...");

                                     chessBoard.restartGame();

                                     repaint();

                            }else if (obj == exitMenuIatem || obj == exitButton){

                                     System.exit(0);

                                     //结束应用程序

                            }else if (obj == backMenuItem || obj == backButton){

                                     //悔棋

                                     System.out.println("悔棋...");

                                chessBoard.goback();

                                repaint();

                            }

                   }

         }

          public static void main(String[] args){

                    StartChessJFrame f = new StartChessJFrame();

                    //创建主框架

                    f.setVisible(true);

                    //显示主框架

          }

 

   

         }

 

 

•    结对分工情况

韩爽负责JUnit4的测试部分,徐敏负责代码编写。

•    结对实践过程

(1)对局双方各执一色棋子。

(2)空棋盘开局。

(3)黑先、白后,交替下子,每次只能下一子。

(4)棋子下在棋盘的空白点上,棋子下定后,不得向其它点移动,不得从棋盘上拿掉或拿起另落别处。

(5)黑方的第一枚棋子可下在棋盘任意交叉点上。

(6)轮流下子是双方的权利,但允许任何一方放弃下子权(即:PASS权)。

 

•   测试情况

合作项目_第1张图片

 

合作项目_第2张图片

合作项目_第3张图片合作项目_第4张图片

合作项目_第5张图片

 

合作项目_第6张图片

•   问题及心得

通过这次综合实验,我们将Java程序设计语言所要掌握的基本知识加以贯穿,把分散的知识点提高到对java编程的整体认识,全面体验java面向对象编程的特点,提高综合应用能力。由对语言的基本理解向程序设计层面上转变。还有就是,因为我们是在一起做的,所以排版差不多,希望点评者不要觉得是一样的,就给我们降低分数,谢谢。

 合作时的图片

 

合作项目_第7张图片

 

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