本文将实现一个使用OpenSL ES来播放assets目录下mp3歌曲的demo(实际推荐大家使用oboe库)。
Android NDK之高性能音频https://developer.android.google.cn/ndk/guides/audio/opensl/getting-started
Oboe is a C++ library that makes it easy to build high-performance audio apps on Android.https://github.com/google/oboe NDK 软件包中包括 Khronos Group 开发的 OpenSL ES™ 1.0.1 API 规范的 Android 专用实现。利用这个库,不论您是编写合成器、数字音频工作站、卡拉 OK 应用、游戏还是其他实时应用,都可以使用 C 或 C++ 实现高性能、低延迟的音频。
OpenSL ES™ 标准与 Android Java 框架中的 MediaPlayer
和 MediaRecorder
API 提供类似的音频功能。
OpenSL ES API 可以帮助您开发和提升应用的音频性能。
标准 OpenSL ES 头文件
OpenSL ES编程简述https://developer.android.google.cn/ndk/guides/audio/opensl/opensl-prog-notes
PlayerX.c
#include
#include
#include
#include
#include
#include
#include
#include
#include
该示例将包含4个简单的接口
- 引擎初始化(学习 SLObjectItf,SLEngineItf)
- 创建播放器(学习 SLPlayItf)
- 切换播放状态
- 回收资源
static SLObjectItf engineObject = NULL;
static SLEngineItf engineEngine = NULL;
static SLObjectItf outputMixObject = NULL;
static SLEnvironmentalReverbItf outputMixEnvironmentalReverb = NULL;
JNIEXPORT void JNICALL
Java_tao_h_playerx_MainActivity_createEngine(JNIEnv *env, jclass clazz) {
SLresult result = slCreateEngine(&engineObject, 0, NULL, 0, NULL, NULL);
assert(SL_RESULT_SUCCESS == result);
(void) result;
result = (*engineObject)->Realize(engineObject, SL_BOOLEAN_FALSE);
assert(SL_RESULT_SUCCESS == result);
(void) result;
result = (*engineObject)->GetInterface(engineObject, SL_IID_ENGINE, &engineEngine);
assert(SL_RESULT_SUCCESS == result);
(void) result;
const SLInterfaceID ids[1] = {SL_IID_ENVIRONMENTALREVERB};
const SLboolean req[1] = {SL_BOOLEAN_FALSE};
result = (*engineEngine)->CreateOutputMix(engineEngine, &outputMixObject, 1, ids, req);
assert(SL_RESULT_SUCCESS == result);
(void) result;
result = (*outputMixObject)->Realize(outputMixObject, SL_BOOLEAN_FALSE);
assert(SL_RESULT_SUCCESS == result);
(void) result;
result = (*outputMixObject)->GetInterface(outputMixObject, SL_IID_ENVIRONMENTALREVERB,
&outputMixEnvironmentalReverb);
const SLEnvironmentalReverbSettings reverbSettings = SL_I3DL2_ENVIRONMENT_PRESET_STONECORRIDOR;
if (result == SL_RESULT_SUCCESS) {
result = (*outputMixEnvironmentalReverb)->SetEnvironmentalReverbProperties(
outputMixEnvironmentalReverb, &reverbSettings);
(void) result;
}
}
(void)result 只是用于忽略编译警告
创建基于FD的音频播放器
static SLObjectItf fdPlayerObject = NULL;
static SLPlayItf fdPlayerPlay = NULL;
static SLSeekItf fdPlayerSeek = NULL;
JNIEXPORT jboolean JNICALL
Java_tao_h_playerx_MainActivity_createAssetAudioPlayer(JNIEnv *env, jclass clazz,
jobject asset_manager, jstring file_name) {
SLresult result;
const char *utf8 = (*env)->GetStringUTFChars(env, file_name, NULL);
assert(NULL != utf8);
AAssetManager *mgr = AAssetManager_fromJava(env, asset_manager);
assert(NULL != mgr);
AAsset *asset = AAssetManager_open(mgr, utf8, AASSET_MODE_UNKNOWN);
(*env)->ReleaseStringUTFChars(env, file_name, utf8);
if (asset == NULL) {
return JNI_FALSE;
}
off_t start, length;
int fd = AAsset_openFileDescriptor(asset, &start, &length);
assert(0 <= fd);
AAsset_close(asset);
SLDataLocator_AndroidFD loc_fd = {SL_DATALOCATOR_ANDROIDFD, fd, start, length};
SLDataFormat_MIME format_mime = {SL_DATAFORMAT_MIME, NULL, SL_CONTAINERTYPE_UNSPECIFIED};
SLDataSource audioSrc = {&loc_fd, &format_mime};
SLDataLocator_OutputMix loc_output_mix = {SL_DATALOCATOR_OUTPUTMIX, outputMixObject};
SLDataSink audioSink = {&loc_output_mix, NULL};
const SLInterfaceID ids[3] = {SL_IID_SEEK, SL_IID_MUTESOLO, SL_IID_VOLUME};
const SLboolean req[3] = {SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE};
result = (*engineEngine)->CreateAudioPlayer(engineEngine, &fdPlayerObject, &audioSrc,
&audioSink, 3, ids, req);
assert(SL_RESULT_SUCCESS == result);
(void) result;
result = (*fdPlayerObject)->Realize(fdPlayerObject, SL_BOOLEAN_FALSE);
assert(SL_RESULT_SUCCESS == result);
(void) result;
result = (*fdPlayerObject)->GetInterface(fdPlayerObject, SL_IID_PLAY, &fdPlayerPlay);
assert(SL_RESULT_SUCCESS == result);
(void) result;
result = (*fdPlayerObject)->GetInterface(fdPlayerObject, SL_IID_SEEK, &fdPlayerSeek);
assert(SL_RESULT_SUCCESS == result);
(void) result;
result = (*fdPlayerSeek)->SetLoop(fdPlayerSeek, SL_BOOLEAN_TRUE, 0, SL_TIME_UNKNOWN);
assert(SL_RESULT_SUCCESS == result);
(void) result;
return JNI_TRUE;
}
设置播放状态
JNIEXPORT void JNICALL
Java_tao_h_playerx_MainActivity_setPlayingAssetAudioPlayer(JNIEnv *env, jclass clazz,
jboolean is_playing) {
SLresult result;
if (NULL != fdPlayerPlay) {
result = (*fdPlayerPlay)->SetPlayState(fdPlayerPlay, is_playing ? SL_PLAYSTATE_PLAYING
: SL_PLAYSTATE_PAUSED);
assert(SL_RESULT_SUCCESS == result);
(void) result;
}
}
回收资源(务必按照与创建时相反的顺序进行资源释放)
JNIEXPORT void JNICALL
Java_tao_h_playerx_MainActivity_shutdown(JNIEnv *env, jclass clazz) {
if (fdPlayerObject != NULL) {
(*fdPlayerObject)->Destroy(fdPlayerObject);
fdPlayerPlay = NULL;
fdPlayerSeek = NULL;
}
if (outputMixObject != NULL) {
(*outputMixObject)->Destroy(outputMixObject);
outputMixObject = NULL;
outputMixEnvironmentalReverb = NULL;
}
if (engineObject != NULL) {
(*engineObject)->Destroy(engineObject);
engineObject = NULL;
engineEngine = NULL;
}
}
创建简单的页面来进行播放,布局就不放上来了
public class MainActivity extends AppCompatActivity {
static {
System.loadLibrary("PlayerX");
}
private AssetManager mAssetManager;
private boolean isPlayingAsset = false;
public static native void createEngine();
public static native boolean createAssetAudioPlayer(AssetManager assetManager, String fileName);
public static native void setPlayingAssetAudioPlayer(boolean isPlaying);
public static native void shutdown();
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mAssetManager = getAssets();
createEngine();
findViewById(R.id.asset_song).setOnClickListener(new View.OnClickListener() {
boolean created = false;
@Override
public void onClick(View v) {
if (!created) {
created = createAssetAudioPlayer(mAssetManager, "Legend Of Heroes.mp3");
}
if (created) {
isPlayingAsset = !isPlayingAsset;
setPlayingAssetAudioPlayer(isPlayingAsset);
}
}
});
}
@Override
protected void onDestroy() {
shutdown();
super.onDestroy();
}
}
CMakeLists.txt
cmake_minimum_required(VERSION 3.4.1)
project("PlayerX")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=c99 -Wall")
add_library(PlayerX
SHARED
PlayerX.c)
target_link_libraries(PlayerX
android
log
OpenSLES)