test.c-测试
game.c-游戏函数的实现
game.h-游戏函数的声明
首先创建一个游戏菜单和说明
为了可以清晰地看出棋盘的行列,我们将其行列标识出来
利用随机数放入雷
编译实现部分该简易的扫雷代码:
源代码:
game.h
#pragma once
#include
#include
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2//防止在排查雷的时候造成数组越界,所以往外扩两行两列
#define EASY_COUNT 10//简单版本雷的个数
//初始化棋盘
void InitBoard(char board[ROWS][COLS],int rows,int cols,char set);
//显示棋盘
void DisplayBoard(char board[ROWS][COLS], int row, int col);
//布置雷
void SetMine(char board[ROWS][COLS],int row, int col);
//排查雷
void FindMine(char mine[ROWS][COLS],char show[ROWS][COLS],int row,int col);
game.c
#define _CRT_SECURE_NO_WARNINGS
#include
#include"game.h"
int GetMineCount(char mine[ROWS][COLS], int x, int y)
{
return (mine[x - 1][y] +
mine[x - 1][y - 1] +
mine[x][y - 1] +
mine[x + 1][y - 1] +
mine[x + 1][y] +
mine[x + 1][y + 1] +
mine[x][y + 1] +
mine[x - 1][y + 1] - 8 * '0');//8个数的字符减去8个字符0就表示有几个1
}
void InitBoard(char board[ROWS][COLS], int rows, int cols,char set)
{
int i = 0;
for (i = 0; i < rows; i++)
{
int j = 0;
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
printf("----------------------\n");
for (i = 0; i <= 9; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
int j = 0;
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
printf("----------------------\n");
}
void SetMine(char board[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while (count)
{
//1.生成随机下标,范围为1-9
int x = rand() % row + 1;
int y = rand() % col + 1;
if (board[x][y] != '1')
{
board[x][y] = '1';
count--;//一定要放入if语句中,如果没有放雷就不减
}
}
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win
printf("请输入要排查的坐标:>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (mine[x][y] == '1')
{
printf("很遗憾,你被炸死了\n");
DisplayBoard(mine, ROW, COL);
break;
}
else
{
int count = GetMineCount(mine,x,y);
show[x][y] = count+'0';//利用ASCLL码可知,'3'-'0'=3,因为我们需要输出字符,所以给count加一个'0'
DisplayBoard(show, ROW, COL);
win++;
}
}
else
{
printf("坐标非法,重新输入\n");
}
}
if (win == row * col - EASY_COUNT)
{
printf("恭喜你,排雷成功\n");
DisplayBoard(mine, ROW, COL);
}
}
test.c
#define _CRT_SECURE_NO_WARNINGS
#include
#include"game.h"
void menu()
{
printf("*****************************\n");
printf("********* 1.play ********\n");
printf("********* 0.exit ********\n");
printf("*****************************\n");
}
void game()
{
char mine[ROWS][COLS] = { 0 };//存放雷的信息
char show[ROWS][COLS] = { 0 };//存放排查出的雷的信息
//初始化一下棋盘
InitBoard(mine, ROWS, COLS,'0');
InitBoard(show, ROWS, COLS,'*');
//DisplayBoard(mine, ROW, COL);
//DisplayBoard(show, ROW, COL);
//布置雷
SetMine(mine, ROW, COL);
DisplayBoard(show, ROW, COL);
//排查雷
FindMine(mine,show,ROW,COL);
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch(input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
default:
printf("选择错误,重新选择\n");
break;
}
} while (input);
return 0;
}