import cv2 as cv
import numpy as np
import matplotlib as plt
import unreal_engine as ue
pixels = ue.get_viewport_screenshot()
width, height = ue.get_viewport_size()
new_pix = np.array(pixels)
print(new_pix.shape)
new_pix = new_pix.reshape(height,width,4)
print(new_pix.shape)
#new_pix = cv.cvtColor(new_pix,cv2.COLOR_BGR2RGB)
# plt.imsave(new_pix[...,:3],'D://teest1.jpg')
# print(width,height)
plt.show()
# plt.savefig('D://test1.jpg')
Not using cached read wrapper
Started task graph with 5 named threads and 23 total threads with 3 sets of task threads.
Stats thread started at 0.051569
Loaded GFSDK_Aftermath_Lib.x64.dll
ICU TimeZone Detection - Raw Offset: +8:00, Platform Override: ''
Mounting plugin Paper2D
Mounting plugin AISupport
Mounting plugin LightPropagationVolume
Mounting plugin ActorLayerUtilities
Mounting plugin AnimationSharing
Mounting plugin CLionSourceCodeAccess
Mounting plugin CodeLiteSourceCodeAccess
Mounting plugin GitSourceControl
Mounting plugin KDevelopSourceCodeAccess
Mounting plugin NullSourceCodeAccess
Mounting plugin PerforceSourceControl
Mounting plugin SubversionSourceControl
Mounting plugin UObjectPlugin
Mounting plugin VisualStudioCodeSourceCodeAccess
Mounting plugin VisualStudioSourceCodeAccess
Mounting plugin XCodeSourceCodeAccess
Mounting plugin AssetManagerEditor
Mounting plugin CryptoKeys
Mounting plugin CurveEditorTools
Mounting plugin DataValidation
Mounting plugin FacialAnimation
Mounting plugin GameplayTagsEditor
Mounting plugin MacGraphicsSwitching
Mounting plugin MaterialAnalyzer
Mounting plugin MobileLauncherProfileWizard
Mounting plugin PluginBrowser
Mounting plugin SpeedTreeImporter
Mounting plugin DatasmithContent
Mounting plugin VariantManagerContent
Mounting plugin AlembicImporter
Mounting plugin AutomationUtils
Mounting plugin BackChannel
Mounting plugin CharacterAI
Mounting plugin GeometryCache
Mounting plugin HTML5Networking
Mounting plugin PlatformCrypto
Mounting plugin ProxyLODPlugin
Mounting plugin PythonScriptPlugin
Mounting plugin SkeletalReduction
Mounting plugin MagicLeap
Mounting plugin MagicLeapMedia
Mounting plugin AndroidMedia
Mounting plugin AvfMedia
Mounting plugin ImgMedia
Mounting plugin MediaCompositing
Mounting plugin MediaPlayerEditor
Mounting plugin WebMMedia
Mounting plugin WmfMedia
Mounting plugin TcpMessaging
Mounting plugin UdpMessaging
Mounting plugin ActorSequence
Mounting plugin LevelSequenceEditor
Mounting plugin MatineeToLevelSequence
Mounting plugin NetcodeUnitTest
Mounting plugin NUTUnrealEngine4
Mounting plugin OnlineSubsystemGooglePlay
Mounting plugin OnlineSubsystemIOS
Mounting plugin OnlineSubsystem
Mounting plugin OnlineSubsystemNull
Mounting plugin OnlineSubsystemUtils
Mounting plugin LauncherChunkInstaller
Mounting plugin AndroidDeviceProfileSelector
Mounting plugin AndroidMoviePlayer
Mounting plugin AndroidPermission
Mounting plugin AppleImageUtils
Mounting plugin AppleMoviePlayer
Mounting plugin ArchVisCharacter
Mounting plugin AudioCapture
Mounting plugin CableComponent
Mounting plugin CustomMeshComponent
Mounting plugin EditableMesh
Mounting plugin ExampleDeviceProfileSelector
Mounting plugin GoogleCloudMessaging
Mounting plugin IOSDeviceProfileSelector
Mounting plugin LinuxDeviceProfileSelector
Mounting plugin LocationServicesBPLibrary
Mounting plugin MobilePatchingUtils
Mounting plugin OculusVR
Mounting plugin PhysXVehicles
Mounting plugin ProceduralMeshComponent
Mounting plugin RuntimePhysXCooking
Mounting plugin SignificanceManager
Mounting plugin SteamVR
Mounting plugin WebMMoviePlayer
Mounting plugin WindowsMoviePlayer
Mounting plugin ScreenshotTools
Mounting plugin UnrealEnginePython
Using libcurl 7.55.1-DEV
- built for x86_64-pc-win32
- supports SSL with OpenSSL/1.1.1
- supports HTTP deflate (compression) using libz 1.2.8
- other features:
CURL_VERSION_SSL
CURL_VERSION_LIBZ
CURL_VERSION_IPV6
CURL_VERSION_ASYNCHDNS
CURL_VERSION_LARGEFILE
CURL_VERSION_IDN
CurlRequestOptions (configurable via config and command line):
- bVerifyPeer = true - Libcurl will verify peer certificate
- bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
- bDontReuseConnections = false - Libcurl will reuse connections
- MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
- LocalHostAddr = Default
- BufferSize = 65536
OSS: Creating online subsystem instance for: NULL
WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Build: ++UE4+Release-4.23-CL-9631420
Engine Version: 4.23.1-9631420+++UE4+Release-4.23
Compatible Engine Version: 4.23.0-8386587+++UE4+Release-4.23
Net CL: 8386587
OS: Windows 10 (Release 1903) (), CPU: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz, GPU: NVIDIA GeForce RTX 2080 Ti
Compiled (64-bit): Oct 18 2019 02:07:44
Compiled with Visual C++: 19.16.27030.01
Build Configuration: Development
Branch Name: ++UE4+Release-4.23
Command Line:
Base Directory: E:/UE_4.23/Engine/Binaries/Win64/
Installed Engine Build: 1
Number of dev versions registered: 23
Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 3
Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 34
Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 35
Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 31
Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 11
Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 27
Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 6
Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 9
Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
Object subsystem initialized
Setting CVar [[con.DebugEarlyDefault:1]]
Setting CVar [[r.setres:1280x720]]
Setting CVar [[r.VSync:0]]
Setting CVar [[r.RHICmdBypass:0]]
Applying CVar settings from Section [/Script/Engine.RendererSettings] File [E:/UE4xiangmu/python3/Saved/Config/Windows/Engine.ini]
Setting CVar [[r.GPUCrashDebugging:0]]
Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [E:/UE4xiangmu/python3/Saved/Config/Windows/Engine.ini]
Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [E:/UE4xiangmu/python3/Saved/Config/Windows/Engine.ini]
Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
Setting CVar [[s.EventDrivenLoaderEnabled:1]]
Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
Setting CVar [[s.UseBackgroundLevelStreaming:1]]
Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [E:/UE4xiangmu/python3/Saved/Config/Windows/Engine.ini]
Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
Setting CVar [[gc.FlushStreamingOnGC:0]]
Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
Setting CVar [[gc.AllowParallelGC:1]]
Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
Setting CVar [[gc.MaxObjectsInEditor:16777216]]
Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
Setting CVar [[gc.CreateGCClusters:1]]
Setting CVar [[gc.MinGCClusterSize:5]]
Setting CVar [[gc.ActorClusteringEnabled:0]]
Setting CVar [[gc.BlueprintClusteringEnabled:0]]
Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [E:/UE4xiangmu/python3/Saved/Config/Windows/Engine.ini]
Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [E:/UE4xiangmu/python3/Saved/Config/Windows/Engine.ini]
Applying CVar settings from Section [ViewDistanceQuality@3] File [E:/UE4xiangmu/python3/Saved/Config/Windows/Scalability.ini]
Setting CVar [[r.SkeletalMeshLODBias:0]]
Setting CVar [[r.ViewDistanceScale:1.0]]
Applying CVar settings from Section [AntiAliasingQuality@3] File [E:/UE4xiangmu/python3/Saved/Config/Windows/Scalability.ini]
Setting CVar [[r.PostProcessAAQuality:4]]
Applying CVar settings from Section [ShadowQuality@3] File [E:/UE4xiangmu/python3/Saved/Config/Windows/Scalability.ini]
Setting CVar [[r.LightFunctionQuality:1]]
Setting CVar [[r.ShadowQuality:5]]
Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
Setting CVar [[r.Shadow.MaxResolution:2048]]
Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
Setting CVar [[r.Shadow.DistanceScale:1.0]]
Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
Setting CVar [[r.DistanceFieldShadowing:1]]
Setting CVar [[r.DistanceFieldAO:1]]
Setting CVar [[r.AOQuality:2]]
Setting CVar [[r.VolumetricFog:1]]
Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
Setting CVar [[r.LightMaxDrawDistanceScale:1]]
Setting CVar [[r.CapsuleShadows:1]]
Applying CVar settings from Section [PostProcessQuality@3] File [E:/UE4xiangmu/python3/Saved/Config/Windows/Scalability.ini]
Setting CVar [[r.MotionBlurQuality:4]]
Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
Setting CVar [[r.AmbientOcclusionLevels:-1]]
Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
Setting CVar [[r.DepthOfFieldQuality:2]]
Setting CVar [[r.RenderTargetPoolMin:400]]
Setting CVar [[r.LensFlareQuality:2]]
Setting CVar [[r.SceneColorFringeQuality:1]]
Setting CVar [[r.EyeAdaptationQuality:2]]
Setting CVar [[r.BloomQuality:5]]
Setting CVar [[r.FastBlurThreshold:100]]
Setting CVar [[r.Upscale.Quality:3]]
Setting CVar [[r.Tonemapper.GrainQuantization:1]]
Setting CVar [[r.LightShaftQuality:1]]
Setting CVar [[r.Filter.SizeScale:1]]
Setting CVar [[r.Tonemapper.Quality:5]]
Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
Applying CVar settings from Section [TextureQuality@3] File [E:/UE4xiangmu/python3/Saved/Config/Windows/Scalability.ini]
Setting CVar [[r.Streaming.MipBias:0]]
Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
Setting CVar [[r.Streaming.Boost:1]]
Setting CVar [[r.MaxAnisotropy:8]]
Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
Setting CVar [[r.Streaming.PoolSize:1000]]
Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
Applying CVar settings from Section [EffectsQuality@3] File [E:/UE4xiangmu/python3/Saved/Config/Windows/Scalability.ini]
Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
Setting CVar [[r.RefractionQuality:2]]
Setting CVar [[r.SSR.Quality:3]]
Setting CVar [[r.SceneColorFormat:4]]
Setting CVar [[r.DetailMode:2]]
Setting CVar [[r.TranslucencyVolumeBlur:1]]
Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
Setting CVar [[r.SSS.Scale:1]]
Setting CVar [[r.SSS.SampleSet:2]]
Setting CVar [[r.SSS.Quality:1]]
Setting CVar [[r.SSS.HalfRes:1]]
Setting CVar [[r.EmitterSpawnRateScale:1.0]]
Setting CVar [[r.ParticleLightQuality:2]]
Applying CVar settings from Section [FoliageQuality@3] File [E:/UE4xiangmu/python3/Saved/Config/Windows/Scalability.ini]
Setting CVar [[foliage.DensityScale:1.0]]
Setting CVar [[grass.DensityScale:1.0]]
Selected Device Profile: [Windows]
Applying CVar settings loaded from the selected device profile: [Windows]
Platform has ~ 32 GB [34314432512 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
Going up to parent DeviceProfile []
Applying CVar settings from Section [ViewDistanceQuality@3] File [E:/UE4xiangmu/python3/Saved/Config/Windows/Scalability.ini]
Setting CVar [[r.SkeletalMeshLODBias:0]]
Setting CVar [[r.ViewDistanceScale:1.0]]
Applying CVar settings from Section [AntiAliasingQuality@3] File [E:/UE4xiangmu/python3/Saved/Config/Windows/Scalability.ini]
Setting CVar [[r.PostProcessAAQuality:4]]
Applying CVar settings from Section [ShadowQuality@3] File [E:/UE4xiangmu/python3/Saved/Config/Windows/Scalability.ini]
Setting CVar [[r.LightFunctionQuality:1]]
Setting CVar [[r.ShadowQuality:5]]
Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
Setting CVar [[r.Shadow.MaxResolution:2048]]
Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
Setting CVar [[r.Shadow.DistanceScale:1.0]]
Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
Setting CVar [[r.DistanceFieldShadowing:1]]
Setting CVar [[r.DistanceFieldAO:1]]
Setting CVar [[r.AOQuality:2]]
Setting CVar [[r.VolumetricFog:1]]
Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
Setting CVar [[r.LightMaxDrawDistanceScale:1]]
Setting CVar [[r.CapsuleShadows:1]]
Applying CVar settings from Section [PostProcessQuality@3] File [E:/UE4xiangmu/python3/Saved/Config/Windows/Scalability.ini]
Setting CVar [[r.MotionBlurQuality:4]]
Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
Setting CVar [[r.AmbientOcclusionLevels:-1]]
Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
Setting CVar [[r.DepthOfFieldQuality:2]]
Setting CVar [[r.RenderTargetPoolMin:400]]
Setting CVar [[r.LensFlareQuality:2]]
Setting CVar [[r.SceneColorFringeQuality:1]]
Setting CVar [[r.EyeAdaptationQuality:2]]
Setting CVar [[r.BloomQuality:5]]
Setting CVar [[r.FastBlurThreshold:100]]
Setting CVar [[r.Upscale.Quality:3]]
Setting CVar [[r.Tonemapper.GrainQuantization:1]]
Setting CVar [[r.LightShaftQuality:1]]
Setting CVar [[r.Filter.SizeScale:1]]
Setting CVar [[r.Tonemapper.Quality:5]]
Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
Applying CVar settings from Section [TextureQuality@3] File [E:/UE4xiangmu/python3/Saved/Config/Windows/Scalability.ini]
Setting CVar [[r.Streaming.MipBias:0]]
Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
Setting CVar [[r.Streaming.Boost:1]]
Setting CVar [[r.MaxAnisotropy:8]]
Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
Setting CVar [[r.Streaming.PoolSize:1000]]
Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
Applying CVar settings from Section [EffectsQuality@3] File [E:/UE4xiangmu/python3/Saved/Config/Windows/Scalability.ini]
Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
Setting CVar [[r.RefractionQuality:2]]
Setting CVar [[r.SSR.Quality:3]]
Setting CVar [[r.SceneColorFormat:4]]
Setting CVar [[r.DetailMode:2]]
Setting CVar [[r.TranslucencyVolumeBlur:1]]
Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
Setting CVar [[r.SSS.Scale:1]]
Setting CVar [[r.SSS.SampleSet:2]]
Setting CVar [[r.SSS.Quality:1]]
Setting CVar [[r.SSS.HalfRes:1]]
Setting CVar [[r.EmitterSpawnRateScale:1.0]]
Setting CVar [[r.ParticleLightQuality:2]]
Applying CVar settings from Section [FoliageQuality@3] File [E:/UE4xiangmu/python3/Saved/Config/Windows/Scalability.ini]
Setting CVar [[foliage.DensityScale:1.0]]
Setting CVar [[grass.DensityScale:1.0]]
Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
Applying CVar settings from Section [ConsoleVariables] File [E:/UE4xiangmu/python3/Saved/Config/Windows/Engine.ini]
Computer: 5YDCIC6HNG0JB2R
User: Administrator
CPU Page size=4096, Cores=4
High frequency timer resolution =10.000000 MHz
Memory total: Physical=32.0GB (32GB approx)
Platform Memory Stats for Windows
Process Physical Memory: 100.74 MB used, 100.74 MB peak
Process Virtual Memory: 89.14 MB used, 89.14 MB peak
Physical Memory: 5991.71 MB used, 26733.08 MB free, 32724.79 MB total
Virtual Memory: 4661.23 MB used, 134213064.00 MB free, 134217728.00 MB total
WindowsPlatformFeatures enabled
Using OS detected language (zh-CN).
Using OS detected locale (zh-CN).
No specific localization for 'zh-CN' exists, so the 'zh-Hans' localization will be used.
LocRes '../../../Engine/Content/Localization/Editor/zh/Editor.locres' could not be opened for reading!
LocRes '../../../Engine/Content/Localization/EditorTutorials/zh/EditorTutorials.locres' could not be opened for reading!
LocRes '../../../Engine/Content/Localization/Keywords/zh/Keywords.locres' could not be opened for reading!
LocRes '../../../Engine/Content/Localization/Category/zh/Category.locres' could not be opened for reading!
LocRes '../../../Engine/Content/Localization/ToolTips/zh/ToolTips.locres' could not be opened for reading!
LocRes '../../../Engine/Content/Localization/PropertyNames/zh/PropertyNames.locres' could not be opened for reading!
LocRes '../../../Engine/Content/Localization/Engine/zh/Engine.locres' could not be opened for reading!
LocRes '../../../Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/Content/Localization/OnlineSubsystemGooglePlay/zh/OnlineSubsystemGooglePlay.locres' could not be opened for reading!
LocRes '../../../Engine/Plugins/Online/IOS/OnlineSubsystemIOS/Content/Localization/OnlineSubsystemIOS/zh/OnlineSubsystemIOS.locres' could not be opened for reading!
LocRes '../../../Engine/Plugins/Online/OnlineSubsystem/Content/Localization/OnlineSubsystem/zh/OnlineSubsystem.locres' could not be opened for reading!
LocRes '../../../Engine/Plugins/Online/OnlineSubsystemUtils/Content/Localization/OnlineSubsystemUtils/zh/OnlineSubsystemUtils.locres' could not be opened for reading!
Setting process to per monitor DPI aware
New Slate User Created. User Index 0, Is Virtual User: 0
Slate User Registered. User Index 0, Is Virtual User: 0
Failed to initialize OpenVR with code 110
D3D11 adapters:
0. 'NVIDIA GeForce RTX 2080 Ti' (Feature Level 11_0)
11048/0/16362 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
0/0/16362 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
Chosen D3D11 Adapter: 0
Creating new Direct3DDevice
GPU DeviceId: 0x1e04 (for the marketing name, search the web for "GPU Device Id")
EnumDisplayDevices:
0. 'NVIDIA GeForce RTX 2080 Ti' (P:1 D:1)
1. 'NVIDIA GeForce RTX 2080 Ti' (P:0 D:0)
2. 'NVIDIA GeForce RTX 2080 Ti' (P:0 D:0)
3. 'NVIDIA GeForce RTX 2080 Ti' (P:0 D:0)
DebugString: FoundDriverCount:4
Adapter Name: NVIDIA GeForce RTX 2080 Ti
Driver Version: 440.97 (internal:26.21.14.4097, unified:440.97)
Driver Date: 10-16-2019
Texture pool is 7733 MB (70% of 11048 MB)
Async texture creation enabled
GPU Timing Frequency: 1000.000000 (Debug: 2 1)
Module 'AllDesktopTargetPlatform' loaded TargetPlatform 'AllDesktop'
Module 'MacClientTargetPlatform' loaded TargetPlatform 'MacClient'
Module 'MacNoEditorTargetPlatform' loaded TargetPlatform 'MacNoEditor'
Module 'MacServerTargetPlatform' loaded TargetPlatform 'MacServer'
Module 'MacTargetPlatform' loaded TargetPlatform 'Mac'
Module 'WindowsClientTargetPlatform' loaded TargetPlatform 'WindowsClient'
Module 'WindowsNoEditorTargetPlatform' loaded TargetPlatform 'WindowsNoEditor'
Module 'WindowsServerTargetPlatform' loaded TargetPlatform 'WindowsServer'
Module 'WindowsTargetPlatform' loaded TargetPlatform 'Windows'
Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android'
Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ASTC'
Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ATC'
Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_DXT'
Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1'
Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1a'
Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC2'
Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_PVRTC'
Module 'AndroidTargetPlatform' loaded TargetPlatform 'AndroidClient'
Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ASTCClient'
Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ATCClient'
Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_DXTClient'
Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1Client'
Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1aClient'
Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC2Client'
Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_PVRTCClient'
Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_Multi'
Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_MultiClient'
Module 'HTML5TargetPlatform' loaded TargetPlatform 'HTML5'
Module 'IOSTargetPlatform' loaded TargetPlatform 'IOSClient'
Module 'IOSTargetPlatform' loaded TargetPlatform 'IOS'
Module 'TVOSTargetPlatform' loaded TargetPlatform 'TVOSClient'
Module 'TVOSTargetPlatform' loaded TargetPlatform 'TVOS'
Module 'LinuxClientTargetPlatform' loaded TargetPlatform 'LinuxClient'
Module 'LinuxNoEditorTargetPlatform' loaded TargetPlatform 'LinuxNoEditor'
Module 'LinuxServerTargetPlatform' loaded TargetPlatform 'LinuxServer'
Module 'LinuxTargetPlatform' loaded TargetPlatform 'Linux'
Module 'LuminTargetPlatform' loaded TargetPlatform 'Lumin'
Module 'LuminTargetPlatform' loaded TargetPlatform 'LuminClient'
Building Assets For Windows
Lib vorbis DLL was dynamically loaded.
Guid format shader working directory is 23 characters bigger than the processId version (../../../../UE4xiangmu/python3/Intermediate/Shaders/WorkingDirectory/15812/).
Cleaned the shader compiler working directory 'C:/Users/Administrator/AppData/Local/Temp/UnrealShaderWorkingDir/5DEF185B49FE52CC994D79B0236F6875/'.
Cannot use XGE Controller as Incredibuild is not installed on this machine.
Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
Using Local Shader Compiler.
Max Cache Size: 512 MB
Loaded boot cache 0.04s 73MB C:/Users/Administrator/AppData/Local/UnrealEngine/4.23/DerivedDataCache/Boot.ddc.
Loaded Boot cache: C:/Users/Administrator/AppData/Local/UnrealEngine/4.23/DerivedDataCache/Boot.ddc
FDerivedDataBackendGraph: Pak pak cache file ../../../../UE4xiangmu/python3/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
Unable to find inner node Pak for hierarchical cache Hierarchy.
FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../UE4xiangmu/python3/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
Using Local data cache path C:/Users/Administrator/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
Shared data cache path not found in *engine.ini, will not use an Shared cache.
Unable to find inner node Shared for hierarchical cache Hierarchy.
Verifying Global Shaders for PCD3D_SM5
Using FreeType 2.6.0
SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
FAssetRegistry took 0.0017 seconds to start up
Selected Device Profile: [Windows]
Using QuadricMeshReduction for automatic static mesh reduction
Using SimplygonMeshReduction for automatic skeletal mesh reduction
Using ProxyLODMeshReduction for automatic mesh merging
No distributed automatic mesh merging module available
No distributed automatic mesh merging module available
python3 1.0.0, NetCL: 8386587, EngineNetVer: 11, GameNetVer: 0 (Checksum: 1770374496)
Processed 14 localized package path(s) for 2 prioritized culture(s) in 0.070595 seconds
43444 objects as part of root set at end of initial load.
7548648 out of 0 bytes used by permanent object pool.
CloseDisregardForGC: 0/0 objects in disregard for GC pool
Using Python 2.7.14
Initializing TcpMessaging bridge
Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
Python Scripts search path: ../../../../UE4xiangmu/python3/Content/Scripts
Python Scripts search path: ../../../../UE4xiangmu/python3/Plugins/UnrealEnginePython/Content/Scripts
Python Scripts search path: ../../../../UE4xiangmu/python3/Plugins/UnrealEnginePython
Python VM initialized: 3.6.4 (v3.6.4:d48eceb, Dec 19 2017, 06:54:40) [MSC v.1900 64 bit (AMD64)]
upystartup::Checking pip location on startup
upystartup::stored loc: E:/UE4xiangmu/python3/Plugins/UnrealEnginePython/Binaries/Win64/Scripts
upystartup::correct loc: E:/UE4xiangmu/python3/Plugins/UnrealEnginePython/Binaries/Win64/Scripts
upystartup::pip location is up to date.
upystartup::system paths normalized.
upystartup::project doesn't use a upymodule.json file.
ue_site Python module not found
源码管理已禁用
源码管理已禁用
源码管理已禁用
源码管理已禁用
UAndroidPermissionCallbackProxy::GetInstance
OculusInput pre-init called
Failed to load 'OVRPlugin.dll' (GetLastError=126)
File 'OVRPlugin.dll' does not exist
Initializing Engine...
Failed to initialize OpenVR with code 110
UGameplayTagsManager::InitializeManager - 0.000 s
Initializing FReadOnlyCVARCache
Creating AISystem for world Untitled
XAudio2 using 'U2879G6 (2- NVIDIA High Definition Audio)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
FAudioDevice initialized.
Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
Saved boot cache 0.21s 73MB C:/Users/Administrator/AppData/Local/UnrealEngine/4.23/DerivedDataCache/Boot.ddc.
Texture streaming: Enabled
EngineSessionManager initialized
Initializing EditorSessionSummaryWriter for editor session tracking
EditorSessionSummaryWriter initialized
Transaction tracking system initialized
New page: 编辑器加载
本地化服务已禁用
Scanning file cache for directory 'E:/UE4xiangmu/python3/Content/' took 0.00s
Max memory allowance for cook 16384mb min free memory 0mb
Mobile HDR setting 1
源码管理已禁用
MAP LOAD FILE="../../../../UE4xiangmu/python3/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
New page: 光照构建
UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
New page: 地图检测
New page: 光照构建
Compacting FUObjectHashTables data took 1.87ms
Creating AISystem for world ThirdPersonExampleMap
Finished looking for orphan Actors (0.000 secs)
Compacting FUObjectHashTables data took 2.05ms
MAP CHECKDEP NOCLEARLOG
地图检测完成:0个错误、0个警告、完成用时0.08毫秒。
Loading map 'ThirdPersonExampleMap' took 1.900
Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
Loaded 0 collections in 0.001514 seconds
Scanning file cache for directory 'E:/UE4xiangmu/python3/Saved/Collections/' took 0.00s
Scanning file cache for directory 'E:/UE4xiangmu/python3/Content/Developers/Administrator/Collections/' took 0.00s
Scanning file cache for directory 'E:/UE4xiangmu/python3/Content/Collections/' took 0.00s
Rebuilt the GUID cache for 0 collections in 0.000002 seconds
Native class hierarchy populated in 0.0069 seconds. Added 2896 classes and 690 folders.
Native class hierarchy updated for 'WidgetCarousel' in 0.0002 seconds. Added 0 classes and 0 folders.
Native class hierarchy updated for 'AddContentDialog' in 0.0002 seconds. Added 0 classes and 0 folders.
Native class hierarchy updated for 'SceneOutliner' in 0.0002 seconds. Added 1 classes and 2 folders.
Took 0.000112 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
Took 0.001566 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf' (3848K)
Took 0.000103 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
Took 0.039284 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
Reallocating scene render targets to support 1876x896 Format 10 NumSamples 1 (Frame:1).
Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0002 seconds. Added 0 classes and 0 folders.
(Engine Initialization) Total time: 11.92 seconds
(Engine Initialization) Total Blueprint compile time: 0.00 seconds
Texture pool size now 1000 MB
Retrieving MD5 hashes for directory 'E:/UE4xiangmu/python3/Content/' took 0.15s
Asset discovery search completed in 9.9558 seconds
Rebuilt the object cache for 0 collections in 0.000005 seconds (found 0 objects)
Fixed up redirectors for 0 collections in 0.000167 seconds (updated 0 objects)
FSceneViewport::OnFocusLost() reason 0
>>> import unreal_engine as ue
>>> pixels = ue.get_viewport_screenshot()
Repeating last play command: 选中的视口
Early PlayInEditor Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
PlayLevel: No blueprints needed recompiling
New page: PIE会话:ThirdPersonExampleMap(2020年4月10日 下午8:25:45)
OSS: Creating online subsystem instance for: NULL
Creating play world package: /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap
PIE: StaticDuplicateObject took: (0.011359s)
Creating AISystem for world ThirdPersonExampleMap
PIE: World Init took: (0.001257s)
PIE: Created PIE world by copying editor world from /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.013174s)
Compacting FUObjectHashTables data took 1.17ms
XAudio2 using 'U2879G6 (2- NVIDIA High Definition Audio)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
FAudioDevice initialized.
Game class is 'ThirdPersonGameMode_C'
Bringing World /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2020.04.10-12.25.45
Bringing up level for play took: 0.021077
OSS: Creating online subsystem instance for: :Context_1
Native class hierarchy updated for 'MovieSceneCapture' in 0.0003 seconds. Added 20 classes and 0 folders.
/Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap在编辑器中运行的起始时间-0.313
Late PlayInEditor Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
>>> pixels = ue.get_viewport_screenshot()
>>> print(pixels.shape)
'tuple' object has no attribute 'shape'
Traceback (most recent call last):
File "
AttributeError: 'tuple' object has no attribute 'shape'
>>> import numpy as np
>>> new_pix = np.array(pixels)
>>> print(new_pix.shape)
(3772362, 4)
>>> width, height = ue.get_viewport_size()
>>> print(width,height)
2811
1342
>>> new_pix = np.array(pixels).reshape(2811,1342)
cannot reshape array of size 15089448 into shape (2811,1342)
Traceback (most recent call last):
File "
ValueError: cannot reshape array of size 15089448 into shape (2811,1342)
000002370718E700: invalid HTTP response code received. URL: https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BCCE6B963-4469-56EA-E04A-58BFE6E05026%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.23.1-9631420%2B%2B%2BUE4%2BRelease-4.23&UserID=d2c4c7d44fccaf582de42da3dea5accd%7Cec1e85ea63a640d59b62d52f8aa2e026%7C3cc2033d-375b-4e41-b807-adbe3e31a18a&AppEnvironment=datacollector-binary&UploadType=eteventstream, HTTP code: 0, content length: -1, actual payload size: 0
000002370718E700: request failed, libcurl error: 0 (No error)
000002370718E700: libcurl info message cache 0 (Found bundle for host datarouter.ol.epicgames.com: 0x2373f787f70 [can pipeline])
000002370718E700: libcurl info message cache 1 (Re-using existing connection! (#0) with host datarouter.ol.epicgames.com)
000002370718E700: libcurl info message cache 2 (Connected to datarouter.ol.epicgames.com (34.197.161.16) port 443 (#0))
000002370718E700: libcurl info message cache 3 (We are completely uploaded and fine)
000002370718E700: libcurl info message cache 4 (TLSv1.2 (IN), TLS alert, Client hello (1):)
000002370718E700: libcurl info message cache 5 (Connection died, retrying a fresh connect)
000002370718E700: libcurl info message cache 6 (necessary data rewind wasn't possible)
000002370718E700: libcurl info message cache 7 (Closing connection 0)
000002370718E700: libcurl info message cache 8 (TLSv1.2 (OUT), TLS alert, Client hello (1):)
Retry exhausted on https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BCCE6B963-4469-56EA-E04A-58BFE6E05026%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.23.1-9631420%2B%2B%2BUE4%2BRelease-4.23&UserID=d2c4c7d44fccaf582de42da3dea5accd%7Cec1e85ea63a640d59b62d52f8aa2e026%7C3cc2033d-375b-4e41-b807-adbe3e31a18a&AppEnvironment=datacollector-binary&UploadType=eteventstream
>>> new_pix = np.array(pixels).reshape(2811,1342,3)
cannot reshape array of size 15089448 into shape (2811,1342,3)
Traceback (most recent call last):
File "
ValueError: cannot reshape array of size 15089448 into shape (2811,1342,3)
EditorSessionSummary sent report. Type=Shutdown, SessionId={CE2E943F-46FA-286E-DFF7-1AA4C79C214A}
000002370718D800: invalid HTTP response code received. URL: https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BCCE6B963-4469-56EA-E04A-58BFE6E05026%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.23.1-9631420%2B%2B%2BUE4%2BRelease-4.23&UserID=d2c4c7d44fccaf582de42da3dea5accd%7Cec1e85ea63a640d59b62d52f8aa2e026%7C3cc2033d-375b-4e41-b807-adbe3e31a18a&AppEnvironment=datacollector-binary&UploadType=eteventstream, HTTP code: 0, content length: -1, actual payload size: 0
000002370718D800: request failed, libcurl error: 6 (Couldn't resolve host name)
000002370718D800: libcurl info message cache 0 (Connection 1 seems to be dead!)
000002370718D800: libcurl info message cache 1 (Closing connection 1)
000002370718D800: libcurl info message cache 2 (Could not resolve host: datarouter.ol.epicgames.com)
000002370718D800: libcurl info message cache 3 (Closing connection 2)
Retry exhausted on https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BCCE6B963-4469-56EA-E04A-58BFE6E05026%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.23.1-9631420%2B%2B%2BUE4%2BRelease-4.23&UserID=d2c4c7d44fccaf582de42da3dea5accd%7Cec1e85ea63a640d59b62d52f8aa2e026%7C3cc2033d-375b-4e41-b807-adbe3e31a18a&AppEnvironment=datacollector-binary&UploadType=eteventstream
Early EndPlayMap Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
BeginTearingDown for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap
UWorld::CleanupWorld for ThirdPersonExampleMap, bSessionEnded=true, bCleanupResources=true
Shutting down PIE online subsystems
Late EndPlayMap Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
Compacting FUObjectHashTables data took 1.54ms
Destroying online subsystem :Context_1
FSceneViewport::OnFocusLost() reason 0
Took 0.024524 seconds to synchronously load lazily loaded font '../../../../UE4xiangmu/python3/Plugins/UnrealEnginePython/Resources/Font/DroidSansMono.ttf' (77K)
Last resort fallback font was requested. Font: '../../../../UE4xiangmu/python3/Plugins/UnrealEnginePython/Resources/Font/DroidSansMono.ttf', Character: ' (U+0009)'
Took 0.053453 seconds to synchronously load lazily loaded font '../../../Engine/Content/SlateDebug/Fonts/LastResort.ttf' (5269K)
EditorSessionSummary sent report. Type=Shutdown, SessionId={1A9FD09A-4B31-5AAE-8388-02BE1A2DA198}
Window 'Python Editor' being destroyed
Window 'Python Editor' being destroyed
Took 0.016889 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
000002370714DF80: invalid HTTP response code received. URL: https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BCCE6B963-4469-56EA-E04A-58BFE6E05026%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.23.1-9631420%2B%2B%2BUE4%2BRelease-4.23&UserID=d2c4c7d44fccaf582de42da3dea5accd%7Cec1e85ea63a640d59b62d52f8aa2e026%7C3cc2033d-375b-4e41-b807-adbe3e31a18a&AppEnvironment=datacollector-binary&UploadType=eteventstream, HTTP code: 0, content length: -1, actual payload size: 0
000002370714DF80: request failed, libcurl error: 28 (Timeout was reached)
000002370714DF80: libcurl info message cache 0 (Connection 24 seems to be dead!)
000002370714DF80: libcurl info message cache 1 (Closing connection 24)
000002370714DF80: libcurl info message cache 2 (TLSv1.2 (OUT), TLS alert, Client hello (1):)
000002370714DF80: libcurl info message cache 3 ( Trying 18.213.11.209...)
000002370714DF80: libcurl info message cache 4 (TCP_NODELAY set)
000002370714DF80: libcurl info message cache 5 (Connected to datarouter.ol.epicgames.com (18.213.11.209) port 443 (#25))
000002370714DF80: libcurl info message cache 6 (ALPN, offering http/1.1)
000002370714DF80: libcurl info message cache 7 (Cipher selection: ALL:!EXPORT:!EXPORT40:!EXPORT56:!aNULL:!LOW:!RC4:@STRENGTH)
000002370714DF80: libcurl info message cache 8 (SSL re-using session ID)
000002370714DF80: libcurl info message cache 9 (TLSv1.3 (OUT), TLS handshake, Client hello (1):)
000002370714DF80: libcurl info message cache 10 (TLSv1.3 (IN), TLS handshake, Server hello (2):)
000002370714DF80: libcurl info message cache 11 (Operation timed out after 60000 milliseconds with 0 out of 0 bytes received)
000002370714DF80: libcurl info message cache 12 (Closing connection 25)
Retry exhausted on https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BCCE6B963-4469-56EA-E04A-58BFE6E05026%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.23.1-9631420%2B%2B%2BUE4%2BRelease-4.23&UserID=d2c4c7d44fccaf582de42da3dea5accd%7Cec1e85ea63a640d59b62d52f8aa2e026%7C3cc2033d-375b-4e41-b807-adbe3e31a18a&AppEnvironment=datacollector-binary&UploadType=eteventstream
000002370714DF80: invalid HTTP response code received. URL: https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BCCE6B963-4469-56EA-E04A-58BFE6E05026%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.23.1-9631420%2B%2B%2BUE4%2BRelease-4.23&UserID=d2c4c7d44fccaf582de42da3dea5accd%7Cec1e85ea63a640d59b62d52f8aa2e026%7C3cc2033d-375b-4e41-b807-adbe3e31a18a&AppEnvironment=datacollector-binary&UploadType=eteventstream, HTTP code: 0, content length: -1, actual payload size: 0
000002370714DF80: request failed, libcurl error: 0 (No error)
000002370714DF80: libcurl info message cache 0 (Found bundle for host datarouter.ol.epicgames.com: 0x2373f787f70 [can pipeline])
000002370714DF80: libcurl info message cache 1 (Re-using existing connection! (#37) with host datarouter.ol.epicgames.com)
000002370714DF80: libcurl info message cache 2 (Connected to datarouter.ol.epicgames.com (3.228.241.16) port 443 (#37))
000002370714DF80: libcurl info message cache 3 (We are completely uploaded and fine)
000002370714DF80: libcurl info message cache 4 (TLSv1.2 (IN), TLS alert, Client hello (1):)
000002370714DF80: libcurl info message cache 5 (Connection died, retrying a fresh connect)
000002370714DF80: libcurl info message cache 6 (necessary data rewind wasn't possible)
000002370714DF80: libcurl info message cache 7 (Closing connection 37)
000002370714DF80: libcurl info message cache 8 (TLSv1.2 (OUT), TLS alert, Client hello (1):)
Retry exhausted on https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BCCE6B96