2020-04-10 Unreeal4.23-Python-history

import cv2 as cv

import numpy as np

import matplotlib as plt

import unreal_engine as ue

pixels = ue.get_viewport_screenshot()

width, height = ue.get_viewport_size()

new_pix = np.array(pixels)

print(new_pix.shape)

new_pix = new_pix.reshape(height,width,4)

print(new_pix.shape)

#new_pix = cv.cvtColor(new_pix,cv2.COLOR_BGR2RGB)

# plt.imsave(new_pix[...,:3],'D://teest1.jpg')

# print(width,height)

plt.show()

# plt.savefig('D://test1.jpg')













Not using cached read wrapper

Started task graph with 5 named threads and 23 total threads with 3 sets of task threads.

Stats thread started at 0.051569

Loaded GFSDK_Aftermath_Lib.x64.dll

ICU TimeZone Detection - Raw Offset: +8:00, Platform Override: ''

Mounting plugin Paper2D

Mounting plugin AISupport

Mounting plugin LightPropagationVolume

Mounting plugin ActorLayerUtilities

Mounting plugin AnimationSharing

Mounting plugin CLionSourceCodeAccess

Mounting plugin CodeLiteSourceCodeAccess

Mounting plugin GitSourceControl

Mounting plugin KDevelopSourceCodeAccess

Mounting plugin NullSourceCodeAccess

Mounting plugin PerforceSourceControl

Mounting plugin SubversionSourceControl

Mounting plugin UObjectPlugin

Mounting plugin VisualStudioCodeSourceCodeAccess

Mounting plugin VisualStudioSourceCodeAccess

Mounting plugin XCodeSourceCodeAccess

Mounting plugin AssetManagerEditor

Mounting plugin CryptoKeys

Mounting plugin CurveEditorTools

Mounting plugin DataValidation

Mounting plugin FacialAnimation

Mounting plugin GameplayTagsEditor

Mounting plugin MacGraphicsSwitching

Mounting plugin MaterialAnalyzer

Mounting plugin MobileLauncherProfileWizard

Mounting plugin PluginBrowser

Mounting plugin SpeedTreeImporter

Mounting plugin DatasmithContent

Mounting plugin VariantManagerContent

Mounting plugin AlembicImporter

Mounting plugin AutomationUtils

Mounting plugin BackChannel

Mounting plugin CharacterAI

Mounting plugin GeometryCache

Mounting plugin HTML5Networking

Mounting plugin PlatformCrypto

Mounting plugin ProxyLODPlugin

Mounting plugin PythonScriptPlugin

Mounting plugin SkeletalReduction

Mounting plugin MagicLeap

Mounting plugin MagicLeapMedia

Mounting plugin AndroidMedia

Mounting plugin AvfMedia

Mounting plugin ImgMedia

Mounting plugin MediaCompositing

Mounting plugin MediaPlayerEditor

Mounting plugin WebMMedia

Mounting plugin WmfMedia

Mounting plugin TcpMessaging

Mounting plugin UdpMessaging

Mounting plugin ActorSequence

Mounting plugin LevelSequenceEditor

Mounting plugin MatineeToLevelSequence

Mounting plugin NetcodeUnitTest

Mounting plugin NUTUnrealEngine4

Mounting plugin OnlineSubsystemGooglePlay

Mounting plugin OnlineSubsystemIOS

Mounting plugin OnlineSubsystem

Mounting plugin OnlineSubsystemNull

Mounting plugin OnlineSubsystemUtils

Mounting plugin LauncherChunkInstaller

Mounting plugin AndroidDeviceProfileSelector

Mounting plugin AndroidMoviePlayer

Mounting plugin AndroidPermission

Mounting plugin AppleImageUtils

Mounting plugin AppleMoviePlayer

Mounting plugin ArchVisCharacter

Mounting plugin AudioCapture

Mounting plugin CableComponent

Mounting plugin CustomMeshComponent

Mounting plugin EditableMesh

Mounting plugin ExampleDeviceProfileSelector

Mounting plugin GoogleCloudMessaging

Mounting plugin IOSDeviceProfileSelector

Mounting plugin LinuxDeviceProfileSelector

Mounting plugin LocationServicesBPLibrary

Mounting plugin MobilePatchingUtils

Mounting plugin OculusVR

Mounting plugin PhysXVehicles

Mounting plugin ProceduralMeshComponent

Mounting plugin RuntimePhysXCooking

Mounting plugin SignificanceManager

Mounting plugin SteamVR

Mounting plugin WebMMoviePlayer

Mounting plugin WindowsMoviePlayer

Mounting plugin ScreenshotTools

Mounting plugin UnrealEnginePython

Using libcurl 7.55.1-DEV

- built for x86_64-pc-win32

- supports SSL with OpenSSL/1.1.1

- supports HTTP deflate (compression) using libz 1.2.8

- other features:

    CURL_VERSION_SSL

    CURL_VERSION_LIBZ

    CURL_VERSION_IPV6

    CURL_VERSION_ASYNCHDNS

    CURL_VERSION_LARGEFILE

    CURL_VERSION_IDN

CurlRequestOptions (configurable via config and command line):

- bVerifyPeer = true  - Libcurl will verify peer certificate

- bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy

- bDontReuseConnections = false  - Libcurl will reuse connections

- MaxHostConnections = 16  - Libcurl will limit the number of connections to a host

- LocalHostAddr = Default

- BufferSize = 65536

OSS: Creating online subsystem instance for: NULL

WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467

Build: ++UE4+Release-4.23-CL-9631420

Engine Version: 4.23.1-9631420+++UE4+Release-4.23

Compatible Engine Version: 4.23.0-8386587+++UE4+Release-4.23

Net CL: 8386587

OS: Windows 10 (Release 1903) (), CPU: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz, GPU: NVIDIA GeForce RTX 2080 Ti

Compiled (64-bit): Oct 18 2019 02:07:44

Compiled with Visual C++: 19.16.27030.01

Build Configuration: Development

Branch Name: ++UE4+Release-4.23

Command Line:

Base Directory: E:/UE_4.23/Engine/Binaries/Win64/

Installed Engine Build: 1

Number of dev versions registered: 23

  Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10

  Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0

  Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 3

  Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 34

  Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 35

  Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2

  Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0

  Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0

  Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0

  Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0

  Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 31

  Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 11

  Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2

  Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1

  Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3

  Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17

  Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2

  Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1

  Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1

  FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 27

  Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 6

  Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1

  Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 9

Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.

Object subsystem initialized

Setting CVar [[con.DebugEarlyDefault:1]]

Setting CVar [[r.setres:1280x720]]

Setting CVar [[r.VSync:0]]

Setting CVar [[r.RHICmdBypass:0]]

Applying CVar settings from Section [/Script/Engine.RendererSettings] File [E:/UE4xiangmu/python3/Saved/Config/Windows/Engine.ini]

Setting CVar [[r.GPUCrashDebugging:0]]

Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [E:/UE4xiangmu/python3/Saved/Config/Windows/Engine.ini]

Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [E:/UE4xiangmu/python3/Saved/Config/Windows/Engine.ini]

Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]

Setting CVar [[s.AsyncLoadingThreadEnabled:0]]

Setting CVar [[s.EventDrivenLoaderEnabled:1]]

Setting CVar [[s.WarnIfTimeLimitExceeded:0]]

Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]

Setting CVar [[s.TimeLimitExceededMinTime:0.005]]

Setting CVar [[s.UseBackgroundLevelStreaming:1]]

Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]

Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]

Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]

Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]

Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]

Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]

Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [E:/UE4xiangmu/python3/Saved/Config/Windows/Engine.ini]

Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]

Setting CVar [[gc.SizeOfPermanentObjectPool:0]]

Setting CVar [[gc.FlushStreamingOnGC:0]]

Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]

Setting CVar [[gc.AllowParallelGC:1]]

Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]

Setting CVar [[gc.MaxObjectsInEditor:16777216]]

Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]

Setting CVar [[gc.CreateGCClusters:1]]

Setting CVar [[gc.MinGCClusterSize:5]]

Setting CVar [[gc.ActorClusteringEnabled:0]]

Setting CVar [[gc.BlueprintClusteringEnabled:0]]

Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]

Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [E:/UE4xiangmu/python3/Saved/Config/Windows/Engine.ini]

Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [E:/UE4xiangmu/python3/Saved/Config/Windows/Engine.ini]

Applying CVar settings from Section [ViewDistanceQuality@3] File [E:/UE4xiangmu/python3/Saved/Config/Windows/Scalability.ini]

Setting CVar [[r.SkeletalMeshLODBias:0]]

Setting CVar [[r.ViewDistanceScale:1.0]]

Applying CVar settings from Section [AntiAliasingQuality@3] File [E:/UE4xiangmu/python3/Saved/Config/Windows/Scalability.ini]

Setting CVar [[r.PostProcessAAQuality:4]]

Applying CVar settings from Section [ShadowQuality@3] File [E:/UE4xiangmu/python3/Saved/Config/Windows/Scalability.ini]

Setting CVar [[r.LightFunctionQuality:1]]

Setting CVar [[r.ShadowQuality:5]]

Setting CVar [[r.Shadow.CSM.MaxCascades:10]]

Setting CVar [[r.Shadow.MaxResolution:2048]]

Setting CVar [[r.Shadow.MaxCSMResolution:2048]]

Setting CVar [[r.Shadow.RadiusThreshold:0.01]]

Setting CVar [[r.Shadow.DistanceScale:1.0]]

Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]

Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]

Setting CVar [[r.DistanceFieldShadowing:1]]

Setting CVar [[r.DistanceFieldAO:1]]

Setting CVar [[r.AOQuality:2]]

Setting CVar [[r.VolumetricFog:1]]

Setting CVar [[r.VolumetricFog.GridPixelSize:8]]

Setting CVar [[r.VolumetricFog.GridSizeZ:128]]

Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]

Setting CVar [[r.LightMaxDrawDistanceScale:1]]

Setting CVar [[r.CapsuleShadows:1]]

Applying CVar settings from Section [PostProcessQuality@3] File [E:/UE4xiangmu/python3/Saved/Config/Windows/Scalability.ini]

Setting CVar [[r.MotionBlurQuality:4]]

Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]

Setting CVar [[r.AmbientOcclusionMaxQuality:100]]

Setting CVar [[r.AmbientOcclusionLevels:-1]]

Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]

Setting CVar [[r.DepthOfFieldQuality:2]]

Setting CVar [[r.RenderTargetPoolMin:400]]

Setting CVar [[r.LensFlareQuality:2]]

Setting CVar [[r.SceneColorFringeQuality:1]]

Setting CVar [[r.EyeAdaptationQuality:2]]

Setting CVar [[r.BloomQuality:5]]

Setting CVar [[r.FastBlurThreshold:100]]

Setting CVar [[r.Upscale.Quality:3]]

Setting CVar [[r.Tonemapper.GrainQuantization:1]]

Setting CVar [[r.LightShaftQuality:1]]

Setting CVar [[r.Filter.SizeScale:1]]

Setting CVar [[r.Tonemapper.Quality:5]]

Setting CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]

Setting CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]

Setting CVar [[r.DOF.Gather.EnableBokehSettings:0      ; no bokeh simulation when gathering]]

Setting CVar [[r.DOF.Gather.RingCount:4                ; medium number of samples when gathering]]

Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]

Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]

Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]

Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1        ; only a maximum of 10% of scattered bokeh]]

Setting CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]

Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]

Setting CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]

Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]

Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]

Applying CVar settings from Section [TextureQuality@3] File [E:/UE4xiangmu/python3/Saved/Config/Windows/Scalability.ini]

Setting CVar [[r.Streaming.MipBias:0]]

Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]

Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]

Setting CVar [[r.Streaming.Boost:1]]

Setting CVar [[r.MaxAnisotropy:8]]

Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]

Setting CVar [[r.Streaming.PoolSize:1000]]

Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]

Applying CVar settings from Section [EffectsQuality@3] File [E:/UE4xiangmu/python3/Saved/Config/Windows/Scalability.ini]

Setting CVar [[r.TranslucencyLightingVolumeDim:64]]

Setting CVar [[r.RefractionQuality:2]]

Setting CVar [[r.SSR.Quality:3]]

Setting CVar [[r.SceneColorFormat:4]]

Setting CVar [[r.DetailMode:2]]

Setting CVar [[r.TranslucencyVolumeBlur:1]]

Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]

Setting CVar [[r.SSS.Scale:1]]

Setting CVar [[r.SSS.SampleSet:2]]

Setting CVar [[r.SSS.Quality:1]]

Setting CVar [[r.SSS.HalfRes:1]]

Setting CVar [[r.EmitterSpawnRateScale:1.0]]

Setting CVar [[r.ParticleLightQuality:2]]

Applying CVar settings from Section [FoliageQuality@3] File [E:/UE4xiangmu/python3/Saved/Config/Windows/Scalability.ini]

Setting CVar [[foliage.DensityScale:1.0]]

Setting CVar [[grass.DensityScale:1.0]]

Selected Device Profile: [Windows]

Applying CVar settings loaded from the selected device profile: [Windows]

Platform has ~ 32 GB [34314432512 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)

Going up to parent DeviceProfile []

Applying CVar settings from Section [ViewDistanceQuality@3] File [E:/UE4xiangmu/python3/Saved/Config/Windows/Scalability.ini]

Setting CVar [[r.SkeletalMeshLODBias:0]]

Setting CVar [[r.ViewDistanceScale:1.0]]

Applying CVar settings from Section [AntiAliasingQuality@3] File [E:/UE4xiangmu/python3/Saved/Config/Windows/Scalability.ini]

Setting CVar [[r.PostProcessAAQuality:4]]

Applying CVar settings from Section [ShadowQuality@3] File [E:/UE4xiangmu/python3/Saved/Config/Windows/Scalability.ini]

Setting CVar [[r.LightFunctionQuality:1]]

Setting CVar [[r.ShadowQuality:5]]

Setting CVar [[r.Shadow.CSM.MaxCascades:10]]

Setting CVar [[r.Shadow.MaxResolution:2048]]

Setting CVar [[r.Shadow.MaxCSMResolution:2048]]

Setting CVar [[r.Shadow.RadiusThreshold:0.01]]

Setting CVar [[r.Shadow.DistanceScale:1.0]]

Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]

Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]

Setting CVar [[r.DistanceFieldShadowing:1]]

Setting CVar [[r.DistanceFieldAO:1]]

Setting CVar [[r.AOQuality:2]]

Setting CVar [[r.VolumetricFog:1]]

Setting CVar [[r.VolumetricFog.GridPixelSize:8]]

Setting CVar [[r.VolumetricFog.GridSizeZ:128]]

Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]

Setting CVar [[r.LightMaxDrawDistanceScale:1]]

Setting CVar [[r.CapsuleShadows:1]]

Applying CVar settings from Section [PostProcessQuality@3] File [E:/UE4xiangmu/python3/Saved/Config/Windows/Scalability.ini]

Setting CVar [[r.MotionBlurQuality:4]]

Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]

Setting CVar [[r.AmbientOcclusionMaxQuality:100]]

Setting CVar [[r.AmbientOcclusionLevels:-1]]

Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]

Setting CVar [[r.DepthOfFieldQuality:2]]

Setting CVar [[r.RenderTargetPoolMin:400]]

Setting CVar [[r.LensFlareQuality:2]]

Setting CVar [[r.SceneColorFringeQuality:1]]

Setting CVar [[r.EyeAdaptationQuality:2]]

Setting CVar [[r.BloomQuality:5]]

Setting CVar [[r.FastBlurThreshold:100]]

Setting CVar [[r.Upscale.Quality:3]]

Setting CVar [[r.Tonemapper.GrainQuantization:1]]

Setting CVar [[r.LightShaftQuality:1]]

Setting CVar [[r.Filter.SizeScale:1]]

Setting CVar [[r.Tonemapper.Quality:5]]

Setting CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]

Setting CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]

Setting CVar [[r.DOF.Gather.EnableBokehSettings:0      ; no bokeh simulation when gathering]]

Setting CVar [[r.DOF.Gather.RingCount:4                ; medium number of samples when gathering]]

Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]

Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]

Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]

Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1        ; only a maximum of 10% of scattered bokeh]]

Setting CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]

Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]

Setting CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]

Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]

Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]

Applying CVar settings from Section [TextureQuality@3] File [E:/UE4xiangmu/python3/Saved/Config/Windows/Scalability.ini]

Setting CVar [[r.Streaming.MipBias:0]]

Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]

Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]

Setting CVar [[r.Streaming.Boost:1]]

Setting CVar [[r.MaxAnisotropy:8]]

Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]

Setting CVar [[r.Streaming.PoolSize:1000]]

Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]

Applying CVar settings from Section [EffectsQuality@3] File [E:/UE4xiangmu/python3/Saved/Config/Windows/Scalability.ini]

Setting CVar [[r.TranslucencyLightingVolumeDim:64]]

Setting CVar [[r.RefractionQuality:2]]

Setting CVar [[r.SSR.Quality:3]]

Setting CVar [[r.SceneColorFormat:4]]

Setting CVar [[r.DetailMode:2]]

Setting CVar [[r.TranslucencyVolumeBlur:1]]

Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]

Setting CVar [[r.SSS.Scale:1]]

Setting CVar [[r.SSS.SampleSet:2]]

Setting CVar [[r.SSS.Quality:1]]

Setting CVar [[r.SSS.HalfRes:1]]

Setting CVar [[r.EmitterSpawnRateScale:1.0]]

Setting CVar [[r.ParticleLightQuality:2]]

Applying CVar settings from Section [FoliageQuality@3] File [E:/UE4xiangmu/python3/Saved/Config/Windows/Scalability.ini]

Setting CVar [[foliage.DensityScale:1.0]]

Setting CVar [[grass.DensityScale:1.0]]

Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]

Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]

Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]

Applying CVar settings from Section [ConsoleVariables] File [E:/UE4xiangmu/python3/Saved/Config/Windows/Engine.ini]

Computer: 5YDCIC6HNG0JB2R

User: Administrator

CPU Page size=4096, Cores=4

High frequency timer resolution =10.000000 MHz

Memory total: Physical=32.0GB (32GB approx)

Platform Memory Stats for Windows

Process Physical Memory: 100.74 MB used, 100.74 MB peak

Process Virtual Memory: 89.14 MB used, 89.14 MB peak

Physical Memory: 5991.71 MB used,  26733.08 MB free, 32724.79 MB total

Virtual Memory: 4661.23 MB used,  134213064.00 MB free, 134217728.00 MB total

WindowsPlatformFeatures enabled

Using OS detected language (zh-CN).

Using OS detected locale (zh-CN).

No specific localization for 'zh-CN' exists, so the 'zh-Hans' localization will be used.

LocRes '../../../Engine/Content/Localization/Editor/zh/Editor.locres' could not be opened for reading!

LocRes '../../../Engine/Content/Localization/EditorTutorials/zh/EditorTutorials.locres' could not be opened for reading!

LocRes '../../../Engine/Content/Localization/Keywords/zh/Keywords.locres' could not be opened for reading!

LocRes '../../../Engine/Content/Localization/Category/zh/Category.locres' could not be opened for reading!

LocRes '../../../Engine/Content/Localization/ToolTips/zh/ToolTips.locres' could not be opened for reading!

LocRes '../../../Engine/Content/Localization/PropertyNames/zh/PropertyNames.locres' could not be opened for reading!

LocRes '../../../Engine/Content/Localization/Engine/zh/Engine.locres' could not be opened for reading!

LocRes '../../../Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/Content/Localization/OnlineSubsystemGooglePlay/zh/OnlineSubsystemGooglePlay.locres' could not be opened for reading!

LocRes '../../../Engine/Plugins/Online/IOS/OnlineSubsystemIOS/Content/Localization/OnlineSubsystemIOS/zh/OnlineSubsystemIOS.locres' could not be opened for reading!

LocRes '../../../Engine/Plugins/Online/OnlineSubsystem/Content/Localization/OnlineSubsystem/zh/OnlineSubsystem.locres' could not be opened for reading!

LocRes '../../../Engine/Plugins/Online/OnlineSubsystemUtils/Content/Localization/OnlineSubsystemUtils/zh/OnlineSubsystemUtils.locres' could not be opened for reading!

Setting process to per monitor DPI aware

New Slate User Created.  User Index 0, Is Virtual User: 0

Slate User Registered.  User Index 0, Is Virtual User: 0

Failed to initialize OpenVR with code 110

D3D11 adapters:

  0. 'NVIDIA GeForce RTX 2080 Ti' (Feature Level 11_0)

      11048/0/16362 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de

  1. 'Microsoft Basic Render Driver' (Feature Level 11_0)

      0/0/16362 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414

Chosen D3D11 Adapter: 0

Creating new Direct3DDevice

    GPU DeviceId: 0x1e04 (for the marketing name, search the web for "GPU Device Id")

EnumDisplayDevices:

  0. 'NVIDIA GeForce RTX 2080 Ti' (P:1 D:1)

  1. 'NVIDIA GeForce RTX 2080 Ti' (P:0 D:0)

  2. 'NVIDIA GeForce RTX 2080 Ti' (P:0 D:0)

  3. 'NVIDIA GeForce RTX 2080 Ti' (P:0 D:0)

DebugString: FoundDriverCount:4

    Adapter Name: NVIDIA GeForce RTX 2080 Ti

  Driver Version: 440.97 (internal:26.21.14.4097, unified:440.97)

    Driver Date: 10-16-2019

Texture pool is 7733 MB (70% of 11048 MB)

Async texture creation enabled

GPU Timing Frequency: 1000.000000 (Debug: 2 1)

Module 'AllDesktopTargetPlatform' loaded TargetPlatform 'AllDesktop'

Module 'MacClientTargetPlatform' loaded TargetPlatform 'MacClient'

Module 'MacNoEditorTargetPlatform' loaded TargetPlatform 'MacNoEditor'

Module 'MacServerTargetPlatform' loaded TargetPlatform 'MacServer'

Module 'MacTargetPlatform' loaded TargetPlatform 'Mac'

Module 'WindowsClientTargetPlatform' loaded TargetPlatform 'WindowsClient'

Module 'WindowsNoEditorTargetPlatform' loaded TargetPlatform 'WindowsNoEditor'

Module 'WindowsServerTargetPlatform' loaded TargetPlatform 'WindowsServer'

Module 'WindowsTargetPlatform' loaded TargetPlatform 'Windows'

Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android'

Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ASTC'

Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ATC'

Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_DXT'

Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1'

Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1a'

Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC2'

Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_PVRTC'

Module 'AndroidTargetPlatform' loaded TargetPlatform 'AndroidClient'

Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ASTCClient'

Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ATCClient'

Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_DXTClient'

Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1Client'

Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1aClient'

Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC2Client'

Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_PVRTCClient'

Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_Multi'

Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_MultiClient'

Module 'HTML5TargetPlatform' loaded TargetPlatform 'HTML5'

Module 'IOSTargetPlatform' loaded TargetPlatform 'IOSClient'

Module 'IOSTargetPlatform' loaded TargetPlatform 'IOS'

Module 'TVOSTargetPlatform' loaded TargetPlatform 'TVOSClient'

Module 'TVOSTargetPlatform' loaded TargetPlatform 'TVOS'

Module 'LinuxClientTargetPlatform' loaded TargetPlatform 'LinuxClient'

Module 'LinuxNoEditorTargetPlatform' loaded TargetPlatform 'LinuxNoEditor'

Module 'LinuxServerTargetPlatform' loaded TargetPlatform 'LinuxServer'

Module 'LinuxTargetPlatform' loaded TargetPlatform 'Linux'

Module 'LuminTargetPlatform' loaded TargetPlatform 'Lumin'

Module 'LuminTargetPlatform' loaded TargetPlatform 'LuminClient'

Building Assets For Windows

Lib vorbis DLL was dynamically loaded.

Guid format shader working directory is 23 characters bigger than the processId version (../../../../UE4xiangmu/python3/Intermediate/Shaders/WorkingDirectory/15812/).

Cleaned the shader compiler working directory 'C:/Users/Administrator/AppData/Local/Temp/UnrealShaderWorkingDir/5DEF185B49FE52CC994D79B0236F6875/'.

Cannot use XGE Controller as Incredibuild is not installed on this machine.

Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.

Using Local Shader Compiler.

Max Cache Size: 512 MB

Loaded boot cache 0.04s 73MB C:/Users/Administrator/AppData/Local/UnrealEngine/4.23/DerivedDataCache/Boot.ddc.

Loaded Boot cache: C:/Users/Administrator/AppData/Local/UnrealEngine/4.23/DerivedDataCache/Boot.ddc

FDerivedDataBackendGraph:  Pak pak cache file ../../../../UE4xiangmu/python3/DerivedDataCache/DDC.ddp not found, will not use a pak cache.

Unable to find inner node Pak for hierarchical cache Hierarchy.

FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../UE4xiangmu/python3/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.

Unable to find inner node CompressedPak for hierarchical cache Hierarchy.

Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.

FDerivedDataBackendGraph:  EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.

Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.

Using Local data cache path C:/Users/Administrator/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable

Shared data cache path not found in *engine.ini, will not use an Shared cache.

Unable to find inner node Shared for hierarchical cache Hierarchy.

Verifying Global Shaders for PCD3D_SM5

Using FreeType 2.6.0

SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1

FAssetRegistry took 0.0017 seconds to start up

Selected Device Profile: [Windows]

Using QuadricMeshReduction for automatic static mesh reduction

Using SimplygonMeshReduction for automatic skeletal mesh reduction

Using ProxyLODMeshReduction for automatic mesh merging

No distributed automatic mesh merging module available

No distributed automatic mesh merging module available

python3 1.0.0, NetCL: 8386587, EngineNetVer: 11, GameNetVer: 0 (Checksum: 1770374496)

Processed 14 localized package path(s) for 2 prioritized culture(s) in 0.070595 seconds

43444 objects as part of root set at end of initial load.

7548648 out of 0 bytes used by permanent object pool.

CloseDisregardForGC: 0/0 objects in disregard for GC pool

Using Python 2.7.14

Initializing TcpMessaging bridge

Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.

Python Scripts search path: ../../../../UE4xiangmu/python3/Content/Scripts

Python Scripts search path: ../../../../UE4xiangmu/python3/Plugins/UnrealEnginePython/Content/Scripts

Python Scripts search path: ../../../../UE4xiangmu/python3/Plugins/UnrealEnginePython

Python VM initialized: 3.6.4 (v3.6.4:d48eceb, Dec 19 2017, 06:54:40) [MSC v.1900 64 bit (AMD64)]

upystartup::Checking pip location on startup

upystartup::stored loc: E:/UE4xiangmu/python3/Plugins/UnrealEnginePython/Binaries/Win64/Scripts

upystartup::correct loc: E:/UE4xiangmu/python3/Plugins/UnrealEnginePython/Binaries/Win64/Scripts

upystartup::pip location is up to date.

upystartup::system paths normalized.

upystartup::project doesn't use a upymodule.json file.

ue_site Python module not found

源码管理已禁用

源码管理已禁用

源码管理已禁用

源码管理已禁用

UAndroidPermissionCallbackProxy::GetInstance

OculusInput pre-init called

Failed to load 'OVRPlugin.dll' (GetLastError=126)

File 'OVRPlugin.dll' does not exist

Initializing Engine...

Failed to initialize OpenVR with code 110

UGameplayTagsManager::InitializeManager -  0.000 s

Initializing FReadOnlyCVARCache

Creating AISystem for world Untitled

XAudio2 using 'U2879G6 (2- NVIDIA High Definition Audio)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)

FAudioDevice initialized.

Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.

Saved boot cache 0.21s 73MB C:/Users/Administrator/AppData/Local/UnrealEngine/4.23/DerivedDataCache/Boot.ddc.

Texture streaming: Enabled

EngineSessionManager initialized

Initializing EditorSessionSummaryWriter for editor session tracking

EditorSessionSummaryWriter initialized

Transaction tracking system initialized

New page: 编辑器加载

本地化服务已禁用

Scanning file cache for directory 'E:/UE4xiangmu/python3/Content/' took 0.00s

Max memory allowance for cook 16384mb min free memory 0mb

Mobile HDR setting 1

源码管理已禁用

MAP LOAD FILE="../../../../UE4xiangmu/python3/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3

New page: 光照构建

UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true

New page: 地图检测

New page: 光照构建

Compacting FUObjectHashTables data took  1.87ms

Creating AISystem for world ThirdPersonExampleMap

Finished looking for orphan Actors (0.000 secs)

Compacting FUObjectHashTables data took  2.05ms

MAP CHECKDEP NOCLEARLOG

地图检测完成:0个错误、0个警告、完成用时0.08毫秒。

Loading map 'ThirdPersonExampleMap' took 1.900

Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden

Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden

Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden

Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden

Loaded 0 collections in 0.001514 seconds

Scanning file cache for directory 'E:/UE4xiangmu/python3/Saved/Collections/' took 0.00s

Scanning file cache for directory 'E:/UE4xiangmu/python3/Content/Developers/Administrator/Collections/' took 0.00s

Scanning file cache for directory 'E:/UE4xiangmu/python3/Content/Collections/' took 0.00s

Rebuilt the GUID cache for 0 collections in 0.000002 seconds

Native class hierarchy populated in 0.0069 seconds. Added 2896 classes and 690 folders.

Native class hierarchy updated for 'WidgetCarousel' in 0.0002 seconds. Added 0 classes and 0 folders.

Native class hierarchy updated for 'AddContentDialog' in 0.0002 seconds. Added 0 classes and 0 folders.

Native class hierarchy updated for 'SceneOutliner' in 0.0002 seconds. Added 1 classes and 2 folders.

Took 0.000112 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)

Took 0.001566 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf' (3848K)

Took 0.000103 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)

Took 0.039284 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)

Reallocating scene render targets to support 1876x896 Format 10 NumSamples 1 (Frame:1).

Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0002 seconds. Added 0 classes and 0 folders.

(Engine Initialization) Total time: 11.92 seconds

(Engine Initialization) Total Blueprint compile time: 0.00 seconds

Texture pool size now 1000 MB

Retrieving MD5 hashes for directory 'E:/UE4xiangmu/python3/Content/' took 0.15s

Asset discovery search completed in 9.9558 seconds

Rebuilt the object cache for 0 collections in 0.000005 seconds (found 0 objects)

Fixed up redirectors for 0 collections in 0.000167 seconds (updated 0 objects)

FSceneViewport::OnFocusLost() reason 0

>>> import unreal_engine as ue

>>> pixels = ue.get_viewport_screenshot()

Repeating last play command: 选中的视口

Early PlayInEditor Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'

PlayLevel: No blueprints needed recompiling

New page: PIE会话:ThirdPersonExampleMap(2020年4月10日 下午8:25:45)

OSS: Creating online subsystem instance for: NULL

Creating play world package: /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap

PIE: StaticDuplicateObject took: (0.011359s)

Creating AISystem for world ThirdPersonExampleMap

PIE: World Init took: (0.001257s)

PIE: Created PIE world by copying editor world from /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.013174s)

Compacting FUObjectHashTables data took  1.17ms

XAudio2 using 'U2879G6 (2- NVIDIA High Definition Audio)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)

FAudioDevice initialized.

Game class is 'ThirdPersonGameMode_C'

Bringing World /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2020.04.10-12.25.45

Bringing up level for play took: 0.021077

OSS: Creating online subsystem instance for: :Context_1

Native class hierarchy updated for 'MovieSceneCapture' in 0.0003 seconds. Added 20 classes and 0 folders.

/Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap在编辑器中运行的起始时间-0.313

Late PlayInEditor Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'

>>> pixels = ue.get_viewport_screenshot()

>>> print(pixels.shape)

'tuple' object has no attribute 'shape'

Traceback (most recent call last):

  File "", line 1, in

AttributeError: 'tuple' object has no attribute 'shape'

>>> import numpy as np

>>> new_pix = np.array(pixels)

>>> print(new_pix.shape)

(3772362, 4)

>>> width, height = ue.get_viewport_size()

>>> print(width,height)

2811

1342

>>> new_pix = np.array(pixels).reshape(2811,1342)

cannot reshape array of size 15089448 into shape (2811,1342)

Traceback (most recent call last):

  File "", line 1, in

ValueError: cannot reshape array of size 15089448 into shape (2811,1342)

000002370718E700: invalid HTTP response code received. URL: https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BCCE6B963-4469-56EA-E04A-58BFE6E05026%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.23.1-9631420%2B%2B%2BUE4%2BRelease-4.23&UserID=d2c4c7d44fccaf582de42da3dea5accd%7Cec1e85ea63a640d59b62d52f8aa2e026%7C3cc2033d-375b-4e41-b807-adbe3e31a18a&AppEnvironment=datacollector-binary&UploadType=eteventstream, HTTP code: 0, content length: -1, actual payload size: 0

000002370718E700: request failed, libcurl error: 0 (No error)

000002370718E700: libcurl info message cache 0 (Found bundle for host datarouter.ol.epicgames.com: 0x2373f787f70 [can pipeline])

000002370718E700: libcurl info message cache 1 (Re-using existing connection! (#0) with host datarouter.ol.epicgames.com)

000002370718E700: libcurl info message cache 2 (Connected to datarouter.ol.epicgames.com (34.197.161.16) port 443 (#0))

000002370718E700: libcurl info message cache 3 (We are completely uploaded and fine)

000002370718E700: libcurl info message cache 4 (TLSv1.2 (IN), TLS alert, Client hello (1):)

000002370718E700: libcurl info message cache 5 (Connection died, retrying a fresh connect)

000002370718E700: libcurl info message cache 6 (necessary data rewind wasn't possible)

000002370718E700: libcurl info message cache 7 (Closing connection 0)

000002370718E700: libcurl info message cache 8 (TLSv1.2 (OUT), TLS alert, Client hello (1):)

Retry exhausted on https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BCCE6B963-4469-56EA-E04A-58BFE6E05026%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.23.1-9631420%2B%2B%2BUE4%2BRelease-4.23&UserID=d2c4c7d44fccaf582de42da3dea5accd%7Cec1e85ea63a640d59b62d52f8aa2e026%7C3cc2033d-375b-4e41-b807-adbe3e31a18a&AppEnvironment=datacollector-binary&UploadType=eteventstream

>>> new_pix = np.array(pixels).reshape(2811,1342,3)

cannot reshape array of size 15089448 into shape (2811,1342,3)

Traceback (most recent call last):

  File "", line 1, in

ValueError: cannot reshape array of size 15089448 into shape (2811,1342,3)

EditorSessionSummary sent report. Type=Shutdown, SessionId={CE2E943F-46FA-286E-DFF7-1AA4C79C214A}

000002370718D800: invalid HTTP response code received. URL: https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BCCE6B963-4469-56EA-E04A-58BFE6E05026%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.23.1-9631420%2B%2B%2BUE4%2BRelease-4.23&UserID=d2c4c7d44fccaf582de42da3dea5accd%7Cec1e85ea63a640d59b62d52f8aa2e026%7C3cc2033d-375b-4e41-b807-adbe3e31a18a&AppEnvironment=datacollector-binary&UploadType=eteventstream, HTTP code: 0, content length: -1, actual payload size: 0

000002370718D800: request failed, libcurl error: 6 (Couldn't resolve host name)

000002370718D800: libcurl info message cache 0 (Connection 1 seems to be dead!)

000002370718D800: libcurl info message cache 1 (Closing connection 1)

000002370718D800: libcurl info message cache 2 (Could not resolve host: datarouter.ol.epicgames.com)

000002370718D800: libcurl info message cache 3 (Closing connection 2)

Retry exhausted on https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BCCE6B963-4469-56EA-E04A-58BFE6E05026%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.23.1-9631420%2B%2B%2BUE4%2BRelease-4.23&UserID=d2c4c7d44fccaf582de42da3dea5accd%7Cec1e85ea63a640d59b62d52f8aa2e026%7C3cc2033d-375b-4e41-b807-adbe3e31a18a&AppEnvironment=datacollector-binary&UploadType=eteventstream

Early EndPlayMap Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'

Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden

BeginTearingDown for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap

UWorld::CleanupWorld for ThirdPersonExampleMap, bSessionEnded=true, bCleanupResources=true

Shutting down PIE online subsystems

Late EndPlayMap Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'

Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden

Compacting FUObjectHashTables data took  1.54ms

Destroying online subsystem :Context_1

FSceneViewport::OnFocusLost() reason 0

Took 0.024524 seconds to synchronously load lazily loaded font '../../../../UE4xiangmu/python3/Plugins/UnrealEnginePython/Resources/Font/DroidSansMono.ttf' (77K)

Last resort fallback font was requested. Font: '../../../../UE4xiangmu/python3/Plugins/UnrealEnginePython/Resources/Font/DroidSansMono.ttf', Character: '    (U+0009)'

Took 0.053453 seconds to synchronously load lazily loaded font '../../../Engine/Content/SlateDebug/Fonts/LastResort.ttf' (5269K)

EditorSessionSummary sent report. Type=Shutdown, SessionId={1A9FD09A-4B31-5AAE-8388-02BE1A2DA198}

Window 'Python Editor' being destroyed

Window 'Python Editor' being destroyed

Took 0.016889 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)

000002370714DF80: invalid HTTP response code received. URL: https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BCCE6B963-4469-56EA-E04A-58BFE6E05026%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.23.1-9631420%2B%2B%2BUE4%2BRelease-4.23&UserID=d2c4c7d44fccaf582de42da3dea5accd%7Cec1e85ea63a640d59b62d52f8aa2e026%7C3cc2033d-375b-4e41-b807-adbe3e31a18a&AppEnvironment=datacollector-binary&UploadType=eteventstream, HTTP code: 0, content length: -1, actual payload size: 0

000002370714DF80: request failed, libcurl error: 28 (Timeout was reached)

000002370714DF80: libcurl info message cache 0 (Connection 24 seems to be dead!)

000002370714DF80: libcurl info message cache 1 (Closing connection 24)

000002370714DF80: libcurl info message cache 2 (TLSv1.2 (OUT), TLS alert, Client hello (1):)

000002370714DF80: libcurl info message cache 3 (  Trying 18.213.11.209...)

000002370714DF80: libcurl info message cache 4 (TCP_NODELAY set)

000002370714DF80: libcurl info message cache 5 (Connected to datarouter.ol.epicgames.com (18.213.11.209) port 443 (#25))

000002370714DF80: libcurl info message cache 6 (ALPN, offering http/1.1)

000002370714DF80: libcurl info message cache 7 (Cipher selection: ALL:!EXPORT:!EXPORT40:!EXPORT56:!aNULL:!LOW:!RC4:@STRENGTH)

000002370714DF80: libcurl info message cache 8 (SSL re-using session ID)

000002370714DF80: libcurl info message cache 9 (TLSv1.3 (OUT), TLS handshake, Client hello (1):)

000002370714DF80: libcurl info message cache 10 (TLSv1.3 (IN), TLS handshake, Server hello (2):)

000002370714DF80: libcurl info message cache 11 (Operation timed out after 60000 milliseconds with 0 out of 0 bytes received)

000002370714DF80: libcurl info message cache 12 (Closing connection 25)

Retry exhausted on https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BCCE6B963-4469-56EA-E04A-58BFE6E05026%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.23.1-9631420%2B%2B%2BUE4%2BRelease-4.23&UserID=d2c4c7d44fccaf582de42da3dea5accd%7Cec1e85ea63a640d59b62d52f8aa2e026%7C3cc2033d-375b-4e41-b807-adbe3e31a18a&AppEnvironment=datacollector-binary&UploadType=eteventstream

000002370714DF80: invalid HTTP response code received. URL: https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BCCE6B963-4469-56EA-E04A-58BFE6E05026%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.23.1-9631420%2B%2B%2BUE4%2BRelease-4.23&UserID=d2c4c7d44fccaf582de42da3dea5accd%7Cec1e85ea63a640d59b62d52f8aa2e026%7C3cc2033d-375b-4e41-b807-adbe3e31a18a&AppEnvironment=datacollector-binary&UploadType=eteventstream, HTTP code: 0, content length: -1, actual payload size: 0

000002370714DF80: request failed, libcurl error: 0 (No error)

000002370714DF80: libcurl info message cache 0 (Found bundle for host datarouter.ol.epicgames.com: 0x2373f787f70 [can pipeline])

000002370714DF80: libcurl info message cache 1 (Re-using existing connection! (#37) with host datarouter.ol.epicgames.com)

000002370714DF80: libcurl info message cache 2 (Connected to datarouter.ol.epicgames.com (3.228.241.16) port 443 (#37))

000002370714DF80: libcurl info message cache 3 (We are completely uploaded and fine)

000002370714DF80: libcurl info message cache 4 (TLSv1.2 (IN), TLS alert, Client hello (1):)

000002370714DF80: libcurl info message cache 5 (Connection died, retrying a fresh connect)

000002370714DF80: libcurl info message cache 6 (necessary data rewind wasn't possible)

000002370714DF80: libcurl info message cache 7 (Closing connection 37)

000002370714DF80: libcurl info message cache 8 (TLSv1.2 (OUT), TLS alert, Client hello (1):)

Retry exhausted on https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BCCE6B96

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