iOS涂鸦板

想要实现一个签字板的效果,比如这样:
Screen Shot 2022-09-04 at 10.04.41 AM.png
1、定义一个数组,记录手指路径,数组的一个元素标志一条曲线。每个元素包含:手指轨迹点,当前涂色,线宽

var lines:[[String:Any]] =Array()
let supportLineWidth = [1.0,2.0,3.0,4.0,5.0]
let supportColors = ["red","blue","gray","purple","yellow"]

2、重写系统方法 touchesBegan 和 touchesMoved 方法,在touchesBegan 方法中确定一条曲线及起点,在touchesMoved 方法中捕捉每个触摸点
  override func touchesBegan(_ touches: Set, with event: UIEvent?) {
        let touch = touches.first
        var points:[CGPoint] = Array()
        let point = touch?.location(in: self)
        points.append(point!)
        let dic = ["color":currentColor,"width":currentLineWidth,"points":points] as [String : Any]
        lines.append(dic)
    }
  override func touchesMoved(_ touches: Set, with event: UIEvent?) {
        let touch = touches.first
        var dic = lines.last
        var points = dic?["points"] as! [CGPoint]
        let point = touch?.location(in: self)
        points.append(point!)
        dic?["points"] = points
        lines.removeLast()
        lines.append(dic!)
        self.setNeedsDisplay()
    }
3、重写系统方法 drawRect ,绘制曲线

数据结构:lines[["points":[point0,point1,...],
"width":3.0,
"color":"red"],...]

override func draw(_ rect: CGRect) {
        super.draw(rect)
        let ctx = UIGraphicsGetCurrentContext()
        for dic in lines {
            let points = dic["points"] as! Array
            let besierPath = UIBezierPath()
            for (index, point) in points.enumerated() {
                if index == 0 {
                    besierPath.move(to: point)
                }else{
                    besierPath.addLine(to: point)
                }
            }
            >let width:Double = dic["width"] as! Double
            let color:UIColor = dic["color"] as! UIColor
            ctx?.addPath(besierPath.cgPath)
            ctx?.setLineWidth(width)
            ctx?.setStrokeColor(color.cgColor)
            ctx?.strokePath()
        }
    }
4.最后加了一些可选的颜色及线宽按钮,其实完成前3步已经可以涂鸦了

完整代码:

import Foundation
import UIKit
class PFBlankBoard:UIViewController {
    // 思路,根据touch方法,记录点的轨迹,然后在drawRact方法中画出来
    override func viewDidLoad() {
        super.viewDidLoad()
        self.view.backgroundColor = .white
        let board = BlankBoard(frame: self.view.bounds)
        self.view.addSubview(board)
        self.view.bringSubviewToFront(board)
    }
    
}
class BlankBoard: UIView {
    var lines:[[String:Any]] = Array()
    let supportLineWidth = [1.0,2.0,3.0,4.0,5.0]
    let supportColors = ["red","blue","gray","purple","yellow"]
    var currentColor:UIColor?
    var currentLineWidth:Double?

    override init(frame: CGRect) {
        super.init(frame: frame)
        self.backgroundColor = .white
        currentColor = UIColor.red
        currentLineWidth = supportLineWidth.first!
        self.initColorBtns()
        self.initPenBtns()
        self.initClearBtn()
    }
    
    required init?(coder: NSCoder) {
        super.init(coder: coder)
    }
    
    private func initColorBtns(){
        for i in 0...4 {
            let btn = colorsButton()
            btn.backgroundColor = UIColor.lightGray
            btn.setTitle(supportColors[i], for: .normal)
            btn.setTitleColor(UIColor.colorWithHexString(supportColors[i]), for: .normal)
            self.addSubview(btn)
            btn.layer.cornerRadius = 10.0
            btn.layer.masksToBounds = true
            btn.snp.makeConstraints { make in
                make.size.equalTo(CGSize(width: 75, height: 30))
                make.bottom.equalTo(self).offset(-50)
                make.left.equalTo(80*i + 10)
            }
            btn.tag = 2022 + i
            btn.addTarget(self, action: #selector(colorBtnClick(_:)), for: .touchUpInside)
            
            if i == 0 {
                btn.choosed = true
            }
        }
    }

    private func initPenBtns(){
        for i in 0...4 {
            let btn = colorsButton()
            btn.backgroundColor = UIColor.lightGray
            btn.setTitle(String(supportLineWidth[i]), for: .normal)
            btn.setTitleColor(UIColor.purple, for: .normal)
            self.addSubview(btn)
            btn.layer.cornerRadius = 15.0
            btn.layer.masksToBounds = true
            btn.snp.makeConstraints { make in
                make.size.equalTo(CGSize(width: 30, height: 30))
                make.bottom.equalTo(self).offset(-10)
                make.left.equalTo(50*i + 60)
            }
            btn.tag = 3033 + i
            btn.addTarget(self, action: #selector(widthBtnClick(_:)), for: .touchUpInside)
            if i == 0 {
                btn.choosed = true
            }
        }
    }
    
    private func initClearBtn(){
        let btn = UIButton()
        btn.setImage(UIImage(named: "clear_icon"), for: .normal)
        self.addSubview(btn)
        btn.addTarget(self, action: #selector(clearAction), for: .touchUpInside)
        btn.snp.makeConstraints { make in
            make.size.equalTo(CGSize(width: 30, height: 30))
            make.bottom.equalToSuperview().offset(-10)
            make.right.equalToSuperview().offset(-20.0)
        }
        self.bringSubviewToFront(btn)
    }
    
    override func touchesBegan(_ touches: Set, with event: UIEvent?) {
        let touch = touches.first
        var points:[CGPoint] = Array()
        let point = touch?.location(in: self)
        points.append(point!)
        let dic = ["color":currentColor,"width":currentLineWidth,"points":points] as [String : Any]
        lines.append(dic)
    }
    
    override func touchesMoved(_ touches: Set, with event: UIEvent?) {
        let touch = touches.first
        var dic = lines.last
        var points = dic?["points"] as! [CGPoint]
        let point = touch?.location(in: self)
        points.append(point!)
        dic?["points"] = points
        lines.removeLast()
        lines.append(dic!)
        self.setNeedsDisplay()
    }
    
    override func draw(_ rect: CGRect) {
        super.draw(rect)
        let ctx = UIGraphicsGetCurrentContext()
        for dic in lines {
            let points = dic["points"] as! Array
            let besierPath = UIBezierPath()
            for (index, point) in points.enumerated() {
                if index == 0 {
                    besierPath.move(to: point)
                }else{
                    besierPath.addLine(to: point)
                }
            }
            let width:Double = dic["width"] as! Double
            let color:UIColor = dic["color"] as! UIColor
            ctx?.addPath(besierPath.cgPath)
            ctx?.setLineWidth(width)
            ctx?.setStrokeColor(color.cgColor)
            ctx?.strokePath()
        }
    }
    
    @objc func colorBtnClick(_ sender:UIButton) {
        for subViews in self.subviews {
            if subViews.isKind(of: colorsButton.self) && subViews.tag >= 2022 && subViews.tag <= 2026{
                (subViews as! colorsButton).choosed = false
            }
        }
        (sender as! colorsButton).choosed = true
        let index = sender.tag - 2022
        currentColor = UIColor.colorWithHexString(supportColors[index])
    }
    
    @objc func widthBtnClick(_ sender: UIButton) {
        for subViews in self.subviews {
            if subViews.isKind(of: colorsButton.self) && subViews.tag >= 3033 && subViews.tag <= 3037{
                (subViews as! colorsButton).choosed = false
            }
        }
        (sender as! colorsButton).choosed = true
        let index = sender.tag - 3033
        currentLineWidth = supportLineWidth[index]
    }
    
    @objc func clearAction(){
        self.lines.removeAll()
        self.setNeedsDisplay()
    }
    
}

class colorsButton: UIButton {
    private var _choosed: Bool = false
    var choosed:Bool {
        set {
            if newValue == true {
                self.backgroundColor = UIColor.init(red: 233/255.0, green: 200/255.0, blue: 100/255.0, alpha: 1.0)
            }else{
                self.backgroundColor = UIColor.lightGray
            }
            _choosed = newValue
        }
        get{
            return _choosed
        }
    }
}

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