本文主要解析 Robosuite中 给定环境Stack的解读, 方便后续 自定义环境。
from collections import OrderedDict
import numpy as np
from robosuite.environments.manipulation.single_arm_env import SingleArmEnv
from robosuite.models.arenas import TableArena
from robosuite.models.objects import BoxObject
from robosuite.models.tasks import ManipulationTask
from robosuite.utils.mjcf_utils import CustomMaterial
from robosuite.utils.observables import Observable, sensor
from robosuite.utils.placement_samplers import UniformRandomSampler
from robosuite.utils.transform_utils import convert_quat
变量名 | 函数/类 | 用处 |
---|---|---|
SingleArmEnv | 类 | 为单机械臂准备的类,单臂的环境需要继承 |
TableArena | 类 | 用于定义desk,也就是定义工作空间 |
BoxObject | 类 | 定义物体,比如cube,sphere |
ManipulationTask | 类 | 定义任务的类,包含robot,table,object三部分,object可以为None |
CustomMaterial | 类 | 用于定义object的材料 |
Observable | 类 | 用于定义观测量,观测量包含name,sensor_func。 name是观测值在dict中的name,sensor_func定义了如何从sim.data/obs_cache获取该sensor数据 |
sensor | 函数 | 修饰器函数,用于包装sensor_func |
UniformRandomSampler | 类 | 用于管理object的初始化方式,用于uniform生成object的位置和角度 |
convert_quat | 函数 | 用于转换quat的顺序 |
class Stack(SingleArmEnv):
"""
This class corresponds to the stacking task for a single robot arm.
Args:
robots (str or list of str): Specification for specific robot arm(s) to be instantiated within this env
(e.g: "Sawyer" would generate one arm; ["Panda", "Panda", "Sawyer"] would generate three robot arms)
Note: Must be a single single-arm robot!
env_configuration (str): Specifies how to position the robots within the environment (default is "default").
For most single arm environments, this argument has no impact on the robot setup.
controller_configs (str or list of dict): If set, contains relevant controller parameters for creating a
custom controller. Else, uses the default controller for this specific task. Should either be single
dict if same controller is to be used for all robots or else it should be a list of the same length as
"robots" param
gripper_types (str or list of str): type of gripper, used to instantiate
gripper models from gripper factory. Default is "default", which is the default grippers(s) associated
with the robot(s) the 'robots' specification. None removes the gripper, and any other (valid) model
overrides the default gripper. Should either be single str if same gripper type is to be used for all
robots or else it should be a list of the same length as "robots" param
initialization_noise (dict or list of dict): Dict containing the initialization noise parameters.
The expected keys and corresponding value types are specified below:
:`'magnitude'`: The scale factor of uni-variate random noise applied to each of a robot's given initial
joint positions. Setting this value to `None` or 0.0 results in no noise being applied.
If "gaussian" type of noise is applied then this magnitude scales the standard deviation applied,
If "uniform" type of noise is applied then this magnitude sets the bounds of the sampling range
:`'type'`: Type of noise to apply. Can either specify "gaussian" or "uniform"
Should either be single dict if same noise value is to be used for all robots or else it should be a
list of the same length as "robots" param
:Note: Specifying "default" will automatically use the default noise settings.
Specifying None will automatically create the required dict with "magnitude" set to 0.0.
table_full_size (3-tuple): x, y, and z dimensions of the table.
table_friction (3-tuple): the three mujoco friction parameters for
the table.
use_camera_obs (bool): if True, every observation includes rendered image(s)
use_object_obs (bool): if True, include object (cube) information in
the observation.
reward_scale (None or float): Scales the normalized reward function by the amount specified.
If None, environment reward remains unnormalized
reward_shaping (bool): if True, use dense rewards.
placement_initializer (ObjectPositionSampler): if provided, will
be used to place objects on every reset, else a UniformRandomSampler
is used by default.
has_renderer (bool): If true, render the simulation state in
a viewer instead of headless mode.
has_offscreen_renderer (bool): True if using off-screen rendering
render_camera (str): Name of camera to render if `has_renderer` is True. Setting this value to 'None'
will result in the default angle being applied, which is useful as it can be dragged / panned by
the user using the mouse
render_collision_mesh (bool): True if rendering collision meshes in camera. False otherwise.
render_visual_mesh (bool): True if rendering visual meshes in camera. False otherwise.
render_gpu_device_id (int): corresponds to the GPU device id to use for offscreen rendering.
Defaults to -1, in which case the device will be inferred from environment variables
(GPUS or CUDA_VISIBLE_DEVICES).
control_freq (float): how many control signals to receive in every second. This sets the amount of
simulation time that passes between every action input.
horizon (int): Every episode lasts for exactly @horizon timesteps.
ignore_done (bool): True if never terminating the environment (ignore @horizon).
hard_reset (bool): If True, re-loads model, sim, and render object upon a reset call, else,
only calls sim.reset and resets all robosuite-internal variables
camera_names (str or list of str): name of camera to be rendered. Should either be single str if
same name is to be used for all cameras' rendering or else it should be a list of cameras to render.
:Note: At least one camera must be specified if @use_camera_obs is True.
:Note: To render all robots' cameras of a certain type (e.g.: "robotview" or "eye_in_hand"), use the
convention "all-{name}" (e.g.: "all-robotview") to automatically render all camera images from each
robot's camera list).
camera_heights (int or list of int): height of camera frame. Should either be single int if
same height is to be used for all cameras' frames or else it should be a list of the same length as
"camera names" param.
camera_widths (int or list of int): width of camera frame. Should either be single int if
same width is to be used for all cameras' frames or else it should be a list of the same length as
"camera names" param.
camera_depths (bool or list of bool): True if rendering RGB-D, and RGB otherwise. Should either be single
bool if same depth setting is to be used for all cameras or else it should be a list of the same length as
"camera names" param.
camera_segmentations (None or str or list of str or list of list of str): Camera segmentation(s) to use
for each camera. Valid options are:
`None`: no segmentation sensor used
`'instance'`: segmentation at the class-instance level
`'class'`: segmentation at the class level
`'element'`: segmentation at the per-geom level
If not None, multiple types of segmentations can be specified. A [list of str / str or None] specifies
[multiple / a single] segmentation(s) to use for all cameras. A list of list of str specifies per-camera
segmentation setting(s) to use.
Raises:
AssertionError: [Invalid number of robots specified]
"""
变量名 | 变量类型 | 作用 |
---|---|---|
robots | str | 上一篇中的单臂机器人:‘Sawyer’, ‘Panda’, ‘Jaco’, ‘Kinova3’, ‘IIWA’, ‘UR5e’ |
env_configuration | “str” | 机器人的config,好像不起作用,一般默认 |
controller_configs | str or list of dict | ‘JOINT_VELOCITY’, ‘JOINT_TORQUE’, ‘JOINT_POSITION’, ‘OSC_POSITION’, ‘OSC_POSE’, ‘IK_POSE’ |
gripper_types | str or list of dict | 见上一篇 |
initialization_noise | dict or list of dict | 用于随机化机器人的初始化位置, “‘magnitude’”:None/0.0/范围/方差, ‘type’:“uniform”;“gaussian” |
table_full_size | 3-tuple | (x,y,z) |
table_friction | 3-tuple | 摩擦系数 |
use_camera_obs | bool | obs中是否有渲染的图片 |
use_object_obs | bool | obs中是否包含object的信息 |
reward_scale | float/Nooe | 对reward进行scale |
reward_shaping | bool | 是否使用dense reward |
placement_initializer | class | 用于在每一次reset中初始化object的放置 |
has_renderer | bool | 是否在viewer中渲染simulation |
has_offscreen_renderer | bool | 是否进行off-screen渲染 |
render_camera | str | 渲染的相机名字 |
render_collision_mesh | bool | 是否渲染碰撞 |
render_visual_mesh | bool | 是否渲染只可见,无实体的object |
render_gpu_device_id | int | 使用的gpu device id |
control_freq | float | 每秒钟控制的次数 |
horizon | int | 每个episode持续的步长 |
ignore_done | bool | 是否忽略terminating |
hard_reset | bool | True的话 每次都会重新建立Model,sim,render等等; False的话 只会reset |
camera_names, camera_heights, camera_widths,camera_depths,camera_segmentations | camera相关 |
# settings for table top
self.table_full_size = table_full_size
self.table_friction = table_friction
self.table_offset = np.array((0, 0, 0.8))
# reward configuration
self.reward_scale = reward_scale
self.reward_shaping = reward_shaping
# whether to use ground-truth object states
self.use_object_obs = use_object_obs
# object placement initializer
self.placement_initializer = placement_initializer
环境在 reset使用之前 需要进行
super()._load_model()
# -------------robot settings---------------
# Adjust base pose accordingly
xpos = self.robots[0].robot_model.base_xpos_offset["table"](self.table_full_size[0])
# 将robot的pos进行移动
self.robots[0].robot_model.set_base_xpos(xpos)
# -------------table workspace--------------
# load model for table top workspace
mujoco_arena = TableArena(
table_full_size=self.table_full_size,
table_friction=self.table_friction,
table_offset=self.table_offset,
)
# Arena always gets set to zero origin
mujoco_arena.set_origin([0, 0, 0])
# --------cube可选的texture--------------
texture = ["WoodRed","WoodGreen","WoodBlue","WoodLight","WoodDark","WoodTiles","WoodPanels"]
# initialize objects of interest
# 没有细看定义
tex_attrib = {
"type": "cube",
}
mat_attrib = {
"texrepeat": "1 1",
"specular": "0.4",
"shininess": "0.1",
}
redwood = CustomMaterial(
texture="WoodRed",
tex_name="redwood",
mat_name="redwood_mat",
tex_attrib=tex_attrib,
mat_attrib=mat_attrib,
)
greenwood = CustomMaterial(
texture="WoodGreen",
tex_name="greenwood",
mat_name="greenwood_mat",
tex_attrib=tex_attrib,
mat_attrib=mat_attrib,
)
#size 定义时, 如何只生成 正方体?
self.cubeA = BoxObject(
name="cubeA",
size_min=[0.02, 0.02, 0.02],
size_max=[0.02, 0.02, 0.02],
rgba=[1, 0, 0, 1], # 设置颜色和透明度
material=redwood,
)
self.cubeB = BoxObject(
name="cubeB",
size_min=[0.025, 0.025, 0.025],
size_max=[0.025, 0.025, 0.025],
rgba=[0, 1, 0, 1],
material=greenwood,
)
cubes = [self.cubeA, self.cubeB]
# 将 objects 加入到 placement initializer 中
# Create placement initializer
if self.placement_initializer is not None:
self.placement_initializer.reset()
self.placement_initializer.add_objects(cubes)
else:
self.placement_initializer = UniformRandomSampler(
name="ObjectSampler",
mujoco_objects=cubes,
x_range=[-0.08, 0.08],
y_range=[-0.08, 0.08],
rotation=None,
ensure_object_boundary_in_range=False,
ensure_valid_placement=True,
reference_pos=self.table_offset,
z_offset=0.01,
)
# task includes arena, robot, and objects of interest
# self.model 会生成对应的 MJCF文件
self.model = ManipulationTask(
mujoco_arena=mujoco_arena,
mujoco_robots=[robot.robot_model for robot in self.robots],
mujoco_objects=cubes,
)
设置一些重要object的id (mujoco中的id),方便后续从 sim.data中完成状态信息的调用
"""
Sets up references to important components. A reference is typically an
index or a list of indices that point to the corresponding elements
in a flatten array, which is how MuJoCo stores physical simulation data.
"""
# 设置 robot的相关信息
super()._setup_references()
# Additional object references from this env
# 设置 object对应的相关reference, 可以在后续_setup_observables 中调用
self.cubeA_body_id = self.sim.model.body_name2id(self.cubeA.root_body)
self.cubeB_body_id = self.sim.model.body_name2id(self.cubeB.root_body)
observables = super()._setup_observables()
得到含有robot信息的observables (dict类型); 将 object需要查看的信息根据sensor和observable的方式加入到 observables中, observables 就是 obs对应的 dict类型。
# low-level object information
if self.use_object_obs:
# Get robot prefix and define observables modality
pf = self.robots[0].robot_model.naming_prefix
modality = "object"
self.use_object_obs决定了是否要输出objects对应的信息
pf = self.robots[0].robot_model.naming_prefix 说明了robot信息的前缀
f"{pf}eef_pos"可以完成 robot的 end effector位置的调用; 其他信息格式相同。
# position and rotation of the first cube
@sensor(modality=modality)
def cubeA_pos(obs_cache):
return np.array(self.sim.data.body_xpos[self.cubeA_body_id])
@sensor(modality=modality)
def cubeA_quat(obs_cache):
return convert_quat(np.array(self.sim.data.body_xquat[self.cubeA_body_id]), to="xyzw")
@sensor(modality=modality)
def cubeB_pos(obs_cache):
return np.array(self.sim.data.body_xpos[self.cubeB_body_id])
@sensor(modality=modality)
def cubeB_quat(obs_cache):
return convert_quat(np.array(self.sim.data.body_xquat[self.cubeB_body_id]), to="xyzw")
@sensor(modality=modality)
def gripper_to_cubeA(obs_cache):
return (
obs_cache["cubeA_pos"] - obs_cache[f"{pf}eef_pos"]
if "cubeA_pos" in obs_cache and f"{pf}eef_pos" in obs_cache
else np.zeros(3)
)
@sensor(modality=modality)
def gripper_to_cubeB(obs_cache):
return (
obs_cache["cubeB_pos"] - obs_cache[f"{pf}eef_pos"]
if "cubeB_pos" in obs_cache and f"{pf}eef_pos" in obs_cache
else np.zeros(3)
)
@sensor(modality=modality)
def cubeA_to_cubeB(obs_cache):
return (
obs_cache["cubeB_pos"] - obs_cache["cubeA_pos"]
if "cubeA_pos" in obs_cache and "cubeB_pos" in obs_cache
else np.zeros(3)
)
@sensor(modality=modality) 作为 function的修饰器, 对于每一个 sensor function 都需要sensor来修饰, 然后 sensor function 会传入到 observable中, 完成信息的调用。[obs_cache的调用是有顺序的,默认包含robot对应的信息,其他的object信息如果需要调用,需要在创建observable的过程中按照先后顺序添加]
另外,在调用obs_cache时 需要考虑 obs_cache是None的情况。
sensors = [cubeA_pos, cubeA_quat, cubeB_pos, cubeB_quat, gripper_to_cubeA, gripper_to_cubeB, cubeA_to_cubeB]
names = [s.__name__ for s in sensors]
此时sensors的顺序很重要,后方的函数可以调用前方函数生成的信息(存储在obs_cache中)
names 对应了每一个函数,用于下方 observables的创建,对应obs dict的key。
# Create observables
for name, s in zip(names, sensors):
observables[name] = Observable(
name=name,
sensor=s,
sampling_rate=self.control_freq,
)
将创建的observable 加入到 observables中,在后续reset, step中的obs中会包含此处的信息。
用于环境的reset。 hard_reset会从模型开始重置;reset会重新设置object的位置和角度,robot的初始化等等。
def _reset_internal(self):
"""
Resets simulation internal configurations.
"""
super()._reset_internal()
初始化机器人
# Reset all object positions using initializer sampler if we're not directly loading from an xml
if not self.deterministic_reset:
# Sample from the placement initializer for all objects
object_placements = self.placement_initializer.sample()
# Loop through all objects and reset their positions
for obj_pos, obj_quat, obj in object_placements.values():
self.sim.data.set_joint_qpos(obj.joints[0], np.concatenate([np.array(obj_pos), np.array(obj_quat)]))
初始化object的位置和角度
? 是否可以在此处改变Object的大小
上述的模型创建完成的 环境和obs的创建, 剩下的就是生成reward(reward, staged_rewards)和查看环境是否终止(_check_success)。 但是实际上,我们可以在 gym.wrapper时完成这两部分内容的定义,而不是在RoboSuite env中完成定义。
def reward(self,action):
return reward
reward function输入不包含obs,可以直接从sim.data中调用数据。
pros: 可以使用Mujoco自带的contact information来定义奖励,使用更多的信息来定义奖励。
cons:个人建议 在gym.wrapper中定义,使用obs来定义奖励。
def _check_success(self):
return success(bool)
用于判断是否任务结束, 配合初始化中的ignore_done, horizon进行使用。
rule:
因此建议,在env中使用 无限长的horizon, 然后在gym.wrapper中区分任务完成还是时间达到(info中会有区别)。
函数名 | 修改内容 |
---|---|
init | 定义table相关信息,定义object的相关信息 |
_load_model | 设置机器人,table和object,形成self.model,与object初始化的placement_initializer |
_setup_references | 获取物体对应的mujoco中的id, 方便在_set_observables中使用 |
_setup_observables | 用于设置obs,将Object的相关状态信息从sim.data中传递到observables中 |
_reset_internal | 用于初始化robot和objects |
函数名 | 修改内容 |
---|---|
reward | 根据sim.data来设置奖励 |
_check_success | 设置env的终止条件 |
下一篇 完成RoboSuite 自定义的环境