littlevgl(Lvgl)最新版V7.4移植

LittleVGL最新已经更新到V7,网上大多数移植教程的版本比较老,很多特性没有,界面也不够酷炫。

原子最近更新的 LittleVGL 教程则是基于V6版本的,基本上搬过来全是报错,无法参考。新旧版本一致还是有很大区别的,这里介绍下最新版本的移植要点,针对嵌入式linux的framebuffer(dev/fb0)移植。

当然最最新的版本是V7.4.0,源码可以在github下载https://github.com/lvgl/lvgl。

关于lvgl的官网及介绍,在https://lvgl.io,Online demo:https://lvgl.io/demos,Docs:https://docs.lvgl.io

littlevgl(Lvgl)最新版V7.4移植_第1张图片

移植比较简单,主要区别是几个接口跟老版本的不一样了。不过最终都是实现disp_flush显示驱动接口即可。

接口原型新版本的是这样的:

void disp_flush(lv_disp_drv_t * disp_drv, const lv_area_t * area, lv_color_t * color_p)

移植说明:

新建个工程文件夹,我这取名叫test,

然后在test文件夹下新建个lvgl文件夹,把下载到的源码中的src文件夹整个拷贝出来放进去。

把lv_conf_template.h拷贝出来,到工程的文件夹下,重命名为lv_conf.h.

编辑下,根据实际情况改下相关的配置:

#define LV_HOR_RES_MAX          (480)
#define LV_VER_RES_MAX          (272)
#define LV_COLOR_DEPTH     16
#define LV_USE_GPU              0 

/* 1: Enable file system (might be required for images */
#define LV_USE_FILESYSTEM       1
。。。

littlevgl(Lvgl)最新版V7.4移植_第2张图片

在工程的文件夹下建个lv_drivers文件夹,用于实现的驱动文件。

/**
 * @file fbdev.c
 *
 */

/*********************
 *      INCLUDES
 *********************/
#include "fbdev.h"
#if USE_FBDEV

#include 
#include 
#include 
#include 
#include 
#include 
#include 
#include 

/*********************
 *      DEFINES
 *********************/
#ifndef FBDEV_PATH
#define FBDEV_PATH  "/dev/fb0"
#endif

/**********************
 *      TYPEDEFS
 **********************/

/**********************
 *  STATIC PROTOTYPES
 **********************/

/**********************
 *  STATIC VARIABLES
 **********************/
static struct fb_var_screeninfo vinfo;
static struct fb_fix_screeninfo finfo;
static char *fbp = 0;
static long int screensize = 0;
static int fbfd = 0;

/**********************
 *      MACROS
 **********************/

/**********************
 *   GLOBAL FUNCTIONS
 **********************/

void fbdev_init(void)
{
    // Open the file for reading and writing
    fbfd = open(FBDEV_PATH, O_RDWR);
    if (fbfd == -1) {
        perror("Error: cannot open framebuffer device");
        return;
    }
    printf("The framebuffer device was opened successfully.\n");

    // Get fixed screen information
    if (ioctl(fbfd, FBIOGET_FSCREENINFO, &finfo) == -1) {
        perror("Error reading fixed information");
        return;
    }

    // Get variable screen information
    if (ioctl(fbfd, FBIOGET_VSCREENINFO, &vinfo) == -1) {
        perror("Error reading variable information");
        return;
    }

    printf("%dx%d, %dbpp\n", vinfo.xres, vinfo.yres, vinfo.bits_per_pixel);

    // Figure out the size of the screen in bytes
    screensize = vinfo.xres * vinfo.yres * vinfo.bits_per_pixel / 8;

    // Map the device to memory
    fbp = (char *)mmap(0, screensize, PROT_READ | PROT_WRITE, MAP_SHARED, fbfd, 0);
    if ((int)fbp == -1) {
        perror("Error: failed to map framebuffer device to memory");
        return;
    }
    printf("The framebuffer device was mapped to memory successfully.\n");

}


/**
 * Flush a buffer to the marked area
 * @param x1 left coordinate
 * @param y1 top coordinate
 * @param x2 right coordinate
 * @param y2 bottom coordinate
 * @param color_p an array of colors
 */
void fbdev_flush(int32_t x1, int32_t y1, int32_t x2, int32_t y2, const lv_color_t * color_p)
{
    if(fbp == NULL) return;

    /*Return if the area is out the screen*/
    if(x2 < 0) return;
    if(y2 < 0) return;
    if(x1 > vinfo.xres - 1) return;
    if(y1 > vinfo.yres - 1) return;

    /*Truncate the area to the screen*/
    int32_t act_x1 = x1 < 0 ? 0 : x1;
    int32_t act_y1 = y1 < 0 ? 0 : y1;
    int32_t act_x2 = x2 > vinfo.xres - 1 ? vinfo.xres - 1 : x2;
    int32_t act_y2 = y2 > vinfo.yres - 1 ? vinfo.yres - 1 : y2;

    long int location = 0;

    /*32 or 24 bit per pixel*/
    if(vinfo.bits_per_pixel == 32 || vinfo.bits_per_pixel == 24) {
        uint32_t *fbp32 = (uint32_t*)fbp;
        uint32_t x;
        uint32_t y;
        for(y = act_y1; y <= act_y2; y++) {
            for(x = act_x1; x <= act_x2; x++) {
                location = (x+vinfo.xoffset) + (y+vinfo.yoffset) * vinfo.xres;
                fbp32[location] = color_p->full;
                color_p++;
            }

            color_p += x2 - act_x2;
        }
    }
    /*16 bit per pixel*/
    else if(vinfo.bits_per_pixel == 16) {
        uint16_t *fbp16 = (uint16_t*)fbp;
        uint32_t x;
        uint32_t y;
        for(y = act_y1; y <= act_y2; y++) {
            for(x = act_x1; x <= act_x2; x++) {
                location = (x+vinfo.xoffset) + (y+vinfo.yoffset) * vinfo.xres;
                fbp16[location] = color_p->full;
                color_p++;
            }

            color_p += x2 - act_x2;
        }
    }
    /*8 bit per pixel*/
    else if(vinfo.bits_per_pixel == 8) {
        uint8_t *fbp8 = (uint8_t*)fbp;
        uint32_t x;
        uint32_t y;
        for(y = act_y1; y <= act_y2; y++) {
            for(x = act_x1; x <= act_x2; x++) {
                location = (x+vinfo.xoffset) + (y+vinfo.yoffset) * vinfo.xres;
                fbp8[location] = color_p->full;
                color_p++;
            }

            color_p += x2 - act_x2;
        }
    } else {
        /*Not supported bit per pixel*/
    }

    //May be some direct update command is required
    //ret = ioctl(state->fd, FBIO_UPDATE, (unsigned long)((uintptr_t)rect));

    //lv_flush_ready();
    /* IMPORTANT!!!
     * Inform the graphics library that you are ready with the flushing*/
}

/* Flush the content of the internal buffer the specific area on the display
 * You can use DMA or any hardware acceleration to do this operation in the background but
 * 'lv_disp_flush_ready()' has to be called when finished. */
void disp_flush(lv_disp_drv_t * disp_drv, const lv_area_t * area, lv_color_t * color_p)
{
    /* IMPORTANT!!!
     * Inform the graphics library that you are ready with the flushing*/
    fbdev_flush(area->x1,area->y1,area->x2,area->y2,color_p);
    lv_disp_flush_ready(disp_drv);
}

/**
 * Fill out the marked area with a color
 * @param x1 left coordinate
 * @param y1 top coordinate
 * @param x2 right coordinate
 * @param y2 bottom coordinate
 * @param color fill color
 */
void fbdev_fill(int32_t x1, int32_t y1, int32_t x2, int32_t y2, lv_color_t color)
{
    if(fbp == NULL) return;

    /*Return if the area is out the screen*/
    if(x2 < 0) return;
    if(y2 < 0) return;
    if(x1 > vinfo.xres - 1) return;
    if(y1 > vinfo.yres - 1) return;

    /*Truncate the area to the screen*/
    int32_t act_x1 = x1 < 0 ? 0 : x1;
    int32_t act_y1 = y1 < 0 ? 0 : y1;
    int32_t act_x2 = x2 > vinfo.xres - 1 ? vinfo.xres - 1 : x2;
    int32_t act_y2 = y2 > vinfo.yres - 1 ? vinfo.yres - 1 : y2;

    uint32_t x;
    uint32_t y;

    long int location = 0;

    /*32 or 24 bit per pixel*/
    if(vinfo.bits_per_pixel == 32 || vinfo.bits_per_pixel == 24) {
        uint32_t *fbp32 = (uint32_t*)fbp;
        for(x = act_x1; x <= act_x2; x++) {
            for(y = act_y1; y <= act_y2; y++) {
                location = (x+vinfo.xoffset) + (y+vinfo.yoffset) * vinfo.xres;
                fbp32[location] = color.full;
            }
        }
    }
    else if(vinfo.bits_per_pixel == 16) {
        uint16_t *fbp16 = (uint16_t*)fbp;
        for(x = act_x1; x <= act_x2; x++) {
            for(y = act_y1; y <= act_y2; y++) {
                location = (x+vinfo.xoffset) + (y+vinfo.yoffset) * vinfo.xres;
                fbp16[location] = color.full;
            }
        }
    }
    else if(vinfo.bits_per_pixel == 8) {
        uint8_t *fbp8 = (uint8_t*)fbp;
        for(x = act_x1; x <= act_x2; x++) {
            for(y = act_y1; y <= act_y2; y++) {
                location = (x+vinfo.xoffset) + (y+vinfo.yoffset) * vinfo.xres;
                fbp8[location] = color.full;
            }
        }
    } else {
        /*Not supported bit per pixel*/
    }

    //May be some direct update command is required
    //ret = ioctl(state->fd, FBIO_UPDATE, (unsigned long)((uintptr_t)rect));

}

/**
 * Put a color map to the marked area
 * @param x1 left coordinate
 * @param y1 top coordinate
 * @param x2 right coordinate
 * @param y2 bottom coordinate
 * @param color_p an array of colors
 */
void fbdev_map(int32_t x1, int32_t y1, int32_t x2, int32_t y2, const lv_color_t * color_p)
{

    if(fbp == NULL) return;

    /*Return if the area is out the screen*/
    if(x2 < 0) return;
    if(y2 < 0) return;
    if(x1 > vinfo.xres - 1) return;
    if(y1 > vinfo.yres - 1) return;

    /*Truncate the area to the screen*/
    int32_t act_x1 = x1 < 0 ? 0 : x1;
    int32_t act_y1 = y1 < 0 ? 0 : y1;
    int32_t act_x2 = x2 > vinfo.xres - 1 ? vinfo.xres - 1 : x2;
    int32_t act_y2 = y2 > vinfo.yres - 1 ? vinfo.yres - 1 : y2;

    long int location = 0;

    /*32 or 24 bit per pixel*/
    if(vinfo.bits_per_pixel == 32 || vinfo.bits_per_pixel == 24) {
        uint32_t *fbp32 = (uint32_t*)fbp;
        uint32_t x;
        uint32_t y;
        for(y = act_y1; y <= act_y2; y++) {
            for(x = act_x1; x <= act_x2; x++) {
                location = (x+vinfo.xoffset) + (y+vinfo.yoffset) * vinfo.xres;
                fbp32[location] = color_p->full;
                color_p++;
            }

            color_p += x2 - act_x2;
        }
    }
    /*16 bit per pixel*/
    else if(vinfo.bits_per_pixel == 16) {
        uint16_t *fbp16 = (uint16_t*)fbp;
        uint32_t x;
        uint32_t y;
        for(y = act_y1; y <= act_y2; y++) {
            for(x = act_x1; x <= act_x2; x++) {
                location = (x+vinfo.xoffset) + (y+vinfo.yoffset) * vinfo.xres;
                fbp16[location] = color_p->full;
                color_p++;
            }

            color_p += x2 - act_x2;
        }
    }
    /*8 bit per pixel*/
    else if(vinfo.bits_per_pixel == 8) {
        uint8_t *fbp8 = (uint8_t*)fbp;
        uint32_t x;
        uint32_t y;
        for(y = act_y1; y <= act_y2; y++) {
            for(x = act_x1; x <= act_x2; x++) {
                location = (x+vinfo.xoffset) + (y+vinfo.yoffset) * vinfo.xres;
                fbp8[location] = color_p->full;
                color_p++;
            }

            color_p += x2 - act_x2;
        }
    } else {
        /*Not supported bit per pixel*/
    }

    //May be some direct update command is required
    //ret = ioctl(state->fd, FBIO_UPDATE, (unsigned long)((uintptr_t)rect));
}


/**********************
 *   STATIC FUNCTIONS
 **********************/

#endif

附上一个小测试demo:

#include "lvgl.h"
#include "lv_drivers/display/fbdev.h"
#include 
//#include "lv_examples/lv_apps/demo/demo.h"

static lv_disp_buf_t disp_buf_2;
static lv_color_t buf2_1[LV_HOR_RES_MAX * 10];                        /*A buffer for 10 rows*/
static lv_color_t buf2_2[LV_HOR_RES_MAX * 10];                        /*An other buffer for 10 rows*/
//extern void demo_create(void);
int main(void)
{
    /*LittlevGL init*/
    lv_init();

    /*Linux frame buffer device init*/
    fbdev_init();

    /*Add a display the LittlevGL sing the frame buffer driver*/
    lv_disp_drv_t disp_drv;
    lv_disp_drv_init(&disp_drv);

    disp_drv.flush_cb = disp_flush;
    /*Set a display buffer*/
    lv_disp_buf_init(&disp_buf_2, buf2_1, buf2_2, LV_HOR_RES_MAX * 10);   /*Initialize the display buffer*/
    disp_drv.buffer = &disp_buf_2;
    //disp_drv.disp_flush = fbdev_flush;      /*It flushes the internal graphical buffer to the frame buffer*/
    lv_disp_drv_register(&disp_drv);

    /*Create a "Hello world!" label*/
    lv_obj_t * label = lv_label_create(lv_scr_act(), NULL);
    lv_label_set_text(label, "hello worldaaa!v7.4");
    lv_obj_align(label, NULL, LV_ALIGN_CENTER, 0, 0);

    /*Handle LitlevGL tasks (tickless mode)*/
	
	//demo_create();
    while(1) {
        lv_tick_inc(5);
        lv_task_handler();
        usleep(5000);
    }

    return 0;
}

如何运行?直接make即可生成可执行文件。

附makefile文件:

########################################
#makefile
########################################
#****************************************************************************
# Cross complie path
#****************************************************************************
CHAIN_ROOT= /home/yang/crosstool/ctools/gcc-linaro-arm-linux-gnueabihf-4.9-2014.09_linux/bin
CROSS_COMPILE=$(CHAIN_ROOT)/arm-linux-gnueabihf-

#CROSS_COMPILE = 

CC     := $(CROSS_COMPILE)gcc
CXX    := $(CROSS_COMPILE)g++
AS	   := $(CROSS_COMPILE)as
AR     := $(CROSS_COMPILE)ar 
LD     := $(CROSS_COMPILE)ld
RANLIB := $(CROSS_COMPILE)ranlib
OBJDUMP:= $(CROSS_COMPILE)objdump
OBJCOPY:= $(CROSS_COMPILE)objcopy
STRIP  := $(CROSS_COMPILE)strip
#编译主程序
BINARY  := littlevgl
OBJ_DIR := ./

INCS := -I ./   -I./lvgl/src/
CFLAGS= -Wall -g  -std=c99 -fno-common -fsanitize=address  -fno-stack-protector -fno-omit-frame-pointer -fno-var-tracking 


#****************************************************************************
# Source files
#****************************************************************************
SRC_C=$(shell find . -name "*.c")

OBJ_C=$(patsubst %.c, %.o, $(SRC_C))

SRCS := $(SRC_C) $(SRC_C)

OBJS := $(OBJ_C) 
LDSCRIPT=  -lasan 
LDFLAGS= -Llibs  
#LDSCRIPT= -lNC_FileSys
#LDFLAGS= -Llib 

#SRC  = $(wildcard *.c)
#DIR  = $(notdir $(SRC))
#OBJS = $(patsubst %.c,$(OBJ_DIR)%.o,$(DIR))
#OBJS=  main.o myutils.o  inirw.o  cmdpboc.o cputest.o bustcp.o ansrec.o m1cmd.o m1api.o m1test.o upcash.o myother.o getsys.o
#CFLAGS=-std=c99
#@echo Building lib...
#$(call make_subdir)
.PHONY: clean 
all:  prebuild  $(BINARY)

prebuild:
	@echo Building app...

$(BINARY) : $(OBJS)
	@echo Generating ...
	$(CC) -o $(BINARY) $(OBJS) $(LDFLAGS) $(LDSCRIPT) 
	@echo OK!

$(OBJ_DIR)%.o : %.c
	$(CC) -c $(CFLAGS) $(INCS) $< -o  $@
	
clean:
	rm -f $(OBJ_DIR)*.o
	find . -name "*.[od]" |xargs rm
	@
#
# Makefile
#
CC = gcc
CFLAGS = -Wall -Wshadow -Wundef -Wmaybe-uninitialized
CFLAGS += -O3 -g3 -I./
#LDFLAGS += -lSDL2 -lm
BIN = demo
VPATH = 

MAINSRC = main.c

#LIBRARIES
include ./lvgl/lv_core/lv_core.mk
include ./lvgl/lv_hal/lv_hal.mk
include ./lvgl/lv_objx/lv_objx.mk
include ./lvgl/lv_misc/lv_fonts/lv_fonts.mk
include ./lvgl/lv_misc/lv_misc.mk
include ./lvgl/lv_themes/lv_themes.mk
include ./lvgl/lv_draw/lv_draw.mk

#DRIVERS
include ./lv_drivers/display/display.mk
include ./lv_drivers/indev/indev.mk

#EXAMPLE
include ./lv_examples/lv_apps/benchmark/benchmark.mk

OBJEXT ?= .o

AOBJS = $(ASRCS:.S=$(OBJEXT))
COBJS = $(CSRCS:.c=$(OBJEXT))

MAINOBJ = $(MAINSRC:.c=$(OBJEXT))

SRCS = $(ASRCS) $(CSRCS) $(MAINSRC)
OBJS = $(AOBJS) $(COBJS)

## MAINOBJ -> OBJFILES

all: clean default

%.o: %.c
    @$(CC)  $(CFLAGS) -c $< -o $@
    @echo "CC $<"
    
default: $(AOBJS) $(COBJS) $(MAINOBJ)
    $(CC) -o $(BIN) $(MAINOBJ) $(AOBJS) $(COBJS) $(LDFLAGS)

clean: 
    rm -f $(BIN) $(AOBJS) $(COBJS) $(MAINOBJ)

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