Unity组件:Fixed Joint 固定关节

Fixed Joints restricts an object's movement to be dependent upon another object. This is somewhat similar to Parentingbut is implemented through physics rather than Transform hierarchy. The best scenarios for using them are when you have objects that you want to easily break apart from each other, or connect two object's movement without parenting.

固定关节基于另一个物体来限制一个物体的运动。效果类似于父子关系,但是不是通过层级变换,而是通过物理实现的。使用它的最佳情境是当你有一些想要轻易分开的物体,或想让两个没有父子关系的物体一起运动。

Properties 属性

Connected Body 

连接的刚体

Optional reference to the Rigidbody that the joint is dependent upon. If not set, the joint connects to the world.

连接的刚体。一个关节连接的刚体引用,可选。如果没有设置,那么关节将和世界相连。

Break Force 断开力

The force that needs to be applied for this joint to break.

断裂的力。破坏关节的力的大小。

Break Torque 断开扭矩

The torque that needs to be applied for this joint to break.

断裂的扭矩。破坏关节的扭力的大小。

Details 细节

The

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