Day11 pygame应用

01.pygame事件

02.鼠标事件的应用

03.鼠标事件的应用2

04.动画效果

05.ballGame

06.球球大作战


01.pygame事件

import pygame


if __name__ == '__main__':
pygame.init()
screen = pygame.display.set_mode((600,400))
screen.fill((255,255,255))
pygame.display.set_caption('游戏事件')   #设置窗口标题




pygame.display.flip()
while True:
    # 每次循环检测有没有事件发生
    for event in pygame.event.get():
        # 不同类型的事件对应的type值不一样
        if event.type == pygame.QUIT:
            exit()
        # 鼠标相关事件
        # pos属性,获取鼠标事件产生的位置
        if event.type == pygame.MOUSEBUTTONDOWN:
            print('鼠标按下')

        if event.type == pygame.MOUSEBUTTONUP:
            print('鼠标弹起')

        if event.type == pygame.MOUSEMOTION:
            print('鼠标移动',event.pos)

        # 键盘相关事件
        # key属性,被按的按键对应的值的编码
        if event.type == pygame.KEYDOWN:
            print('键盘按键被按下',char(event.key))

        if event.type == pygame.KEYUP:
            print('键盘按键弹起',char(event.key))

02.鼠标事件的应用

import pygame
from random import randint
def rand_color():
# 产生随机颜色
return randint(0,255),randint(0,255),randint(0,255)

# 写一个函数,判断指定的点是否在指定的矩形范围内
def is_in_rect(point,rect):
x,y = point
rx,ry,rw,rh = rect
if (rx <= x <= ry+rw) and (ry <= y <= ry+rh):
    return True
return False

# 画一个按钮的函数
def draw_button(screen,bith_color,title_color):
pygame.draw.rect(screen, (0, 0, 0), (100, 100, 100, 60))
font = pygame.font.SysFont('Times', 30)
title = font.render('skrskr~', True, title_color)
screen.blit(title, (120, 120))

if __name__ == '__main__':
pygame.init()
screen = pygame.display.set_mode((600,400))
screen.fill((255,255,255))
pygame.display.set_caption('鼠标事件')

# 画个按钮
# pygame.draw.rect(screen,(0,0,0),(100,100,100,60))
# font = pygame.font.SysFont('Times',30)
# title = font.render('skrskr~',True,(255,255,255))
# screen.blit(title,(120,120))



pygame.display.flip()
while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            exit()

        if event.type == pygame.MOUSEBUTTONDOWN:
            pygame.draw.circle(screen,rand_color(),event.pos,randint(10,20))

            if is_in_rect(event.pos,(100,100,100,60)):
                draw_button(screen,(0,100,0),(100,0,0))

        if event.type == pygame.MOUSEBUTTONUP:
            if is_in_rect(event.pos,(100,100,100,60)):
                draw_button(screen,(0,255,0),(255,0,0))

        if event.type == pygame.MOUSEMOTION:
            screen.fill((255,255,255))
            draw_button(screen, (0,255,0), (255,255,255))

        # 只要屏幕上的内容有更新,都要调用下面其中一个方法
        # pygame.display.flip()
        pygame.display.update()

03.鼠标事件的应用2

# 要求:鼠标按下移动的时候,拽着图片一起动,鼠标弹起就不动了
import pygame

# 判断一个点是否在某个范围内
def is_in_rect(point,rect):
x,y = point
rx,ry,rw,rh = rect
if (rx <= x <= rx+rw) and (ry <= y <= ry+rh):
    return True
return False

if __name__ == '__main__':
pygame.init()
screen = pygame.display.set_mode((600,400))
screen.fill((255,255,255))
pygame.display.set_caption('图片拖动')

image = pygame.image.load('./123.jpg')
image_x = 0
image_y = 0
screen.blit(image, (image_x, image_y))

is_move = False   #用来存储图片是否可以移动



pygame.display.flip()
while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            exit()

        # 鼠标按下,让状态可以移动
        if event.type == pygame.MOUSEBUTTONDOWN:
            w,h = image.get_size()
            if is_in_rect(event.pos,(image_x,image_y,w,h)):
                is_move = True

        # 鼠标弹起,让状态变成不可以移动
        if event.type == pygame.MOUSEBUTTONUP:
            is_move = False

        # 鼠标移动对应的事件
        if is_move:
            if event.type == pygame.MOUSEMOTION:
                screen.fill((255,255,255))
                x,y = event.pos
                image_w,image_h = image.get_size()
                image_x = x - image_w/2
                image_y = y - image_h/2
                screen.blit(image,(image_x,image_y))
                pygame.display.update()

04.动画效果

'''
动画原理:不断刷新界面上的内容(一帧一帧的画)
'''

import pygame
from random import randint

def static_page(screen):   #页面静态内容
# 静态文字
font = pygame.font.SysFont('Times',40)
title = font.render('Welcome',True,(0,0,0))
screen.blit(title,(200,200))

def animation_title(screen):
font = pygame.font.SysFont('Times', 40)
title = font.render('2222', True, (randint(0,255), randint(0,255), randint(0,255)))
screen.blit(title, (100, 100))


if __name__ == '__main__':
pygame.init()
screen = pygame.display.set_mode((600,400))
screen.fill((255,255,255))

pygame.display.flip()


while True:
    # for里面的代码只有事件发生后才执行
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            exit()

    # 在下面去写每一帧现实的内容
    pygame.time.delay(60) #程序执行到这个位置,线程阻塞指定的时间  单位:毫秒(1000ms = 1s)
    screen.fill((255,255,255))   #将原来的内容清空
    static_page(screen)
    animation_title(screen)

    pygame.display.flip()
image.png

05.ballGame

import pygame

def draw_ball(place,color,pos):
# 画球
pygame.draw.circle(place,color,pos,20)

# 方向对应的key值
Up = 273
Down = 274
Left = 276
Right = 275

if __name__ == '__main__':
pygame.init()
screen = pygame.display.set_mode((600,400))
screen.fill((255,255,255))
pygame.display.set_caption('ballGame')

pygame.display.flip()

# 保存初始坐标
ball_x = 100
ball_y = 100
x_speed = 1
y_speed = 0

while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            exit()

        if event.type == pygame.KEYDOWN:
            if event.key == Up:
                y_speed = -1
                x_speed = 0

            if event.key == Down:
                y_speed = 1
                x_speed = 0

            if event.key == Left:
                x_speed = -1
                y_speed = 0

            if event.key == Right:
                x_speed = 1
                y_speed = 0

    # 刷新屏幕
    screen.fill((255,255,255))

    ball_x += x_speed
    ball_y += y_speed

    # 边界检测
    if ball_x + 20 >= 600 or ball_x <= 20 or ball_y + 20 >= 400 or ball_y <= 20:
        print('游戏结束!')
        break
    if ball_x + 20 >= 600:
        ball_x = 600 - 20
        x_speed *= -1
    if ball_x <= 20:
        ball_x = 20
        x_speed *= -1
    draw_ball(screen,(0,0,0),(ball_x,ball_y))


    pygame.display.update()

06.球球大作战

import pygame
import random
random_color = random.randint(0,255),random.randint(0,255),random.randint(0,255)

if __name__ == '__main__':
pygame.init()
screen = pygame.display.set_mode((600,400))
screen.fill((255,255,255))
pygame.display.flip()

# all_balls中保存多个球
# 每个球要保存:半径,坐标,颜色,x速度,y速度
all_balls = [
    {
     'r':random.randint(10,20),
     'pos':(100,100),
     'color':(random.randint(0,255),random.randint(0,255),random.randint(0,255)),
     'x_speed':random.randint(-3,3),
     'y_speed':random.randint(-3,3)
     },
    {
        'r': random.randint(10, 20),
        'pos': (300, 300),
        'color': (random.randint(0,255),random.randint(0,255),random.randint(0,255)),
        'x_speed': random.randint(-3, 3),
        'y_speed': random.randint(-3, 3)
    }

]

while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            exit()

        if event.type == pygame.MOUSEBUTTONDOWN:
            ball = {
                'r':random.randint(10,25),
                'pos':event.pos,
                'color':(random.randint(0,255),random.randint(0,255),random.randint(0,255)),
                'x_speed':random.randint(-3,3),
                'y_speed':random.randint(-3,3)
            }
            all_balls.append(ball)
    # 刷新界面
    screen.fill((255,255,255))

    for ball_dict in all_balls:
        x,y = ball_dict['pos']
        x_speed = ball_dict['x_speed']
        y_speed = ball_dict['y_speed']
        x += x_speed
        y += y_speed
        pygame.draw.circle(screen,ball_dict['color'],(x,y),ball_dict['r'])
        # 更新球对应的坐标
        ball_dict['pos'] = x,y


    pygame.display.update()
image.png

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