在头文件将所以的需要的库函数的头文件 // 宏定义 // 函数的声明
#define _CRT_SECURE_NO_WARNINGS 1
#include
#include
#pragma once
#define ROW 3
#define COL 3
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col);
//电脑随机下棋
void ComputerMove(char board[ROW][COL], int row, int col);
//判断输赢
char IsWin(char board[ROW][COL], int row, int col);
包含三子棋的所需要的函数
//初始化棋盘
//打印棋盘
//玩家下棋
//电脑随机下棋
//判断输赢
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col) {
int i = 0;
int j = 0;
for ( i = 0; i < row; i++)
{
for (j = 0; j < col; j++) {
board[i][j] = ' ';
}
}
}
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for ( i = 0; i < row ; i++)
{
//打印数据
int j = 0;
for ( j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1) {
printf("|");
}
}
printf("\n");
// 打印分隔行
if (i < row - 1) {
for ( j = 0; j < col ; j++)
{
printf("---");
if (j < col - 1) {
printf("|");
}
}
}
printf("\n");
}
}
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家下棋\n");
while (1) {
printf("请输入要下棋的坐标:>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col) {
if (board[x - 1][y - 1] == ' ') {
board[x - 1][y - 1] = '*';
break;
}
else {
printf("该坐标被占有,请输入其他坐标\n");
}
}
else {
printf("坐标非法,请重新输入\n");
}
}
}
//电脑随机下棋
void ComputerMove(char board[ROW][COL], int row, int col) {
printf("电脑下棋\n");
int x = 0;
int y = 0;
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ') {
board[x][y] = '#';
break;
}
}
}
static int IsFull(char board[ROW][COL], int row, int col) {
int i = 0;
int j = 0;
for (i = 0; i < row; i++) {
for (j = 0; j < col; j++) {
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
//玩家赢 --”*“
// 电脑赢--”#“
// 平局----”Q“
//游戏继续--”C“
char IsWin(char board[ROW][COL], int row, int col) {
int i = 0;
for (i = 0; i < row; i++) {
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ') {
return board[i][0];
}
}
for (i = 0; i < col; i++) {
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ') {
return board[i][0];
}
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] & board[1][1] != ' ') {
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] & board[1][1] != ' ') {
return board[1][1];
}
//判断平局
if (IsFull(board, row, col))
{
return 'Q';
}
return 'C';
}
包含 //游戏目录
//游戏过程
//主函数
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu()
{
printf("********************************\n");
printf("******* 1.play *******\n");
printf("******* 0.exit *******\n");
printf("********************************\n");
}
void game()
{
char ret = 0;
char board[ROW][COL];
//开始的时候,数组的内容全是应该空格
InitBoard(board, ROW, COL);
DisplayBoard(board, ROW,COL);
//下棋
while (1)
{
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断输赢
ret = IsWin(board, ROW, COL);
if (ret != 'C') {
break;
}
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断输赢
ret = IsWin(board, ROW, COL);
if (ret != 'C') {
break;
}
}
if (ret == '*') {
printf("玩家赢\n");
}
else if (ret == '#') {
printf("电脑赢\n");
}
else {
printf("平局\n");
}
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do {
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,重新选择\n");
break;
}
} while (input);
return 0;
}