UIScrollView
定义全局变量
import UIKit
class ViewController: UIViewController,UIScrollViewDelegate {
## 定义全局变量(scrollerView,pageC,timer)
var scrollerView:UIScrollView! = nil
var pageC:UIPageControl! = nil
var timer:Timer! = nil
override func viewDidLoad() {
super.viewDidLoad()
let src = UIScrollView(frame: CGRect(x: 0, y: 100, width: self.view.frame.width, height: 300))
src.contentSize = CGSize(width: self.view.frame.size.width * 5, height: 300)
scrollerView = src
//设置代理
src.delegate = self
src.isPagingEnabled = true
src.bounces = false
self.view.addSubview(src)
for index in 1...5{
let name = "\(index).jpeg"
let image = UIImage(named:name)
let x = CGFloat(index-1) * self.view.frame.size.width
let imageV = UIImageView(frame: CGRect(x: x, y: 0, width: self.view.frame.size.width, height: 300))
imageV.image = image
src.addSubview(imageV)
}
//添加UIPageControl
let page = UIPageControl()
page.frame = CGRect(x: 100, y: 350, width: self.view.frame.size.width - 200, height: 30)
self.pageC = page
page.numberOfPages = 4
page.currentPage = 0
page.addTarget(self, action: #selector(pageAction(page:)), for: .valueChanged)
page.pageIndicatorTintColor = #colorLiteral(red: 0.501960814, green: 0.501960814, blue: 0.501960814, alpha: 1)
page.currentPageIndicatorTintColor = #colorLiteral(red: 0.4666666687, green: 0.7647058964, blue: 0.2666666806, alpha: 1)
self.view.addSubview(page)
//计时器
//timer
self.timer=Timer.scheduledTimer(timeInterval: 1, target: self, selector: #selector(timerAction), userInfo: nil, repeats: true)
self.timer.fire()
}
//开始拖拽
func scrollViewWillBeginDragging(_ scrollView: UIScrollView) {
self.timer.invalidate()
self.timer = nil
}
//结束拖拽
func scrollViewDidEndDragging(_ scrollView: UIScrollView, willDecelerate decelerate: Bool) {
self.timer=Timer.scheduledTimer(timeInterval: 1, target: self, selector: #selector(timerAction), userInfo: nil, repeats: true)
self.timer.fire()
//一秒之后再执行
let time = DispatchTime.now() + 1.0
DispatchQueue.main.asyncAfter(deadline: time){
if let _ = self.timer{
self.timer.fire()
}
}
}
//计时器的方法
func timerAction(){
//获取当前offset
let offset = self.scrollerView.contentOffset
let width = self.view.frame.size.width
//让scrollerView进行滑动
scrollerView.setContentOffset(CGPoint(x: offset.x + width, y: offset.y), animated: true)
//offset.x + width
//if 到第四个了,跳动到第一个
if scrollerView.contentOffset.x >= width * 4{
let point = CGPoint(x: 0, y: 0)
scrollerView.contentOffset = point
}
}
func pageAction(page:UIPageControl){
let index = page.currentPage
let point = CGPoint(x: CGFloat(index) * self.view.frame.size.width, y: 0)
//设置偏移量
self.scrollerView.setContentOffset(point, animated: true)
}
func scrollViewDidScroll(_ scrollView: UIScrollView) {
//获取到偏移量
let x = scrollerView.contentOffset.x
let width = self.view.frame.size.width
self.pageC.currentPage = Int(x / width) //取代switch case中的一大串代码
if (x >= width * 4) {
self.pageC.currentPage = 0
}else{
self.pageC.currentPage = Int(x / width)
}
// switch x {
// case 0:
// self.pageC.currentPage = 0
// case 1 * width:
// self.pageC.currentPage = 1
// case 2 * width:
// self.pageC.currentPage = 2
// case 3 * width:
// self.pageC.currentPage = 3
// default:
// print("other")
// }
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}