这篇文章既不是原创,也不是转载,那么我选择了折中的方案:翻译。
本文中的主要代码来自C++五子棋AI_ [PE]经典八炮
运用了极小化极大算法,α-β剪枝。经过最近的优化,运行速度提高了许多,在maxDepth为3的情况下(加根节点是4层),开启O2优化并且用Release版本编译,能达到两秒左右搜索完毕。这个版本把maxDepth改为4,搜索时间大概30秒左右。
并且我在原代码的基础上 进行了游戏体验的优化,并且让原代码可以在Dev编辑器当中编译(主要还是原博主的指导)。
代码如下:
#include
#include
#include
#include
#include
#include
#include
using namespace std;
void color(int x) {
switch(x) {
case 1:
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED );
break;
case 2:
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_BLUE );
break;
case 3:
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_GREEN);
break;
case 4:
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED |FOREGROUND_BLUE );
break;
case 5:
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED |FOREGROUND_GREEN);
break;
case 6:
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_BLUE |FOREGROUND_GREEN);
break;
case 7:
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_GREEN|FOREGROUND_BLUE |FOREGROUND_RED);
break;
default:
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_GREEN|FOREGROUND_BLUE |FOREGROUND_RED);
break;
}
}
class GameTree {
public:
class Node {
public:
enum State :uint8_t/*节省内存*/ { SPACE, BLACK, WHITE };
private:
friend class GameTree;
static const uint8_t BOARDSIZE = 15;
int value;//叶节点表示估价函数的结果,MAX节点表示α值,MIN节点表示β值
int evaluateValue;//估价函数计算的结果,用于优化
unsigned short depth;//深度
uint8_t lastX, lastY;//上一次落子的xy坐标
Node* father;//父亲节点
std::vector<Node*> children;//子节点
State **board;//棋盘
int Evaluate()const { //估价函数
static const auto EvaluateSome = [](State **board, uint8_t beginX, uint8_t endX, uint8_t beginY, uint8_t endY) {
static const auto EvaluateList = [](const std::array<State, 5>& v) { //假定自己是白方
//判断颜色并记录棋子个数
State lastColor = SPACE;
uint8_t bitList = 0;//将棋链以二进制形式表示,如01101
for (State i : v) {
if (i != lastColor) {
if (lastColor == SPACE)//遇到的第一个棋子
lastColor = i;
else//有不同颜色的棋子
return 0;
}
if (i != SPACE)
bitList = bitList * 2 + 1;
}
int result = 0;
switch (bitList) {
case 0://00000
result = 0;
break;
case 1://00001
case 2://00010
case 4://00100
case 8://01000
case 16://10000
result = 5;
break;
case 3://00011
case 24://11000
result = 80;
break;
case 6://00110
case 12://01100
result = 100;
break;
case 10://01010
result = 80;
break;
case 5://00101
case 20://10100
result = 60;
break;
case 9://01001
case 18://10010
result = 20;
break;
case 17://10001
result = 10;
break;
case 7://00111
case 28://11100
result = 800;
break;
case 14://01110
result = 1000;
break;
case 13://01101
case 26://11010
case 11://01011
case 22://10110
result = 800;
break;
case 19://10011
case 21://10101
case 25://11001
result = 600;
break;
case 15://01111
case 30://11110
result = 10000;
break;
case 29://11101
case 23://10111
result = 8000;
break;
case 27://11011
result = 6000;
break;
case 31://11111
return lastColor == WHITE ? INT_MAX : INT_MIN;
}
return lastColor == WHITE ? result : -result;//对手返回负值,我方返回正值
};
int result = 0;
for (uint8_t i = beginX; i < endX; i++) { //分别从四个方向判断
for (uint8_t j = beginY; j < endY; j++) {
if (j + 4 < endY) {
std::array<State, 5>v;
for (uint8_t k = 0; k < 5; k++)
v[k] = board[i][j + k];
const int t = EvaluateList(v);
if (t == INT_MAX || t == INT_MIN)//决出胜负直接返回
return t;
result += t;
}
if (i + 4 < endX) {
std::array<State, 5>v;
for (uint8_t k = 0; k < 5; k++)
v[k] = board[i + k][j];
const int t = EvaluateList(v);
if (t == INT_MAX || t == INT_MIN)//决出胜负直接返回
return t;
result += t;
}
if (i + 4 < endX && j + 4 < endY) {
std::array<State, 5>v;
for (uint8_t k = 0; k < 5; k++)
v[k] = board[i + k][j + k];
const int t = EvaluateList(v);
if (t == INT_MAX || t == INT_MIN)//决出胜负直接返回
return t;
result += t;
}
if (i + 4 < endX && j >= 4) {
std::array<State, 5>v;
for (uint8_t k = 0; k < 5; k++)
v[k] = board[i + k][j - k];
const int t = EvaluateList(v);
if (t == INT_MAX || t == INT_MIN)//决出胜负直接返回
return t;
result += t;
}
}
}
return result;
};
uint8_t beginX, endX, beginY, endY;
if (lastX <= 5)
beginX = 0;
else
beginX = lastX - 5;
endX = lastX + 5;
if (endX > BOARDSIZE)
endX = BOARDSIZE;
if (lastY <= 5)
beginY = 0;
else
beginY = lastY - 5;
endY = lastY + 5;
if (endY > BOARDSIZE)
endY = BOARDSIZE;
const int t = EvaluateSome(board, beginX, endX, beginY, endY);
if (t == INT_MAX || t == INT_MIN)//决出胜负直接返回
return t;
return t - EvaluateSome(father->board, beginX, endX, beginY, endY) + father->evaluateValue;
}
public:
//非根节点的构造函数
Node(Node* nf, uint8_t x, uint8_t y) :father(nf), lastX(x), lastY(y), depth(nf->depth + 1), value(0), board(new State* [BOARDSIZE]) {
father->children.push_back(this);
for (int i = 0; i < BOARDSIZE; ++i) {
board[i] = new State[BOARDSIZE];
memcpy(board[i], father->board[i], BOARDSIZE * sizeof(State));
}
board[lastX][lastY] = IsMaxNode() ? BLACK : WHITE;
evaluateValue = Evaluate();
for (int i = 0; i < BOARDSIZE; ++i) {
delete[] board[i];
}
delete[] board;
board = nullptr;
}
//根节点的构造函数
Node(int _depth, uint8_t x, uint8_t y) :father(nullptr), depth(_depth), lastX(x), lastY(y), value(0),evaluateValue(0),board(new State*[BOARDSIZE]) {
for (int i = 0; i < BOARDSIZE; ++i) {
board[i] = new State[BOARDSIZE];
memset(board[i], 0, BOARDSIZE * sizeof(State));
}
board[x][y] = IsMaxNode() ? BLACK : WHITE;
}
inline int GetEvaluateValue()const {
return evaluateValue;
}
inline bool IsMaxNode()const { //默认计算机后手
return depth & 1u;//相当于depth%2
}
void Search(unsigned short _depth) {
if (_depth == 0 || this->evaluateValue == INT_MAX || this->evaluateValue == INT_MIN) {
this->value = this->evaluateValue;
return;
}
bool created = false;//记录是否new出新的Node,如果没有就不用排序了。
if (!board) { //不是根节点
board = new State * [BOARDSIZE];
for (int i = 0; i < BOARDSIZE; ++i) {
board[i] = new State[BOARDSIZE];
memcpy(board[i], father->board[i], BOARDSIZE * sizeof(State));
}
board[lastX][lastY] = IsMaxNode() ? BLACK : WHITE;
}
for (uint8_t i = 0; i < BOARDSIZE; i++) {
for (uint8_t j = 0; j < BOARDSIZE; j++) {
if (!board[i][j]) {
bool flag = false;
if (_depth >= 2) { //若剩余深度小于2,则下一层肯定没有搜索过
for (Node* child : this->children) {
if (child->lastX == i && child->lastY == j) { //已经被搜索过
flag = true;
break;
}
}
}
if (!flag) {
new Node(this, i, j);
created = true;
}
}
}
}
if (IsMaxNode()) {
this->value = INT_MIN;
if (created) {
std::sort(this->children.begin(), this->children.end(), [](Node* a, Node* b) {
return a->GetEvaluateValue() > b->GetEvaluateValue();
});//按照估价从大到小排序,增加剪枝的概率
}
} else {
this->value = INT_MAX;
if (created) {
std::sort(this->children.begin(), this->children.end(), [](Node* a, Node* b) {
return a->GetEvaluateValue() < b->GetEvaluateValue();
});//按照估价从小到大排序,增加剪枝的概率
}
}
auto ReleaseMemory = [this] {
if (father) { //不是根节点
for (int i = 0; i < BOARDSIZE; ++i) {
delete[] board[i];
}
delete[] board;
board = nullptr;
}
};
for (Node* child : this->children) {
child->Search(_depth - 1);
//α - β 剪枝
if (IsMaxNode()) {
if (child->value > this->value) {
this->value = child->value;
if (this->father && this->value >= this->father->value && this != this->father->children.front()) {
ReleaseMemory();
return;//剪枝
}
}
} else { //MIN节点
if (child->value < this->value) {
this->value = child->value;
if (this->father && this->value <= this->father->value && this != this->father->children.front()) {
ReleaseMemory();
return;//剪枝
}
}
}
}
ReleaseMemory();
}
void DeleteAllButThis() {
if (!father->board)//父节点不是根节点
throw std::invalid_argument("this->father必须是根节点!");
for (Node* n : father->children) {
if (n != this)
delete n;
}
board = new State * [BOARDSIZE];
for (int i = 0; i < BOARDSIZE; ++i) {
board[i] = new State[BOARDSIZE];
memcpy(board[i], father->board[i], BOARDSIZE * sizeof(State));
delete[] father->board[i];
}
delete[] father->board;
board[lastX][lastY] = IsMaxNode() ? BLACK : WHITE;
free(father);//避免调用析构函数
father = nullptr;
}
inline bool IsFull()const {
return depth == BOARDSIZE * BOARDSIZE;
}
inline State GetWinner()const {
if (this->value == INT_MAX) {
return Node::WHITE;
} else if (this->value == INT_MIN) {
return Node::BLACK;
}
return Node::SPACE;
}
~Node() {
if (board) {
for (int i = 0; i < BOARDSIZE; ++i) {
delete[] board[i];
}
delete[] board;
}
for (Node* n : children) {
delete n;
}
}
};
private:
Node* root;
const unsigned short maxDepth;
public:
GameTree(unsigned short _maxDepth) : root(nullptr), maxDepth(_maxDepth) {
if (_maxDepth < 2)
throw std::invalid_argument("最大层数必须大于等于2!");
}
std::pair<uint8_t, uint8_t>AIGetNextPos(uint8_t x, uint8_t y) {
if (root) {
for (Node* node : root->children) { //进入用户选择的分支
if (node->lastX == x && node->lastY == y) {
node->DeleteAllButThis();
root = node;
break;
}
}
} else { //第一次开局
root = new Node(1, x, y);
}
root->Search(maxDepth);
if (root->IsFull())
return std::make_pair(19, 19);
for (Node* node : root->children) { //选择分值最大的
if (node->value == root->value) {
node->DeleteAllButThis();
root = node;
break;
}
}
return std::make_pair(root->lastX, root->lastY);
}
Node::State GetWinner()const {
return root->GetWinner();
}
void Run() {
while (1) {
int x, y;
do {
color(7);
std::cout << "输入x,y坐标";
color(3);
std::cin >> y >> x;
y-=1;
x-=1;
} while (x < 0 || y < 0 || x >= 15 || y >= 15 || (root && root->board[x][y] != Node::SPACE));
if (root) {
for (Node* node : root->children) { //进入用户选择的分支
if (node->lastX == x && node->lastY == y) {
node->DeleteAllButThis();
root = node;
break;
}
}
} else { //第一次开局
root = new Node(1, x, y);
}
system("cls");
for (int i = 0; i <= 15; i++) {
for (int j = 0; j <= 15; j++) {
color(6);
if (i==0 && j<10)
cout <<" " <<j <<" ";
else if (i==0 && j>=10)
cout <<j <<" ";
else if (j==0 && i<10)
cout <<" " <<i <<" ";
else if (j==0 && i>=10)
cout <<i <<" ";
else if (root->board[i-1][j-1] == Node::SPACE) {
color(5);
std::cout << "十 ";
} else if (root->board[i-1][j-1] == Node::BLACK) {
color(2);
std::cout << "○ ";
} else {
color(7);
std::cout << "○ ";
}
}
std::cout << '\n';
}
root->Search(maxDepth);
if (root->value == INT_MAX) {
std::cout << "电脑胜利!";
break;
} else if (root->value == INT_MIN) {
std::cout << "玩家胜利!";
break;
} else if (root->IsFull()) { //不能用root->value==0判断平局,因为平局一定为0,但为0不一定平局
std::cout << "平局!";
break;
}
for (Node* node : root->children) { //选择分值最大的
if (node->value == root->value) {
node->DeleteAllButThis();
root = node;
break;
}
}
system("cls");
for (int i = 0; i <= 15; i++) {
for (int j = 0; j <= 15; j++) {
color(6);
if (i==0 && j<10)
cout <<" " <<j <<" ";
else if (i==0 && j>=10)
cout <<j <<" ";
else if (j==0 && i<10)
cout <<" " <<i <<" ";
else if (j==0 && i>=10)
cout <<i <<" ";
else if (root->board[i-1][j-1] == Node::SPACE) {
color(5);
std::cout << "十 ";
} else if (root->board[i-1][j-1] == Node::BLACK) {
color(2);
std::cout << "○ ";
} else {
color(7);
std::cout << "○ ";
}
}
std::cout << '\n';
}
if (root->value == INT_MAX) {
std::cout << "电脑胜利!";
break;
} else if (root->value == INT_MIN) {
std::cout << "玩家胜利!";
break;
} else if (root->IsFull()) { //不能用root->value==0判断平局,因为平局一定为0,但为0不一定平局
std::cout << "平局!";
break;
}
}
}
~GameTree() {
delete root;
}
};
int main() {
cout <<"\n\n\n\n\n\n ";
color(6);
Sleep(1000);
cout <<"游";
Sleep(1000);
cout <<"戏";
Sleep(1000);
cout <<"开";
Sleep(1000);
cout <<"始";
Sleep(1000);
cout <<"!";
Sleep(2000);
system("cls");
for (int i = 0; i <= 15; i++) {
for (int j = 0; j <= 15; j++) {
color(6);
if (i==0 && j<10)
cout <<" " <<j <<" ";
else if (i==0 && j>=10)
cout <<j <<" ";
else if (j==0 && i<10)
cout <<" " <<i <<" ";
else if (j==0 && i>=10)
cout <<i <<" ";
else {
color(5);
std::cout << "十 ";
}
}
std::cout << '\n';
}
GameTree(3).Run();
}