1.什么是Handler
Handler是android中消息机制,Handler运行需要通过MessageQueue和Looper来支撑,Handler主要作用就是将一个任务切换到指定的线程中
2 Handler使用
发送三个消息,通过这三个来分析MessageQueue
public class HandlerActivity extends AppCompatActivity {
private TextView tv;
private Handler mHandler = new Handler(){
@Override
public void handleMessage(@NonNull Message msg) {
tv.setText(msg.obj + "");
}
};
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_handler);
tv = findViewById(R.id.tv);
//开启一个线程发送消息
new Thread(new Runnable() {
@Override
public void run() {
Message msg1 = Message.obtain();
msg1.obj = "姚明1";
mHandler.sendMessage(msg1);
Message msg2 = Message.obtain();
msg2.obj = "姚明2";
mHandler.sendMessageDelayed(msg2,1000);
Message msg3 = Message.obtain();
msg3.obj = "姚明3";
mHandler.sendMessageDelayed(msg3,500);
}
}).start();
}
}
3.MessageQueue消息队列
线程中更新 UI 的时候经常是调用 sendMessage() 和 sendMessageDelayed() ,看一下sendMessage() 方法
//默认延时时间为0
public final boolean sendMessage(@NonNull Message msg) {
return sendMessageDelayed(msg, 0);
}
public final boolean sendMessageDelayed(@NonNull Message msg, long delayMillis) {
return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
}
public boolean sendMessageAtTime(@NonNull Message msg, long uptimeMillis) {
...
return enqueueMessage(queue, msg, uptimeMillis);
}
private boolean enqueueMessage(@NonNull MessageQueue queue, @NonNull Message msg,
long uptimeMillis) {
//注意这里,msg.target绑定了我们的this也就是Handler
msg.target = this;
....
return queue.enqueueMessage(msg, uptimeMillis);
}
3.1MessageQueue的核心代码
boolean enqueueMessage(Message msg, long when) {
synchronized (this) {
....
msg.when = when;
Message p = mMessages;
boolean needWake;
if (p == null || when == 0 || when < p.when) {
// New head, wake up the event queue if blocked.
msg.next = p;
mMessages = msg;
needWake = mBlocked;
} else {
// Inserted within the middle of the queue. Usually we don't have to wake
// up the event queue unless there is a barrier at the head of the queue
// and the message is the earliest asynchronous message in the queue.
needWake = mBlocked && p.target == null && msg.isAsynchronous();
Message prev;
for (;;) {
prev = p;
p = p.next;
if (p == null || when < p.when) {
break;
}
if (needWake && p.isAsynchronous()) {
needWake = false;
}
}
msg.next = p; // invariant: p == prev.next
prev.next = msg;
}
// We can assume mPtr != 0 because mQuitting is false.
if (needWake) {
nativeWake(mPtr);
}
}
return true;
}
通过上边的这些代码,我们暂时还没有看到 Handler 调用 handleMessage() 方法,但是有了一个重要的结论,我们每次发送一个消息都会被保存到了 MessageQueue 消息队列中,消息队列中采用的是单链表的方式。通过用下面这段代码发送消息,在 MessageQueue 中如图所示。
3.2.MessageQueue内如图所示
Message msg1 = Message.obtain();
msg1.obj = "姚明1";
mHandler.sendMessage(msg1);
Message msg2 = Message.obtain();
msg2.obj = "姚明2";
mHandler.sendMessageDelayed(msg2,1000);
Message msg3 = Message.obtain();
msg3.obj = "姚明3";
mHandler.sendMessageDelayed(msg3,500);
3.3 总结
每次发送一个消息都会添加到消息队列中,按照when时间进行排序,消息队列采用的是单链表形式。
4.Loop消息循环
4.1 子线程中使用Handler
先看一种现象,有时候我们像下面这么写会报错:
new Thread(new Runnable() {
@Override
public void run() {
//子线程中使用Handler
Handler handler = new Handler();
}
}).start();
必须要这样写
new Thread(new Runnable() {
Override
public void run() {
//1.创建Looper对象,获取当前线程,通过当前线程获取ThreadLocalMap对象,保证一个线程只有一个Looper对象
Looper.prepare();
//2.获取当前的Looper对象,获取当前的MessagerQueue对象
Handler handler = new Handler();
//3.发送消息,将消息添加到消息队列中,通过msg.when来进行排序
Message msg = Message.obtain();
msg.obj = "姚明"
handler.sendMessage(msg);
//4.获取当前的Looper对象,获取当前的MessagerQueue对象,通过死循环不断获取MessageQueue中消息,回掉给Handler的handlerMessage。
Looper.loop();
}
}).start();
我们在主线程中从来没有调用过Looper.prepare();这行代码,为什么就不会报错呢。因为在我们程序入口ActivityThread中的入口函数 main() 已经帮我们调用了这行代码
public static void main(String[] args) {
//....省略部分代码
Looper.prepareMainLooper();
ActivityThread thread = new ActivityThread();
thread.attach(false, startSeq);
if (sMainThreadHandler == null) {
sMainThreadHandler = thread.getHandler();
}
Looper.loop();
throw new RuntimeException("Main thread loop unexpectedly exited");
}
4.2 Looper.prepare()分析
我们来通过看源码来了解Looper.prepare()到底干了什么。
//静态的
static final ThreadLocal sThreadLocal = new ThreadLocal();
public static void prepare() {
prepare(true);
}
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}
/**
* 1.获取当前线程,通过当前线程获取线程的ThreadLocalMap对象,一个线程只有一个ThreadLocal对象
* 2.如果map不为空,就添加,key就是我们的sThreadLocal是静态的,value就是我们的Looper对象。
* 3.如果map为空就会创建ThreadLocalMap
*/
public void set(T value) {
Thread t = Thread.currentThread();
ThreadLocalMap map = getMap(t);
if (map != null)
map.set(this, value);
else
createMap(t, value);
}
//创建ThreadLocalMap
void createMap(Thread t, T firstValue) {
t.threadLocals = new ThreadLocalMap(this, firstValue);
}
//创建MessageQueue,获取当前线程。
private Looper(boolean quitAllowed) {
mQueue = new MessageQueue(quitAllowed);
mThread = Thread.currentThread();
}
4.2.1 总结
Looper.prepare() 就是创建了Looper对象,通过当前线程获取ThreadLocalMap,通过set来保证一个线程中只有一个Looper对象
4.3 Looper.loop()解析
public static void loop() {
//1.获取当前线程的Looper对象
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
//2.获取消息队列
final MessageQueue queue = me.mQueue;
//3.死循环不断获取消息队列中的消息
for (;;) {
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
try {
//msg.target就是我们的Handler,在MessageQueue中已经提到了msg.target绑定了我们的Handler,可以回去看一下
//3.通过 Handler 执行我们Message,这里边就调用我们的handleMessage方法
msg.target.dispatchMessage(msg);
} finally {
if (traceTag != 0) {
Trace.traceEnd(traceTag);
}
}
//回收我们的消息
msg.recycleUnchecked();
}
}
/**
* Handle system messages here.
*/
public void dispatchMessage(@NonNull Message msg) {
if (msg.callback != null) {
handleCallback(msg);
} else {
if (mCallback != null) {
//4.回掉我们的handleMessage
if (mCallback.handleMessage(msg)) {
return;
}
}
handleMessage(msg);
}
}