using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class EnvControl : MonoBehaviour
{
//UI
private Button btnTime;
private Text txtTime;
//材质
public List matList=new List();
private List matValueList=new List();
// Start is called before the first frame update
void Awake()
{
btnTime = transform.Find("Canvas/Panel/btnTime").GetComponent
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering.PostProcessing;
using UnityEngine.UI;
public class EnvControl : MonoBehaviour
{
//UI
private Button btnTime;
private Text txtTime;
//材质
public List matList=new List();
private List matValueList=new List();
//Post
private PostProcessVolume postDay;
private PostProcessVolume PostNight;
//特效、光照
private GameObject nightFx;
private GameObject nightLight;
// Start is called before the first frame update
void Awake()
{
btnTime = transform.Find("Canvas/Panel/btnTime").GetComponent
注意:
2、DOTween
DOTween (HOTween v2) | Animation Tools | Unity Asset Store
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering.PostProcessing;
using UnityEngine.UI;
using DG.Tweening;
public class EnvControl : MonoBehaviour
{
//UI
private Button btnTime;
private Text txtTime;
//材质
public List matList=new List();
private List matValueList=new List();
//Post
private PostProcessVolume postDay;
private PostProcessVolume PostNight;
//特效、光照
private GameObject nightFx;
private GameObject nightLight;
// Start is called before the first frame update
void Awake()
{
btnTime = transform.Find("Canvas/Panel/btnTime").GetComponent
Description:插入大量测试数据
use xmpl;
drop procedure if exists mockup_test_data_sp;
create procedure mockup_test_data_sp(
in number_of_records int
)
begin
declare cnt int;
declare name varch
MYSQL的随机抽取实现方法。举个例子,要从tablename表中随机提取一条记录,大家一般的写法就是:SELECT * FROM tablename ORDER BY RAND() LIMIT 1。但是,后来我查了一下MYSQL的官方手册,里面针对RAND()的提示大概意思就是,在ORDER BY从句里面不能使用RAND()函数,因为这样会导致数据列被多次扫描。但是在MYSQL 3.23版本中,