粒子效果

//获取元素

var canvas = document.getElementById('canvas');

var ctx = canvas.getContext('2d');

var cw = document.documentElement.clientWidth;

var ch = document.documentElement.clientHeight;

canvas.width = cw;

canvas.height = ch;

//初始的HTML5文本

ctx.save();

ctx.font = "300px 黑体";

ctx.fillStyle = "white";

ctx.textAlign = "center";

ctx.textBaseline = "middle";

ctx.fillText("小伍哥",cw/2,ch/2);

ctx.restore();

//随机函数

function rnd(min,max) {return parseInt(Math.random()*(max-min))+min;}

//装载粒子的数组

var partciles = [];

//创建粒子

function Dot(x,y) {

//抽样像素的坐标

this.x = x;

this.y = y;

//开始的随机位置

this.startX = rnd(0,cw);

this.startY = rnd(0,ch);

//颜色

this.color = "rgb("+rnd(0,255)+","+rnd(0,255)+","+rnd(0,255)+")";

// this.color = "green";

//半径

this.radius = 4;

//分多少步走完

this.duration = 50;

//标记动画运行的次数

this.count = 0;

//每次的增量

this.deltaX = (this.x - this.startX)/this.duration;

this.deltaY = (this.y - this.startY)/this.duration;

}

//绘制粒子

Dot.prototype.draw = function() {

ctx.save();

ctx.beginPath();

ctx.fillStyle = this.color;

ctx.arc(this.startX,this.startY,this.radius,0,Math.PI*2,false);

ctx.closePath();

ctx.fill();

ctx.restore();

}

//更新粒子

Dot.prototype.update = function() {

//更新坐标

this.count++;

if(this.count<=this.duration) {

this.startX += this.deltaX;

this.startY += this.deltaY;

}else {

cancelAnimationFrame(raf);

}

}

///////////////////////////////////////////////////////////////////////////

//获取canvas画布上的所有像素点

var pixels = ctx.getImageData(0,0,cw,ch);

for(var x=0;x

for (var y=0;y

//求当前点在pixels.data下的红色通道的下标

var pos = (y*pixels.width+x)*4;

if(pixels.data[pos+3]>128) {

var dot = new Dot(x,y);

partciles.push(dot);

}

}

}

///////////////////////////////////////////////////////////////////////////

//擦除画布

canvas.width = canvas.width;

//遍历装载粒子的数组

for(var i in partciles) {

var dot = partciles[i];

ctx.beginPath();

ctx.fillStyle = dot.color;

ctx.arc(dot.startX,dot.startY,dot.radius,0,Math.PI*2,false);

ctx.closePath();

ctx.fill();

}

function change() {

canvas.width = canvas.width;

raf = requestAnimationFrame(change);

for(var i in partciles) {

var dot = partciles[i];

dot.draw();

dot.update();

}

}

var raf = requestAnimationFrame(change);


效果

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