TableviewCell section 高性能切圆角加阴影

运用shapeLayer 和 贝塞尔曲线 绘制圆角和阴影


- (void)tableView:(UITableView*)tableView willDisplayCell:(UITableViewCell*)cell forRowAtIndexPath:(NSIndexPath*)indexPath{

// 圆角弧度半径

    CGFloatcornerRadius =5.f;

    // 设置cell的背景色为透明,如果不设置这个的话,则原来的背景色不会被覆盖

    self.backgroundColor = UIColor.clearColor;

    // 创建一个shapeLayer

    CAShapeLayer *layer = [[CAShapeLayer alloc] init];

    CAShapeLayer *backgroundLayer = [[CAShapeLayer alloc] init]; //显示选中

    // 创建一个可变的图像Path句柄,该路径用于保存绘图信息

    CGMutablePathRef pathRef = CGPathCreateMutable();

    // 获取cell的size

    // 第一个参数,是整个 cell 的 bounds, 第二个参数是距左右两端的距离,第三个参数是距上下两端的距离

    CGRect bounds = CGRectInset(self.bounds, 20, 0);

if(indexPath.row==0) {//第一个cell

        if([tableViewnumberOfRowsInSection:indexPath.section] ==1) {//section 只有一个cell

            CGPathMoveToPoint(pathRef,nil,CGRectGetMinX(bounds),CGRectGetMaxY(bounds));

            CGPathAddArcToPoint(pathRef,nil,CGRectGetMinX(bounds),CGRectGetMinY(bounds),CGRectGetMidX(bounds),CGRectGetMinY(bounds), cornerRadius);

            CGPathAddArcToPoint(pathRef,nil,CGRectGetMaxX(bounds),CGRectGetMinY(bounds),CGRectGetMaxX(bounds),CGRectGetMidY(bounds), cornerRadius);

            CGPathAddArcToPoint(pathRef,nil,CGRectGetMaxX(bounds),CGRectGetMaxY(bounds),CGRectGetMidX(bounds),CGRectGetMaxY(bounds), cornerRadius);

            CGPathAddArcToPoint(pathRef,nil,CGRectGetMinX(bounds),CGRectGetMaxY(bounds),CGRectGetMinX(bounds),CGRectGetMidY(bounds), cornerRadius);

            CGPathAddLineToPoint(pathRef, nil, CGRectGetMinX(bounds), CGRectGetMaxY(bounds));


        }else{

            // 初始起点为cell的左下角坐标

            CGPathMoveToPoint(pathRef,nil,CGRectGetMinX(bounds),CGRectGetMaxY(bounds));

            CGPathAddArcToPoint(pathRef,nil,CGRectGetMinX(bounds),CGRectGetMinY(bounds),CGRectGetMidX(bounds),CGRectGetMinY(bounds), cornerRadius);

            CGPathAddArcToPoint(pathRef,nil,CGRectGetMaxX(bounds),CGRectGetMinY(bounds),CGRectGetMaxX(bounds),CGRectGetMidY(bounds), cornerRadius);

            // 终点坐标为右下角坐标点,把绘图信息都放到路径中去,根据这些路径就构成了一块区域了

            CGPathAddLineToPoint(pathRef, nil, CGRectGetMaxX(bounds), CGRectGetMaxY(bounds));

        }

    }elseif(indexPath.row== [tableViewnumberOfRowsInSection:indexPath.section]-1) {//最后一个cell

        // 初始起点为cell的左上角坐标

        CGPathMoveToPoint(pathRef, nil, CGRectGetMinX(bounds), CGRectGetMinY(bounds));

        CGPathAddArcToPoint(pathRef,nil,CGRectGetMinX(bounds),CGRectGetMaxY(bounds),CGRectGetMidX(bounds),CGRectGetMaxY(bounds), cornerRadius);

        CGPathAddArcToPoint(pathRef,nil,CGRectGetMaxX(bounds),CGRectGetMaxY(bounds),CGRectGetMaxX(bounds),CGRectGetMidY(bounds), cornerRadius);

        // 添加一条直线,终点坐标为右下角坐标点并放到路径中去

        CGPathAddLineToPoint(pathRef, nil, CGRectGetMaxX(bounds), CGRectGetMinY(bounds));

    }else{


        // 添加cell的rectangle信息到path中(不包括圆角)

        CGPathAddRect(pathRef,nil, bounds);

    }



    // 把已经绘制好的可变图像路径赋值给图层,然后图层根据这图像path进行图像渲染render

    layer.path= pathRef;

    backgroundLayer.path= pathRef;

    // 注意:但凡通过Quartz2D中带有creat/copy/retain方法创建出来的值都必须要释放

    CFRelease(pathRef);

    // 按照shape layer的path填充颜色,类似于渲染render

    // layer.fillColor = [UIColor colorWithWhite:1.f alpha:0.8f].CGColor;

    layer.fillColor = [UIColor whiteColor].CGColor;




    // view大小与cell一致

    UIView*roundView = [[UIViewalloc]initWithFrame:bounds];

    // 添加自定义圆角后的图层到roundView中

    [roundView.layer insertSublayer:layer atIndex:0];

    roundView.backgroundColor = UIColor.clearColor;

    // cell的背景view

    self.backgroundView= roundView;


    // 给section加阴影

    BOOLisFirstRow = !indexPath.row;// 第一个cell

    BOOLisLastRow = (indexPath.row== [tableViewnumberOfRowsInSection:indexPath.section] -1);//最后一个cell

    BOOLisSectionOneRow = ([tableViewnumberOfRowsInSection:indexPath.section] ==1);// 只有一个cell

    // the shadow rect determines the area in which the shadow gets drawn

    CGRect shadowRect = CGRectInset(CGRectMake(0, 0, kScreen_Width, self.frame.size.height), 20, -10);

    if(isFirstRow)

       shadowRect.origin.y+=10;

    elseif(isLastRow)

        shadowRect.size.height-=10;

    // the mask rect ensures that the shadow doesn't bleed into other table cells

    CGRect maskRect = CGRectInset(CGRectMake(0, 0, kScreen_Width, self.frame.size.height), -20, 0);

    if(isFirstRow) {

        maskRect.origin.y-=10;

        maskRect.size.height+=10;

    }

    elseif(isLastRow)

        maskRect.size.height+=10;


    // 如果section 只有一个cell

    if(isSectionOneRow) {

        for(inti =0; i <2; i++) {

        shadowRect.size.height-=10;

        maskRect.size.height+=2.5;

        }


    }


    // now configure the background view layer with the shadow

    CALayer *layers = self.backgroundView.layer;

    layers.shadowColor = SecondTextColor.CGColor;

    layers.shadowOffset = CGSizeMake(0, 0);

    layers.shadowRadius=2.5;

    layers.shadowOpacity=0.2f;

    layers.shadowPath = [UIBezierPath bezierPathWithRoundedRect:shadowRect cornerRadius:5].CGPath;

    layers.masksToBounds=NO;

    // and finally add the shadow mask

    CAShapeLayer *maskLayer = [CAShapeLayer layer];

    maskLayer.path = [UIBezierPath bezierPathWithRect:maskRect].CGPath;

    layers.mask= maskLayer;

}

为了减少代码写了一个分类直接导入项目,

[cell addShadowToSectionTableView:tableView atIndexPath:indexPath];

 [cell addShadowToCellInTableView:tableView atIndexPath:indexPath];

代码地址: https://github.com/WWally/CSTableViewCell

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