弹出菜单和多级菜单制作

一、弹出菜单

制作一个可以弹出的菜单,具体直接看效果吧~

效果展示

具体实现:
1,在XML文件里面添加图片按钮








2,为按钮设置样式,在values文件中





3,添加动画
(1),定义数组保存所有的动画按钮的资源ID

  private int[] resld = {R.id.id_b,R.id.id_c,R.id.id_d};

(2),获取菜单按钮的状态,并为菜单按钮添加点击事件,isOpen记录按钮菜单的是否是打开状态

   private void initView(){
    //给菜单添加点击事件
    ImageButton menu = findViewById(R.id.id_a);
    menu.setOnClickListener(new View.OnClickListener() {
        @Override
        public void onClick(View v) {
            //遍历数组,取出每一个按钮
            for(int i = 0;i < resld.length;i++){
                //判断是打开 还是关闭
                if(isOpen == true){
                    //之前是打开 ,现在需要关闭
                    close(i);
                }else{
                    //之间是关闭,现在需要打开
                    open(i);
                }
            }
            isOpen = !isOpen;
        }
    });
}

(3),定义方法封装菜单的open和close动画

public void close(int i){
    animate(i,true);
}
public void open(int i){
    animate(i,false);
}

(4),实现动画,使用AnimationSet管理多个动画

   public void animate(int i,boolean state){
    //计算菜单平分之后的夹角
    double angle = (Math.PI/(resld.length+1));
    //获取id对应的控件
    ImageButton imageButton = findViewById(resld[i]);
    //计算当前控制对应控件的角度
    double mAngle = (i+1) * angle;
    //计算x距离
    float x = (float)(Math.cos(mAngle) * 400);
    //计算y距离
    float y = (float)(Math.sin(mAngle) * 400);

    float startx;
    float tox;
    float starty;
    float toy;
    Interpolator interpolator;
    if(state == true){
        startx = 0;
        starty = 0;
        tox = x;
        toy = -y;
        interpolator = new BounceInterpolator();
    }else{
        startx = x;
        starty = -y;
        tox = 0;
        toy = 0;
        interpolator = new AnticipateInterpolator();
    }
    //移动的动画
    TranslateAnimation translateAnimation = new TranslateAnimation(startx,tox,starty,toy);
    translateAnimation.setDuration(500);
    translateAnimation.setInterpolator(interpolator);
    //旋转的动画
    RotateAnimation rotateAnimation = new RotateAnimation(0,360*3, Animation.RELATIVE_TO_SELF,
            0.5f,Animation.RELATIVE_TO_SELF,0.5f);
    rotateAnimation.setDuration(500);
    //创建一个Animation集合 包裹多个动画
    AnimationSet set = new AnimationSet(false);
    set.setFillAfter(true); //保持状态
    set.addAnimation(rotateAnimation);
    set.addAnimation(translateAnimation);
    //开始动画
    imageButton.startAnimation(set);
}

二、多级菜单

先展示效果:

效果展示

具体实现:
1,在XML文件里面添加每层菜单的布局







    
  
  
  
    
    
    



    
    
    
    

    

    

    


效果图:


效果展示

2,读取XML文件里面的控件,并为菜单添加点击事件

private boolean isOpen3 = true; //记录三级菜单是否打开
private boolean isOpen2 = true; //记录二级菜单是否打开

private RelativeLayout level3;
private RelativeLayout level2;
@Override
protected void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.activity_main);
    //加载容器布局
    level2 = findViewById(R.id.rl_level2);
    level3 = findViewById(R.id.rl_level3);

    ImageButton menu = findViewById(R.id.ib_menu);
    ImageButton home = findViewById(R.id.ib_home);
    //添加点击事件
    menu.setOnClickListener(this);
    home.setOnClickListener(this);

3,点击二级菜单的菜单按钮,隐藏或显示三级菜单

 @Override
public void onClick(View v) {
    //判断哪一个菜单被点击了
    switch (v.getId()){
        case R.id.ib_menu:
            if(isOpen3){
                //应该关闭菜单
                close(level3,200);
            }else{
                //应该打开菜单
                open(level3);
            }
            isOpen3 = !isOpen3;
            break;
        case R.id.ib_home:
            if(isOpen3){
                //如果显示三级菜单,就关闭三级菜单
                close(level3,0);
                isOpen3 = false;
            }
            if(isOpen2){
                //关闭二级菜单
                close(level2,200);
            }else{
                //打开二级菜单
                open(level2);
            }
            isOpen2 = !isOpen2;
            break;
            default:
                break;
    }
}

4,创建anim文件,然后添加动画
创建步骤:


image.png
image.png

创建完成后再回到Android项目,在src文件夹下就会出现anim动画文件,然后再在anim文件加下配置动画的XML文件


image.png

image.png

5,封装旋转动画

 public void open(RelativeLayout relativeLayout){
    //打开三级菜单
    Animation in = AnimationUtils.loadAnimation(this,R.anim.rotate_in_anim);
    relativeLayout.startAnimation(in);
    //子控件可点击
    changeState(relativeLayout,true);
    
}
public void close(RelativeLayout relativeLayout,long dalay){
    //关闭三级菜单
    Animation out = AnimationUtils.loadAnimation(this,R.anim.rotate_out_anim);
    out.setStartOffset(dalay); //添加延迟效果
    relativeLayout.startAnimation(out);
    //子控件不可点击
    changeState(relativeLayout,false);
}

其中解决了补间动画的弊端:视觉效果上翻转上去了,点击原来的位置,按钮还可以响应事件。转出去就设置这个容器的所有空间都可点击;转回来的容器的所有子控件都可以点击。

 public void changeState(RelativeLayout relativeLayout,boolean enable){
    //获取容器子控件的个数
    int childCount = relativeLayout.getChildCount();
    //遍历容器的子控件
    for(int i =0;i < childCount;i++){
        //取出对应的子控件
        View view = relativeLayout.getChildAt(i);
        //设置子控件的状态
        view.setEnabled(enable);
    }
}

MainActivity完整代码:

import androidx.appcompat.app.AppCompatActivity;
import android.os.Bundle;
import android.view.View;
import android.view.animation.Animation;
import android.view.animation.AnimationUtils;
import android.widget.ImageButton;
import android.widget.RelativeLayout;

public class MainActivity extends AppCompatActivity implements View.OnClickListener {

private boolean isOpen3 = true; //记录三级菜单是否打开
private boolean isOpen2 = true; //记录二级菜单是否打开

private RelativeLayout level3;
private RelativeLayout level2;
@Override
protected void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.activity_main);
    //加载容器布局
    level2 = findViewById(R.id.rl_level2);
    level3 = findViewById(R.id.rl_level3);

    ImageButton menu = findViewById(R.id.ib_menu);
    ImageButton home = findViewById(R.id.ib_home);
    //添加点击事件
    menu.setOnClickListener(this);
    home.setOnClickListener(this);
}

@Override
public void onClick(View v) {
    //判断哪一个菜单被点击了
    switch (v.getId()){
        case R.id.ib_menu:
            if(isOpen3){
                //应该关闭菜单
                close(level3,200);
            }else{
                //应该打开菜单
                open(level3);
            }
            isOpen3 = !isOpen3;
            break;
        case R.id.ib_home:
            if(isOpen3){
                //如果显示三级菜单,就关闭三级菜单
                close(level3,0);
                isOpen3 = false;
            }
            if(isOpen2){
                //关闭二级菜单
                close(level2,200);
            }else{
                //打开二级菜单
                open(level2);
            }
            isOpen2 = !isOpen2;
            break;
            default:
                break;
    }

}

public void open(RelativeLayout relativeLayout){
    //打开三级菜单
    Animation in = AnimationUtils.loadAnimation(this,R.anim.rotate_in_anim);
    relativeLayout.startAnimation(in);
    //子控件可点击
    changeState(relativeLayout,true);

}
public void close(RelativeLayout relativeLayout,long dalay){
    //关闭三级菜单
    Animation out = AnimationUtils.loadAnimation(this,R.anim.rotate_out_anim);
    out.setStartOffset(dalay);
    relativeLayout.startAnimation(out);
    //子控件不可点击
    changeState(relativeLayout,false);


}
public void changeState(RelativeLayout relativeLayout,boolean enable){
    //获取容器子控件的个数
    int childCount = relativeLayout.getChildCount();
    //遍历容器的子控件
    for(int i =0;i < childCount;i++){
        //取出对应的子控件
        View view = relativeLayout.getChildAt(i);
        //设置子控件的状态
        view.setEnabled(enable);

      }
  }
}

三、感悟

这个Demo虽然很简单但写起来的时候还是会出各种各样的麻烦,最难得地方就是动画旋转角度,思维不缜密,还有待加强。多多练习,熟能生巧!

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