angluar浅析2 scope

还是先构造一个例子便于断点追踪, 我们知道通过Scope可以创建一个可监听的数据对象。
我们可以先看一下该示例都是做了什么

  1. 因为与Scope 相关的$RootScopeProvider是按照模块的方式进行引入的, 所以采用了页面渲染后再引入Scope测试用例(此处只是为了调试源码)
  2. new一个person对象在其上挂载属性及监听方法。
  3. 创建一个继承person数据的child对象, 用于查看scope的继承原理。
  
{{msg}}

var app = angular.module('myApp', []);
    app.controller('myCtrl', function($scope) {
        $scope.msg = "hello word";
        setTimeout(function () {
            test3()
        }, 0)
    });
    
    function test3() {

        let person = new Scope();
        person.name = 'dada'
        person.age = 18;
        person.like = ['food', 'song', 'beauty'];
        person.$watch(function (scope) {
            return scope.age;
        }, function () {
            console.log('the value changed')
        })
        person.$digest();

        let child = person.$new();
        child.name = 'xiaohua';
        child.like.push('other');

        console.log(person.name);
        person.age = 16;
        person.$digest();

        console.log(child.like);
        console.log(child.age);
    }

scope

scope采用的是观察者模式,主要是通过digest阶段循环遍历观察队列进行新旧值的比较,如果发生变化则执行其回调函数

function Scope() {
      this.$id = nextUid();
      this.$$phase = this.$parent = this.$$watchers =
                     this.$$nextSibling = this.$$prevSibling =
                     this.$$childHead = this.$$childTail = null;
      this.$root = this;
      this.$$destroyed = false;
      this.$$listeners = {};
      this.$$listenerCount = {};
      this.$$isolateBindings = null;
    }

原型链上的方法如下图所示


scope2.png

$watch

watch代码如下: 创建一个watcher对象,将其推入到待观察队列中, 返回解绑函数。

$watch: function(watchExp, listener, objectEquality) {
        var get = $parse(watchExp);

        if (get.$$watchDelegate) {
          return get.$$watchDelegate(this, listener, objectEquality, get);
        }
        var scope = this,
            array = scope.$$watchers,
            watcher = {
              fn: listener,
              last: initWatchVal,
              get: get,
              exp: watchExp,
              eq: !!objectEquality
            };

        lastDirtyWatch = null;

        if (!isFunction(listener)) {
          watcher.fn = noop;
        }

        if (!array) {
          array = scope.$$watchers = [];
        }
        // we use unshift since we use a while loop in $digest for speed.
        // the while loop reads in reverse order.
        array.unshift(watcher);

        return function deregisterWatch() {
          arrayRemove(array, watcher);
          lastDirtyWatch = null;
        };
      }

$digest

  1. 如果是根作用域且applyAsyncId说明以进入到待检测阶段(通过digest),无需触发下面的循环更新。

  2. $digest采用双层循环进行实现, 外层循环通过dirty为true进行判断。 内层循环遍历scope上的watcher数组,如果存在变化则将dirty设为true。
    为什么要采用双层循环而不是只遍历一次watcher数组执行变更呢, 这是因为在一次watcher变更的过程中,监听函数执行后会伴随着数据的变更从而引起再次的watcher变化。

  3. lastDirtyWatch的作用, 假设这样一个例子scope中有100个watcher对象, 只有第一个watche发生了变更, 如果没有lastDirtyWatch的情况下, 第一次循环100次后dirty会变为true, 这时会进入第二次100次的循环一共需要200次。 而在有lastDirtyWatch的情况下第二次比较了第一个watcher后就会退出循环, 即101次

  4. ttl用来防止watcher嵌套变更而引起死循环

$digest: function() {
        var watch, value, last,
            watchers,
            length,
            dirty, ttl = TTL,
            next, current, target = this,
            watchLog = [],
            logIdx, logMsg, asyncTask;

        beginPhase('$digest');
        // Check for changes to browser url that happened in sync before the call to $digest
        $browser.$$checkUrlChange();

        if (this === $rootScope && applyAsyncId !== null) {
          // If this is the root scope, and $applyAsync has scheduled a deferred $apply(), then
          // cancel the scheduled $apply and flush the queue of expressions to be evaluated.
          $browser.defer.cancel(applyAsyncId);
          flushApplyAsync();
        }

        lastDirtyWatch = null;

        do { // "while dirty" loop
          dirty = false;
          current = target;

          while (asyncQueue.length) {
            try {
              asyncTask = asyncQueue.shift();
              asyncTask.scope.$eval(asyncTask.expression, asyncTask.locals);
            } catch (e) {
              $exceptionHandler(e);
            }
            lastDirtyWatch = null;
          }

          traverseScopesLoop:
          do { // "traverse the scopes" loop
            if ((watchers = current.$$watchers)) {
              // process our watches
              length = watchers.length;
              while (length--) {
                try {
                  watch = watchers[length];
                  // Most common watches are on primitives, in which case we can short
                  // circuit it with === operator, only when === fails do we use .equals
                  if (watch) {
                    if ((value = watch.get(current)) !== (last = watch.last) &&
                        !(watch.eq
                            ? equals(value, last)
                            : (typeof value === 'number' && typeof last === 'number'
                               && isNaN(value) && isNaN(last)))) {
                      dirty = true;
                      lastDirtyWatch = watch;
                      watch.last = watch.eq ? copy(value, null) : value;
                      watch.fn(value, ((last === initWatchVal) ? value : last), current);
                      if (ttl < 5) {
                        logIdx = 4 - ttl;
                        if (!watchLog[logIdx]) watchLog[logIdx] = [];
                        watchLog[logIdx].push({
                          msg: isFunction(watch.exp) ? 'fn: ' + (watch.exp.name || watch.exp.toString()) : watch.exp,
                          newVal: value,
                          oldVal: last
                        });
                      }
                    } else if (watch === lastDirtyWatch) {
                      // If the most recently dirty watcher is now clean, short circuit since the remaining watchers
                      // have already been tested.
                      dirty = false;
                      break traverseScopesLoop;
                    }
                  }
                } catch (e) {
                  $exceptionHandler(e);
                }
              }
            }

            // Insanity Warning: scope depth-first traversal
            // yes, this code is a bit crazy, but it works and we have tests to prove it!
            // this piece should be kept in sync with the traversal in $broadcast
            if (!(next = (current.$$childHead ||
                (current !== target && current.$$nextSibling)))) {
              while (current !== target && !(next = current.$$nextSibling)) {
                current = current.$parent;
              }
            }
          } while ((current = next));

          // `break traverseScopesLoop;` takes us to here

          if ((dirty || asyncQueue.length) && !(ttl--)) {
            clearPhase();
            throw $rootScopeMinErr('infdig',
                '{0} $digest() iterations reached. Aborting!\n' +
                'Watchers fired in the last 5 iterations: {1}',
                TTL, watchLog);
          }

        } while (dirty || asyncQueue.length);

        clearPhase();

        while (postDigestQueue.length) {
          try {
            postDigestQueue.shift()();
          } catch (e) {
            $exceptionHandler(e);
          }
        }
      },

$new

$new方法有两种作用域方式,一种可继承父作用的、一种为独立作用域(传参设为true)。

$new: function(isolate, parent) {
        var child;

        parent = parent || this;

        if (isolate) {
          child = new Scope();
          child.$root = this.$root;
        } else {
          // Only create a child scope class if somebody asks for one,
          // but cache it to allow the VM to optimize lookups.
          if (!this.$$ChildScope) {
            this.$$ChildScope = createChildScopeClass(this);
          }
          child = new this.$$ChildScope();
        }
        child.$parent = parent;
        child.$$prevSibling = parent.$$childTail;
        if (parent.$$childHead) {
          parent.$$childTail.$$nextSibling = child;
          parent.$$childTail = child;
        } else {
          parent.$$childHead = parent.$$childTail = child;
        }

        // When the new scope is not isolated or we inherit from `this`, and
        // the parent scope is destroyed, the property `$$destroyed` is inherited
        // prototypically. In all other cases, this property needs to be set
        // when the parent scope is destroyed.
        // The listener needs to be added after the parent is set
        if (isolate || parent != this) child.$on('$destroy', destroyChildScope);

        return child;
      }

ChildScope.prototype 设置为parent,在new一个新实例时会将proto指向parent 也就实现继承

function createChildScopeClass(parent) {
    function ChildScope() {
      this.$$watchers = this.$$nextSibling =
          this.$$childHead = this.$$childTail = null;
      this.$$listeners = {};
      this.$$listenerCount = {};
      this.$id = nextUid();
      this.$$ChildScope = null;
    }
    ChildScope.prototype = parent;
    return ChildScope;
  }

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