android切割图片为圆形并且实现高斯模糊随记

效果图

image.png

定义工具类添加如下方法

public class Utils {
    //原生模糊算法
    public static Bitmap rsBlur(Context context, Bitmap source, int radius){
        Bitmap inputBmp = source;
        RenderScript renderScript =  RenderScript.create(context);
        // Allocate memory for Renderscript to work with
        final Allocation input = Allocation.createFromBitmap(renderScript,inputBmp);
        final Allocation output = Allocation.createTyped(renderScript,input.getType());
        // Load up an instance of the specific script that we want to use.
        ScriptIntrinsicBlur scriptIntrinsicBlur = ScriptIntrinsicBlur.create(renderScript, Element.U8_4(renderScript));
        scriptIntrinsicBlur.setInput(input);
        // Set the blur radius
        scriptIntrinsicBlur.setRadius(radius);
        // Start the ScriptIntrinisicBlur
        scriptIntrinsicBlur.forEach(output);
        // Copy the output to the blurred bitmap
        output.copyTo(inputBmp);
        renderScript.destroy();

        return inputBmp;
    }
     public static Bitmap circleCrop( Bitmap source) {
        if (source == null) return null;
        int size = Math.min(source.getWidth(), source.getHeight());
        int x = (source.getWidth() - size) / 2;
        int y = (source.getHeight() - size) / 2;
        Bitmap squared = Bitmap.createBitmap(source, x, y, size, size);
        Bitmap result = Bitmap.createBitmap(size, size, Bitmap.Config.ARGB_8888);
        Canvas canvas = new Canvas(result);
        Paint paint = new Paint();
        paint.setShader(new BitmapShader(squared, BitmapShader.TileMode.CLAMP, BitmapShader.TileMode.CLAMP));
        paint.setAntiAlias(true);
        float r = size / 2f;
        canvas.drawCircle(r, r, r, paint);
        return result;
    }

  //drawable转化为Bitmap或 BitmapFactory.decodeResource(getResources(), R.mipmap.aa_dong)
  private Bitmap drawableToBitmap(Drawable drawable) {
        if (drawable instanceof BitmapDrawable) {
            BitmapDrawable bd = (BitmapDrawable) drawable;
            return bd.getBitmap();
        }
        int w = drawable.getIntrinsicWidth();
        int h = drawable.getIntrinsicHeight();
        Bitmap bitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
        Canvas canvas = new Canvas(bitmap);
        drawable.setBounds(0, 0, w, h);
        drawable.draw(canvas);
        return bitmap;
    }

  public static int dip2px(Context context, float dipValue) {
        if (context == null) {
            return 0;
        }

        final float scale = context.getResources().getDisplayMetrics().density;
        return (int) (dipValue * scale + 0.5f);
    }
}

使用转化为圆形

Bitmap convert2RoundBitmap = Utils.circleCrop(bitmap);
mLogo.setImageBitmap(convert2RoundBitmap);

模糊算法二

import android.graphics.Bitmap;
import android.graphics.BitmapFactory;

import java.io.BufferedInputStream;
import java.io.BufferedOutputStream;
import java.io.ByteArrayOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
import java.net.URL;

public class FastBlurUtil {
    /**
     * 根据imagepath获取bitmap
     */
    /**
     * 得到本地或者网络上的bitmap url - 网络或者本地图片的绝对路径,比如:
     * A.网络路径: url="http://blog.foreverlove.us/girl2.png" ;
     * B.本地路径:url="file://mnt/sdcard/photo/image.png";
     * C.支持的图片格式 ,png, jpg,bmp,gif等等
     * @param url
     * @return
     */
    public static int IO_BUFFER_SIZE = 2 * 1024;

    public static Bitmap GetUrlBitmap(String url, int scaleRatio) {

        int blurRadius = 8;//通常设置为8就行。
        if (scaleRatio <= 0) {
            scaleRatio = 10;
        }


        Bitmap originBitmap = null;
        InputStream in = null;
        BufferedOutputStream out = null;
        try {
            in = new BufferedInputStream(new URL(url).openStream(), IO_BUFFER_SIZE);
            final ByteArrayOutputStream dataStream = new ByteArrayOutputStream();
            out = new BufferedOutputStream(dataStream, IO_BUFFER_SIZE);
            copy(in, out);
            out.flush();
            byte[] data = dataStream.toByteArray();
            originBitmap = BitmapFactory.decodeByteArray(data, 0, data.length);

            Bitmap scaledBitmap = Bitmap.createScaledBitmap(originBitmap,
                    originBitmap.getWidth() / scaleRatio,
                    originBitmap.getHeight() / scaleRatio,
                    false);
            Bitmap blurBitmap = doBlur(scaledBitmap, blurRadius, true);
            return blurBitmap;
        } catch (IOException e) {
            e.printStackTrace();
            return null;
        }
    }

    private static void copy(InputStream in, OutputStream out)
            throws IOException {
        byte[] b = new byte[IO_BUFFER_SIZE];
        int read;
        while ((read = in.read(b)) != -1) {
            out.write(b, 0, read);
        }
    }


    //    把本地图片毛玻璃化
    public static Bitmap toBlur(Bitmap originBitmap, int scaleRatio) {
        //        int scaleRatio = 10;
        // 增大scaleRatio缩放比,使用一样更小的bitmap去虚化可以到更好的得模糊效果,而且有利于占用内存的减小;
        int blurRadius = 8;//通常设置为8就行。
        //增大blurRadius,可以得到更高程度的虚化,不过会导致CPU更加intensive

       /* 其中前三个参数很明显,其中宽高我们可以选择为原图尺寸的1/10;
        第四个filter是指缩放的效果,filter为true则会得到一个边缘平滑的bitmap,
        反之,则会得到边缘锯齿、pixelrelated的bitmap。
        这里我们要对缩放的图片进行虚化,所以无所谓边缘效果,filter=false。*/
        if (scaleRatio <= 0) {
            scaleRatio = 10;
        }
        Bitmap scaledBitmap = Bitmap.createScaledBitmap(originBitmap,
                originBitmap.getWidth() / scaleRatio,
                originBitmap.getHeight() / scaleRatio,
                false);
        Bitmap blurBitmap = doBlur(scaledBitmap, blurRadius, true);
        return blurBitmap;
    }

    public static Bitmap doBlur(Bitmap sentBitmap, int radius, boolean canReuseInBitmap) {
        
        Bitmap bitmap;
        if (canReuseInBitmap) {
            bitmap = sentBitmap;
        } else {
            bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);
        }

        if (radius < 1) {
            return (null);
        }

        int w = bitmap.getWidth();
        int h = bitmap.getHeight();

        int[] pix = new int[w * h];
        bitmap.getPixels(pix, 0, w, 0, 0, w, h);

        int wm = w - 1;
        int hm = h - 1;
        int wh = w * h;
        int div = radius + radius + 1;

        int r[] = new int[wh];
        int g[] = new int[wh];
        int b[] = new int[wh];
        int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
        int vmin[] = new int[Math.max(w, h)];

        int divsum = (div + 1) >> 1;
        divsum *= divsum;
        int dv[] = new int[256 * divsum];
        for (i = 0; i < 256 * divsum; i++) {
            dv[i] = (i / divsum);
        }

        yw = yi = 0;

        int[][] stack = new int[div][3];
        int stackpointer;
        int stackstart;
        int[] sir;
        int rbs;
        int r1 = radius + 1;
        int routsum, goutsum, boutsum;
        int rinsum, ginsum, binsum;

        for (y = 0; y < h; y++) {
            rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
            for (i = -radius; i <= radius; i++) {
                p = pix[yi + Math.min(wm, Math.max(i, 0))];
                sir = stack[i + radius];
                sir[0] = (p & 0xff0000) >> 16;
                sir[1] = (p & 0x00ff00) >> 8;
                sir[2] = (p & 0x0000ff);
                rbs = r1 - Math.abs(i);
                rsum += sir[0] * rbs;
                gsum += sir[1] * rbs;
                bsum += sir[2] * rbs;
                if (i > 0) {
                    rinsum += sir[0];
                    ginsum += sir[1];
                    binsum += sir[2];
                } else {
                    routsum += sir[0];
                    goutsum += sir[1];
                    boutsum += sir[2];
                }
            }
            stackpointer = radius;

            for (x = 0; x < w; x++) {

                r[yi] = dv[rsum];
                g[yi] = dv[gsum];
                b[yi] = dv[bsum];

                rsum -= routsum;
                gsum -= goutsum;
                bsum -= boutsum;

                stackstart = stackpointer - radius + div;
                sir = stack[stackstart % div];

                routsum -= sir[0];
                goutsum -= sir[1];
                boutsum -= sir[2];

                if (y == 0) {
                    vmin[x] = Math.min(x + radius + 1, wm);
                }
                p = pix[yw + vmin[x]];

                sir[0] = (p & 0xff0000) >> 16;
                sir[1] = (p & 0x00ff00) >> 8;
                sir[2] = (p & 0x0000ff);

                rinsum += sir[0];
                ginsum += sir[1];
                binsum += sir[2];

                rsum += rinsum;
                gsum += ginsum;
                bsum += binsum;

                stackpointer = (stackpointer + 1) % div;
                sir = stack[(stackpointer) % div];

                routsum += sir[0];
                goutsum += sir[1];
                boutsum += sir[2];

                rinsum -= sir[0];
                ginsum -= sir[1];
                binsum -= sir[2];

                yi++;
            }
            yw += w;
        }
        for (x = 0; x < w; x++) {
            rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
            yp = -radius * w;
            for (i = -radius; i <= radius; i++) {
                yi = Math.max(0, yp) + x;

                sir = stack[i + radius];

                sir[0] = r[yi];
                sir[1] = g[yi];
                sir[2] = b[yi];

                rbs = r1 - Math.abs(i);

                rsum += r[yi] * rbs;
                gsum += g[yi] * rbs;
                bsum += b[yi] * rbs;

                if (i > 0) {
                    rinsum += sir[0];
                    ginsum += sir[1];
                    binsum += sir[2];
                } else {
                    routsum += sir[0];
                    goutsum += sir[1];
                    boutsum += sir[2];
                }

                if (i < hm) {
                    yp += w;
                }
            }
            yi = x;
            stackpointer = radius;
            for (y = 0; y < h; y++) {
                // Preserve alpha channel: ( 0xff000000 & pix[yi] )
                pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];

                rsum -= routsum;
                gsum -= goutsum;
                bsum -= boutsum;

                stackstart = stackpointer - radius + div;
                sir = stack[stackstart % div];

                routsum -= sir[0];
                goutsum -= sir[1];
                boutsum -= sir[2];

                if (x == 0) {
                    vmin[y] = Math.min(y + r1, hm) * w;
                }
                p = x + vmin[y];

                sir[0] = r[p];
                sir[1] = g[p];
                sir[2] = b[p];

                rinsum += sir[0];
                ginsum += sir[1];
                binsum += sir[2];

                rsum += rinsum;
                gsum += ginsum;
                bsum += binsum;

                stackpointer = (stackpointer + 1) % div;
                sir = stack[stackpointer];

                routsum += sir[0];
                goutsum += sir[1];
                boutsum += sir[2];

                rinsum -= sir[0];
                ginsum -= sir[1];
                binsum -= sir[2];

                yi += w;
            }
        }

        bitmap.setPixels(pix, 0, w, 0, 0, w, h);

        return (bitmap);
    }

}

高斯模糊使用

//1-10
convert2RoundBitmap = FastBlurUtil.toBlur(bitmap ,3);
//或者
1-25
CommonUtil.rsBlur(mContext,bitmap ,15);

"对勾的实现"

if(line1_x < CommonUtil.dip2px(getContext(),15)) {
    line1_x=line1_x+5;
    line1_y=line1_y+5;
}
if (line1_x == CommonUtil.dip2px(getContext(),15)) {
    line2_x = line1_x;
    line2_y = line1_y;
    line1_x=line1_x+5;
    line1_y=line1_y+5;
}
if (line1_x >= CommonUtil.dip2px(getContext(),15) && line2_x <= CommonUtil.dip2px(getContext(),45)) {
    line2_x=line2_x+8;
    line2_y=line2_y-6;
}
canvas.drawLine(cx-CommonUtil.dip2px(getContext(),17),cy,
    cx-CommonUtil.dip2px(getContext(),17)+line1_x,cy+line1_y,mCirclePaint);
canvas.drawLine(cx-CommonUtil.dip2px(getContext(),17) + line1_x-6 , cx + line1_y,
    cx-CommonUtil.dip2px(getContext(),17) + line2_x, cx + line2_y, mCirclePaint);             

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