【前端知识】Three 学习日志(四)—— 相机控件

Three 学习日志(四)—— 相机控件

一、引入相机控件

<script type="importmap">
        {
            "imports": {
                "three": "../build/three.module.js",
                "three/addons/": "../examples/jsm/"
            }
        }
script>

<script type="module">
    // 引入轨道控制器扩展库OrbitControls.js
    import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
script>
二、开启相机控件监听
// 设置相机控件轨道控制器
const controls = new OrbitControls(camera, renderer.domElement);
// 如果OrbitControls改变了相机参数,重新调用渲染器渲染三维场景
controls.addEventListener('change', function () {
renderer.render(scene, camera); //执行渲染操作
});//监听鼠标、键盘事件
三、效果展示

【前端知识】Three 学习日志(四)—— 相机控件_第1张图片

四、完整代码
DOCTYPE html>
<html lang="en">

<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Learn Threetitle>
    
    <script src="../build/three.js">script>
    
    <script type="importmap">
        {
            "imports": {
                "three": "../build/three.module.js",
                "three/addons/": "../examples/jsm/"
            }
        }
    script>
head>

<body>
    <script type="module">
        // 引入轨道控制器扩展库OrbitControls.js
        import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
        // 创建3D场景对象Scene
        const scene = new THREE.Scene();
        const axesHelper = new THREE.AxesHelper(150);
        scene.add(axesHelper);
        const geometry = new THREE.BoxGeometry(100, 100, 100);
        const material = new THREE.MeshBasicMaterial({
            color: 0xff0000, //设置材质颜色
            transparent: true,//开启透明
            opacity: 0.5,//设置透明度
        });
        const mesh = new THREE.Mesh(geometry, material); //网格模型对象Mesh
        mesh.position.set(0, 0, 0);
        scene.add(mesh);
        const camera = new THREE.PerspectiveCamera();
        camera.position.set(200, 200, 200);
        camera.lookAt(0, 0, 0);
        const width = 800; //宽度
        const height = 500; //高度
        const renderer = new THREE.WebGLRenderer();
        renderer.setSize(width, height);
        renderer.render(scene, camera); //执行渲染操作
        document.body.appendChild(renderer.domElement);

        // 设置相机控件轨道控制器
        const controls = new OrbitControls(camera, renderer.domElement);
        // 如果OrbitControls改变了相机参数,重新调用渲染器渲染三维场景
        controls.addEventListener('change', function () {
            renderer.render(scene, camera); //执行渲染操作
        });//监听鼠标、键盘事件

    script>
body>

html>

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