拖动场景中的物体实际上是在一个平行于窗口的平面中进行拖动,确定这个平面并确定鼠标在该平面中的位置变化,就将问题转换成简单的2d移动物体了
<!DOCTYPE html>
<html>
<head>
<meta charset=utf-8>
<title>015-拖动物体</title>
<link rel="stylesheet" href="./common.css">
</head>
<body onload="init()">
<script src="../lib/three94.js"></script>
<script src="../lib/stats.min.js"></script>
<script src="../lib/dat.gui.min.js"></script>
<script src="../lib/controls/OrbitControls.js"></script>
<script>
/**
* 3D场景中进行平移,在不旋转的情况下,只看到物体跟随鼠标以平行于窗口的轨迹运动
*/
let renderer, camera, scene,
light, mesh,
cameraControls;
function initGui() {
//声明一个保存需求修改的相关数据的对象
let gui = {};
let datGui = new dat.GUI();
//将设置属性添加到gui当中,gui.add
}
function init() {
initGui();//GUI
initRenderer();//初始化渲染器
initScene();//初始化场景
initLight();//初始化光
initCamera();//初始化相机
initMesh();//初始化模型
addEvent();
initControls();//轨道相机控制器
animate();//帧动画
window.onresize = onWindowResize;
}
let ac,//当前活动对象
plane,//平移平面由活动对象初始位置和当前相机方向向量确定
startPosition,//目标位置,使用终末位置计算平移量,当然也可以使用递增量
startMouseWorldPosition,//拖动起始点射线与平移平面的交点
endMouseWorldPosition;//拖动结束点射线与平移平面的交点
function addEvent() {
renderer.domElement.addEventListener('mousedown', function (e) {
//鼠标落点处创建射线
let raycaster = screenToWorld(e.clientX, e.clientY);
//获取射线经过的在指定范围内的物体集合
let intersect = raycaster.intersectObjects(scene.getObjectByName('moveable').children);
if (intersect.length > 0) {
ac = intersect[0].object;
//创建经过物体中心点的垂直于相机方向的平面
plane = new THREE.Plane();
plane.setFromNormalAndCoplanarPoint(camera.getWorldDirection(plane.normal), ac.position);
//如果使用世界原点构建平面会导致物体位移和鼠标位移不对等,应该使用物体的初始位置中心作为视角切面平面
// plane.setFromNormalAndCoplanarPoint(camera.getWorldDirection(plane.normal), new THREE.Vector3());
startMouseWorldPosition = new THREE.Vector3();
raycaster.ray.intersectPlane(plane, startMouseWorldPosition);
//备份物体初始点
startPosition = ac.position.clone();
}
});
renderer.domElement.addEventListener('mousemove', function (e) {
if (ac) {
e.preventDefault();
e.stopPropagation();
//鼠标移动点处创建射线
let raycaster = screenToWorld(e.clientX, e.clientY);
endMouseWorldPosition = new THREE.Vector3();
//目标点射线与平移平面的焦点即为平移目标点
raycaster.ray.intersectPlane(plane, endMouseWorldPosition);
//计算平移向量
let addVector3 = endMouseWorldPosition.sub(startMouseWorldPosition);
let target = startPosition.clone().add(addVector3).clone();
ac.position.copy(target)
}
});
renderer.domElement.addEventListener('mouseup', function (e) {
ac = false
})
}
function initRenderer() {
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
}
function initScene() {
scene = new THREE.Scene();
}
function initCamera() {
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 200);
camera.position.set(0, 0, 35);//x,y,z
camera.lookAt(0, 0, 0);
scene.add(camera);
}
function initLight() {
scene.add(new THREE.AmbientLight(0x444444));
light = new THREE.DirectionalLight(0xffffff);
light.position.set(60, 30, 0);
//平行光开启阴影投射
light.castShadow = true;
scene.add(light);
}
function initMesh() {
let group = new THREE.Group();
group.name = 'moveable';
material = new THREE.MeshLambertMaterial({color: 'red'});
geometry = new THREE.BoxGeometry(20, 2, 2);
mesh = new THREE.Mesh(geometry, material);
group.add(mesh);
scene.add(group);
let helper = new THREE.AxesHelper(50);
scene.add(helper);
}
function initControls() {
cameraControls = new THREE.OrbitControls(camera, renderer.domElement);
}
function render() {
renderer.render(scene, camera);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
/**
*
* @param offsetX 鼠标相对于画布左上角横向坐标
* @param offsetY 鼠标相对于画布左上角纵向坐标
* @returns {Raycaster|Raycaster}
*/
function screenToWorld(offsetX, offsetY) {
let x = (offsetX / window.innerWidth) * 2 - 1,
y = -(offsetY / window.innerHeight) * 2 + 1;
let raycaster = new THREE.Raycaster();
raycaster.setFromCamera(new THREE.Vector2(x, y), camera);
return raycaster;
}
function animate() {
requestAnimationFrame(animate);
cameraControls.update();
render()
}
</script>
</body>
<!DOCTYPE html>
<html>
<head>
<meta charset=utf-8>
<title>001-拖放控制器</title>
<link rel="stylesheet" href="../common.css">
</head>
<body onload="init()">
<script src="../../lib/three94.js"></script>
<script src="../../lib/stats.min.js"></script>
<script src="../../lib/dat.gui.min.js"></script>
<script src="../../lib/controls/DragControls.js"></script>
<script src="../../lib/controls/OrbitControls.js"></script>
<script>
/**
* 3D场景中进行平移,在不旋转的情况下,只看到物体跟随鼠标以平行于窗口的轨迹运动
*/
let renderer, camera, scene,
light, mesh,
cameraControls;
function initGui() {
//声明一个保存需求修改的相关数据的对象
let gui = {};
let datGui = new dat.GUI();
//将设置属性添加到gui当中,gui.add
}
function init() {
initGui();//GUI
initRenderer();//初始化渲染器
initScene();//初始化场景
initLight();//初始化光
initCamera();//初始化相机
initMesh();//初始化模型
initControls();//轨道相机控制器
animate();//帧动画
window.onresize = onWindowResize;
}
function initRenderer() {
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
}
function initScene() {
scene = new THREE.Scene();
}
function initCamera() {
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 200);
camera.position.set(0, 0, 35);//x,y,z
camera.lookAt(0, 0, 0);
scene.add(camera);
}
function initLight() {
scene.add(new THREE.AmbientLight(0x444444));
light = new THREE.DirectionalLight(0xffffff);
light.position.set(60, 30, 0);
//平行光开启阴影投射
light.castShadow = true;
scene.add(light);
}
function initMesh() {
let group = new THREE.Group();
group.name = 'moveable';
material = new THREE.MeshLambertMaterial({color: 'red'});
geometry = new THREE.BoxGeometry(20, 2, 2);
mesh = new THREE.Mesh(geometry, material);
group.add(mesh);
scene.add(group);
let helper = new THREE.AxesHelper(50);
scene.add(helper);
}
function initControls() {
let dragControls = new THREE.DragControls(scene.getObjectByName('moveable').children, camera, renderer.domElement);
dragControls.addEventListener('dragstart', function (event) {
cameraControls.enabled =false;
event.object.material.emissive.set(0xaaaaaa);
});
dragControls.addEventListener('dragend', function (event) {
event.object.material.emissive.set(0x000000);
cameraControls.enabled =true;
});
cameraControls = new THREE.OrbitControls(camera, renderer.domElement);
}
function render() {
renderer.render(scene, camera);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
requestAnimationFrame(animate);
cameraControls.update();
render()
}
</script>
</body>