3656 · Design Snake Game
Medium
Description
In this question, you need to design a snake game class SnakeGame.
Snake Game: There exists a snake in a matrix. Food will appear continuously in this matrix, and we need to control the snake to move continuously (through the four directions of up, down, left, and right) to eat the food. after eating food. The length of the snake will increase by one bit. At the same time, the game score will be increased by 1. Afterwards, the next food will be refreshed (the position occupied by the snake will not be refreshed). If the snake hits the wall or eats its own body while eating the food, the game is over.
The function’s constructor receives the following parameters:
width: the number of columns in the snake matrix interface
height: the number of rows in the snake matrix interface
foods: The coordinates of the food, represented by a two-dimensional array, where the first element of each array is the row coordinate, and the second element is the column coordinate
In addition, you need to complete the move() function, which will receive a string indicating the direction. Indicates that the snake needs to move one space in this direction. You need to return the Snake score after the move (initial score is 0). Returns -1 if the game ends after the snake moves.
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Example
Example 1
Input:
3
2
[[1, 2], [0, 0]]
[“r”, “d”, “r”, “u”, “l”, “l”, “l”]
Output:
[0, 0, 1, 1, 1, 1, 2, -1]
Explanation:
The initial state is as follows:
s | |
| | f
Among them, s represents the snake, and f represents the current food.
After action “r”:
| s |
| | f
…
After eating the first food:
f | |
| s |s
…
After eating the second food:
s | s | s
| |
Example 2
Input:
3
2
[[0, 1], [1, 1], [1, 0], [0, 2]]
[“r”, “d”, “l”, “u”, “r”, “r”, “d”, “l”, “u”]
Output:
[1, 2, 3, 3, 3, 4, 4, 4, -1]
解法1:蛇的身体用deque。另外再用set判重(如果吃到自己的身体的话)。
食物可以用queue,因为是按先后顺序一个一个出现。
为什么蛇的身体用deque呢,因为吃到食物要pop_tail,而在游走的过程中要pop_front。
class SnakeGame {
public:
SnakeGame(int width, int height, vector<vector<int>>& foods) : width(width), height(height) {
for (auto food : foods) {
foodQueue.push({food[0], food[1]});
}
currPos = {0, 0}; //initial position (0,0)
score = 0;
}
/**
* @param direction: the direction of the move
* @return: the score after the move
*/
int move(string &direction) {
int n = direction.size();
switch (direction[0]) {
case 'r':
currPos.second++;
break;
case 'l':
currPos.second--;
break;
case 'd':
currPos.first++;
break;
case 'u':
currPos.first--;
break;
}
if (currPos.first < 0 || currPos.first >= height) return -1;
if (currPos.second < 0 || currPos.second >= width) return -1;
if (bodySet.find(currPos) != bodySet.end()) return -1;
bodySet.insert(currPos);
bodyQueue.push_back(currPos);
if (!foodQueue.empty() && currPos == foodQueue.front()) {
foodQueue.pop();
score++;
} else {
bodySet.erase(bodyQueue.front());
bodyQueue.pop_front();
}
return score;
}
private:
queue<pair<int, int>> foodQueue;
int width, height;
set<pair<int, int>> bodySet; // snake body set
deque<pair<int, int>> bodyQueue; // snake body queue
pair<int, int> currPos;
int score;
};