UIView+Extension.h
#import
@interface UIView (Extension)
// 获取/设置UIView的x坐标
@property (nonatomic, assign) CGFloat x;
// 获取/设置UIView的y坐标
@property (nonatomic, assign) CGFloat y;
// 获取UIView的最左侧坐标 x
@property (nonatomic, assign, readonly) CGFloat left;
// 获取UIView的最右侧坐标 x+width
@property (nonatomic, assign, readonly) CGFloat right;
// 获取UIView的最顶部坐标 y
@property (nonatomic, assign, readonly) CGFloat top;
// 获取UIView的最底部坐标 y+height
@property (nonatomic, assign, readonly) CGFloat bottom;
// 获取/设置UIView的中心点的x值
@property (nonatomic, assign) CGFloat centerX;
// 获取/设置UIView的中心点的y值
@property (nonatomic, assign) CGFloat centerY;
// 获取/设置UIView的width
@property (nonatomic, assign) CGFloat width;
// 获取/设置UIView的height
@property (nonatomic, assign) CGFloat height;
// 获取/设置UIView的size
@property (nonatomic, assign) CGSize size;
// 获取/设置UIView的origin
@property (nonatomic, assign) CGPoint origin;
@end
UIView+Extension.m
#import "UIView+Extension.h"
@implementation UIView (Extension)
- (void)setX:(CGFloat)x
{
CGRect frame = self.frame;
frame.origin.x = x;
self.frame = frame;
}
- (void)setY:(CGFloat)y
{
CGRect frame = self.frame;
frame.origin.y = y;
self.frame = frame;
}
- (CGFloat)left
{
return CGRectGetMinX(self.frame);
}
- (CGFloat)right
{
return CGRectGetMaxX(self.frame);
}
- (CGFloat)top
{
return CGRectGetMinY(self.frame);
}
- (CGFloat)bottom
{
return CGRectGetMaxY(self.frame);
}
- (CGFloat)x
{
return self.frame.origin.x;
}
- (CGFloat)y
{
return self.frame.origin.y;
}
- (void)setCenterX:(CGFloat)centerX
{
CGPoint center = self.center;
center.x = centerX;
self.center = center;
}
- (CGFloat)centerX
{
return self.center.x;
}
- (void)setCenterY:(CGFloat)centerY
{
CGPoint center = self.center;
center.y = centerY;
self.center = center;
}
- (CGFloat)centerY
{
return self.center.y;
}
- (void)setWidth:(CGFloat)width
{
CGRect frame = self.frame;
frame.size.width = width;
self.frame = frame;
}
- (void)setHeight:(CGFloat)height
{
CGRect frame = self.frame;
frame.size.height = height;
self.frame = frame;
}
- (CGFloat)height
{
return self.frame.size.height;
}
- (CGFloat)width
{
return self.frame.size.width;
}
- (void)setSize:(CGSize)size
{
CGRect frame = self.frame;
frame.size = size;
self.frame = frame;
}
- (CGSize)size
{
return self.frame.size;
}
- (void)setOrigin:(CGPoint)origin
{
CGRect frame = self.frame;
frame.origin = origin;
self.frame = frame;
}
- (CGPoint)origin
{
return self.frame.origin;
}
@end