1,在idea中进入类
2,关键的属性
2,1
/**
* The queue used for holding tasks and handing off to worker
* threads. We do not require that workQueue.poll() returning
* null necessarily means that workQueue.isEmpty(), so rely
* solely on isEmpty to see if the queue is empty (which we must
* do for example when deciding whether to transition from
* SHUTDOWN to TIDYING). This accommodates special-purpose
* queues such as DelayQueues for which poll() is allowed to
* return null even if it may later return non-null when delays
* expire.
*/
private final BlockingQueue workQueue;
// 任务队列,我们的任务会添加到该队列里面,线程将从该队列获取任务来执行
2.2
/**
* Set containing all worker threads in pool. Accessed only when
* holding mainLock.
存放所有worker线程的Set集合.仅在持有主锁时才能访问
*/
private final HashSet workers = new HashSet();
2.3
private volatile ThreadFactory threadFactory;//线程工厂
2.4
/**
* Handler called when saturated or shutdown in execute.
在执行和关闭时调用的处理程序
*/
private volatile RejectedExecutionHandler handler;
2.5
private volatile int corePoolSize;//最下保活work数量
private volatile int maximumPoolSize;//work上限
3,调用过程
step 1:调用ExecutorService的submit方法
Future> submit(Runnable task);
step 2:实际上是由AbstractExecutorService
public Future> submit(Runnable task) {
if (task == null) throw new NullPointerException();
RunnableFuture ftask = newTaskFor(task, null);
execute(ftask);
return ftask;
}
step 3:调用Executor的execute的方法,这是个接口
void execute(Runnable command);
step 4:实际是由ThreadPoolExecutor的方法实现
public void execute(Runnable command) {
if (command == null)
throw new NullPointerException();
/*
* Proceed in 3 steps:
*
* 1. If fewer than corePoolSize threads are running, try to
* start a new thread with the given command as its first
* task. The call to addWorker atomically checks runState and
* workerCount, and so prevents false alarms that would add
* threads when it shouldn't, by returning false.
*
* 2. If a task can be successfully queued, then we still need
* to double-check whether we should have added a thread
* (because existing ones died since last checking) or that
* the pool shut down since entry into this method. So we
* recheck state and if necessary roll back the enqueuing if
* stopped, or start a new thread if there are none.
*
* 3. If we cannot queue task, then we try to add a new
* thread. If it fails, we know we are shut down or saturated
* and so reject the task.
*/
int c = ctl.get();
if (workerCountOf(c) < corePoolSize) {
if (addWorker(command, true))
return;
c = ctl.get();
}
if (isRunning(c) && workQueue.offer(command)) { //提交我们的额任务到workQueue
int recheck = ctl.get();
if (! isRunning(recheck) && remove(command))
reject(command);
else if (workerCountOf(recheck) == 0)
addWorker(null, false);
}
else if (!addWorker(command, false)) //使用maximumPoolSize作为边界
reject(command); //还不行?拒绝提交的任务
}
对addworker的调用会自动检查runstate和workercount,
这样可以防止错误的警报,在不需要的时候,通过返回false来添加线程。
step 5:
private boolean addWorker(Runnable firstTask, boolean core)
step 6:
w = new Worker(firstTask); //包装任务
final Thread t = w.thread; //获取线程(包含任务)
workers.add(w); // 任务被放到works中
t.start(); //执行任务
4,worker类的分析
private final class Worker
extends AbstractQueuedSynchronizer
implements Runnable
{
/**
* This class will never be serialized, but we provide a
* serialVersionUID to suppress a javac warning.
*/
private static final long serialVersionUID = 6138294804551838833L;
/** Thread this worker is running in. Null if factory fails. */
final Thread thread;
/** Initial task to run. Possibly null. */
Runnable firstTask;
/** Per-thread task counter */
work的run方法将自己传入
/** Delegates main run loop to outer runWorker */
public void run() {
runWorker(this);
}
ThreadPoolExecutor的核心方法
/**
* Main worker run loop. Repeatedly gets tasks from queue and
* executes them, while coping with a number of issues:
* 主工作循环。重复从队列中获取任务并
执行它们,同时处理一些问题:
* 1. We may start out with an initial task, in which case we
* don't need to get the first one.我们可能以一个初始化的任务开始,
在这种情况下,我们没有必要得到第一个
Otherwise, as long as pool is
* running, we get tasks from getTask
其他情况下,我们从getTask中得到tasks
. If it returns null then the
* worker exits due to changed pool state or configuration
* parameters.
如果返回null,然后worker就会退出,由于更改了线程池的状态和配置参数
Other exits result from exception throws in
* external code, in which case completedAbruptly holds, which
* usually leads processWorkerExit to replace this thread.
由于外部代码引发的异常,这样会突然的保留,这样会导致processWorkerExit 代替此线程
* 2. Before running any task, the lock is acquired to prevent
* other pool interrupts while the task is executing, and then we
* ensure that unless pool is stopping, this thread does not have
* its interrupt set.
在运行任何任务之前,获取锁以防止其他池在任务执行时中断,然后我们
确保除非池停止,否则此线程没有它的中断设置。
*
* 3. Each task run is preceded by a call to beforeExecute, which
* might throw an exception, in which case we cause thread to die
* (breaking loop with completedAbruptly true) without processing
* the task.
每个任务运行之前都有一个对beforeexecute的调用,其中
可能引发异常,在这种情况下,我们会导致线程死亡
(中断突然完成的循环)而不处理任务。
* 4. Assuming beforeExecute completes normally, we run the task,
* gathering any of its thrown exceptions to send to afterExecute.
* We separately handle RuntimeException, Error (both of which the
* specs guarantee that we trap) and arbitrary Throwables.
* Because we cannot rethrow Throwables within Runnable.run, we
* wrap them within Errors on the way out (to the thread's
* UncaughtExceptionHandler). Any thrown exception also
* conservatively causes thread to die.
如果beforeExecute正常的完成了,我们运行这个任务,获取到任意的异常把它送到afterExecute,我们分开的看这些运行时异常
* 5. After task.run completes, we call afterExecute, which may
* also throw an exception, which will also cause thread to
* die. According to JLS Sec 14.20, this exception is the one that
* will be in effect even if task.run throws.
*
* The net effect of the exception mechanics is that afterExecute
* and the thread's UncaughtExceptionHandler have as accurate
* information as we can provide about any problems encountered by
* user code.
*
* @param w the worker
*/
final void runWorker(Worker w) {
Thread wt = Thread.currentThread();
Runnable task = w.firstTask;
w.firstTask = null;
w.unlock(); // allow interrupts
boolean completedAbruptly = true;
try {
while (task != null || (task = getTask()) != null) {
w.lock();
// If pool is stopping, ensure thread is interrupted;
// if not, ensure thread is not interrupted. This
// requires a recheck in second case to deal with
// shutdownNow race while clearing interrupt
if ((runStateAtLeast(ctl.get(), STOP) ||
(Thread.interrupted() &&
runStateAtLeast(ctl.get(), STOP))) &&
!wt.isInterrupted())
wt.interrupt();
try {
beforeExecute(wt, task);
Throwable thrown = null;
try {
task.run();
} catch (RuntimeException x) {
thrown = x; throw x;
} catch (Error x) {
thrown = x; throw x;
} catch (Throwable x) {
thrown = x; throw new Error(x);
} finally {
afterExecute(task, thrown);
}
} finally {
task = null;
w.completedTasks++;
w.unlock();
}
}
completedAbruptly = false;
} finally {
processWorkerExit(w, completedAbruptly);
}
}
while (task != null || (task = getTask()) != null)
getTask
/**
* Performs blocking or timed wait for a task, depending on
* current configuration settings, or returns null if this worker
* must exit because of any of:
以下这些情况或导致获得的task为空
* 1. There are more than maximumPoolSize workers (due to
* a call to setMaximumPoolSize).
当超过了最大值
* 2. The pool is stopped.
当线程池停住了
* 3. The pool is shutdown and the queue is empty.
当pool关闭或者队列为空
* 4. This worker timed out waiting for a task, and timed-out
* workers are subject to termination (that is,
* {@code allowCoreThreadTimeOut || workerCount > corePoolSize})
* both before and after the timed wait, and if the queue is
* non-empty, this worker is not the last thread in the pool.
*
* @return task, or null if the worker must exit, in which case
* workerCount is decremented
*/
private Runnable getTask() {
boolean timedOut = false; // Did the last poll() time out?
for (;;) {
int c = ctl.get();
int rs = runStateOf(c);
// Check if queue empty only if necessary.
if (rs >= SHUTDOWN && (rs >= STOP || workQueue.isEmpty())) {
decrementWorkerCount();
return null;
}
int wc = workerCountOf(c);
// Are workers subject to culling?
boolean timed = allowCoreThreadTimeOut || wc > corePoolSize;
if ((wc > maximumPoolSize || (timed && timedOut))
&& (wc > 1 || workQueue.isEmpty())) {
if (compareAndDecrementWorkerCount(c))
return null;
continue;
}
try {
Runnable r = timed ?
workQueue.poll(keepAliveTime, TimeUnit.NANOSECONDS) :
workQueue.take();
if (r != null)
return r;
timedOut = true;
} catch (InterruptedException retry) {
timedOut = false;
}
}
}
核心语句:
Runnable r = timed ?
workQueue.poll(keepAliveTime, TimeUnit.NANOSECONDS) :
workQueue.take();
5,总结
摘自<<并发编程的艺术>>
ThreadPoolExecutor执行execute方法分下面4种情况。
1)如果当前运行的线程少于corePoolSize,则创建新线程来执行任务(注意,执行这一步需要获取全局锁)。
2)如果运行的线程等于或多于corePoolSize,则将任务加入BlockingQueue。
3)如果无法将任务加入BlockingQueue(队列已满),则创建新的线程来处理任务(注意,执行这一步骤需要获取全局锁)。
4)如果创建新线程将使当前运行的线程超出maximumPoolSize,任务将被拒绝,并调用RejectedExecutionHandler.rejectedExecution()方法。ThreadPoolExecutor采取上述步骤的总体设计思路,是为了在执行execute()方法时,尽可能地避免获取全局锁(那将会是一个严重的可伸缩瓶颈)。在ThreadPoolExecutor完成预热之后(当前运行的线程数大于等于corePoolSize),几乎所有的execute()方法调用都是执行步骤2,而步骤2不需要获取全局
此文章参考自
Java线程池详解(一)