iOS 阴影

1. 简单阴影

我们给layer设置了shadowOpacity后就能得到一个简单的阴影

view.layer.shadowOpacity = 1;

shadowOpacity设置了阴影的不透明度,取值范围在0~1

这里shadow有一个默认值

shadowOffset = CGSizeMake(0, -3)

shadowRadius = 3.0

注意:如果view没有设置背景色阴影也是不会显示的

2. 阴影属性

layer中与阴影相关的属性有以下几个

(CGColorRef*) shadowColor//阴影颜色

(float) shadowOpacity//阴影透明度

(CGSize) shadowOffset//阴影偏移量

(CGFloat) shadowRadius//模糊计算的半径

(CGPathRef*) shadowPath//阴影路径

3. shadowColor 阴影颜色

- (void)AddLaterShadowColor {

    self.layer.shadowOpacity = 1;

    self.layer.shadowColor = [UIColor redColor].CGColor;

    self.layer.shadowColor = [UIColor blueColor].CGColor;

    self.layer.shadowColor = [UIColor yellowColor].CGColor;

}

4. shadowOpacity 透明度

- (void)AddLaterShadowOpacity {

    self.layer.shadowOpacity = 1;

    self.layer.shadowColor = [UIColor whiteColor].CGColor;

    self.layer.shadowOpacity = 0.2;

    self.layer.shadowOpacity = 0.6;

    self.layer.shadowOpacity = 0.9;

}

5. shadowOffset. 偏移量

- (void)AddLaterShadowOpacity {

    self.layer.shadowOpacity = 1;

    self.layer.shadowColor = [UIColor whiteColor].CGColor;

    self.layer.shadowOffset = CGSizeMake(0,0);

    self.layer.shadowOffset = CGSizeMake(5,0);

    self.layer.shadowOffset = CGSizeMake(-5,0);

    self.layer.shadowOffset = CGSizeMake(0,5);

    self.layer.shadowOffset = CGSizeMake(0,-5);

    self.layer.shadowOffset = CGSizeMake(5,5);

    self.layer.shadowOffset = CGSizeMake(-5,-5);

}

6. shadowRadius

shadowRadius其实可以理解为阴影的宽度

- (void)AddLayerShadowRadius {

    self.layer.shadowOpacity = 1;

    self.layer.shadowColor = [UIColor whiteColor].CGColor;

    self.layer.shadowRadius = 0;

    self.layer.shadowRadius = 3;

    self.layer.shadowRadius = 10;

}

7. shadowPath

- (void)p_setupSubViews {

self.view.backgroundColor = [UIColorwhiteColor];   

 [selfp_setupViewWithY1:100];   

 [selfp_setupViewWithY2:170]; 

   [selfp_setupViewWithY3:240];//贝塞尔曲线未闭合

}

- (void)p_setupViewWithY1:(CGFloat)y {

UIView*view = [[UIViewalloc] initWithFrame:CGRectMake(30, y, [UIScreenmainScreen].bounds.size.width -60,50)];    view.backgroundColor = [UIColorwhiteColor];  

  [self.view addSubview:view];    

view.layer.shadowOpacity =1;

UIBezierPath*path = [UIBezierPathbezierPathWithRect:view.bounds];   

 view.layer.shadowPath = path.CGPath;

}

- (void)p_setupViewWithY2:(CGFloat)y {

UIView*view = [[UIViewalloc] initWithFrame:CGRectMake(30, y, [UIScreenmainScreen].bounds.size.width -60,50)];    view.backgroundColor = [UIColorwhiteColor];   

 [self.view addSubview:view];  

  view.layer.shadowOpacity =1;

UIBezierPath*path = [UIBezierPathbezierPath];  

  [path moveToPoint:CGPointMake(0,0)];   

 [path addLineToPoint:CGPointMake(0, view.frame.size.height +10)];  

  [path addLineToPoint:CGPointMake(view.frame.size.width, view.frame.size.height +10)];   

 [path addLineToPoint:CGPointMake(view.frame.size.width,0)];   

 [path addLineToPoint:CGPointMake(0,0)];    

view.layer.shadowPath = path.CGPath;

}

- (void)p_setupViewWithY3:(CGFloat)y {

UIView*view = [[UIViewalloc] initWithFrame:CGRectMake(30, y, [UIScreenmainScreen].bounds.size.width -60,50)];    view.backgroundColor = [UIColorwhiteColor];  

  [self.view addSubview:view];  

  view.layer.shadowOpacity =1;

  view.layer.shadowOffset =CGSizeMake(0,0);

UIBezierPath*path = [UIBezierPathbezierPath];  

  [path moveToPoint:CGPointMake(-5,0)];   

 [path addLineToPoint:CGPointMake(-5, view.frame.size.height)];

    [path addLineToPoint:CGPointMake(view.frame.size.width, view.frame.size.height)];  

  [path addLineToPoint:CGPointMake(view.frame.size.width,0)];  

  view.layer.shadowPath = path.CGPath;

}

shadow path

当用bounds设置path时,看起来的效果与只设置了shadowOpacity一样

但是添加了shadowPath后消除了离屏渲染问题

注意:

使用阴影的时候 self.layer.masksToBounds  不能=YES,否则阴影部分会截掉

UIImageView 添加阴影的时候是加在UIImageView.image上,会出现阴影渲染在image四周,在UIImageView里

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