顺序表的本质:数组
此篇实现顺序表
#include
#include
#include
typedef int SLDataType;
typedef struct SeqList
{
SLDataType* a; //存数据
int size; //大小
int capacity; //容量
}SL;
void SLInit(SL* ps);
void SLDestroy(SL* ps);
void SLPrint(SL* ps);
void SLPushBack(SL* ps, SLDataType x);
void SLPushFront(SL* ps, SLDataType x);
void SLPopBack(SL* ps);
void SLPopFront(SL* ps);
int SLFind(SL* ps, SLDataType x); //此处返回的是下标,所以返回类型是int
void SLInsert(SL* ps, int pos, SLDataType x);
void SLErase(SL* ps, int pos);
void SLInit(SL* ps)
{
assert(ps);
ps->a = NULL;
ps->size = 0;
ps->capacity = 0;
}
void SLDestroy(SL* ps)
{
assert(ps);
if (ps->a != NULL)
{
free(ps->a);
ps->a = NULL;
ps->size = 0;
ps->capacity = 0;
}
}
注意检查是否为空
void SLPrint(SL* ps)
{
assert(ps);
if (ps->size == 0)
printf("ݴӡ\n");
else
{
for (int i = 0; i < ps->size; i++)
{
printf("%d ", ps->a[i]);
}
printf("\n");
}
}
此函数可以不包含在头文件中,因为只在SeqList.c文件中使用
void CheckCap(SL* ps)
{
assert(ps);
if (ps->size == ps->capacity)
{
int newCap = ps->capacity == 0 ? 4 : ps->capacity * 2;
SLDataType* tmp = (SLDataType*)realloc(ps->a, newCap*sizeof(SLDataType));
if (tmp == NULL)
{
perror("realloc");
return;
}
ps->a = tmp;
ps->capacity = newCap;
}
}
为什么我看顺序表不顺眼,就是因为每一次插入数据都要检查容量是否足够,内存小了要扩容,而没有用上的空间就会被浪费,烦不烦?!
void SLPushBack(SL* ps, SLDataType x)
{
assert(ps);
CheckCap(ps);
ps->a[ps->size] = x;
ps->size++;
}
头插前还得将后面的元素往后调,真服了~
void SLPushFront(SL* ps, SLDataType x)
{
assert(ps);
CheckCap(ps);
for (int i = ps->size ; i > 0; --i)
{
ps->a[i] = ps->a[i - 1];
}
ps->a[0] = x;
ps->size++;
}
void SLPopBack(SL* ps)
{
assert(ps);
assert(ps->size > 0);
ps->size--;
}
头删完之后还得将后面的元素往前调,麻烦!
void SLPopFront(SL* ps)
{
assert(ps);
assert(ps->size > 0);
int begin = 0;
while (begin < ps->size)
{
ps->a[begin] = ps->a[begin + 1];
++begin;
}
ps->size--;
}
遍历就完事了
int SLFind(SL* ps, SLDataType x)
{
assert(ps);
int i = 0;
for (i = 0; i < ps->size; i++)
{
if (ps->a[i] == x)
break;
}
return i;
}
与前面的函数类似
void SLInsert(SL* ps, int pos, SLDataType x)
{
assert(ps);
assert(pos > 0 && pos <= ps->size); //保证位置合法
CheckCap(ps);
for (int i = ps->size-1; i >= pos; i--)
{
ps->a[i + 1] = ps->a[i];
}
ps->a[pos] = x;
ps->size++;
}
void SLErase(SL* ps, int pos)
{
assert(ps);
assert(pos > 0 && pos < ps->size);
int begin = pos + 1;
while (begin < ps->size)
{
ps->a[begin - 1] = ps->a[begin];
++begin;
}
ps->size--;
}
虽然顺序表有很多的缺点,但也不是一无是处,比如找尾的速度是比链表快的。
所以任何事情都要辩证看待呀,不要一叶障目不见泰山。
#include
#include
#include
typedef int SLDataType;
typedef struct SeqList
{
SLDataType* a;
int size;
int capacity;
}SL;
void SLInit(SL* ps);
void SLDestroy(SL* ps);
void SLPrint(SL* ps);
void SLPushBack(SL* ps, SLDataType x);
void SLPushFront(SL* ps, SLDataType x);
void SLPopBack(SL* ps);
void SLPopFront(SL* ps);
int SLFind(SL* ps, SLDataType x);
void SLInsert(SL* ps, int pos, SLDataType x);
void SLErase(SL* ps, int pos);
#include "SeqList.h"
void SLInit(SL* ps)
{
assert(ps);
ps->a = NULL;
ps->size = 0;
ps->capacity = 0;
}
void SLDestroy(SL* ps)
{
assert(ps);
if (ps->a != NULL)
{
free(ps->a);
ps->a = NULL;
ps->size = 0;
ps->capacity = 0;
}
}
void SLPrint(SL* ps)
{
assert(ps);
if (ps->size == 0)
printf("ݴӡ\n");
else
{
for (int i = 0; i < ps->size; i++)
{
printf("%d ", ps->a[i]);
}
printf("\n");
}
}
void CheckCap(SL* ps)
{
assert(ps);
if (ps->size == ps->capacity)
{
int newCap = ps->capacity == 0 ? 4 : ps->capacity * 2;
SLDataType* tmp = (SLDataType*)realloc(ps->a, newCap*sizeof(SLDataType));
if (tmp == NULL)
{
perror("realloc");
return;
}
ps->a = tmp;
ps->capacity = newCap;
}
}
void SLPushBack(SL* ps, SLDataType x)
{
assert(ps);
CheckCap(ps);
ps->a[ps->size] = x;
ps->size++;
}
void SLPushFront(SL* ps, SLDataType x)
{
assert(ps);
CheckCap(ps);
for (int i = ps->size ; i > 0; --i)
{
ps->a[i] = ps->a[i - 1];
}
ps->a[0] = x;
ps->size++;
}
void SLPopBack(SL* ps)
{
assert(ps);
assert(ps->size > 0);
ps->size--;
}
void SLPopFront(SL* ps)
{
assert(ps);
assert(ps->size > 0);
int begin = 0;
while (begin < ps->size)
{
ps->a[begin] = ps->a[begin + 1];
++begin;
}
ps->size--;
}
int SLFind(SL* ps, SLDataType x)
{
assert(ps);
int i = 0;
for (i = 0; i < ps->size; i++)
{
if (ps->a[i] == x)
break;
}
return i;
}
void SLInsert(SL* ps, int pos, SLDataType x)
{
assert(ps);
assert(pos > 0 && pos <= ps->size);
CheckCap(ps);
for (int i = ps->size-1; i >= pos; i--)
{
ps->a[i + 1] = ps->a[i];
}
ps->a[pos] = x;
ps->size++;
}
void SLErase(SL* ps, int pos)
{
assert(ps);
assert(pos > 0 && pos < ps->size);
int begin = pos + 1;
while (begin < ps->size)
{
ps->a[begin - 1] = ps->a[begin];
++begin;
}
ps->size--;
}