Volley框架源码分析

1.Volley框架的使用

RequestQueue queue = Volley.newRequestQueue(this);
        StringRequest request = new StringRequest("http://www.baidu.com", new com.android.volley.Response.Listener() {
            @Override
            public void onResponse(String response) {

            }
        }, new com.android.volley.Response.ErrorListener() {
            @Override
            public void onErrorResponse(VolleyError error) {

            }
        });
        queue.add(request);

使用步骤非常简单,先初始化一个请求队列,然后构建一个请求对象,再将请求对象加入到请求队列中。

2.Volley执行流程

先看下创建请求队列的方法

public static RequestQueue newRequestQueue(Context context, HttpStack stack, int maxDiskCacheBytes) {
        File cacheDir = new File(context.getCacheDir(), DEFAULT_CACHE_DIR);

        String userAgent = "volley/0";
        try {
            String packageName = context.getPackageName();
            PackageInfo info = context.getPackageManager().getPackageInfo(packageName, 0);
            userAgent = packageName + "/" + info.versionCode;
        } catch (NameNotFoundException e) {
        }

        if (stack == null) {
            if (Build.VERSION.SDK_INT >= 9) {
                stack = new HurlStack();
            } else {
                // Prior to Gingerbread, HttpUrlConnection was unreliable.
                // See: http://android-developers.blogspot.com/2011/09/androids-http-clients.html
                stack = new HttpClientStack(AndroidHttpClient.newInstance(userAgent));
            }
        }

        Network network = new BasicNetwork(stack);
        
        RequestQueue queue;
        if (maxDiskCacheBytes <= -1)
        {
            // No maximum size specified
            queue = new RequestQueue(new DiskBasedCache(cacheDir), network);
        }
        else
        {
            // Disk cache size specified
            queue = new RequestQueue(new DiskBasedCache(cacheDir, maxDiskCacheBytes), network);
        }

        queue.start();

        return queue;
    }

这个方法的作用:

  1. 先试图去创建一个目录
  2. 根据SDK的版本号创建Network对象,如果SDK大于9,底层使用HttpURLConnection,反之,将使用HttpClient
  3. 基于创建的Network对象生成RequestQueue对象,并调用start方法,返回对象。

然后来看下RequestQueue的start方法:

public void start() {
        stop();  // Make sure any currently running dispatchers are stopped.
        // Create the cache dispatcher and start it.
        mCacheDispatcher = new CacheDispatcher(mCacheQueue, mNetworkQueue, mCache, mDelivery);
        mCacheDispatcher.start();

        // Create network dispatchers (and corresponding threads) up to the pool size.
        for (int i = 0; i < mDispatchers.length; i++) {
            NetworkDispatcher networkDispatcher = new NetworkDispatcher(mNetworkQueue, mNetwork,
                    mCache, mDelivery);
            mDispatchers[i] = networkDispatcher;
            networkDispatcher.start();
        }
    }

1.如果当前volley已经在工作了,会先停止工作
2.创建CacheDispather并开启,这是一个缓存分发线程类。
3.根据线程池的数量创建目标树木的NetworkDispatcher并开启,这是一个网络请求分发线程类。

然后来看下RequestQueue的add方法:

public  Request add(Request request) {
        // Tag the request as belonging to this queue and add it to the set of current requests.
        request.setRequestQueue(this);
        synchronized (mCurrentRequests) {
            mCurrentRequests.add(request);
        }

        // Process requests in the order they are added.
        request.setSequence(getSequenceNumber());
        request.addMarker("add-to-queue");

        // If the request is uncacheable, skip the cache queue and go straight to the network.
        if (!request.shouldCache()) {
            mNetworkQueue.add(request);
            return request;
        }

        // Insert request into stage if there's already a request with the same cache key in flight.
        synchronized (mWaitingRequests) {
            String cacheKey = request.getCacheKey();
            if (mWaitingRequests.containsKey(cacheKey)) {
                // There is already a request in flight. Queue up.
                Queue> stagedRequests = mWaitingRequests.get(cacheKey);
                if (stagedRequests == null) {
                    stagedRequests = new LinkedList>();
                }
                stagedRequests.add(request);
                mWaitingRequests.put(cacheKey, stagedRequests);
                if (VolleyLog.DEBUG) {
                    VolleyLog.v("Request for cacheKey=%s is in flight, putting on hold.", cacheKey);
                }
            } else {
                // Insert 'null' queue for this cacheKey, indicating there is now a request in
                // flight.
                mWaitingRequests.put(cacheKey, null);
                mCacheQueue.add(request);
            }
            return request;
        }
    }
  1. 先将请求加入集合并标记
  2. 判断请求是否可以缓存,不可以的话就直接加入网络请求队列
  3. 如果可以缓存,就根据request的缓存key去查找等待请求队列中是否有这个请求
  4. 如果这是新请求就加入等待请求集合并加入缓存队列中

最后我们来看下,最为主要的两个类的run方法,先看CacheDispatcher的run方法:

 @Override
    public void run() {
        if (DEBUG) VolleyLog.v("start new dispatcher");
        Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);

        // Make a blocking call to initialize the cache.
        mCache.initialize();

        Request request;
        while (true) {
            // release previous request object to avoid leaking request object when mQueue is drained.
            request = null;
            try {
                // Take a request from the queue.
                request = mCacheQueue.take();
            } catch (InterruptedException e) {
                // We may have been interrupted because it was time to quit.
                if (mQuit) {
                    return;
                }
                continue;
            }
            try {
                request.addMarker("cache-queue-take");

                // If the request has been canceled, don't bother dispatching it.
                if (request.isCanceled()) {
                    request.finish("cache-discard-canceled");
                    continue;
                }

                // Attempt to retrieve this item from cache.
                Cache.Entry entry = mCache.get(request.getCacheKey());
                if (entry == null) {
                    request.addMarker("cache-miss");
                    // Cache miss; send off to the network dispatcher.
                    mNetworkQueue.put(request);
                    continue;
                }

                // If it is completely expired, just send it to the network.
                if (entry.isExpired()) {
                    request.addMarker("cache-hit-expired");
                    request.setCacheEntry(entry);
                    mNetworkQueue.put(request);
                    continue;
                }

                // We have a cache hit; parse its data for delivery back to the request.
                request.addMarker("cache-hit");
                Response response = request.parseNetworkResponse(
                        new NetworkResponse(entry.data, entry.responseHeaders));
                request.addMarker("cache-hit-parsed");

                if (!entry.refreshNeeded()) {
                    // Completely unexpired cache hit. Just deliver the response.
                    mDelivery.postResponse(request, response);
                } else {
                    // Soft-expired cache hit. We can deliver the cached response,
                    // but we need to also send the request to the network for
                    // refreshing.
                    request.addMarker("cache-hit-refresh-needed");
                    request.setCacheEntry(entry);

                    // Mark the response as intermediate.
                    response.intermediate = true;

                    // Post the intermediate response back to the user and have
                    // the delivery then forward the request along to the network.
                    final Request finalRequest = request;
                    mDelivery.postResponse(request, response, new Runnable() {
                        @Override
                        public void run() {
                            try {
                                mNetworkQueue.put(finalRequest);
                            } catch (InterruptedException e) {
                                // Not much we can do about this.
                            }
                        }
                    });
                }
            } catch (Exception e) {
                VolleyLog.e(e, "Unhandled exception %s", e.toString());
            }
        }
    }

这个方法的流程

  1. 判断请求是否退出,退出就执行一个请求
  2. 尝试去获取缓存,如果没有就交给NetworkQueue处理
  3. 如果找到缓存就判断是否过期,如果过期就交给NetworkQueuue处理
  4. 再判断是否需要刷新,如不需要就直接将缓存返回
  5. 如果需要刷新就交给NetworkQueue处理

再来看下NetworkDispatcher的run方法:


    @Override
    public void run() {
        Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);
        Request request;
        while (true) {
            long startTimeMs = SystemClock.elapsedRealtime();
            // release previous request object to avoid leaking request object when mQueue is drained.
            request = null;
            try {
                // Take a request from the queue.
                request = mQueue.take();
            } catch (InterruptedException e) {
                // We may have been interrupted because it was time to quit.
                if (mQuit) {
                    return;
                }
                continue;
            }

            try {
                request.addMarker("network-queue-take");

                // If the request was cancelled already, do not perform the
                // network request.
                if (request.isCanceled()) {
                    request.finish("network-discard-cancelled");
                    continue;
                }

                addTrafficStatsTag(request);

                // Perform the network request.
                NetworkResponse networkResponse = mNetwork.performRequest(request);
                request.addMarker("network-http-complete");

                // If the server returned 304 AND we delivered a response already,
                // we're done -- don't deliver a second identical response.
                if (networkResponse.notModified && request.hasHadResponseDelivered()) {
                    request.finish("not-modified");
                    continue;
                }

                // Parse the response here on the worker thread.
                Response response = request.parseNetworkResponse(networkResponse);
                request.addMarker("network-parse-complete");

                // Write to cache if applicable.
                // TODO: Only update cache metadata instead of entire record for 304s.
                if (request.shouldCache() && response.cacheEntry != null) {
                    mCache.put(request.getCacheKey(), response.cacheEntry);
                    request.addMarker("network-cache-written");
                }

                // Post the response back.
                request.markDelivered();
                mDelivery.postResponse(request, response);
            } catch (VolleyError volleyError) {
                volleyError.setNetworkTimeMs(SystemClock.elapsedRealtime() - startTimeMs);
                parseAndDeliverNetworkError(request, volleyError);
            } catch (Exception e) {
                VolleyLog.e(e, "Unhandled exception %s", e.toString());
                VolleyError volleyError = new VolleyError(e);
                volleyError.setNetworkTimeMs(SystemClock.elapsedRealtime() - startTimeMs);
                mDelivery.postError(request, volleyError);
            }
        }
    }

这个方法的流程:
1.判断请求是否已经退出
2.调用mNetwork.performRequest(request)方法去处理真正的网络请求,实现在BasicNetwork这个类中
3.根据request类型的不同,解析成不同的Response
4.然后在加入缓存并返回

3.对比OkHttp与Volley

  1. 物理大小:OkHttp比Volley大不少
  2. 功能:OkHttp比Volley强大而稳定,强大比如OkHttp支持https,volley不支持,稳定比如OkHttp底层使用HttpURLConnection,不用担心android版本迭代,大文件下载
    Okhttp优于volley
  3. 使用场景:volley请求比较平凡,数据量比较小的情况,okHttp则适用请求数据量比较大的情况

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