1.Volley框架的使用
RequestQueue queue = Volley.newRequestQueue(this);
StringRequest request = new StringRequest("http://www.baidu.com", new com.android.volley.Response.Listener() {
@Override
public void onResponse(String response) {
}
}, new com.android.volley.Response.ErrorListener() {
@Override
public void onErrorResponse(VolleyError error) {
}
});
queue.add(request);
使用步骤非常简单,先初始化一个请求队列,然后构建一个请求对象,再将请求对象加入到请求队列中。
2.Volley执行流程
先看下创建请求队列的方法
public static RequestQueue newRequestQueue(Context context, HttpStack stack, int maxDiskCacheBytes) {
File cacheDir = new File(context.getCacheDir(), DEFAULT_CACHE_DIR);
String userAgent = "volley/0";
try {
String packageName = context.getPackageName();
PackageInfo info = context.getPackageManager().getPackageInfo(packageName, 0);
userAgent = packageName + "/" + info.versionCode;
} catch (NameNotFoundException e) {
}
if (stack == null) {
if (Build.VERSION.SDK_INT >= 9) {
stack = new HurlStack();
} else {
// Prior to Gingerbread, HttpUrlConnection was unreliable.
// See: http://android-developers.blogspot.com/2011/09/androids-http-clients.html
stack = new HttpClientStack(AndroidHttpClient.newInstance(userAgent));
}
}
Network network = new BasicNetwork(stack);
RequestQueue queue;
if (maxDiskCacheBytes <= -1)
{
// No maximum size specified
queue = new RequestQueue(new DiskBasedCache(cacheDir), network);
}
else
{
// Disk cache size specified
queue = new RequestQueue(new DiskBasedCache(cacheDir, maxDiskCacheBytes), network);
}
queue.start();
return queue;
}
这个方法的作用:
- 先试图去创建一个目录
- 根据SDK的版本号创建Network对象,如果SDK大于9,底层使用HttpURLConnection,反之,将使用HttpClient
- 基于创建的Network对象生成RequestQueue对象,并调用start方法,返回对象。
然后来看下RequestQueue的start方法:
public void start() {
stop(); // Make sure any currently running dispatchers are stopped.
// Create the cache dispatcher and start it.
mCacheDispatcher = new CacheDispatcher(mCacheQueue, mNetworkQueue, mCache, mDelivery);
mCacheDispatcher.start();
// Create network dispatchers (and corresponding threads) up to the pool size.
for (int i = 0; i < mDispatchers.length; i++) {
NetworkDispatcher networkDispatcher = new NetworkDispatcher(mNetworkQueue, mNetwork,
mCache, mDelivery);
mDispatchers[i] = networkDispatcher;
networkDispatcher.start();
}
}
1.如果当前volley已经在工作了,会先停止工作
2.创建CacheDispather并开启,这是一个缓存分发线程类。
3.根据线程池的数量创建目标树木的NetworkDispatcher并开启,这是一个网络请求分发线程类。
然后来看下RequestQueue的add方法:
public Request add(Request request) {
// Tag the request as belonging to this queue and add it to the set of current requests.
request.setRequestQueue(this);
synchronized (mCurrentRequests) {
mCurrentRequests.add(request);
}
// Process requests in the order they are added.
request.setSequence(getSequenceNumber());
request.addMarker("add-to-queue");
// If the request is uncacheable, skip the cache queue and go straight to the network.
if (!request.shouldCache()) {
mNetworkQueue.add(request);
return request;
}
// Insert request into stage if there's already a request with the same cache key in flight.
synchronized (mWaitingRequests) {
String cacheKey = request.getCacheKey();
if (mWaitingRequests.containsKey(cacheKey)) {
// There is already a request in flight. Queue up.
Queue> stagedRequests = mWaitingRequests.get(cacheKey);
if (stagedRequests == null) {
stagedRequests = new LinkedList>();
}
stagedRequests.add(request);
mWaitingRequests.put(cacheKey, stagedRequests);
if (VolleyLog.DEBUG) {
VolleyLog.v("Request for cacheKey=%s is in flight, putting on hold.", cacheKey);
}
} else {
// Insert 'null' queue for this cacheKey, indicating there is now a request in
// flight.
mWaitingRequests.put(cacheKey, null);
mCacheQueue.add(request);
}
return request;
}
}
- 先将请求加入集合并标记
- 判断请求是否可以缓存,不可以的话就直接加入网络请求队列
- 如果可以缓存,就根据request的缓存key去查找等待请求队列中是否有这个请求
- 如果这是新请求就加入等待请求集合并加入缓存队列中
最后我们来看下,最为主要的两个类的run方法,先看CacheDispatcher的run方法:
@Override
public void run() {
if (DEBUG) VolleyLog.v("start new dispatcher");
Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);
// Make a blocking call to initialize the cache.
mCache.initialize();
Request> request;
while (true) {
// release previous request object to avoid leaking request object when mQueue is drained.
request = null;
try {
// Take a request from the queue.
request = mCacheQueue.take();
} catch (InterruptedException e) {
// We may have been interrupted because it was time to quit.
if (mQuit) {
return;
}
continue;
}
try {
request.addMarker("cache-queue-take");
// If the request has been canceled, don't bother dispatching it.
if (request.isCanceled()) {
request.finish("cache-discard-canceled");
continue;
}
// Attempt to retrieve this item from cache.
Cache.Entry entry = mCache.get(request.getCacheKey());
if (entry == null) {
request.addMarker("cache-miss");
// Cache miss; send off to the network dispatcher.
mNetworkQueue.put(request);
continue;
}
// If it is completely expired, just send it to the network.
if (entry.isExpired()) {
request.addMarker("cache-hit-expired");
request.setCacheEntry(entry);
mNetworkQueue.put(request);
continue;
}
// We have a cache hit; parse its data for delivery back to the request.
request.addMarker("cache-hit");
Response> response = request.parseNetworkResponse(
new NetworkResponse(entry.data, entry.responseHeaders));
request.addMarker("cache-hit-parsed");
if (!entry.refreshNeeded()) {
// Completely unexpired cache hit. Just deliver the response.
mDelivery.postResponse(request, response);
} else {
// Soft-expired cache hit. We can deliver the cached response,
// but we need to also send the request to the network for
// refreshing.
request.addMarker("cache-hit-refresh-needed");
request.setCacheEntry(entry);
// Mark the response as intermediate.
response.intermediate = true;
// Post the intermediate response back to the user and have
// the delivery then forward the request along to the network.
final Request> finalRequest = request;
mDelivery.postResponse(request, response, new Runnable() {
@Override
public void run() {
try {
mNetworkQueue.put(finalRequest);
} catch (InterruptedException e) {
// Not much we can do about this.
}
}
});
}
} catch (Exception e) {
VolleyLog.e(e, "Unhandled exception %s", e.toString());
}
}
}
这个方法的流程
- 判断请求是否退出,退出就执行一个请求
- 尝试去获取缓存,如果没有就交给NetworkQueue处理
- 如果找到缓存就判断是否过期,如果过期就交给NetworkQueuue处理
- 再判断是否需要刷新,如不需要就直接将缓存返回
- 如果需要刷新就交给NetworkQueue处理
再来看下NetworkDispatcher的run方法:
@Override
public void run() {
Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);
Request> request;
while (true) {
long startTimeMs = SystemClock.elapsedRealtime();
// release previous request object to avoid leaking request object when mQueue is drained.
request = null;
try {
// Take a request from the queue.
request = mQueue.take();
} catch (InterruptedException e) {
// We may have been interrupted because it was time to quit.
if (mQuit) {
return;
}
continue;
}
try {
request.addMarker("network-queue-take");
// If the request was cancelled already, do not perform the
// network request.
if (request.isCanceled()) {
request.finish("network-discard-cancelled");
continue;
}
addTrafficStatsTag(request);
// Perform the network request.
NetworkResponse networkResponse = mNetwork.performRequest(request);
request.addMarker("network-http-complete");
// If the server returned 304 AND we delivered a response already,
// we're done -- don't deliver a second identical response.
if (networkResponse.notModified && request.hasHadResponseDelivered()) {
request.finish("not-modified");
continue;
}
// Parse the response here on the worker thread.
Response> response = request.parseNetworkResponse(networkResponse);
request.addMarker("network-parse-complete");
// Write to cache if applicable.
// TODO: Only update cache metadata instead of entire record for 304s.
if (request.shouldCache() && response.cacheEntry != null) {
mCache.put(request.getCacheKey(), response.cacheEntry);
request.addMarker("network-cache-written");
}
// Post the response back.
request.markDelivered();
mDelivery.postResponse(request, response);
} catch (VolleyError volleyError) {
volleyError.setNetworkTimeMs(SystemClock.elapsedRealtime() - startTimeMs);
parseAndDeliverNetworkError(request, volleyError);
} catch (Exception e) {
VolleyLog.e(e, "Unhandled exception %s", e.toString());
VolleyError volleyError = new VolleyError(e);
volleyError.setNetworkTimeMs(SystemClock.elapsedRealtime() - startTimeMs);
mDelivery.postError(request, volleyError);
}
}
}
这个方法的流程:
1.判断请求是否已经退出
2.调用mNetwork.performRequest(request)方法去处理真正的网络请求,实现在BasicNetwork这个类中
3.根据request类型的不同,解析成不同的Response
4.然后在加入缓存并返回
3.对比OkHttp与Volley
- 物理大小:OkHttp比Volley大不少
- 功能:OkHttp比Volley强大而稳定,强大比如OkHttp支持https,volley不支持,稳定比如OkHttp底层使用HttpURLConnection,不用担心android版本迭代,大文件下载
Okhttp优于volley - 使用场景:volley请求比较平凡,数据量比较小的情况,okHttp则适用请求数据量比较大的情况