播放器开发(三):FFmpeg与SDL环境配置

学习课题:逐步构建开发播放器【QT5 + FFmpeg6 + SDL2】

环境配置

我这边的是使用macOS;IDE用的是CLion;CMake构建,除了创建项目步骤、CMakeLists文件有区别之外的代码层面不会有太大区别。

配置上只添加一下CMakeLists中FFmpeg和SDL的配置就可以了


另外:我这边的系统是macOS系统,暂时提供的文件也是mac平台的,win平台可能不能直接用。

FFmpeg配置

include_directories(./ffmpeg6.0/include)
link_directories(./ffmpeg6.0/lib)

set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -v -stdlib=libc++ -framework OpenGL -framework AppKit -framework Security -framework CoreFoundation -framework CoreVideo -framework CoreMedia -framework QuartzCore -framework CoreFoundation -framework VideoDecodeAcceleration -framework Cocoa -framework AudioToolbox -framework VideoToolbox -framework OpenCL ")

# for macos
# target_link_libraries 内添加libavformat.a libavcodec.a libavutil.a libswscale.a swresample liblzma.tbd libz.1.2.5.dylib libbz2.dylib libiconv.dylib

SDL配置

include_directories(./SDL2/include/SDL2)
link_directories(./SDL2/lib)

# target_link_libraries 内添加libSDL2.a

最终CmakeLists(根据自己系统环境进行修改)

cmake_minimum_required(VERSION 3.26)
project(SimplePlayer)

set(CMAKE_CXX_STANDARD 11)
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)
set(CMAKE_AUTOUIC ON)

include_directories("./")
set(CMAKE_PREFIX_PATH "/usr/local/Cellar/qt@5/5.15.10_1")

# ffmpeg path
include_directories(./ffmpeg6.0/include)
link_directories(./ffmpeg6.0/lib)
# sdl path
include_directories(./SDL2/include/SDL2)
link_directories(./SDL2/lib)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -v -stdlib=libc++ -framework OpenGL -framework AppKit -framework Security -framework CoreFoundation -framework CoreVideo -framework CoreMedia -framework QuartzCore -framework CoreFoundation -framework VideoDecodeAcceleration -framework Cocoa -framework AudioToolbox -framework VideoToolbox -framework OpenCL ")

find_package(Qt5 COMPONENTS
        Core
        Gui
        Widgets
        REQUIRED)

add_executable(SimplePlayer main.cpp)
target_link_libraries(SimplePlayer
        Qt5::Core
        Qt5::Gui
        Qt5::Widgets
        libavformat.a libavcodec.a libavutil.a libswscale.a
        swresample
        liblzma.tbd
        libz.1.2.5.dylib
        libbz2.dylib
        libiconv.dylib
        # sdl2
        libSDL2.a
)

导入方式

# FFmpeg

extern "C" {
#include "libavcodec/avcodec.h"
#include "libavfilter/avfilter.h"
#include "libavformat/avformat.h"
#include "libavutil/avassert.h"
#include "libavutil/ffversion.h"
#include "libavutil/frame.h"
#include "libavutil/imgutils.h"
#include "libavutil/opt.h"
#include "libavutil/pixdesc.h"
#include "libavutil/time.h"
#include "libswresample/swresample.h"
#include "libswscale/swscale.h"
#include "libavutil/audio_fifo.h"

}

# SDL2

#include "SDL.h"

可以单独放在一个xxxx.h文件中,统一导入这个.h文件,就不用每个模块都导入一部分,左一个右一个的。

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