项目注解:
Core:启动文件
AttributeBean:玩家属性
BackpackedBean:背包设计(未完成)
BackpackedFrame:背包页面(未完成)
BattleField:战斗逻辑(核心)
MainFrame:主界面(第一个启动的界面)
MobsBean:怪物属性
MobsFrame:打怪界面
public class AttributeBean {
String name;
int Blood = 100;
int Magic = 100;
int Damage = 10;
public AttributeBean() {
}
public AttributeBean(String name, int Blood, int Magic, int Damage) {
this.name = name;
this.Blood = Blood;
this.Magic = Magic;
this.Damage = Damage;
}
/**
* 获取
* @return name
*/
public String getName() {
return name;
}
/**
* 设置
* @param name
*/
public void setName(String name) {
this.name = name;
}
/**
* 获取
* @return Blood
*/
public int getBlood() {
return Blood;
}
/**
* 设置
* @param Blood
*/
public void setBlood(int Blood) {
this.Blood = Blood;
}
/**
* 获取
* @return Magic
*/
public int getMagic() {
return Magic;
}
/**
* 设置
* @param Magic
*/
public void setMagic(int Magic) {
this.Magic = Magic;
}
/**
* 获取
* @return Damage
*/
public int getDamage() {
return Damage;
}
/**
* 设置
* @param Damage
*/
public void setDamage(int Damage) {
this.Damage = Damage;
}
public String toString() {
return "AttributeBean{name = " + name + ", Blood = " + Blood + ", Magic = " + Magic + ", Damage = " + Damage + "}";
}
}
public class BackpackedBean {
}
import com.sun.tools.javac.Main;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class BackpackedFrame extends JFrame {
public BackpackedFrame() {
super("背包页面");
setAlwaysOnTop(true);
setSize(400, 300);
setLocationRelativeTo(null);
setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
// 设置布局管理器为 BorderLayout
setLayout(new BorderLayout());
JLabel ad = new JLabel("欢迎来到背包界面
这里会储存一些你的装备和道具
相信你可以越来越强大的!", SwingConstants.CENTER);
add(ad, BorderLayout.NORTH); // 将广告标签放置在窗口的顶部
MobsBean zombie = new MobsBean("僵尸Lv1",100,2);
MobsBean Dragon = new MobsBean("巨龙Lv5",400,10);
setVisible(true);
}
}
import com.sun.tools.javac.Main;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class BackpackedFrame extends JFrame {
public BackpackedFrame() {
super("背包页面");
setAlwaysOnTop(true);
setSize(400, 300);
setLocationRelativeTo(null);
setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
// 设置布局管理器为 BorderLayout
setLayout(new BorderLayout());
JLabel ad = new JLabel("欢迎来到背包界面
这里会储存一些你的装备和道具
相信你可以越来越强大的!", SwingConstants.CENTER);
add(ad, BorderLayout.NORTH); // 将广告标签放置在窗口的顶部
MobsBean zombie = new MobsBean("僵尸Lv1",100,2);
MobsBean Dragon = new MobsBean("巨龙Lv5",400,10);
setVisible(true);
}
}
import javax.swing.*;
public class BattleField {
/**
* 执行战斗逻辑
* @param player 玩家对象
* @param mob 怪物对象
*/
public void fight(AttributeBean player, MobsBean mob) {
// 输出战斗开始信息
System.out.println(player.getName() + " 开始与 " + mob.getName() + " 战斗!");
// 循环战斗直到一方血量为0
while (player.getBlood() > 0 && mob.getBlood() > 0) {
// 玩家攻击怪物
mob.setBlood(mob.getBlood() - player.getDamage());
System.out.println(player.getName() + " 攻击了 " + mob.getName() + ", " + mob.getName() + " 剩余血量: " + mob.getBlood());
// 如果怪物血量为0,跳出循环
if (mob.getBlood() <= 0) {
break;
}
// 怪物反击玩家
player.setBlood(player.getBlood() - mob.getDamage());
System.out.println(mob.getName() + " 反击了 " + player.getName() + ", " + player.getName() + " 剩余血量: " + player.getBlood());
}
// 判断胜利方
if (player.getBlood() > 0) {
System.out.println(player.getName() + " 获得了胜利!");
// 增加玩家生命值和攻击力
player.setBlood(player.getBlood() + 20); // 假设战斗胜利增加20点生命值
player.setDamage(player.getDamage() + 5); // 假设战斗胜利增加5点攻击力
System.out.println(player.getName() + " 的属性提升了!当前生命值: " + player.getBlood() + ", 当前攻击力: " + player.getDamage());
} else {
System.out.println(player.getName() + " 被击败了!");
}
}
}
public class Core
{
public static void main(String[] args){
new MainFrame();
}
}
import com.sun.tools.javac.Main;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class MainFrame extends JFrame {
AttributeBean PersonA = new AttributeBean();
JLabel Person = new JLabel(
"冒险者的姓名是:" + PersonA.name +
"
当前生命值:" + PersonA.Blood +
"
当前魔力值:" + PersonA.Magic +
"
当前攻击力:" + PersonA.Damage + "",
SwingConstants.CENTER
);
public MainFrame() {
super("归墟之境v1.0 ByXiaoyongcai");
setAlwaysOnTop(true);
setSize(400, 400);
setLocationRelativeTo(null);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
// 设置布局管理器为 BorderLayout
setLayout(new BorderLayout());
JLabel ad = new JLabel("欢迎来到 归墟之境
当前版本为V1.0
制作者敬上", SwingConstants.CENTER);
add(ad, BorderLayout.NORTH); // 将广告标签放置在窗口的顶部
add(Person, BorderLayout.CENTER); // 将角色信息标签放置在窗口的中央
Button();//我调用了下面的Button方法
setVisible(true);
AttributeBean s1 = new AttributeBean("张三",100,1,1);
}
public void Button() {
JPanel buttonPanel = new JPanel();
JButton toMobsButton = new JButton("进入怪物世界");
toMobsButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
// 在创建 MobsFrame 实例时传递 PersonA 对象
MobsFrame mobsFrame = new MobsFrame(PersonA);
mobsFrame.setVisible(true);
// 如果需要,可以隐藏或关闭当前界面
// MainFrame.this.setVisible(false);
// MainFrame.this.dispose();
}
});
buttonPanel.add(toMobsButton);
JButton toBackpackButton = new JButton("进入背包界面");
toBackpackButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
// 创建 BackpackFrame 界面的实例
BackpackedFrame backpackFrame = new BackpackedFrame();
// 设置 BackpackFrame 界面的可见性为 true,从而显示它
backpackFrame.setVisible(true);
// 如果需要,可以隐藏或关闭当前界面
// MainFrame.this.setVisible(false);
// MainFrame.this.dispose();
}
});
buttonPanel.add(toBackpackButton);
JButton button = new JButton("修改用户名");
button.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
showDialog();
}
});
buttonPanel.add(button);
add(buttonPanel, BorderLayout.SOUTH);
}
private void showDialog() {
// 创建一个模态对话框
JDialog dialog = new JDialog(this, "输入弹窗", true);
dialog.setSize(250, 150);
dialog.setLayout(new FlowLayout());
dialog.setLocationRelativeTo(this);
// 创建文本框
JTextField textField = new JTextField(10);
dialog.add(textField);
JButton confirmButton = new JButton("确认");
confirmButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
// 更新 PersonA 的 name 属性
PersonA.name = textField.getText();
// 更新显示 PersonA 信息的 JLabel
updatePersonLabel();
// 关闭对话框
dialog.dispose();
}
});
dialog.add(confirmButton);
// 显示对话框
dialog.setVisible(true);
}
// 新增一个方法来更新 Person 标签
private void updatePersonLabel() {
Person.setText(
"冒险者的姓名是:" + PersonA.name +
"
当前生命值:" + PersonA.Blood +
"
当前魔力值:" + PersonA.Magic +
"
当前攻击力:" + PersonA.Damage + ""
);
}
}
public class MobsBean {
String name;
int blood;
int damage;
public MobsBean() {
}
public MobsBean(String name, int blood, int damage) {
this.name = name;
this.blood = blood;
this.damage = damage;
}
/**
* 获取
* @return name
*/
public String getName() {
return name;
}
/**
* 设置
* @param name
*/
public void setName(String name) {
this.name = name;
}
/**
* 获取
* @return blood
*/
public int getBlood() {
return blood;
}
/**
* 设置
* @param blood
*/
public void setBlood(int blood) {
this.blood = blood;
}
/**
* 获取
* @return damage
*/
public int getDamage() {
return damage;
}
/**
* 设置
* @param damage
*/
public void setDamage(int damage) {
this.damage = damage;
}
public String toString() {
return "MobsBean{name = " + name + ", blood = " + blood + ", damage = " + damage + "}";
}
}
import com.sun.tools.javac.Main;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class MobsFrame extends JFrame {
AttributeBean Person = new AttributeBean();
MobsBean zombie = new MobsBean("僵尸Lv1", 100, 2);
MobsBean Dragon = new MobsBean("巨龙Lv5", 300, 10);
public MobsFrame(AttributeBean person) {
super("对战界面");
this.Person = person;
setAlwaysOnTop(true);
setSize(300, 300);
setLocationRelativeTo(null);
setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
// 设置布局管理器为 BorderLayout
setLayout(new BorderLayout());
JLabel ad = new JLabel("欢迎来到对战之森
点击按钮VS怪物吧
相信你的实力", SwingConstants.CENTER);
add(ad, BorderLayout.NORTH); // 将广告标签放置在窗口的顶部
// 创建战场并开始战斗
add(Button(), BorderLayout.CENTER);
setVisible(true);
}
public JPanel Button() {
JPanel buttonPanel = new JPanel();
JButton Vswolf = new JButton("挑战僵尸Lv1");
Vswolf.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
BattleField battlefield = new BattleField();
battlefield.fight(Person, zombie); // 传递 zombie 对象
}
});
buttonPanel.add(Vswolf);
JButton VsDragon = new JButton("挑战巨龙Lv5");
VsDragon.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
BattleField battlefield2 = new BattleField();
battlefield2.fight(Person, Dragon); // 传递 Dragon 对象
}
});
buttonPanel.add(VsDragon);
buttonPanel.setVisible(true);
return buttonPanel; // 返回包含按钮的面板
}
}