系列文章
canvas实战之酷炫背景动画(一)
canvas实战之酷炫背景动画(二)
canvas实战之酷炫背景动画(三)
canvas实战之酷炫背景动画(四)
canvas实战之酷炫背景动画(五)
canvas实战之酷炫背景动画(六)
canvas实战之酷炫背景动画(七)
hello,今天赶了一天的路,刚刚闲停下来,本节带着大家梳理一下上一节的实现思路
首先分析博客背景效果,其中无非就是点与线,再加了一些运动效果,所以我们自然要从点入手,无点何以有线。
再分析每次刷新界面时点的位置是随机的,个数也应当是用户所设定的,点的大小应该也由用户设定。所以我们应该随机到一个这样的数据格式
[
[x1,y1,r1],
[x2.y2,r2],
....
[xn,yn,rn]
]
或者json格式的数据也可以,个人习惯了二维数组。
下面就是根据现有分析编写的代码
<script type="text/javascript">
class FwhfPointLine{
constructor(pointNum,pointR){
this.pointNum = pointNum;
this.pointR = pointR;
this.width = window.innerWidth;
this.height = window.innerHeight;
this.pointArr = [];
this.canvas = '';
this.context = '';
this.init();
}
init(){
document.body.innerHTML += "";
this.canvas = document.getElementById('fwhfCanvas');
this.canvas.width = this.width;
this.canvas.height = this.height;
this.canvas.style.position = "fixed";
this.canvas.style.top = 0;
this.canvas.style.left = 0;
this.canvas.style.pointerEvents = 'none';
this.context = this.canvas.getContext('2d');
for(var i = 0 ; i < this.pointNum ; i++){
this.pointArr[i] = [this.rand(this.pointR[1],this.width-this.pointR[1]),this.rand(this.pointR[1],this.height-this.pointR[1]),this.rand(this.pointR[0],this.pointR[1])];
}
for(var i = 0 ; i < this.pointNum ; i++){
this.context.beginPath();
this.context.arc(this.pointArr[i][0],this.pointArr[i][1],this.pointArr[i][2],0,2*Math.PI);
this.context.fill();
this.context.closePath();
}
}
rand(min,max){
var c = max - min + 1;
return Math.floor(Math.random() * c + min);
}
}
/*
*pointeNum 随机的点的个数 number
*pointR 点的半径 array [minR,maxR] 推荐[0.5,1]
*/
new FwhfPointLine(50,[0.5,1]);
</script>
init()中首先创建canvas画布,并配置canvas画布的基本样式(this.canvas.style.pointerEvents = ‘none’;实现点击穿透,防止canvas遮挡其他页面元素造成事件失效),及获取canvas绘图环境。 最后就是循环遍历生成需要的数据格式并绘制在canvas上。
rand函数是随机数的封装,不做过多解释。
ok,接下来就是实现给点添加颜色。并让点动起来。
需求数据格式
[
[x1,y1,r1,colorIndex1,speedX1,speedY1],
[x2.y2,r2,colorIndex2,speedX2,speedY2],
....
[xn,yn,rn,colorIndexn,speedXn,speedYn]
]
<script type="text/javascript">
class FwhfPointLine{
constructor(pointNum,pointR,pointColor,pointSpeed){
this.pointNum = pointNum;
this.pointR = pointR;
this.pointColor = pointColor;
this.pointColorLength = pointColor.length;
this.pointSpeed = pointSpeed;
this.width = window.innerWidth;
this.height = window.innerHeight;
this.pointArr = [];
this.timer = null;
this.canvas = '';
this.context = '';
this.init();
}
init(){
document.body.innerHTML += "";
this.canvas = document.getElementById('fwhfCanvas');
this.canvas.width = this.width;
this.canvas.height = this.height;
this.canvas.style.position = "fixed";
this.canvas.style.top = 0;
this.canvas.style.left = 0;
this.canvas.style.pointerEvents = 'none';
this.context = this.canvas.getContext('2d');
for(var i = 0 ; i < this.pointNum ; i++){
this.pointArr[i] = [this.rand(this.pointR[1],this.width-this.pointR[1]),this.rand(this.pointR[1],this.height-this.pointR[1]),this.rand(this.pointR[0],this.pointR[1]),this.rand(0,this.pointColorLength-1),this.rand(this.pointSpeed[0],this.pointSpeed[1]),this.rand(this.pointSpeed[0],this.pointSpeed[1])];
}
this.Repaint();
}
draw(){
for(var i = 0 ; i < this.pointNum ; i++){
this.context.beginPath();
this.context.fillStyle = this.pointColor[this.pointArr[i][3]];
this.context.arc(this.pointArr[i][0],this.pointArr[i][1],this.pointArr[i][2],0,2*Math.PI);
this.context.fill();
this.context.closePath();
if(this.pointArr[i][0] + this.pointArr[i][4] >= this.canvas.width){
this.pointArr[i][0] = this.canvas.width;
this.pointArr[i][4] *= -1;
}else if(this.pointArr[i][0] + this.pointArr[i][4] <= 0){
this.pointArr[i][0] = 0;
this.pointArr[i][4] *= -1;
}else{
this.pointArr[i][0] += this.pointArr[i][4];
}
if(this.pointArr[i][1] + this.pointArr[i][5] >= this.canvas.height){
this.pointArr[i][1] = this.canvas.height;
this.pointArr[i][5] *= -1;
}else if(this.pointArr[i][1] + this.pointArr[i][5] <= 0){
this.pointArr[i][1] = 0;
this.pointArr[i][5] *= -1;
}else{
this.pointArr[i][1] += this.pointArr[i][5];
}
}
}
Repaint(){
this.timer = setInterval(()=>{
this.context.clearRect(0,0,this.width,this.height);
this.draw();
},20)
}
rand(min,max){
var c = max - min + 1;
return Math.floor(Math.random() * c + min);
}
}
/*
*pointeNum 随机的点的个数 number
*pointR 点的半径 array [minR,maxR] 推荐[0.5,1]
*pointColor 点的颜色 array [color1,color2,...]
*pointSpeed 点的速度 array [speedX,speedY]
*/
new FwhfPointLine(50,[0.5,1],['rgb(200,0,0)','rgb(0,200,0)','rgb(0,0,200)'],[-3,3]);
</script>
主要利用定时器定时清空画布并重新绘制来实现远点运动效果
this.context.clearRect(0,0,this.width,this.height);
this.draw();