基于UDP的网络编程

UDP服务端

#ifdef _WIN32                           
#define _WINSOCK_DEPRECATED_NO_WARNINGS  
                                         
#define close closesocket              
#include 
#else  
#include 
#include 
#include 
#include 
#include 
#include 
#endif

#include 
#include 
#include 

#define PORT 8080  
#define MAXLINE 1024

#ifdef _WIN32
void cleanup() { WSACleanup(); }
#endif


int main()
{
#ifdef _WIN32
    WSADATA wsData;
    if (WSAStartup(MAKEWORD(2, 2), &wsData) != 0)
    {
        perror("WSA Startup error: \n");
        return 0;
    }

    atexit(cleanup); 
#endif

    int sockfd;
    char buffer[MAXLINE];
    char *hello = "Hello from server";
    struct sockaddr_in servaddr, cliaddr;

    /* 创建socket */
    if ((sockfd = socket(AF_INET, SOCK_DGRAM, 0)) < 0)
    {
        perror("socket creation failed");
        exit(EXIT_FAILURE);
    }

    memset(&servaddr, 0, sizeof(servaddr));
    memset(&cliaddr, 0, sizeof(cliaddr));

    servaddr.sin_family = AF_INET;  // IPv4
    servaddr.sin_addr.s_addr = INADDR_ANY;
    servaddr.sin_port = htons(PORT);

    /* 绑定服务端地址 */
    if (bind(sockfd, (const struct sockaddr *)&servaddr, sizeof(servaddr)) < 0)
    {
        perror("bind failed");
        exit(EXIT_FAILURE);
    }

    unsigned int len;
    int n;
    n = recvfrom(sockfd, (char *)buffer, MAXLINE, MSG_WAITALL,
                 (struct sockaddr *)&cliaddr, &len);
    buffer[n] = '\0';
    printf("Client : %s\n", buffer);
    sendto(sockfd, (const char *)hello, strlen(hello), 0,
           (const struct sockaddr *)&cliaddr, len);
    printf("Hello message sent.\n");

    close(sockfd);

    return 0;
}

UDP客户端

#ifdef _WIN32                           
#define _WINSOCK_DEPRECATED_NO_WARNINGS  
                                         
#include 
#define close closesocket 
#else                  
#include 
#include 
#include 
#include 
#include 
#include 
#endif

#include 
#include 
#include 

#define PORT 8080 
#define MAXLINE 1024

#ifdef _WIN32
void cleanup() { WSACleanup(); }
#endif

int main()
{
#ifdef _WIN32
    WSADATA wsData;
    if (WSAStartup(MAKEWORD(2, 2), &wsData) != 0)
    {
        perror("WSA Startup error: \n");
        return 0;
    }

    atexit(cleanup); 
#endif

    int sockfd;
    char buffer[MAXLINE];
    char *hello = "Hello from client";
    struct sockaddr_in servaddr;

    /* 创建用户数据报类型的socket */
    if ((sockfd = socket(AF_INET, SOCK_DGRAM, 0)) < 0)
    {
        perror("socket creation failed");
        exit(EXIT_FAILURE);
    }

    memset(&servaddr, 0, sizeof(servaddr));

    /* 填充协议信息 */
    servaddr.sin_family = AF_INET;
    servaddr.sin_port = htons(PORT);
    servaddr.sin_addr.s_addr = INADDR_ANY;

    int n;
    unsigned int len;

    sendto(sockfd, (const char *)hello, strlen(hello), 0,
           (const struct sockaddr *)&servaddr, sizeof(servaddr));
    printf("Hello message sent.\n");

    n = recvfrom(sockfd, (char *)buffer, MAXLINE, MSG_WAITALL,
                 (struct sockaddr *)&servaddr, &len);
    buffer[n] = '\0';
    printf("Server : %s\n", buffer);

    close(sockfd);
    return 0;
}

客户端运行结果:

Hello message sent.
Server : Hello from server
 

服务端运行结果:

Client : Hello from client
Hello message sent.
 

你可能感兴趣的:(网络编程,Linux,C,udp)