下面是一个简单的迷宫游戏的Python代码示例。在这个游戏中,玩家需要使用键盘上的上下左右键来控制一个表示玩家的小方块在迷宫中移动,并尽可能地收集迷宫中的所有金币。
python复制代码
import pygame |
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import random |
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# 初始化pygame |
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pygame.init() |
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# 设置屏幕大小 |
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screen_width = 800 |
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screen_height = 600 |
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screen = pygame.display.set_mode((screen_width, screen_height)) |
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# 设置颜色 |
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WHITE = (255, 255, 255) |
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RED = (255, 0, 0) |
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GREEN = (0, 255, 0) |
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BLACK = (0, 0, 0) |
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# 设置迷宫和金币大小 |
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maze_width = 20 |
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maze_height = 20 |
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coin_size = 20 |
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# 创建迷宫和金币 |
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maze = [[0 for _ in range(maze_width)] for _ in range(maze_height)] |
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coins = [] |
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for _ in range(10): |
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x = random.randint(0, maze_width - 1) |
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y = random.randint(0, maze_height - 1) |
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coins.append((x, y)) |
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# 创建玩家 |
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player_x = screen_width // 2 |
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player_y = screen_height - 30 |
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player_color = GREEN |
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player_rect = pygame.Rect(player_x, player_y, 10, 10) |
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player_pos = [player_x, player_y] |
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# 游戏主循环 |
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running = True |
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while running: |
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for event in pygame.event.get(): |
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if event.type == pygame.QUIT: |
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running = False |
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elif event.type == pygame.KEYDOWN: |
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if event.key == pygame.K_UP: |
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new_pos = [player_pos[0], player_pos[1] - 10] |
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if maze[new_pos[1]][new_pos[0]] != 0: # 不在迷宫边界上且不是墙壁或金币 |
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player_pos = new_pos[:] |
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elif event.key == pygame.K_DOWN: |
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new_pos = [player_pos[0], player_pos[1] + 10] |
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if maze[new_pos[1]][new_pos[0]] != 0: # 不在迷宫边界上且不是墙壁或金币 |
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player_pos = new_pos[:] |
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elif event.key == pygame.K_LEFT: |
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new_pos = [player_pos[0] - 10, player_pos[1]] |
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if maze[new_pos[1]][new_pos[0]] != 0: # 不在迷宫边界上且不是墙壁或金币 |
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player_pos = new_pos[:] |
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elif event.key == pygame.K_RIGHT: |
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new_pos = [player_pos[0] + 10, player_pos[1]] |
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if maze[new_pos[1]][new_pos[0]] != 0: # 不在迷宫边界上且不是墙壁或金币 |
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player_pos = new_pos[:] |
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elif event.type == pygame.MOUSEBUTTONDOWN: # 如果点击了鼠标左键,将玩家移动到鼠标位置(作为起点) |
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mouse_x, mouse_y = pygame.mouse.get_pos() |
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if player_x == mouse_x and player_y == mouse_y: # 如果玩家在起点位置上,则移动玩家到鼠标位置(作为终点) |
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new_x = mouse_x - player_rect.width // 2 - player_rect.x + player_rect.width // 2 + player_rect.x//2 - |