效果:
var scene = viewer.scene;
scene.debugShowFramesPerSecond = true;
viewer.scene.screenSpaceCameraController.enableZoom = false; //禁止缩放
// Cesium.Math.setRandomNumberSeed(315);
var modelMatrix = Cesium.Transforms.eastNorthUpToFixedFrame(
Cesium.Cartesian3.fromDegrees(-75.59777, 40.03883)
);
var emitterInitialLocation = new Cesium.Cartesian3(0.0, 0.0, 100.0);
var particleCanvas;
function getImage() {
if (!Cesium.defined(particleCanvas)) {
particleCanvas = document.createElement("canvas");
particleCanvas.width = 20;
particleCanvas.height = 20;
var context2D = particleCanvas.getContext("2d");
context2D.beginPath();
context2D.arc(8, 8, 8, 0, Cesium.Math.TWO_PI, true);
context2D.closePath();
context2D.fillStyle = "rgb(255, 255, 255)";
context2D.fill();
}
return particleCanvas;
}
var minimumExplosionSize = 30.0;
var maximumExplosionSize = 100.0;
var particlePixelSize = new Cesium.Cartesian2(7.0, 7.0);
var burstSize = 400.0;
var lifetime = 10.0;
var numberOfFireworks = 20.0;
var emitterModelMatrixScratch = new Cesium.Matrix4();
function createFirework(offset, color, bursts) {
var position = Cesium.Cartesian3.add(
emitterInitialLocation,
offset,
new Cesium.Cartesian3()
);
var emitterModelMatrix = Cesium.Matrix4.fromTranslation(
position,
emitterModelMatrixScratch
);
var particleToWorld = Cesium.Matrix4.multiply(
modelMatrix,
emitterModelMatrix,
new Cesium.Matrix4()
);
var worldToParticle = Cesium.Matrix4.inverseTransformation(
particleToWorld,
particleToWorld
);
var size = Cesium.Math.randomBetween(
minimumExplosionSize,
maximumExplosionSize
);
var particlePositionScratch = new Cesium.Cartesian3();
var force = function (particle) {
var position = Cesium.Matrix4.multiplyByPoint(
worldToParticle,
particle.position,
particlePositionScratch
);
if (Cesium.Cartesian3.magnitudeSquared(position) >= size * size) {
Cesium.Cartesian3.clone(Cesium.Cartesian3.ZERO, particle.velocity);
}
};
var normalSize =
(size - minimumExplosionSize) /
(maximumExplosionSize - minimumExplosionSize);
var minLife = 0.3;
var maxLife = 1.0;
var life = normalSize * (maxLife - minLife) + minLife;
// 创建粒子
scene.primitives.add(
new Cesium.ParticleSystem({
image: getImage(),
startColor: color,
endColor: color.withAlpha(0.0),
particleLife: life,
speed: 100.0,
imageSize: particlePixelSize,
emissionRate: 0,
emitter: new Cesium.SphereEmitter(0.1),
bursts: bursts,
lifetime: lifetime,
// updateCallback: force,
modelMatrix: modelMatrix,
emitterModelMatrix: emitterModelMatrix,
})
);
}
var xMin = -100.0;
var xMax = 100.0;
var yMin = -80.0;
var yMax = 100.0;
var zMin = -50.0;
var zMax = 50.0;
var colorOptions = [
{
minimumRed: 0.75,
green: 0.0,
minimumBlue: 0.8,
alpha: 1.0,
},
{
red: 0.0,
minimumGreen: 0.75,
minimumBlue: 0.8,
alpha: 1.0,
},
{
red: 0.0,
green: 0.0,
minimumBlue: 0.8,
alpha: 1.0,
},
{
minimumRed: 0.75,
minimumGreen: 0.75,
blue: 0.0,
alpha: 1.0,
},
];
for (var i = 0; i < numberOfFireworks; ++i) {
var x = Cesium.Math.randomBetween(xMin, xMax);
var y = Cesium.Math.randomBetween(yMin, yMax);
var z = Cesium.Math.randomBetween(zMin, zMax);
var offset = new Cesium.Cartesian3(x, y, z);
var color = Cesium.Color.fromRandom(colorOptions[i % colorOptions.length]);
var bursts = [];
for (var j = 0; j < 3; ++j) {
bursts.push(
new Cesium.ParticleBurst({
time: Cesium.Math.nextRandomNumber() * lifetime,
minimum: burstSize,
maximum: burstSize,
})
);
}
createFirework(offset, color, bursts);
}
var camera = viewer.scene.camera;
var cameraOffset = new Cesium.Cartesian3(-300.0, 0.0, 0.0);
camera.lookAtTransform(modelMatrix, cameraOffset);
camera.lookAtTransform(Cesium.Matrix4.IDENTITY);
var toFireworks = Cesium.Cartesian3.subtract(
emitterInitialLocation,
cameraOffset,
new Cesium.Cartesian3()
);
Cesium.Cartesian3.normalize(toFireworks, toFireworks);
var angle =
Cesium.Math.PI_OVER_TWO -
Math.acos(Cesium.Cartesian3.dot(toFireworks, Cesium.Cartesian3.UNIT_Z));
camera.lookUp(angle);