Cocos2d-android (05) 渐变动画(颜色,淡入淡出。。。)

淡入淡出、颜色渐变及动作重复执行

import org.cocos2d.actions.base.CCRepeatForever;

import org.cocos2d.actions.interval.CCFadeIn;

import org.cocos2d.actions.interval.CCFadeOut;

import org.cocos2d.actions.interval.CCMoveTo;

import org.cocos2d.actions.interval.CCRepeat;

import org.cocos2d.actions.interval.CCSequence;

import org.cocos2d.actions.interval.CCTintBy;

import org.cocos2d.actions.interval.CCTintTo;

import org.cocos2d.layers.CCLayer;

import org.cocos2d.nodes.CCSprite;

import org.cocos2d.types.CGPoint;

import org.cocos2d.types.ccColor3B;



public class GameLayer extends CCLayer {



    private CCSprite sprite;



    public GameLayer() {

        sprite = CCSprite.sprite("player.png");

        CGPoint startPoint = CGPoint.ccp(300, 300);

        sprite.setPosition(startPoint);

        this.addChild(sprite);



        // 三秒钟内逐渐淡出

        CCFadeOut fadeOut = CCFadeOut.action(3);

        // 三秒钟内逐渐淡入

        CCFadeIn fadeIn = CCFadeIn.action(3);



        // 三秒钟内颜色逐渐变为红色

        ccColor3B color3b1 = ccColor3B.ccc3(255, 0, 0);

        CCTintTo tintTo = CCTintTo.action(3, color3b1);

        // 三秒钟内颜色逐渐变化(0, -255, -255)

        ccColor3B color3b2 = ccColor3B.ccc3(0, -255, -255);

        CCTintBy tintBy = CCTintBy.action(3, color3b2);

        //动作执行次数

        CGPoint targetPoint = CGPoint.ccp(600, 800);

        CCMoveTo moveTo1 = CCMoveTo.action(3, targetPoint);

        CCMoveTo moveTo2 = CCMoveTo.action(3, startPoint);

        CCSequence sequence = CCSequence.actions(moveTo1, moveTo2);

        CCRepeat repeat = CCRepeat.action(sequence, 3);

        //动作一直执行

        CCRepeatForever repeatForever = CCRepeatForever.action(sequence);



        sprite.runAction(repeatForever);

    }

}

 

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