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玩法:点击鼠标左键开始弹奏你的音乐吧,点中一次记录1分,漏点击游戏结束,快去弹奏钢琴吧^^。
开始游戏https://www.ormcc.com/play/gameStart/245
body {
text-align: center;
background: #fff;
padding: 0;
border: 0;
margin: 0;
height: 100%;
}
canvas {
background:#fffdcf;
display:block;
position:absolute;
margin: 0 auto;
padding: 0;
border: 0;
}
// 传入游戏英文名,分数类型为score 或者 level
// 注意!!这里命名一定是meiriq_game,请不要私自命名
(function(){
//updateShare(0);
})();
var meiriq_game = new Meiriq_game("masterpianist", "score");
window["meiriq_game"].permitStart=1; //这里需要自己修改参数测试一下 如果是1允许开始
0则不允许开始游戏
function isMobile(){
return navigator.userAgent.match(/android|iphone|ipad|ipod|blackberry|meego|symbianos|
windowsphone|ucbrowser/i);
}
if(isMobile()){
setTimeout(function(){
play_load.finish();
},4000);
}else{
setTimeout(function(){
play_load.finish();
},1000);
}
this.createjs = this.createjs || {};
createjs.extend = function(t, e) {
"use strict";
function i() {
this.constructor = t
}
i.prototype = e.prototype;
return t.prototype = new i
};
this.createjs = this.createjs || {};
createjs.promote = function(t, e) {
"use strict";
var i = t.prototype,
s = Object.getPrototypeOf && Object.getPrototypeOf(i) || i.__proto__;
if (s) {
i[(e += "_") + "constructor"] = s.constructor;
for (var r in s) {
if (i.hasOwnProperty(r) && typeof s[r] == "function") {
i[e + r] = s[r]
}
}
}
return t
};
this.createjs = this.createjs || {};
createjs.indexOf = function(t, e) {
"use strict";
for (var i = 0, s = t.length; i < s; i++) {
if (e === t[i]) {
return i
}
}
return -1
};
this.createjs = this.createjs || {};
(function() {
"use strict";
function t(t, e, i) {
this.type = t;
this.target = null;
this.currentTarget = null;
this.eventPhase = 0;
this.bubbles = !! e;
this.cancelable = !! i;
this.timeStamp = (new Date).getTime();
this.defaultPrevented = false;
this.propagationStopped = false;
this.immediatePropagationStopped = false;
this.removed = false
}
var e = t.prototype;
e.preventDefault = function() {
this.defaultPrevented = this.cancelable && true
};
e.stopPropagation = function() {
this.propagationStopped = true
};
e.stopImmediatePropagation = function() {
this.immediatePropagationStopped = this.propagationStopped = true
};
e.remove = function() {
this.removed = true
};
e.clone = function() {
return new t(this.type, this.bubbles, this.cancelable)
};
e.set = function(t) {
for (var e in t) {
this[e] = t[e]
}
return this
};
e.toString = function() {
return "[Event (type=" + this.type + ")]"
};
createjs.Event = t
})();
this.createjs = this.createjs || {};
(function() {
"use strict";
function t() {
this._listeners = null;
this._captureListeners = null
}
var e = t.prototype;
t.initialize = function(t) {
t.addEventListener = e.addEventListener;
t.on = e.on;
t.removeEventListener = t.off = e.removeEventListener;
t.removeAllEventListeners = e.removeAllEventListeners;
t.hasEventListener = e.hasEventListener;
t.dispatchEvent = e.dispatchEvent;
t._dispatchEvent = e._dispatchEvent;
t.willTrigger = e.willTrigger
};
e.addEventListener = function(t, e, i) {
var s;
if (i) {
s = this._captureListeners = this._captureListeners || {}
} else {
s = this._listeners = this._listeners || {}
}
var r = s[t];
if (r) {
this.removeEventListener(t, e, i)
}
r = s[t];
if (!r) {
s[t] = [e]
} else {
r.push(e)
}
return e
};
e.on = function(t, e, i, s, r, n) {
if (e.handleEvent) {
i = i || e;
e = e.handleEvent
}
i = i || this;
return this.addEventListener(t, function(t) {
e.call(i, t, r);
s && t.remove()
}, n)
};
e.removeEventListener = function(t, e, i) {
var s = i ? this._captureListeners : this._listeners;
if (!s) {
return
}
var r = s[t];
if (!r) {
return
}
for (var n = 0, a = r.length; n < a; n++) {
if (r[n] == e) {
if (a == 1) {
delete s[t]
} else {
r.splice(n, 1)
}
break
}
}
};
e.off = e.removeEventListener;
e.removeAllEventListeners = function(t) {
if (!t) {
this._listeners = this._captureListeners = null
} else {
if (this._listeners) {
delete this._listeners[t]
}
if (this._captureListeners) {
delete this._captureListeners[t]
}
}
};
e.dispatchEvent = function(t) {
if (typeof t == "string") {
var e = this._listeners;
if (!e || !e[t]) {
return false
}
t = new createjs.Event(t)
} else if (t.target && t.clone) {
t = t.clone()
}
try {
t.target = this
} catch (i) {}
if (!t.bubbles || !this.parent) {
this._dispatchEvent(t, 2)
} else {
var s = this,
r = [s];
while (s.parent) {
r.push(s = s.parent)
}
var n, a = r.length;
for (n = a - 1; n >= 0 && !t.propagationStopped; n--) {
r[n]._dispatchEvent(t, 1 + (n == 0))
}
for (n = 1; n < a && !t.propagationStopped; n++) {
r[n]._dispatchEvent(t, 3)
}
}
return t.defaultPrevented
};
e.hasEventListener = function(t) {
var e = this._listeners,
i = this._captureListeners;
return !!(e && e[t] || i && i[t])
};
e.willTrigger = function(t) {
var e = this;
while (e) {
if (e.hasEventListener(t)) {
return true
}
e = e.parent
}
return false
};
e.toString = function() {
return "[EventDispatcher]"
};
e._dispatchEvent = function(t, e) {
var i, s = e == 1 ? this._captureListeners : this._listeners;
if (t && s) {
var r = s[t.type];
if (!r || !(i = r.length)) {
return
}
try {
t.currentTarget = this
} catch (n) {}
try {
t.eventPhase = e
} catch (n) {}
t.removed = false;
r = r.slice();
for (var a = 0; a < i && !t.immediatePropagationStopped; a++) {
var o = r[a];
if (o.handleEvent) {
o.handleEvent(t)
} else {
o(t)
}
if (t.removed) {
this.off(t.type, o, e == 1);
t.removed = false
}
}
}
};
createjs.EventDispatcher = t
})();
源码
需要源码请关注添加好友哦^ ^
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