跟着cherno手搓游戏引擎【8】按键和鼠标的KeyCode

自定义KeyCode

先把glfw3.h里的KeyCode的定义抄到咱这里来。

在YOTO下创建KeyCode.h:

#pragma once



#ifdef YT_PLATFORM_WINDOWS

///从glfw3中拿的
#define YT_KEY_SPACE              32
#define YT_KEY_APOSTROPHE         39  /* ' */
#define YT_KEY_COMMA              44  /* , */
#define YT_KEY_MINUS              45  /* - */
#define YT_KEY_PERIOD             46  /* . */
#define YT_KEY_SLASH              47  /* / */
#define YT_KEY_0                  48
#define YT_KEY_1                  49
#define YT_KEY_2                  50
#define YT_KEY_3                  51
#define YT_KEY_4                  52
#define YT_KEY_5                  53
#define YT_KEY_6                  54
#define YT_KEY_7                  55
#define YT_KEY_8                  56
#define YT_KEY_9                  57
#define YT_KEY_SEMICOLON          59  /* ; */
#define YT_KEY_EQUAL              61  /* = */
#define YT_KEY_A                  65
#define YT_KEY_B                  66
#define YT_KEY_C                  67
#define YT_KEY_D                  68
#define YT_KEY_E                  69
#define YT_KEY_F                  70
#define YT_KEY_G                  71
#define YT_KEY_H                  72
#define YT_KEY_I                  73
#define YT_KEY_J                  74
#define YT_KEY_K                  75
#define YT_KEY_L                  76
#define YT_KEY_M                  77
#define YT_KEY_N                  78
#define YT_KEY_O                  79
#define YT_KEY_P                  80
#define YT_KEY_Q                  81
#define YT_KEY_R                  82
#define YT_KEY_S                  83
#define YT_KEY_T                  84
#define YT_KEY_U                  85
#define YT_KEY_V                  86
#define YT_KEY_W                  87
#define YT_KEY_X                  88
#define YT_KEY_Y                  89
#define YT_KEY_Z                  90
#define YT_KEY_LEFT_BRACKET       91  /* [ */
#define YT_KEY_BACKSLASH          92  /* \ */
#define YT_KEY_RIGHT_BRACKET      93  /* ] */
#define YT_KEY_GRAVE_ACCENT       96  /* ` */
#define YT_KEY_WORLD_1            161 /* non-US #1 */
#define YT_KEY_WORLD_2            162 /* non-US #2 */

/* Function keys */
#define YT_KEY_ESCAPE             256
#define YT_KEY_ENTER              257
#define YT_KEY_TAB                258
#define YT_KEY_BACKSPACE          259
#define YT_KEY_INSERT             260
#define YT_KEY_DELETE             261
#define YT_KEY_RIGHT              262
#define YT_KEY_LEFT               263
#define YT_KEY_DOWN               264
#define YT_KEY_UP                 265
#define YT_KEY_PAGE_UP            266
#define YT_KEY_PAGE_DOWN          267
#define YT_KEY_HOME               268
#define YT_KEY_END                269
#define YT_KEY_CAPS_LOCK          280
#define YT_KEY_SCROLL_LOCK        281
#define YT_KEY_NUM_LOCK           282
#define YT_KEY_PRINT_SCREEN       283
#define YT_KEY_PAUSE              284
#define YT_KEY_F1                 290
#define YT_KEY_F2                 291
#define YT_KEY_F3                 292
#define YT_KEY_F4                 293
#define YT_KEY_F5                 294
#define YT_KEY_F6                 295
#define YT_KEY_F7                 296
#define YT_KEY_F8                 297
#define YT_KEY_F9                 298
#define YT_KEY_F10                299
#define YT_KEY_F11                300
#define YT_KEY_F12                301
#define YT_KEY_F13                302
#define YT_KEY_F14                303
#define YT_KEY_F15                304
#define YT_KEY_F16                305
#define YT_KEY_F17                306
#define YT_KEY_F18                307
#define YT_KEY_F19                308
#define YT_KEY_F20                309
#define YT_KEY_F21                310
#define YT_KEY_F22                311
#define YT_KEY_F23                312
#define YT_KEY_F24                313
#define YT_KEY_F25                314
#define YT_KEY_KP_0               320
#define YT_KEY_KP_1               321
#define YT_KEY_KP_2               322
#define YT_KEY_KP_3               323
#define YT_KEY_KP_4               324
#define YT_KEY_KP_5               325
#define YT_KEY_KP_6               326
#define YT_KEY_KP_7               327
#define YT_KEY_KP_8               328
#define YT_KEY_KP_9               329
#define YT_KEY_KP_DECIMAL         330
#define YT_KEY_KP_DIVIDE          331
#define YT_KEY_KP_MULTIPLY        332
#define YT_KEY_KP_SUBTRACT        333
#define YT_KEY_KP_ADD             334
#define YT_KEY_KP_ENTER           335
#define YT_KEY_KP_EQUAL           336
#define YT_KEY_LEFT_SHIFT         340
#define YT_KEY_LEFT_CONTROL       341
#define YT_KEY_LEFT_ALT           342
#define YT_KEY_LEFT_SUPER         343
#define YT_KEY_RIGHT_SHIFT        344
#define YT_KEY_RIGHT_CONTROL      345
#define YT_KEY_RIGHT_ALT          346
#define YT_KEY_RIGHT_SUPER        347
#define YT_KEY_MENU               348
#endif // YT_PLATFORM_WINDOWS

 MouseButtonCodes.h:和KeyCode.h一样作用,把GLFW改成自己的

#pragma once
#define YT_MOUSE_BUTTON_1         0
#define YT_MOUSE_BUTTON_2         1
#define YT_MOUSE_BUTTON_3         2
#define YT_MOUSE_BUTTON_4         3
#define YT_MOUSE_BUTTON_5         4
#define YT_MOUSE_BUTTON_6         5
#define YT_MOUSE_BUTTON_7         6
#define YT_MOUSE_BUTTON_8         7
#define YT_MOUSE_BUTTON_LAST      YT_MOUSE_BUTTON_8
#define YT_MOUSE_BUTTON_LEFT      YT_MOUSE_BUTTON_1
#define YT_MOUSE_BUTTON_RIGHT     YT_MOUSE_BUTTON_2
#define YT_MOUSE_BUTTON_MIDDLE    YT_MOUSE_BUTTON_3`

把KeyCode放入头文件

YOTO.h:

#pragma once
#include "YOTO/Application.h"
#include"YOTO/Layer.h"
#include "YOTO/Log.h"


#include"YOTO/Input.h"
#include"YOTO/KeyCode.h"
#include"YOTO/MouseButtonCodes.h"


#include"YOTO/ImGui/ImGuiLayer.h"
//入口点
#include"YOTO/EntryPoint.h"

SandboxApp.cpp:在ExampleLayer测试轮询和KeyCode

#include
#include

class ExampleLayer:public YOTO::Layer
{
public:
	ExampleLayer()
	:Layer("Example") {

	}
	void OnUpdate()override {
		//YT_CLIENT_INFO("测试update");
		if (YOTO::Input::IsKeyPressed(YT_KEY_TAB)) {
			YT_CLIENT_INFO("ExampleLayerOnUpdate:TAB按下了");
		}
	}
	void OnEvent(YOTO::Event& event)override {
		if (event.GetEventType() == YOTO::EventType::KeyPressed) {
		YOTO:: KeyPressedEvent& e = (YOTO::KeyPressedEvent&)event;
		YT_CLIENT_TRACE("ExampleLayer:{0}",(char)e.GetKeyCode());
		if (e.GetKeyCode()==YT_KEY_TAB) {
			YT_CLIENT_INFO("ExampleLayerOnEvent:TAB按下了");
		}
		}
		//YT_CLIENT_TRACE("SandBoxApp:测试event{0}", event);
	}

private:

};


class Sandbox:public YOTO::Application
{
public:
	Sandbox() {
		PushLayer(new ExampleLayer());
		PushLayer(new YOTO::ImGuiLayer());
	}
	~Sandbox() {

	}

private:

};

YOTO::Application* YOTO::CreateApplication() {
	printf("helloworld");
	return new Sandbox();
}

测试:

跟着cherno手搓游戏引擎【8】按键和鼠标的KeyCode_第1张图片

 明日继续更新数学和ImGui停靠和视口

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