【issue-halcon例程学习】surface_scratch.hdev

例程功能

 检测金属表面的划痕。难点在于作为背景的金属表面颜色不均衡,且被检测对象—划痕细长,比较难检测。

代码如下

* This programm shows the extraction of surface scratches via
* local thresholding and morphological post-processing
* 
dev_update_off ()
dev_close_window ()
* 
* Step 1: Acquire image
* 
read_image (Image, 'surface_scratch')
get_image_size (Image, Width, Height)
dev_open_window_fit_image (Image, 0, 0, Width, Width, WindowID)
set_display_font (WindowID, 16, 'mono', 'true', 'false')
dev_set_draw ('margin')
dev_set_line_width (4)
dev_display (Image)
Message := 'This program shows the extraction of'
Message[1] := 'surface scratches via local thresholding'
Message[2] := 'and morphological post-processing'
disp_message (WindowID, Message, 'window', 12, 12, 'black', 'true')
disp_continue_message (WindowID, 'black', 'true')
stop ()
* 
* Step 2: Segment image
* 
* Using a local threshold
mean_image (Image, ImageMean, 7, 7)
dyn_threshold (Image, ImageMean, DarkPixels, 5, 'dark')
* 
* Extract connected components
connection (DarkPixels, ConnectedRegions)
dev_set_colored (12)
dev_display (Image)
dev_display (ConnectedRegions)
Message := 'Connected components after image segmentation'
Message[1] := 'using a local threshold.'
disp_message (WindowID, Message, 'window', 12, 12, 'black', 'true')
disp_continue_message (WindowID, 'black', 'true')
stop ()
* 
* Step 3: Process regions
* 
* Select large regions
select_shape (ConnectedRegions, SelectedRegions, 'area', 'and', 10, 1000)
dev_display (Image)
dev_display (SelectedRegions)
disp_message (WindowID, 'Large Regions', 'window', 12, 12, 'black', 'true')
disp_continue_message (WindowID, 'black', 'true')
stop ()
* 
* Visualize fractioned scratch
open_zoom_window (0, round(Width / 2), 2, 303, 137, 496, 3, WindowHandleZoom)
dev_set_color ('blue')
dev_display (Image)
dev_display (SelectedRegions)
set_display_font (WindowHandleZoom, 16, 'mono', 'true', 'false')
disp_message (WindowHandleZoom, 'Fractioned scratches', 'window', 12, 12, 'black', 'true')
disp_continue_message (WindowHandleZoom, 'black', 'true')
stop ()
* 
* Merge fractioned scratches via morphology
union1 (SelectedRegions, RegionUnion)
dilation_circle (RegionUnion, RegionDilation, 3.5)
dev_display (Image)
dev_display (RegionDilation)
Message := 'Region of the scratches after dilation'
disp_message (WindowHandleZoom, Message, 'window', 12, 12, 'black', 'true')
disp_continue_message (WindowHandleZoom, 'black', 'true')
stop ()
skeleton (RegionDilation, Skeleton)
connection (Skeleton, Errors)
dev_set_colored (12)
dev_display (Image)
dev_display (Errors)
Message := 'Fractioned scratches merged via morphology'
disp_message (WindowHandleZoom, Message, 'window', 12, 12, 'black', 'true')
disp_continue_message (WindowHandleZoom, 'black', 'true')
stop ()
* 
* Distinguish small and large scratches
close_zoom_window (WindowHandleZoom, Width, Height)
select_shape (Errors, Scratches, 'area', 'and', 50, 10000)
select_shape (Errors, Dots, 'area', 'and', 1, 50)
dev_display (Image)
dev_set_color ('red')
dev_display (Scratches)
dev_set_color ('blue')
dev_display (Dots)
Message := 'Extracted surface scratches'
Message[1] := 'Not categorized as scratches'
disp_message (WindowID, Message, 'window', 440, 310, ['red', 'blue'], 'true')

要点

  1. 通过局部动态阈值分割dyn_threshold解决背景颜色不均衡的问题;
     注意在阈值分割后返回的是一整个区域,需要先打散connection再筛选select_shape
	mean_image (Image, ImageMean, 7, 7)
	dyn_threshold (Image, ImageMean, DarkPixels, 5, 'dark')
	connection (DarkPixels, ConnectedRegions)
	select_shape (ConnectedRegions, SelectedRegions, 'area', 'and', 10, 1000)
  1. 细细观察,划痕被分割成很小的小块,因此需要通过膨胀dilation_xx将相邻区域连接起来;
	union1 (SelectedRegions, RegionUnion)
	dilation_circle (RegionUnion, RegionDilation, 3.5)
	skeleton (RegionDilation, Skeleton)
	connection (Skeleton, Errors)

 为什么在打散前需要用skeleton计算区域的骨架?不太理解~实际测试若不带skeletonDots无法被分割出来,因为小区域的面积会变大而超过[1. 50]

你可能感兴趣的:(学习,视觉检测)