reactive
方法会将对象变成proxy
对象, effect
中使用reactive
对象时会进行依赖收集,稍后属性变化时会重新执行effec
t函数。
<div id="app"></div>
<script type="module">
import {
reactive,
effect,
} from "/node_modules/@vue/reactivity/dist/reactivity.esm-browser.js";
// reactive创建一个响应式对象
// effect 副作用函数,默认执行一次,数据变化后再次执行
const state = reactive({ name: "orange", age: 18 });
effect(() => {
document.getElementById("app").innerHTML = state.name;
});
console.log(state);
setTimeout(() => {
state.name = "apple";
}, 2000);
</script>
// reactive.ts
import { isObject } from "@vue/shared";
const mutableHandlers = {
get(target, key, receiver) {
return Reflect.get(target, key, receiver);
},
set(target, key, value, receiver) {
return Reflect.set(target, key, value, receiver);
},
};
export function reactive(target) {
if (!isObject(target)) {
return target;
}
const proxy = new Proxy(target, mutableHandlers);
return proxy;
}
如下图,如果采用target[key]
方法,获取aliasName
时 不会触发name
的get
const state = { name: "orange", age: 18 };
const p1 = reactive(state);
const p2 = reactive(state);
const p3 = reactive(p1);
console.log(p1 === p2);
console.log(p1 === p3);
map
,key
为对象,值为响应式对象,实现p1 === p2
const reactiveMap = new WeakMap(); //内存泄漏
export function reactive(target) {
if (!isObject(target)) {
return target;
}
const exitProxy = reactiveMap.get(target);
if (exitProxy) {
return exitProxy;
}
const proxy = new Proxy(target, mutableHandlers);
reactiveMap.set(target, proxy);
return proxy;
}
p1
初次创建时state
没有ge
t和set
方法,target[ReactiveFlags.IS_REACTIVE]
取值为false
,创建p3
时,p1
响应式,取值为true
,直接返回p1
export const enum ReactiveFlags {
IS_REACTIVE = "__v_isReactive",
}
get(target, key, receiver) {
if (ReactiveFlags.IS_REACTIVE == key) {
return true;
}
return Reflect.get(target, key, receiver);
},
export function reactive(target) {
...,
if (target[ReactiveFlags.IS_REACTIVE]) {
return target;
}
const proxy = new Proxy(target, mutableHandlers);
reactiveMap.set(target, proxy);
return proxy;
}
vue2
与vue3
早期的依赖收集采用的都是栈方式存储,vue3
后来改为树型数据存储。
effect
执行时,把当前effect
作为全局的,触发属性的get
方法,收集依赖
let activeEffect;
class ReactiveEffect {
public deps: Array<any> = []; // 判断依赖属性
public active: boolean = true; // 是否激活
public parent = undefined;
constructor(public fn) {}
run() {
if (!this.active) {
return this.fn();
}
try {
this.parent = activeEffect;
activeEffect = this;
return this.fn();
} finally {
activeEffect = this.parent;
this.parent = undefined;
}
}
}
export function effect(fn) {
const _effect = new ReactiveEffect(fn);
_effect.run();
}
执行effec
t时,会触发依赖属性的get
方法,在属性的get
中进行依赖收集
get(target, key, receiver) {
if (ReactiveFlags.IS_REACTIVE == key) {
return true;
}
console.log(activeEffect, key);
track(target,key)
return Reflect.get(target, key, receiver);
},
/* 属性变动后 要重新执行run 需要把属性和effect关联起来 收集对象上属性关联的effect
不能光记录属性,容易两个对象有重名的属性,所以需要带着对象记录
target为对象
let mapping = {
target:{
name:[effect1,effect2,effect3] 一个属性可以在多个页面使用
}
}
*/
const targetMap = new WeakMap();
export function track(target, key) {
// 如果取值操作没有发生在effect中,则不需要收集依赖
if (!activeEffect) {
return;
}
// 判断是否已经记录过
let depsMap = targetMap.get(target);
if (!depsMap) {
targetMap.set(target, (depsMap = new Map()));
}
let dep = depsMap.get(key);
if (!dep) {
// 值为一个不重复数组
depsMap.set(key, (dep = new Set()));
}
let shouldTrack = !dep.has(key);
if (shouldTrack) {
dep.add(activeEffect);
activeEffect.deps.push(dep); //同时effect记住当前这个属性
}
}